Seeker: Difference between revisions

89 bytes removed ,  22:39, 5 January 2023
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==== Sixth Sense ====
==== Sixth Sense ====
''2nd Level Seeker Feature''<br>
''2nd Level Seeker Feature''<br>
When you cast a Spell using Rites, you enter a state of heightened awareness during the Casting of the Spell and the next minute. While in this state, you add a d4 to all Ability Checks and Saving Throws you make.
As a Bonus Action, you can spend a Rite and enter a state of heightened awareness. while in this state, you add a d6 to all Ability Checks and Saving Throws you make.
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==== Good Omen ====
==== Good Omen ====
''3rd Level Seeker Feature''<br>
''3rd Level Seeker Feature''<br>
You may guide others by studying subtle signs in the Weave. While you are in the state of heightened awareness caused by your Sixth Sense feature, when a creature that can see or hear you fails an Ability Check or Saving Throw, you can use your Reaction to speak a special fortune of Good Omen to that creature, causing it to reroll the Check or Save.<br>
You may guide others by studying subtle signs in the Weave. when a creature that can see or hear you fails an Ability Check or Saving Throw, you can use your Reaction to speak a special fortune of Good Omen to that creature, causing it to reroll the Check or Save.<br>
You can use this Reaction a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
Once you use this Reaction, you can't use it again until you finish a Long Rest or spend a Rite.
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==== Destined Strike ====
==== Destined Strike ====
''6th Level Seeker Feature''<br>
''6th Level Seeker Feature''<br>
When using your seeker powers, you feel as if your hand is guided to better defeat your foes. While in your state of heightened awareness caused by your Sixth Sense feature, after you use your Action to cast a Cantrip, you can either roll one of the Cantrips Damage Dice adding it to the Damage of the Cantrip, or make a single Weapon Attack as a Free Action.
When using your seeker powers, you feel as if your hand is guided to better defeat your foes. After you cast a Cantrip, if you have spent a Rite within the last minute, you can either roll one of the Cantrips Damage Dice adding it to the Damage of the Cantrip, or make a single Weapon Attack as a Free Action.
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==== Divine Vision ====
==== Divine Vision ====
''20th Level Seeker Feature''<br>
''20th Level Seeker Feature''<br>
You are able to forsee how best to serve your deity by choosing a blessing. At the end of a Long Rest, choose from one of the following blessings that remains until you finish another Long Rest:
You are able to forsee how best to serve your deity by choosing a blessing. Choose from one of the following blessings to benefit from:
*'''Dragon's Brawn.''' You have Advantage on any Strength Checks and Saving Throws you make. You also cannot be knocked [[Conditions#Prone|Prone]] ness you choose to be, you cannot be disarmed and deal an additional 1d4 Damage on any Attack you make.
*'''Dragon's Brawn.''' You have Advantage on any Strength Checks and Saving Throws you make. You also cannot be knocked [[Conditions#Prone|Prone]] ness you choose to be, you cannot be disarmed and deal an additional 1d4 Damage on any Attack you make.
*'''Fey's Grace.''' You have Advantage on any Dexterity Checks and Saving Throws you make. Your Speed also increases by 10ft and you take no Damage from falling.
*'''Fey's Grace.''' You have Advantage on any Dexterity Checks and Saving Throws you make. Your Speed also increases by 10ft and you take no Damage from falling.
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*'''Angel's Insight.''' You have Advantage on all Wisdom Checks and Saving Throw you make. You also gain Truesight out to a Range of 60ft.
*'''Angel's Insight.''' You have Advantage on all Wisdom Checks and Saving Throw you make. You also gain Truesight out to a Range of 60ft.
*'''Devil's Charm.''' You have Advantage on all Charisma Checks or Saving Throws you make. Also you ignore the Verbal and Somatic Components of your Seeker Spells.
*'''Devil's Charm.''' You have Advantage on all Charisma Checks or Saving Throws you make. Also you ignore the Verbal and Somatic Components of your Seeker Spells.
Whenever you spend a Rite or finish a Long Rest, you can choose to begin benefiting from a different blessing. When you do so, you stop gaining the benefits from the previous blessing.
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