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==== Sixth Sense ==== | ==== Sixth Sense ==== | ||
''2nd Level Seeker Feature''<br> | ''2nd Level Seeker Feature''<br> | ||
As a Bonus Action, you can spend a Rite and enter a state of heightened awareness. while in this state, you add a d6 to all Ability Checks and Saving Throws you make. | |||
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==== Good Omen ==== | ==== Good Omen ==== | ||
''3rd Level Seeker Feature''<br> | ''3rd Level Seeker Feature''<br> | ||
You may guide others by studying subtle signs in the Weave. | You may guide others by studying subtle signs in the Weave. when a creature that can see or hear you fails an Ability Check or Saving Throw, you can use your Reaction to speak a special fortune of Good Omen to that creature, causing it to reroll the Check or Save.<br> | ||
Once you use this Reaction, you can't use it again until you finish a Long Rest or spend a Rite. | |||
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==== Destined Strike ==== | ==== Destined Strike ==== | ||
''6th Level Seeker Feature''<br> | ''6th Level Seeker Feature''<br> | ||
When using your seeker powers, you feel as if your hand is guided to better defeat your foes. | When using your seeker powers, you feel as if your hand is guided to better defeat your foes. After you cast a Cantrip, if you have spent a Rite within the last minute, you can either roll one of the Cantrips Damage Dice adding it to the Damage of the Cantrip, or make a single Weapon Attack as a Free Action. | ||
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==== Divine Vision ==== | ==== Divine Vision ==== | ||
''20th Level Seeker Feature''<br> | ''20th Level Seeker Feature''<br> | ||
You are able to forsee how best to serve your deity by choosing a blessing. | You are able to forsee how best to serve your deity by choosing a blessing. Choose from one of the following blessings to benefit from: | ||
*'''Dragon's Brawn.''' You have Advantage on any Strength Checks and Saving Throws you make. You also cannot be knocked [[Conditions#Prone|Prone]] ness you choose to be, you cannot be disarmed and deal an additional 1d4 Damage on any Attack you make. | *'''Dragon's Brawn.''' You have Advantage on any Strength Checks and Saving Throws you make. You also cannot be knocked [[Conditions#Prone|Prone]] ness you choose to be, you cannot be disarmed and deal an additional 1d4 Damage on any Attack you make. | ||
*'''Fey's Grace.''' You have Advantage on any Dexterity Checks and Saving Throws you make. Your Speed also increases by 10ft and you take no Damage from falling. | *'''Fey's Grace.''' You have Advantage on any Dexterity Checks and Saving Throws you make. Your Speed also increases by 10ft and you take no Damage from falling. | ||
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*'''Angel's Insight.''' You have Advantage on all Wisdom Checks and Saving Throw you make. You also gain Truesight out to a Range of 60ft. | *'''Angel's Insight.''' You have Advantage on all Wisdom Checks and Saving Throw you make. You also gain Truesight out to a Range of 60ft. | ||
*'''Devil's Charm.''' You have Advantage on all Charisma Checks or Saving Throws you make. Also you ignore the Verbal and Somatic Components of your Seeker Spells. | *'''Devil's Charm.''' You have Advantage on all Charisma Checks or Saving Throws you make. Also you ignore the Verbal and Somatic Components of your Seeker Spells. | ||
Whenever you spend a Rite or finish a Long Rest, you can choose to begin benefiting from a different blessing. When you do so, you stop gaining the benefits from the previous blessing. | |||
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