Seeker: Difference between revisions

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==== Endless Pursuit ====
==== Endless Pursuit ====
''18th Level Seeker Feature''<br>
''18th Level Seeker Feature''<br>
Magic suffuses your every step. You cannot be [[Conditions#Slowed|Slowed]]. By spending 5 feet of movement, you can automatically escape being grappled.
Magic suffuses your every step. You cannot be [[Conditions#Slowed|Slowed]]. By spending 5ft of movement, you can automatically escape being Grappled.<br>
Additionally, if you pass beyond this mortal veil and die, you are brought back from death with 1 Hit Point. Once this happens, you must finish 1d8 Long Rests before you can do so again.
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Additionally, if you pass beyond this mortal veil and die, your deity wills you back from death with 1 hit point; this can occur no more than once per week.
==== Divine Vision ====
 
''20th Level Seeker Feature''<br>
Divine Vision
You are able to forsee how best to serve your deity by choosing a blessing. At the end of a Long Rest, choose from one of the following blessings that remains until you finish another Long Rest:
When you reach 20th level, you are able to forsee how best to serve your deity by choosing a blessing. At the end of a long rest, choose from one of the blessings below. You carry this blessing until you finish your next long rest.
*'''Dragon's Brawn.''' You have Advantage on any Strength Checks and Saving Throws you make. You also cannot be knocked [[Conditions#Prone|Prone]] ness you choose to be, you cannot be disarmed and deal an additional 1d4 Damage on any Attack you make.
 
*'''Fey's Grace.''' You have Advantage on any Dexterity Checks and Saving Throws you make. Your Speed also increases by 10ft and you take no Damage from falling.
Dragon's Brawn: You have advantage on any three Strength ability checks or saves of your choice, cannot be knocked prone or disarmed, and add 2 damage to each melee or ranged attack.
*'''Elder One's Endurance.''' You have Advantage on all Constitution Checks and Saving Throws you make. You also gain 30 Temporary Hit Points.
 
*'''Lich's Cunning.''' You have Advantage on all Intelligence Checks and Saving Throws you make. You also gain Immunity to Psychic and Force Damage.
Fey's Grace: You have advantage on any three Dexterity ability checks or saves of your choice, gain 10 feet of movement speed, and do not take fall damage when falling from 100 feet or less as long as you aren't incapcitated.
*'''Angel's Insight.''' You have Advantage on all Wisdom Checks and Saving Throw you make. You also gain Truesight out to a Range of 60ft.
 
*'''Devil's Charm.''' You have Advantage on all Charisma Checks or Saving Throws you make. Also you ignore the Verbal and Somatic Components of your Seeker Spells.
Elder One's Endurance: You have advantage on any three Constitution ability checks or saves of your choice, and gain 30 temporary hit points.
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Lich's Cunning: You have advantage on any three Intelligence ability checks or saves of your choice, and gain resistance to psychic damage.
 
Angel's Insight: You have advantage on any three Wisdom ability checks or saves of your choice, and you have Truesight out to 10 feet.
 
Devil's Charm: You have advantage on any three Charisma ability checks or saves of your choice, and can ignore the verbal and somatic components of a spell once when casting a spell.