Cleric: Difference between revisions

91 bytes added ,  20:13, 5 January 2023
Line 24: Line 24:
| 4th || +2 || [[Cleric#Ability Score Improvements|Ability Score Improvement]] || 3,000
| 4th || +2 || [[Cleric#Ability Score Improvements|Ability Score Improvement]] || 3,000
|-
|-
| 5th || +3 || [[Cleric #Smite Undead and Aberrations|Smite Undead and Aberrations]] || 6,000
| 5th || +3 || [[Cleric#Smite Undead and Aberrations|Smite Undead and Aberrations]] || 6,000
|-
|-
| 6th || +3 || [[Cleric#Diversified Divinity|Diversified Divinity]], [[Cleric#Divine Domain|Divine Domain Feature]] || 10,000
| 6th || +3 || [[Cleric#Diversified Divinity|Diversified Divinity]], [[Cleric#Divine Domain|Divine Domain Feature]] || 10,000
Line 42: Line 42:
| 13th || +5 ||  - || 140,000
| 13th || +5 ||  - || 140,000
|-
|-
| 14th || +5 || - || 160,000
| 14th || +5 || [[Cleric#Ability Score Improvements|Ability Score Improvement]] || 160,000
|-
|-
| 15th || +5 || - || 180,000
| 15th || +5 || - || 180,000
Line 82: Line 82:
| [[Cleric#Channel Divinity Options|Channel Divinity Options]] || 2nd || You can use your Channel Divinity to make Aberrations and Undead run away or to regain Spell Slots
| [[Cleric#Channel Divinity Options|Channel Divinity Options]] || 2nd || You can use your Channel Divinity to make Aberrations and Undead run away or to regain Spell Slots
|-
|-
| [[Cleric#Ability Score Improvements|Ability Score Improvement]] || 4th || You increase your Ability Scores or gain a Feat, you do this at 4th, 8th, 12th, 16th, and 19th Level
| [[Cleric#Ability Score Improvements|Ability Score Improvement]] || 4th || You increase your Ability Scores or gain a Feat, you do this at 4th, 8th, 12th, 14th, 16th, and 19th Level
|-
|-
| [[Cleric#Smite Undead and Aberrations|Smite Undead and Aberrations]] || 5th || When you use a Turn Undead and Aberrations you deal Radiant Damage to all the targets
| [[Cleric#Smite Undead and Aberrations|Smite Undead and Aberrations]] || 5th || When you use a Turn Undead and Aberrations you deal Radiant Damage to all the targets
Line 103: Line 103:
'''Ritual Casting.''' You can cast any Prepared Spell as a Ritual if it has the Ritual tag.<br>
'''Ritual Casting.''' You can cast any Prepared Spell as a Ritual if it has the Ritual tag.<br>
'''Spellcasting Focus.''' A [[Armor and Weapons#Spellcasting Focuses|Holy Symbol]]<br>
'''Spellcasting Focus.''' A [[Armor and Weapons#Spellcasting Focuses|Holy Symbol]]<br>
'''Spell Learning Method.''' Whenever you finish a Long Rest, you prepare a number of Spells equal to your Cleric Level + your Wisdom Modifier from the Cleric Spell List. You can cast these Spells using your Spell Slots until the end of your next Long Rest.
'''Spell Learning Method.''' Whenever you finish a Long Rest, you prepare a number of Spells equal to your Cleric Level + your Wisdom Modifier from the [[Cleric Spells|Cleric Spell List]]. You can cast these Spells using your Spell Slots until the end of your next Long Rest.


{| class="wikitable"
{| class="wikitable"
Line 207: Line 207:


==== Ability Score Improvements ====
==== Ability Score Improvements ====
''4th, 8th, 12th, 16th, and 19th Level Cleric Feature''<br>
''4th, 8th, 12th, 14th, 16th, and 19th Level Cleric Feature''<br>
Your skill and strength expands, choose one of the following:
Your skill and strength expands, choose one of the following:
*Increase one Ability Score of your choice by 3.
*Increase one Ability Score of your choice by 3.