Disciple: Difference between revisions

2,496 bytes added ,  19:37, 5 January 2023
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! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
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| [[Disciple#Blade Dance|Blade Dance]] || 3rd || Example
| [[Disciple#Blade Dance|Blade Dance]] || 3rd || When you miss on Melee Weapon Attacks, you can deal Force Damage to the target instead, and when you make a Melee Weapon Attack against a creature it can't make Opportunity Attacks
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| [[Disciple#Elegance|Elegance]] || 3rd || Example
| [[Disciple#Elegance|Elegance]] || 3rd || You get Proficiency in Performance and add your Wisdom Modifier to your Charisma (Performance) Checks
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| [[Disciple#Evasion|Evasion]] || 7th || Example
| [[Disciple#Evasion|Evasion]] || 7th || You're better against Dexterity Saving Throws to take half Damage
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| [[Disciple#Accelerando|Accelerando]] || 11th || Example
| [[Disciple#Accelerando|Accelerando]] || 11th || You add your Wisdom Modifier to your Melee Weapon Attack's Damage Rolls
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| [[Disciple#Rushing Agility|Rushing Agility]] || 14th || Example
| [[Disciple#Rushing Agility|Rushing Agility]] || 14th || You can Jump better, run up walls and across water, and can take the Dodge Action as a Bonus Action
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| [[Disciple#Free Stride|Free Stride]] || 18th || Example
| [[Disciple#Free Stride|Free Stride]] || 18th || You're always under the effects of the [[Level 4#Freedom of Movement|Freedom of Movement]]
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Your mastery of the weight of your body allows you to defy natural limitations. When you Jump, you can use your remaining Speed to determine the maximum distance, you can also Jump your full distance without needing a running start.<br>
Your mastery of the weight of your body allows you to defy natural limitations. When you Jump, you can use your remaining Speed to determine the maximum distance, you can also Jump your full distance without needing a running start.<br>
Additionally, You gain the ability to move along vertical surfaces and across liquids on your turn without falling during your move.<br>
Additionally, You gain the ability to move along vertical surfaces and across liquids on your turn without falling during your move.<br>
You can also take the Dodge Action as a bonus Action. You can take this Bonus Action a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
You can also take the Dodge Action as a Bonus Action. You can take this Bonus Action a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
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! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
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| [[Disciple#Bound Arsenal|Bound Arsenal][ || 3rd || Example
| [[Disciple#Bound Arsenal|Bound Arsenal]] || 3rd || You can bind Weapons to your Arsenal, a mystical storm of Weapons you can summon at will
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| [[Disciple#Conjure Weapons|Conjure Weapons]] || 3rd || Example
| [[Disciple#Conjure Weapons|Conjure Weapons]] || 3rd || You can summon your Arsenal and arrange into one of three formations
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| [[Disciple#Blade Affinity|Blade Affinity]] || 7th || Example
| [[Disciple#Blade Affinity|Blade Affinity]] || 7th || You can learn information about what was done with Weapon's by studying them
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| [[Disciple#Ultimate Arsenal|Ultimate Arsenal]] || 11th || Example
| [[Disciple#Ultimate Arsenal|Ultimate Arsenal]] || 11th || All the ways you can use your Arsenal improve
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| [[Disciple#Conjured Body|Conjured Body]] || 14th || Example
| [[Disciple#Conjured Body|Conjured Body]] || 14th || While you have your Arsenal summoned, you can fly
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| [[Disciple#Dream Gate|Dream Gate]] || 18th || Example
| [[Disciple#Dream Gate|Dream Gate]] || 18th || You can summon a ton of Weapons to Attack enemies
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! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
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| [[Disciple#Mount-Borne|Mount-Borne]] || 3rd || Example
| [[Disciple#Mount-Borne|Mount-Borne]] || 3rd || You cast the [[Level 2#Find Steed|Find Steed]] Spell at the end of a Long Rest, and you get more options for what you can summon
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| [[Disciple#One with the Steed|One with the Steed]] || 3rd || Example
| [[Disciple#One with the Steed|One with the Steed]] || 3rd || While riding a mount you and the mount get a bunch of buffs
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| [[Disciple#Defensive Rhythm|Defensive Rhythm]] || 7th || Example
| [[Disciple#Defensive Rhythm|Defensive Rhythm]] || 7th || While riding a mount, you and the mount get increases to AC and and make Attacks if someone Attacks the other
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| [[Disciple#Expanding Steeds|Expanding Steeds]] || 11th || Example
| [[Disciple#Expanding Steeds|Expanding Steeds]] || 11th || You can cast the [[Level 4#Find Greater Steed|Find Greater Steed]] Spell instead at the end of a Long Rest, you also get more options for what you summon
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| [[Disciple#From the Horseback to the Sky|From the Horseback to the Sky]] || 14th || Example
| [[Disciple#From the Horseback to the Sky|From the Horseback to the Sky]] || 14th || Mounts you summon with the [[Level 2#Find Steed|Find Steed]]  or [[Level 2#Find Greater Steed|Find Greater Steed]] Spells, or that you spend an hour bonding to, gain a Flying, Swimming, and Climbing Speed equal to its Walking Speed and can breathe underwater
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| [[Disciple#Unrivaled Haste|Unrivaled Haste]] || 18th || Example
| [[Disciple#Unrivaled Haste|Unrivaled Haste]] || 18th || While mounted, you and the mounter are permanently under the effects of the [[Level 3#Haste|Haste]] Spell
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''14th Level Journey of the Rider Feature''<br>
''14th Level Journey of the Rider Feature''<br>
When you summon a Steed with the [[Level 2#Find Steed|Find Steed]] or [[Level 4#Find Greater Steed|Find Greater Steed]] Spells, or similar effects, it gains a Flying, Swimming, and Climbing Speed equal to its Walking Speed. Additionally, mounts you summon in this way can breathe both air and water.<br>
When you summon a Steed with the [[Level 2#Find Steed|Find Steed]] or [[Level 4#Find Greater Steed|Find Greater Steed]] Spells, or similar effects, it gains a Flying, Swimming, and Climbing Speed equal to its Walking Speed. Additionally, mounts you summon in this way can breathe both air and water.<br>
You can spend 1 hour bonding to a mount that you didn't summon with these Spells, which can be performed during a Short or Long Rest. After this bonding is complete that mount gains these benefits as well. You remain bonded with a mount until you bond with a different mount or have not ridden it for 10 days.
Additionally, while mounted you can breathe both air and water.
Additionally, while mounted you can breathe both air and water.
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! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
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| [[Disciple#Spirit of the War God|Spirit of the War God]] || 3rd || Example
| [[Disciple#Spirit of the War God|Spirit of the War God]] || 3rd || You can summon ethereal arms which can make more Attacks
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| [[Disciple#Cosmic Presence|Cosmic Presence]] || 7th || Example
| [[Disciple#Cosmic Presence|Cosmic Presence]] || 7th || You can try make creatures be more susceptible to your Charisma and Wisdom Checks
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| [[Disciple#Encroaching Omniscience|Encroaching Omniscience]] || 11th || Example
| [[Disciple#Encroaching Omniscience|Encroaching Omniscience]] || 11th || When you make an Attack with a Reaction, you can make an additional Attack as part of that Reaction, you can also draw and stow a ton of Weapons with you Attacks
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| [[Disciple#Lens of Truth|Lens of Truth]] || 14th || Example
| [[Disciple#Lens of Truth|Lens of Truth]] || 14th || You get Truesight out to a Range of 120ft
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| [[Disciple#Shard of Divinity|Shard of Divinity]] || 18th || Example
| [[Disciple#Shard of Divinity|Shard of Divinity]] || 18th || Your Weapon Attacks and Discipline Techniques ignore Resistance and Immunity to Damage, you also don't get frail while aging, your soul can't be trapped or destroyed, and you can't be an Undead unless you want to be
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