Dracolyte: Difference between revisions

751 bytes added ,  19:20, 5 January 2023
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! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
|-
|-
| Continuous Exhalation || 3rd || You can regain all Breath Weapon uses.
| [[Dracolyte#Continuous Exhalation|Continuous Exhalation]] || 3rd || You can regain all Breath Weapon uses
|-
|-
| Shape Breath || 3rd || You can transmute your Breath Weapon in a variety of ways.
| [[Dracolyte#Shape Breath|Shape Breath]] || 3rd || You can transmute your Breath Weapon in a variety of ways
|-
|-
| Exhalation Exploitation || 7th || You ignore Resistances and Immunity to your Breath Weapon.
| [[Dracolyte#Exhalation Exploitation|Exhalation Exploitation]] || 7th || You ignore Resistances and Immunity to your Breath Weapon
|-
|-
| Breath Control || 11th || You can transmute your Breath Weapon in two ways with your Shape Breath.
| [[Dracolyte#Breath Control|Breath Control]] || 11th || You can transmute your Breath Weapon in two ways with your Shape Breath
|-
|-
| Exhalation Mastery || 15th || Your Breath Weapon deals more Damage.
| [[Dracolyte#Exhalation Mastery|Exhalation Mastery]] || 15th || Your Breath Weapon deals more Damage
|}
|}
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==== Continuous Exhalation ====
==== Continuous Exhalation ====
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You have learned how to fully control how you exhale your Breath Weapon. When you finish a Long Rest, choose one of the following features:
You have learned how to fully control how you exhale your Breath Weapon. When you finish a Long Rest, choose one of the following features:
*'''Clinging Breath.''' Your Breath Weapon clings to creatures and continues to Damage them over time. A creature that takes Damage from your Breath Weapon takes half of the Damage dealt again at the beginning of its next turn, then the exhalation dissipates for the creature.
*'''Clinging Breath.''' Your Breath Weapon clings to creatures and continues to Damage them over time. A creature that takes Damage from your Breath Weapon takes half of the Damage dealt again at the beginning of its next turn, then the exhalation dissipates for the creature.
*'''Controlled Breath.''' You learn to control how your Breath Weapon manifests. You can now choose whether your Breath Weapon is a 5x30ft Emanated Line or a 15ft Emanated Cone every time you use your Breath Weapon.
*'''Controlled Breath.''' You learn to control how your Breath Weapon manifests. You can now choose whether your Breath Weapon is a 30x5ft Emanated Line or a 15ft Emanated Cone every time you use your Breath Weapon.
*'''Enlarged Breath.''' Your Breath Weapon increases in size. If your Breath Weapon is a Line, it increases in size to a 5x60ft Emanated Line. If your Breath Weapon is a Cone, it increases in size to a 30ft Emanated Cone.
*'''Enlarged Breath.''' Your Breath Weapon increases in size. If your Breath Weapon is a Line, it increases in size to a 60x5ft Emanated Line. If your Breath Weapon is a Cone, it increases in size to a 30ft Emanated Cone.
*'''Launched Breath.''' Your Breath Weapon forms a sphere that explodes into a lingering cloud on impact. When you use your Breath Weapon, you launch a spherical ball of elemental energy at a creature or a point within 30ft that explodes, causing a lasting effect in a 10ft Radius centered on the point of impact. A creature that enters the area for the first time or starts its turn there makes a Saving Throw against your Breath Weapon. The field dissipates at the beginning of your next turn.
*'''Launched Breath.''' Your Breath Weapon forms a sphere that explodes into a lingering cloud on impact. When you use your Breath Weapon, you launch a spherical ball of elemental energy at a creature or a point within 30ft that explodes, causing a lasting effect in a 10ft Radius centered on the point of impact. A creature that enters the area for the first time or starts its turn there makes a Saving Throw against your Breath Weapon. The field dissipates at the beginning of your next turn.
*'''Maximized Breath.''' You add your Proficiency Bonus to the Damage of your Breath Weapon.
*'''Maximized Breath.''' You add your Proficiency Bonus to the Damage of your Breath Weapon.
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==== Exhalation Exploitation ====
==== Exhalation Exploitation ====
''7th Level Awakened Breath Feature''<br>
''7th Level Awakened Breath Feature''<br>
You learn how to exploit a creature's natural defenses against your Breath Weapon. Your Breath Weapon Damage ignores Resistances and Immunity.
You learn how to exploit a creature's natural defenses against your Breath Weapon. The Damage of your Breath Weapon ignores Resistances and Immunity.
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==== Exhalation Mastery ====
==== Exhalation Mastery ====
''15th Level Awakened Breath Feature''<br>
''15th Level Awakened Breath Feature''<br>
You have mastered your elemental exhalation. Your Breath Weapon feature now uses d8s instead of d6s, and you add an additional Damage dice to the Breath Weapon Damage.
You have mastered your elemental exhalation. Your Breath Weapon feature now uses d8s instead of d6s for its Damage, and you add an additional Damage Die to the Breath Weapon Damage.
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{| class="wikitable"
{| class="wikitable"
|+ Breath Features
|+ Form Features
|-
|-
! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
|-
|-
| Dragon Tail || 3rd || You get a Tail Attack with Reach.
| [[Dracolyte#Dragon Tail|Dragon Tail]] || 3rd || You get a Tail Attack with Reach
|-
|-
| Hardened Scales || 3rd || While not wearing armor you have a natural AC
| [[Dracolyte#Hardened Scales|Hardened Scales]] || 3rd || While not wearing armor you have a natural AC
|-
|-
| Truly Natural || 7th || Your Claws and Bite improve, you're better and Grappling and Shoving, and your Hardened Scales improve.
| [[Dracolyte#Truly Natural|Truly Natural]] || 7th || Your Claws and Bite improve, you're better and Grappling and Shoving, and your Hardened Scales improve
|-
|-
| Draconic Fury || 11th || You make an additional Attack every time you take the Attack Action and only use your Claws, Bite, and/or Tail.
| [[Dracolyte#Draconic Fury|Draconic Fury]] || 11th || You make an additional Attack every time you take the Attack Action and only use your Claws, Bite, and/or Tail
|-
|-
| Wingstorm || 15th || You can knock creatures Prone an push them away with your wings.
| [[Dracolyte#Wingstorm|Wingstorm]] || 15th || You can knock creatures [[Conditions#Prone|Prone]] and push them away with your wings
|}
|}
<br>


==== Dragon Tail ====
==== Dragon Tail ====
''3rd Level Awakened Form Feature''<br>
''3rd Level Awakened Form Feature''<br>
You sprout a long Draconic Tail that you can use as a Natural Weapon, which deals 1d6 Bludgeoning Damage and has the Reach property.
You sprout a long Draconic Tail that you can use as a Natural Weapon, which deals 1d6 Bludgeoning Damage and has the Reach Property.
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==== Draconic Fury ====
==== Draconic Fury ====
''11th Level Awakened Form Feature''<br>
''11th Level Awakened Form Feature''<br>
Whenever you take the Attack Action and only make Attacks using your Natural Weapons, you can make one additional Attack as part of that same Action.
Whenever you take the Attack Action and only make Attacks using your Natural Weapons, you can make one additional Attack as part of that Action.
<br><br>
<br><br>


==== Wingstorm ====
==== Wingstorm ====
''15th Level Awakened Form Feature''<br>
''15th Level Awakened Form Feature''<br>
You have grown into your wings, allowing you to use them to throw your opponents off their feet. As a Bonus Action you can buffet a Medium or smaller creature within 5ft of you with powerful winds generated by your wings. The target makes a Strength Saving Throw with a DC of 8 + your Constitution Modifier + your Proficiency Bonus. On a failed save, the target is pushed 10ft away from you and is knocked Prone. Additionally your Flying Speed from your Dragon Wings feature is now doubled.
You have grown into your wings, allowing you to use them to throw your opponents off their feet. As a Bonus Action you can buffet a Medium or smaller creature within 5ft of you with powerful winds generated by your wings. The target makes a Strength Saving Throw with a DC of 8 + your Constitution Modifier + your Proficiency Bonus. On a failed Save, the target is pushed 10ft away from you and is knocked [[Conditions#Prone|Prone]]. Additionally your Flying Speed from your Dragon Wings feature is now doubled.
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! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
|-
|-
| Draconic Aura || 3rd || You get an aura that harries your foes' Attacks and Saving Throws.
| [[Dracolyte#Draconic Aura|Draconic Aura]] || 3rd || You get an aura that harries your foes' Attacks and Saving Throws.
|-
|-
| Expanding Aura || 7th || Your aura becomes larger.
| [[Dracolyte#Expanding Aura|Expanding Aura]] || 7th || Your aura becomes larger
|-
|-
| Aura of Resistance || 11th || You give your allies Resistance based on your Dragon Spirit, and if an ally has Resistance to the Damage already, you get Immunity to that Damage.
| [[Dracolyte#Aura of Resistance|Aura of Resistance]] || 11th || You give your allies Resistance based on your Dragon Spirit, and if an ally has Resistance to the Damage already, you get Immunity to that Damage
|-
|-
| Aura of Power || 15th || You buff your allies Attack Rolls and you increase your Crit Range.
| [Dracolyte#Aura of Power|Aura of Power]] || 15th || You buff your allies Attack Rolls and you increase your Crit Range
|}
|}
<br>


==== Draconic Aura ====
==== Draconic Aura ====
''3rd Level Awakened Guardian Feature''<br>
''3rd Level Awakened Guardian Feature''<br>
You learn how to harness your draconic magic into an aura as a spectral version of your dragon spirit flies around you and your allies, granting special abilities. You can use a Bonus Action to summon a Draconic Aura which lasts for 1 minute and is a 10ft Moving Emanation. this Draconic Aura ends early if you are knocked Unconscious or you end the effect as a Free Action. You can use your Draconic Aura a number of times equal to your Proficiency Bonus, regaining expended uses when you finish a Long Rest.<br>
You learn how to harness your draconic magic into an aura as a spectral version of your dragon spirit flies around you and your allies, granting special abilities. You can use a Bonus Action to summon a Draconic Aura which lasts for 1 minute and is a 10ft Moving Emanation. this Draconic Aura ends early if you are knocked [[Conditions#Unconscious |Unconscious]] or you end the effect as a Free Action. You can use your Draconic Aura a number of times equal to your Proficiency Bonus, regaining expended uses when you finish a Long Rest.<br>
Creatures of your choice in this Emanation have a -2 penalty on their Weapon Attacks.<br>
Creatures of your choice in this Emanation have a -2 penalty on their Weapon Attacks.<br>
Additionally, when a creature in your Draconic Aura makes a Saving Throw, you can use your Reaction to grant that Save Disadvantage.
Additionally, when a creature in your Draconic Aura makes a Saving Throw, you can use your Reaction to grant that Save Disadvantage.
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! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
|-
|-
| Spellcasting || 3rd || You gain Quarter Spellcasting that uses Charisma and Learning Spells, usually from the Evocation or Transmutation Schools from the Sorcerer Spell List.
| [[Dracolyte#Spellcasting|Spellcasting]] || 3rd || You gain Quarter Spellcasting that uses Charisma and Learning Spells, usually from the [[Evocation]] or [[Transmutation]] Schools from the [[Sorcerer Spells|Sorcerer Spell List]]
|-
|-
| Arcane Spirit || 3rd || You learn a Cantrip and a 1st Level Spell that deals a Damage Type based on your Dragon Spirit.
| [[Dracolyte#Arcane Spirit|Arcane Spirit]] || 3rd || You learn a Cantrip and a 1st Level Spell that deals a Damage Type based on your Dragon Spirit.
|-
|-
| Mystical Ravaging || 7th || When you deal a Type of Damage based on your Dragon Spirit, you remove that creatures Resistance to that Damage Type, or change its Immunity to that Damage Type to Resistance.
| [[Dracolyte#Mystical Ravaging|Mystical Ravaging]] || 7th || When you deal a Type of Damage based on your Dragon Spirit, you remove that creatures Resistance to that Damage Type, or change its Immunity to that Damage Type to Resistance
|-
|-
| In the Element || 11th || When you cast a Spell that deals a Damage Type based on your Dragon Spirit, you can cast a Cantrip that does the same Damage Type as a Bonus Action.
| [[Dracolyte#In the Element|In the Element]]|| 11th || When you cast a Spell that deals a Damage Type based on your Dragon Spirit, you can cast a Cantrip that does the same Damage Type as a Bonus Action
|-
|-
| Arcane Force || 15th || You can force a creature to fail a Saving Throw against one of your Spells.
| [[Dracolyte#Arcane Force|Arcane Force]] || 15th || You can force a creature to fail a Saving Throw against one of your Spells
|}
|}
<br>


==== Spellcasting ====
==== Spellcasting ====
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'''Spell Save DC.''' 8 + your Charisma Modifier + your Proficiency Bonus<br>
'''Spell Save DC.''' 8 + your Charisma Modifier + your Proficiency Bonus<br>
'''Spell Attack Bonus.''' Your Charisma Modifier + your Proficiency Bonus<br>
'''Spell Attack Bonus.''' Your Charisma Modifier + your Proficiency Bonus<br>
'''Spellcasting Focus.''' An Arcane Focus<br>
'''Spellcasting Focus.''' An [[Armor and Weapons#Spellcasting Focuses|Arcane Focus]]<br>
'''Spell Learning Method.''' You start knowing 3 Spells from the Sorcerer Spell List, two of which must be from the Evocation or Transmutation Schools. You learn additional Spells from the Sorcerer Spell List which can only be learnt from the Evocation or Transmutation Schools as shown in the following class table. The Spells you learn at 8th, 14th, and 20th Level can be from any School of Magic.
'''Spell Learning Method.''' You start knowing 3 Spells from the Sorcerer Spell List, two of which must be from the [[Evocation]] or [[Transmutation]] Schools. You learn additional Spells from the [[Sorcerer Spells|Sorcerer Spell List]] which can only be learnt from the [[Evocation]] or [[Transmutation]] Schools as shown in the following class table. The Spells you learn at 8th, 14th, and 20th Level can be from any School of Magic.


{| class="wikitable"
{| class="wikitable"
|+ Spells known and Spell Slots per Level
|+ [[Sorcerer Spells|Sorcerer Spell List]]
|-
|-
! Level !! Cantrips Known !! Spells Known !! 1st !! 2nd !! 3rd !! 4th
! Level !! Cantrips Known !! Spells Known !! 1st !! 2nd !! 3rd !! 4th
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| 20th || 3 || 13 || 4 || 3 || 3 || 1
| 20th || 3 || 13 || 4 || 3 || 3 || 1
|}
|}
<br><br>
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==== Arcane Spirit ====
==== Arcane Spirit ====