Dracolyte: Difference between revisions

1,003 bytes added ,  19:07, 5 January 2023
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'''1st Level Hitpoints.''' 10 + your Constitution Modifier<br>
'''1st Level Hitpoints.''' 10 + your Constitution Modifier<br>
'''Higher Level Hitpoints.''' 1d10 (or 6) + your Constitution Modifier per Dracolyte Level after 1st<br>
'''Higher Level Hitpoints.''' 1d10 (or 6) + your Constitution Modifier per Dracolyte Level after 1st<br>
'''Armor Proficiencies.''' Light Armor, Medium Armor, and Shields<br>
'''Armor Proficiencies.''' [[Armor and Weapons#Light Armor|Light Armor]], [[Armor and Weapons#Medium Armor|Medium Armor]], and [[Armor and Weapons#Shields|Shields]]<br>
'''Weapon Proficiencies.''' Simple Weapons and Martial Weapons<br>
'''Weapon Proficiencies.''' [[Armor and Weapons#Simple Weapons|Simple Weapons]] and [[Armor and Weapons#Martial Weapons|Martial Weapons]]<br>
'''Tool Proficiencies.''' None<br>
'''Tool Proficiencies.''' None<br>
'''Saving Throw Proficiencies.''' Constitution and Charisma<br>
'''Saving Throw Proficiencies.''' Constitution and Charisma<br>
'''Skill Proficiencies.''' Choose two from Acrobatics, Arcana, Athletics, Deception, History, Intimidation, Religion, Survival<br>
'''Skill Proficiencies.''' Choose two from Acrobatics, Arcana, Athletics, Deception, History, Intimidation, Religion, Survival<br>
'''Equipment.''' Scale Mail or Leather Armor and a Light Crossbow, a Martial Weapon, a Shield or a Martial Weapon, five Javelins or a Simple Melee Weapon, an Equipment Pack<br>
'''Equipment.''' [[Armor and Weapons#Medium Armor|Scale Mail]] or [[Armor and Weapons#Light Armor|Leather Armor]] and a [[Armor and Weapons#Simple Ranged Weapons|Light Crossbow]], a [[Armor and Weapons#Martial Weapons|Martial Weapon]], a [[Armor and Weapons#Shields|Shield]] or a [[Armor and Weapons#Martial Weapons|Martial Weapon]], five [[Armor and Weapons#Simple Melee Weapons|Javelins]] or a [[Armor and Weapons#Simple Melee Weapons|Simple Melee Weapon]], an [[Equipment Packs|Equipment Pack]]<br>
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| [[Dracolyte#Extra Attack|Extra Attack]] || 5th || You make an additional Attack every time you take the Attack Action
| [[Dracolyte#Extra Attack|Extra Attack]] || 5th || You make an additional Attack every time you take the Attack Action
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| [[Dracolyte#Frightful Presence|Frightful Presence]] || 6th || You can Frighten nearby foes
| [[Dracolyte#Frightful Presence|Frightful Presence]] || 6th || You can [[Conditions#Frightened|Frighten]] nearby foes
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| [[Dracolyte#Bloodline Trait|Bloodline Trait]] || 9th || You get an ability based on your Dragon Spirit
| [[Dracolyte#Bloodline Trait|Bloodline Trait]] || 9th || You get an ability based on your Dragon Spirit
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| [[Dracolyte#Draconic Strike|Draconic Strike]] || 17th || You deal additional Damage when dealing a Type of Damage based on your Dragon Spirit
| [[Dracolyte#Draconic Strike|Draconic Strike]] || 17th || You deal additional Damage when dealing a Type of Damage based on your Dragon Spirit
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| [[Dracolyte#Instincts of the Wyrm|Instincts of the Wyrm]] || 18th || When enemies come close to you, you can either Attack them or run away.
| [[Dracolyte#Instincts of the Wyrm|Instincts of the Wyrm]] || 18th || When enemies come close to you, you can either Attack them or run away
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| [[Dracolyte#Draconic Ascension|Draconic Ascension]] || 20th || You can transform into a Dragon, whose type is based on your Dragon Spirit
| [[Dracolyte#Draconic Ascension|Draconic Ascension]] || 20th || You can transform into a Dragon, whose type is based on your Dragon Spirit
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==== Dragon Spirit ====
==== Dragon Spirit ====
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| White || Cold || 5x30ft Emanated Line (Constitution Saving Throw)
| White || Cold || 5x30ft Emanated Line (Constitution Saving Throw)
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==== Breath Weapon ====
==== Breath Weapon ====
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! Draconic Awakening !! Complexity (1-5) !! Description
! Draconic Awakening !! Complexity (1-5) !! Description
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| Awakened Breath || 2 || You rely on the power of your draconic breath weapon and augment it to annihilate your foes with various forms of elemental breath.
| [[Dracolyte#Awakened Breath|Awakened Breath]] || 2 || You rely on the power of your draconic breath weapon and augment it to annihilate your foes with various forms of elemental breath.
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| Awakened Form || 1 || You embody the form of the dragon and gain natural weaponry and hard draconic scales.
| [[Dracolyte#Awakened Form|Awakened Form]] || 1 || You embody the form of the dragon and gain natural weaponry and hard draconic scales.
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| Awakened Guardian || 2 || You emit an aura of draconic fury to harry your foes and inspire your allies.
| [[Dracolyte#Awakened Guardian|Awakened Guardian]] || 2 || You emit an aura of draconic fury to harry your foes and inspire your allies.
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| Awakened Terror || 3 || You use the powerful arcane of dragons to usher death and destruction onto your foes in a glorious display of elemental power.
| [[Dracolyte#Awakened Terror|Awakened Terror]] || 3 || You use the powerful arcane of dragons to usher death and destruction onto your foes in a glorious display of elemental power.
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==== Ability Score Improvements ====
==== Ability Score Improvements ====
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==== Frightful Presence ====
==== Frightful Presence ====
''6th Level Dracolyte Feature''<br>
''6th Level Dracolyte Feature''<br>
You gain one of the most iconic abilities of all dragons, its frightful presence. As an Action, all creatures of your choice within 10ft of you that can see you must make a Wisdom Saving Throw with a DC of 8 + your Charisma Modifier + your Proficiency bonus. On a failed Save, a creature is Frightened of you for 1 minute. A creature can repeat the Saving Throw at the end of each of its turns, ending the effect on itself on a successful Save. If a creature's Saving Throw is successful or the effect ends for it, the creature is Immune to your Frightful Presence feature for the next 24 hours.<br>
You gain one of the most iconic abilities of all dragons, its frightful presence. As an Action, all creatures of your choice within 10ft of you that can see you must make a Wisdom Saving Throw with a DC of 8 + your Charisma Modifier + your Proficiency bonus. On a failed Save, a creature is [[Conditions#Frightened|Frightened]] of you for 1 minute. A creature can repeat the Saving Throw at the end of each of its turns, ending the effect on itself on a successful Save. If a creature's Saving Throw is successful or the effect ends for it, the creature is Immune to your Frightful Presence feature for the next 24 hours.<br>
The Range of your Frightful Presence feature increases when you reach certain Levels in this class, 15ft at 11th Level, and 20ft at 15th Level. You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses when you finish a Long Rest.
The Range of your Frightful Presence feature increases when you reach certain Levels in this class, 15ft at 11th Level, and 20ft at 15th Level. You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses when you finish a Long Rest.
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| Blue || You gain Tremorsense out to a Range of 15ft.
| Blue || You gain Tremorsense out to a Range of 15ft.
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| Bronze || While you are within 5ft of a friendly creature that is not Unconscious, you have a +2 bonus on your Weapon Attacks.
| Bronze || While you are within 5ft of a friendly creature that is not [[Conditions#Unconscious|Unconscious]], you have a +2 bonus on your Weapon Attacks.
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| Copper || You have Advantage on Charisma (Performance) and Charisma (Deception) Checks.
| Copper || You have Advantage on Charisma (Performance) and Charisma (Deception) Checks.
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| Crystal || Creatures of your choice within 5ft of you have Advantage on Charisma (Performance) and Charisma (Persuasion) Checks.
| Crystal || Creatures of your choice within 5ft of you have Advantage on Charisma (Performance) and Charisma (Persuasion) Checks.
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| Deep || Your Darkvision from your Physical Transformation feature increases by 60ft.
| Deep || The Darkvision from your Physical Transformation feature increases by 60ft.
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| Emerald || You have Advantage on Checks and Saving Throws made in relation to Illusion Magic.
| Emerald || You have Advantage on Checks and Saving Throws made in relation to Illusion Magic.
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| White || You gain a Climbing Speed of 30ft and can move across and climb icy surfaces without needing to make an Ability Check. Additionally, Difficult Terrain composed of ice or snow does not affect you.
| White || You gain a Climbing Speed of 30ft and can move across and climb icy surfaces without needing to make an Ability Check. Additionally, Difficult Terrain composed of ice or snow does not affect you.
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==== Dragon Skin ====
==== Dragon Skin ====
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| Blue || When you are hit with a Melee Attack, the Attacker takes 1d4 Lightning Damage.
| Blue || When you are hit with a Melee Attack, the Attacker takes 1d4 Lightning Damage.
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| Bronze || You cannot be moved against your will, you cannot be Slowed, and you can only be knocked Prone if you choose to be.
| Bronze || You cannot be moved against your will, you cannot be [[Conditions#Slowed|Slowed]], and you can only be knocked [[Conditions#Prone|Prone]] if you choose to be.
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| Copper || You have Advantage on Saving Throws against effects that would Charm or Frighten you, or otherwise dominate your will you.
| Copper || You have Advantage on Saving Throws against effects that would Charm or Frighten you, or otherwise dominate your will you.
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| Crystal || You learn the Guidance Cantrip, using Constitution as your Spellcasting Ability. You use a d6 for the bonus to the roll, rather than a d4.
| Crystal || You learn the [[Cantrips#Guidance|Guidance]] Cantrip, using Constitution as your Spellcasting Ability. You use a d6 for the bonus to the roll, rather than a d4.
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| Deep || You gain a Blindsight out to a Range of 60ft
| Deep || You gain a Blindsight out to a Range of 60ft
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| Emerald || You learn the Minor Illusion Cantrip, using Constitution as your Spellcasting Ability. The area of the Cantrip is increased to a 10ft Cube rather than a 5ft Cube.
| Emerald || You learn the [[Cantrips#Minor Illusion|Minor Illusion]] Cantrip, using Constitution as your Spellcasting Ability. The area of the Cantrip is increased to a 10ft Cube rather than a 5ft Cube.
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| Faerie || You can use your Bonus Action to teleport to an unoccupied space that you can see within 30ft of you.
| Faerie || You can use your Bonus Action to teleport to an unoccupied space that you can see within 30ft of you.
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| Green || When you are hit with a Melee Attack, the Attacker takes 1d4 Poison Damage.
| Green || When you are hit with a Melee Attack, the Attacker takes 1d4 Poison Damage.
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| Iron || You have Advantage on Saving Throws against effects that would Deafen, Incapacitate, or Slow, you.
| Iron || You have Advantage on Saving Throws against effects that would [[Conditions#Deafened|Deafen]], [[Conditions#Incapacitated|Incapacitate]], or [[Conditions#Slowed|Slow]] you.
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| Moonstone || You are unaffected by Spells that would cause you to fall Unconscious or alter your mind while Unconscious.
| Moonstone || You are unaffected by Spells that would cause you to fall [[Conditions#Unconscious|Unconscious]] or alter your mind while [[Conditions#Unconscious|Unconscious]].
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| Red || When you are hit with a Melee Attack, the Attacker takes 1d4 Red Damage.
| Red || When you are hit with a Melee Attack, the Attacker takes 1d4 Red Damage.
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| Sapphire || You can telepathically communicate with creatures within 30ft of you. Additionally, you gain Resistance to Psychic Damage.
| Sapphire || You can telepathically communicate with creatures within 30ft of you. Additionally, you gain Resistance to Psychic Damage.
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| Shadow || While you are in Darkness, you can use your Action to become Invisible for 1 minute or until you take any Action, Bonus Action, Reaction, or move.  
| Shadow || While you are in Darkness, you can use your Action to become [[Conditions#Invisible|Invisible]] for 1 minute or until you take any Action, Bonus Action, Reaction, or move.  
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| Silver || You have Advantage on Saving Throws against Spells that would Blind, Stun, or Paralyze, you.
| Silver || You have Advantage on Saving Throws against Spells that would [[Conditions#Blinded|Blind]], [[Conditions#Stunned|Stun]], or [[Conditions#Paralyzed|Paralyzed]], you.
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| Topaz || You have Advantage on Death Saving Throws.
| Topaz || You have Advantage on Death Saving Throws.
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*You retain the benefit of any features from your class, race, or other source and can use them if your new form is physically capable of doing so.
*You retain the benefit of any features from your class, race, or other source and can use them if your new form is physically capable of doing so.
*You choose whether your equipment falls to the ground in your space, merges into your Dragon Form, or is worn by it. Worn equipment functions as normal, but the DM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn't change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with you has no effect until you revert back to your normal form.
*You choose whether your equipment falls to the ground in your space, merges into your Dragon Form, or is worn by it. Worn equipment functions as normal, but the DM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn't change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with you has no effect until you revert back to your normal form.
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= Draconic Awakenings =
= Draconic Awakenings =