Disciple: Difference between revisions

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A single swing of the blade is often more than it appears, and this is especially true for a disciple that follows the Journey of the Blade Dancer. Blade Dancers are disciples whose bodies have all but merged with the ripples around them. Their newfound magical senses drive them to seek out flexibility in the execution of their steps and techniques. Their precise, sweeping motions cut into the fabric of magic itself, infusing them with supernatural acrobatic ability and elegance in battle.
A single swing of the blade is often more than it appears, and this is especially true for a disciple that follows the Journey of the Blade Dancer. Blade Dancers are disciples whose bodies have all but merged with the ripples around them. Their newfound magical senses drive them to seek out flexibility in the execution of their steps and techniques. Their precise, sweeping motions cut into the fabric of magic itself, infusing them with supernatural acrobatic ability and elegance in battle.
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{| class="wikitable"
|+ Blade Dancer Features
|-
! Feature !! Level !! Quick Explanation
|-
| [[Disciple#Blade Dance|Blade Dance]] || 3rd || Example
|-
| [[Disciple#Elegance|Elegance]] || 3rd || Example
|-
| [[Disciple#Evasion|Evasion]] || 7th || Example
|-
| [[Disciple#Accelerando|Accelerando]] || 11th || Example
|-
| [[Disciple#Rushing Agility|Rushing Agility]] || 14th || Example
|-
| [[Disciple#Free Stride|Free Stride]] || 18th || Example
|}
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==== Blade Dance ====
==== Blade Dance ====
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Most often the Journey of the Collector begins with a recurrent dream of an infinite field littered with weaponry from across the ages. Within this space you are free to use and manipulate, form and reform the weaponry and landscape as you see fit, perpetually in pursuit of the perfect arsenal. This dream repeats, becoming more and more lucid until you awaken amidst a cloud of flying armaments that flow along to your whims, and from that day each weapon you touch, and each alteration you make in your dreams, will reflect in your control over your magical arsenal.
Most often the Journey of the Collector begins with a recurrent dream of an infinite field littered with weaponry from across the ages. Within this space you are free to use and manipulate, form and reform the weaponry and landscape as you see fit, perpetually in pursuit of the perfect arsenal. This dream repeats, becoming more and more lucid until you awaken amidst a cloud of flying armaments that flow along to your whims, and from that day each weapon you touch, and each alteration you make in your dreams, will reflect in your control over your magical arsenal.
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{| class="wikitable"
|+ Collector Features
|-
! Feature !! Level !! Quick Explanation
|-
| Example || 3rd || Example
|-
| Example || 3rd || Example
|-
| Example || 7th || Example
|-
| Example || 11th || Example
|-
| Example || 14th || Example
|-
| Example || 18th || Example
|}
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==== Bound Arsenal ====
==== Bound Arsenal ====
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Some Disciples feel a strong connection to the Tempo of certain animals, often used as mounts, like horses, camels, llamas, donkeys, or the occasional dragon. Through the connection of this Tempo, these Disciples bond with a mount which they attune to and become one with.
Some Disciples feel a strong connection to the Tempo of certain animals, often used as mounts, like horses, camels, llamas, donkeys, or the occasional dragon. Through the connection of this Tempo, these Disciples bond with a mount which they attune to and become one with.
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{| class="wikitable"
|+ Rider Features
|-
! Feature !! Level !! Quick Explanation
|-
| Example || 3rd || Example
|-
| Example || 3rd || Example
|-
| Example || 7th || Example
|-
| Example || 11th || Example
|-
| Example || 14th || Example
|-
| Example || 18th || Example
|}
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==== Mount-Borne ====
==== Mount-Borne ====
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*When the mount is hit by a Melee Attack, you can use you Reaction to make an Attack against the creature that hit the mount with the Attack.
*When the mount is hit by a Melee Attack, you can use you Reaction to make an Attack against the creature that hit the mount with the Attack.
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==== Expanding Steeds ====
''11th Level Journey of the Rider Feature''<br>
When you finish a Long Rest, you can instead replicate the effects of the [[Level 4#Find Greater Steed|Find Greater Steed]] Spell. When you do you gain the following list of creatures that you can also summon: Allosaurus, Ankheg, Auroch, Axe-Beak, Brown Bear, Camel, Carrion Crawler, Cave Bear, Cow, Crag Cat, Crocodile, Dinosaur Skeleton, Dragonnel, Elk, Female Steeder, Gelatinous Cube, Giant Boar, Giant Constrictor Snake, Giant Crayfish, Giant Eagle, Giant Elk, Giant Goat, Giant Hyena, Giant Lizard, Giant Octopus, Giant Snail, Giant Spider, Giant Strider, Giant White Moray Eel, Hadrosaurus, Hippocamp, Hunter Shark, Ice Spider Queen, Jaculi, Lion, Mastiff, Moorbounder, Plesiosaurus, Pony, Quetzalcoatl, Riding Horse, Sabre-Tooth Tiger, Skyjek Roc, Star Lancer, Tiger, Two-Headed CrocodileWalrus, Warhorse, Warhorse Skeleton, Worg.
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==== From the Horseback to the Sky ====
==== From the Horseback to the Sky ====
''14th Level Journey of the Rider Feature''<br>
''14th Level Journey of the Rider Feature''<br>
When you finish a Long Rest, you can instead replicate the effects of the [[Level 4#Find Greater Steed|Find Greater Steed]] Spell. When you do you gain the following list of creatures that you can also summon: Allosaurus, Ankheg, Auroch, Axe-Beak, Brown Bear, Camel, Carrion Crawler, Cave Bear, Cow, Crag Cat, Crocodile, Dinosaur Skeleton, Dragonnel, Elk, Female Steeder, Gelatinous Cube, Giant Boar, Giant Constrictor Snake, Giant Crayfish, Giant Eagle, Giant Elk, Giant Goat, Giant Hyena, Giant Lizard, Giant Octopus, Giant Snail, Giant Spider, Giant Strider, Giant White Moray Eel, Hadrosaurus, Hippocamp, Hunter Shark, Ice Spider Queen, Jaculi, Lion, Mastiff, Moorbounder, Plesiosaurus, Pony, Quetzalcoatl, Riding Horse, Sabre-Tooth Tiger, Skyjek Roc, Star Lancer, Tiger, Two-Headed CrocodileWalrus, Warhorse, Warhorse Skeleton, Worg.<br>
When you summon a Steed with the [[Level 2#Find Steed|Find Steed]] or [[Level 4#Find Greater Steed|Find Greater Steed]] Spells, or similar effects, it gains a Flying, Swimming, and Climbing Speed equal to its Walking Speed. Additionally, mounts you summon in this way can breathe both air and water.<br>
When you summon a Steed with the [[Level 2#Find Steed|Find Steed]] or [[Level 4#Find Greater Steed|Find Greater Steed]] Spells, or similar effects, you can give the mount gains a Flying, Swimming, or Climbing Speed (your choice) equal to its Walking Speed. Additionally, mounts you summon in this way can breathe both air and water.
Additionally, while mounted you can breathe both air and water.
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Disciples that define themselves by intense emotions, or a need to prove their own self worth, can develop a sensitivity to the movements of their soul. After enough time, the disciple gains the ability to summon and wield this element of their soul in combat. Legends speak of disciples that attain definite control, and ultimately learn to harness the divine spark that resides within them.
Disciples that define themselves by intense emotions, or a need to prove their own self worth, can develop a sensitivity to the movements of their soul. After enough time, the disciple gains the ability to summon and wield this element of their soul in combat. Legends speak of disciples that attain definite control, and ultimately learn to harness the divine spark that resides within them.
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{| class="wikitable"
|+ War God Features
|-
! Feature !! Level !! Quick Explanation
|-
| Example || 3rd || Example
|-
| Example || 7th || Example
|-
| Example || 11th || Example
|-
| Example || 14th || Example
|-
| Example || 18th || Example
|}
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==== Spirit of the War God ====
==== Spirit of the War God ====