Warlord: Difference between revisions

3,991 bytes added ,  16:08, 5 January 2023
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A Warlord with the Presence of a Chieftain need not literally rule anything, but is an exemplar of someone that has or could walk that path through their force of personality and the boisterous inspiration they give those around them.
A Warlord with the Presence of a Chieftain need not literally rule anything, but is an exemplar of someone that has or could walk that path through their force of personality and the boisterous inspiration they give those around them.
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{| class="wikitable"
|+ Chieftain Features
|-
! Feature !! Level !! Quick Explanation
|-
| [[Warlord#Chieftain's Proficiency|Chieftain's Proficiency]] || 1st || Example
|-
| [[Warlord#Wolfpack Movement|Wolfpack Movement]] || 1st || Example
|-
| [[Warlord#Warcry|Warcry]] || 3rd || Example
|-
| [[Warlord#Savage Momentum|Savage Momentum]] || 3rd || Example
|-
| [[Warlord#Reckless Assault|Reckless Assault]] || 7th || Example
|-
| [[Warlord#Wolfpack Tactics|Wolfpack Tactics]] || 11th || Example
|-
| [[Warlord#Booming Shout|Booming Shout]] || 15th || Example
|-
| [[Warlord#Bloody Victory|Bloody Victory]] || 18th || Example
|}
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==== Chieftain's Proficiency ====
==== Chieftain's Proficiency ====
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A Commander can come from any background, but is usually someone that has acquired their Wisdom the hard way, having seen a bit of what life and battlefields have to offer.
A Commander can come from any background, but is usually someone that has acquired their Wisdom the hard way, having seen a bit of what life and battlefields have to offer.
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{| class="wikitable"
|+ Commander Features
|-
! Feature !! Level !! Quick Explanation
|-
| [[Warlord#Wolfpack Movement|Wolfpack Movement]] || 1st || Example
|-
| [[Warlord#Form Up!|Form Up!]] || 1st || Example
|-
| [[Warlord#Keen Pointer|Keen Pointer]] || 3rd || Example
|-
| [[Warlord#On Your Feet!|On Your Feet!]] || 7th || Example
|-
| [[Warlord#Martial Advantage|Martial Advantage]] || 11th || Example
|-
| [[Warlord#Bulwark|Bulwark]] || 15th || Example
|-
| [[Warlord#No One Left Behind!|No One Left Behind!]] || 18th || Example
|}
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==== Martial Proficiency ====
==== Martial Proficiency ====
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An adventurer on this path is not inherently of noble background, though many often are. A noble reared on the laws of the land is usually lawful, but extraordinary circumstances may have brought about a rebellious streak in one that now seeks to overthrow unfit rulers (or rulers that aren't them, anyway).
An adventurer on this path is not inherently of noble background, though many often are. A noble reared on the laws of the land is usually lawful, but extraordinary circumstances may have brought about a rebellious streak in one that now seeks to overthrow unfit rulers (or rulers that aren't them, anyway).
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{| class="wikitable"
|+ Noble Features
|-
! Feature !! Level !! Quick Explanation
|-
| [[Warlord#Destined Leader|Destined Leader]] || 1st || Example
|-
| [[Warlord#Call to Arms|Call to Arms]] || 1st || Example
|-
| [[Warlord#Inspiring Leader|Inspiring Leader]] || 1st || Example
|-
| [[Warlord#Divine Right|Divine Right]] || 3rd || Example
|-
| [[Warlord#Charismatic Leadership|Charismatic Leadership]] || 3rd || Example
|-
| [[Warlord#Words of Conviction|Words of Conviction]] || 7th || Example
|-
| [[Warlord#Imperative Order|Imperative Order]] || 7th || Example
|-
| [[Warlord#Inspired Zeal|Inspired Zeal]] || 11th || Example
|-
| [[Warlord#Untouchable Presence|Untouchable Presence]] || 15th || Example
|-
| [[Warlord#Grand Decree|Grand Decree]] || 18th || Example
|}
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==== Destined Leader ====
==== Destined Leader ====
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While good and evil rarely play directly into a Packleader's perspective (they can be either or Neutral just as easily), they tend be Chaotic, viewing the so called "rules of engagement" and other traditions of civilization to be convenient weaknesses they can exploit rather than any sort of guideline they might actually follow.
While good and evil rarely play directly into a Packleader's perspective (they can be either or Neutral just as easily), they tend be Chaotic, viewing the so called "rules of engagement" and other traditions of civilization to be convenient weaknesses they can exploit rather than any sort of guideline they might actually follow.
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{| class="wikitable"
|+ Packleader Features
|-
! Feature !! Level !! Quick Explanation
|-
| [[Warlord#Tools of the Wild|Tools of the Wild]] || 1st || Example
|-
| [[Warlord#Concealed Approach|Concealed Approach]] || 1st || Example
|-
| [[Warlord#Nature's Gift|Nature's Gift]] || 3rd || Example
|-
| [[Warlord#Shroud of Nature|Shroud of Nature]] || 7th || Example
|-
| [[Warlord#Trackless Trails|Trackless Trails]] || 7th || Example
|-
| [[Warlord#Fleeting Strikers|Fleeting Strikers]] || 11th || Example
|-
| [[Warlord#Ghosts of the Wild|Ghosts of the Wild]] || 15th || Example
|-
| [[Warlord#Warlord of the Wilds|Warlord of the Wilds]] || 18th || Example
|}
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==== Tools of the Wild ====
==== Tools of the Wild ====
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As they tend to be those that inspire an organized force, more often than not they will be lawful, but what that personal code of laws entails can vary quite widely.
As they tend to be those that inspire an organized force, more often than not they will be lawful, but what that personal code of laws entails can vary quite widely.
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{| class="wikitable"
|+ Paragon Features
|-
! Feature !! Level !! Quick Explanation
|-
| [[Warlord#Martial Proficiency|Martial Proficiency]] || 1st || Example
|-
| [[Warlord#Lead the Charge|Lead the Charge]] || 1st || Example
|-
| [[Warlord#Fighting Style|Fighting Style]] || 3rd || Example
|-
| [[Warlord#Heroic Strike|Heroic Strike]] || 3rd || Example
|-
| [[Warlord#Stand Defiant|Stand Defiant]] || 7th || Example
|-
| [[Warlord#Inspired Warrior|Inspired Warrior]] || 11th || Example
|-
| [[Warlord#Dauntless Resolve|Dauntless Resolve]] || 15th || Example
|-
| [[Warlord#Invincible Legion|Invincible Legion]] || 18th || Example
|}
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==== Martial Proficiency ====
==== Martial Proficiency ====
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What tends to mark a Tactician is a keen mind and a willingness to plan ahead, in great detail. Adventurers with a tactician among them are near impossible to pin down, as they will always find a way to turn the tables.
What tends to mark a Tactician is a keen mind and a willingness to plan ahead, in great detail. Adventurers with a tactician among them are near impossible to pin down, as they will always find a way to turn the tables.
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{| class="wikitable"
|+ Tactician Features
|-
! Feature !! Level !! Quick Explanation
|-
| [[Warlord#Tactician's Cunning|Tactician's Cunning]] || 1st || Example
|-
| [[Warlord#Battle Plans|Battle Plans]] || 1st || Example
|-
| [[Warlord#Tactical Insight|Tactical Insight]] || 3rd || Example
|-
| [[Warlord#Tactical Flexibility|Tactical Flexibility]] || 3rd || Example
|-
| [[Warlord#Inscrutable Mind|Inscrutable Mind]] || 7th || Example
|-
| [[Warlord#Control the Field|Control the Field]] || 7th || Example
|-
| [[Warlord#Tactical Strike|Tactical Strike]] || 11th || Example
|-
| [[Warlord#Advanced Orders|Advanced Orders]] || 15th || Example
|-
| [[Warlord#Multilayered Tactics|Multilayered Tactics]] || 18th || Example
|}
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==== Tactician's Cunning ====
==== Tactician's Cunning ====