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'''Hit Dice.''' 1d8 per Savant Level<br> | '''Hit Dice.''' 1d8 per Savant Level<br> | ||
'''1st Level Hitpoints.''' 8 + your Constitution Modifier<br> | '''1st Level Hitpoints.''' 8 + your Constitution Modifier<br> | ||
'''Higher Level Hitpoints.''' 1d8 ( | '''Higher Level Hitpoints.''' 1d8 (increase to 5) + your Constitution Modifier per Savant Level after 1st<br> | ||
'''Armor Proficiencies.''' Light Armor<br> | '''Armor Proficiencies.''' Light Armor<br> | ||
'''Weapon Proficiencies.''' [[Armor and Weapons#Simple Weapons|Simple Weapons]], [[Armor and Weapons#Martial Ranged Weapons|Hand Crossbows]], [[Armor and Weapons#Martial Melee Weapons|Rapiers]], [[Armor and Weapons#Martial Melee Weapons|Sabers]], and [[Armor and Weapons#Martial Melee Weapons|Whips]].<br> | '''Weapon Proficiencies.''' [[Armor and Weapons#Simple Weapons|Simple Weapons]], [[Armor and Weapons#Martial Ranged Weapons|Hand Crossbows]], [[Armor and Weapons#Martial Melee Weapons|Rapiers]], [[Armor and Weapons#Martial Melee Weapons|Sabers]], and [[Armor and Weapons#Martial Melee Weapons|Whips]].<br> | ||
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| [[Savant#Profound Insight|Profound Insight]] || 18th || You can make your Mark horrible at doing anything as an Action | | [[Savant#Profound Insight|Profound Insight]] || 18th || You can make your Mark horrible at doing anything as an Action | ||
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| [[Savant#Undisputed Genius|Undisputed Genius]] || 20th || Your Intelligence Score and Maximum increases by 4 and your minimum roll on your Intellect Die is your Intelligence | | [[Savant#Undisputed Genius|Undisputed Genius]] || 20th || Your Intelligence Score and Maximum increases by 4 and your minimum roll on your Intellect Die is your Intelligence Modifier. | ||
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<br> | <br> | ||
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''1st Level Savant Feature''<br> | ''1st Level Savant Feature''<br> | ||
You can rapidly analyze a foe. As a Bonus Action, you can analyze a creature you can see within 60ft of you, designating it as your Mark. While you are Concentrating on this effect, you gain the following benefits: | You can rapidly analyze a foe. As a Bonus Action, you can analyze a creature you can see within 60ft of you, designating it as your Mark. While you are Concentrating on this effect, you gain the following benefits: | ||
*When you hit your Mark with an Attack or observe it for 1 minute, you learn of the following characteristics | *When you hit your Mark with an Attack or observe it for 1 minute, you learn of the following characteristics of your choice: | ||
:*Its highest Ability Score | :*Its highest Ability Score | ||
:*Its lowest Ability Score | :*Its lowest Ability Score | ||
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*You have Advantage on Intelligence and Wisdom Checks made to analyze or recall information about your Mark. | *You have Advantage on Intelligence and Wisdom Checks made to analyze or recall information about your Mark. | ||
*You can make an Intelligence Saving Throw, in place of Constitution, to maintain Concentration on your Mark. | *You can make an Intelligence Saving Throw, in place of Constitution, to maintain Concentration on your Mark. | ||
This Mark ends if the creature is Hidden from you, if you lose your Concentration on the effect, or if you use this feature to Mark another creature. | |||
<br><br> | <br><br> | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ Physician Features | |+ Physician Features | ||
! Feature !! Level !! Quick Explanation | ! Feature !! Level !! Quick Explanation | ||
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| [[Savant#Field Doctor|Field Doctor]] || 6th || You can Dodge and Attack when you heal your allies | | [[Savant#Field Doctor|Field Doctor]] || 6th || You can Dodge and Attack when you heal your allies | ||
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| [[Savant#Expert Medic|Expert Medic]] || 13th || You gain a few really good ways you | | [[Savant#Expert Medic|Expert Medic]] || 13th || You gain a few really good ways you can heal your allies | ||
|- | |- | ||
| [[Savant#Master Physician|Master Physician]] || 17th || Your way better at healing your allies | | [[Savant#Master Physician|Master Physician]] || 17th || Your way better at healing your allies |