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=== A-M === | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ Acid Splash (Sorcerer, Warlock) | |+ Acid Splash (Sorcerer, Warlock) | ||
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The hand can't attack, or carry more than 10 pounds. | The hand can't attack, or carry more than 10 pounds. | ||
{| class="wikitable" | |||
|+ Magic Stone (Druid, Warlock) | |||
|- | |||
| Level: Cantrip || Casting Time: 1 Bonus Action || Transmutation | |||
|- | |||
| Range: Touch || Duration: 1 Minute || Components: VS | |||
|} | |||
You touch one to three pebbles and imbue them with magic. You or someone else can make a ranged spell attack with one of the pebbles by throwing it or hurling it with a sling. If thrown, it has a range of 60 feet. If someone else attacks with the pebble, that attacker adds your spellcasting ability modifier, not the attacker’s, to the attack roll. On a hit, the target takes bludgeoning damage equal to 1d6 + your spellcasting ability modifier. Hit or miss, the spell then ends on the stone. | |||
If you cast this spell again, the spell ends early on any pebbles still affected by it. | |||
{| class="wikitable" | |||
|+ Mending (Bard, Cleric, Druid, Sorcerer, Wizard) | |||
|- | |||
| Level: Cantrip || Casting Time: 1 Minute || Transmutation | |||
|- | |||
| Range: Touch || Duration: Instant || Components: VSM (two lodestones) | |||
|} | |||
This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage. | |||
This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object. | |||
{| class="wikitable" | |||
|+ Message (Bard, Sorcerer, Wizard) | |||
|- | |||
| Level: Cantrip || Casting Time: 1 Action || Enchantment | |||
|- | |||
| Range: 120ft || Duration: 1 Round || Components: VSM (a short copper wire) | |||
|} | |||
You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear. | |||
You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings. | |||
{| class="wikitable" | |||
|+ Mind Sliver (Sorcerer, Warlock, Wizard) | |||
|- | |||
| Level: Cantrip || Casting Time: 1 Action || Enchantment | |||
|- | |||
| Range: 60ft || Duration: Instant || Components: V | |||
|} | |||
You drive a disorienting spike of psychic energy into the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or take 1d6 psychic damage and subtract 1d4 from the next saving throw it makes before the end of your next turn. | |||
:This spell’s damage increases by 1d6 when you reach certain levels: 5th level (2d6), 11th level (3d6), and 17th level (4d6). | |||
{| class="wikitable" | |||
|+ Minor Illusion (Bard, Sorcerer, Warlock, Wizard) | |||
|- | |||
| Level: Cantrip || Casting Time: 1 Action || Illusion | |||
|- | |||
| Range: 30ft || Duration: 1 Minute || Components: SM (a bit of fleece) | |||
|} | |||
You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again. | |||
If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends. | |||
If you create an image of an object--such as a chair, muddy footprints, or a small chest--it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it. | |||
If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature. | |||
{| class="wikitable" | |||
|+ Mold Earth (Bard, Sorcerer, Warlock, Wizard | |||
|- | |||
| Level: Cantrip || Casting Time: 1 Action || Transmutation | |||
|- | |||
| Range: 30ft || Duration: Instant || Components: S | |||
|} | |||
You choose a portion of dirt or stone that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways: | |||
*If you target an area of loose earth, you can instantaneously excavate it, move it along the ground, and deposit it up to 5 feet away. This movement doesn’t have enough force to cause damage. | |||
*You cause shapes, colors, or both to appear on the dirt or stone, spelling out words, creating images, or shaping patterns. The changes last for 1 hour. | |||
*If the dirt or stone you target is on the ground, you cause it to become difficult terrain. Alternatively, you can cause the ground to become normal terrain if it is already difficult terrain. This change lasts for 1 hour. | |||
If you cast this spell multiple times, you can have no more than two of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action. | |||
=== N-Z === |