Rogue: Difference between revisions

5 bytes added ,  20:21, 3 January 2023
Line 452: Line 452:
| [[Rogue#Aerialist|Aerialist]] || 3rd || You can climb and make better Running Jumps
| [[Rogue#Aerialist|Aerialist]] || 3rd || You can climb and make better Running Jumps
|-
|-
| [[Rogue#Death From Above|Death From Above]] || 3rd || When you move through the air and hit a creature you can Sneak Attack it and knock it [[Condition#Prone|Prone]]
| [[Rogue#Death From Above|Death From Above]] || 3rd || When you move through the air and hit a creature you can Sneak Attack it and knock it [[Conditions#Prone|Prone]]
|-
|-
| [[Rogue#Air Catching|Air Catching]] || 9th || You take less negative effects from falling
| [[Rogue#Air Catching|Air Catching]] || 9th || You take less negative effects from falling
Line 476: Line 476:
==== Air Catching ====
==== Air Catching ====
''9th Level Daredevil Feature''<br>
''9th Level Daredevil Feature''<br>
Your experience with falling from great heights has made you an expert at landing without hurting yourself. Whenever you fall and are not [[Conditions#Incapacitated|Incapacitated]], you can reduce any Falling Damage you would take by an amount equal to 5 x your Rogue Level. Additionally you don't fall [[Condition#Prone|Prone]] when you take Falling Damage.<br>
Your experience with falling from great heights has made you an expert at landing without hurting yourself. Whenever you fall and are not [[Conditions#Incapacitated|Incapacitated]], you can reduce any Falling Damage you would take by an amount equal to 5 x your Rogue Level. Additionally you don't fall [[Conditions#Prone|Prone]] when you take Falling Damage.<br>
If you land on something soft that breaks your fall, like a wagon full of hay, you take no Falling Damage but do fall [[Condition#Prone|Prone]].
If you land on something soft that breaks your fall, like a wagon full of hay, you take no Falling Damage but do fall [[Conditions#Prone|Prone]].
<br><br>
<br><br>


==== Defy Death ====
==== Defy Death ====
''13th Level Daredevil Feature''<br>
''13th Level Daredevil Feature''<br>
Your affinity for risky behavior has been cause for many near death experiences, granting you a certain familiarity with death. You do not fall [[Condition#Unconscious|Unconscious]] while you are at 0 Hit Points. Instead, at the start of your turn you make a Death Saving Throw. On a successful Save, you take your turn as normal. On a failed Save, you fall [[Condition#Unconscious|Unconscious]] until the start of your next turn.
Your affinity for risky behavior has been cause for many near death experiences, granting you a certain familiarity with death. You do not fall [[Conditions#Unconscious|Unconscious]] while you are at 0 Hit Points. Instead, at the start of your turn you make a Death Saving Throw. On a successful Save, you take your turn as normal. On a failed Save, you fall [[Conditions#Unconscious|Unconscious]] until the start of your next turn.
<br><br>
<br><br>