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| [[Rogue#Aerialist|Aerialist]] || 3rd || You can climb and make better Running Jumps | | [[Rogue#Aerialist|Aerialist]] || 3rd || You can climb and make better Running Jumps | ||
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| [[Rogue#Death From Above|Death From Above]] || 3rd || When you move through the air and hit a creature you can Sneak Attack it and knock it [[ | | [[Rogue#Death From Above|Death From Above]] || 3rd || When you move through the air and hit a creature you can Sneak Attack it and knock it [[Conditions#Prone|Prone]] | ||
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| [[Rogue#Air Catching|Air Catching]] || 9th || You take less negative effects from falling | | [[Rogue#Air Catching|Air Catching]] || 9th || You take less negative effects from falling | ||
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==== Air Catching ==== | ==== Air Catching ==== | ||
''9th Level Daredevil Feature''<br> | ''9th Level Daredevil Feature''<br> | ||
Your experience with falling from great heights has made you an expert at landing without hurting yourself. Whenever you fall and are not [[Conditions#Incapacitated|Incapacitated]], you can reduce any Falling Damage you would take by an amount equal to 5 x your Rogue Level. Additionally you don't fall [[ | Your experience with falling from great heights has made you an expert at landing without hurting yourself. Whenever you fall and are not [[Conditions#Incapacitated|Incapacitated]], you can reduce any Falling Damage you would take by an amount equal to 5 x your Rogue Level. Additionally you don't fall [[Conditions#Prone|Prone]] when you take Falling Damage.<br> | ||
If you land on something soft that breaks your fall, like a wagon full of hay, you take no Falling Damage but do fall [[ | If you land on something soft that breaks your fall, like a wagon full of hay, you take no Falling Damage but do fall [[Conditions#Prone|Prone]]. | ||
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==== Defy Death ==== | ==== Defy Death ==== | ||
''13th Level Daredevil Feature''<br> | ''13th Level Daredevil Feature''<br> | ||
Your affinity for risky behavior has been cause for many near death experiences, granting you a certain familiarity with death. You do not fall [[ | Your affinity for risky behavior has been cause for many near death experiences, granting you a certain familiarity with death. You do not fall [[Conditions#Unconscious|Unconscious]] while you are at 0 Hit Points. Instead, at the start of your turn you make a Death Saving Throw. On a successful Save, you take your turn as normal. On a failed Save, you fall [[Conditions#Unconscious|Unconscious]] until the start of your next turn. | ||
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