Ranger: Difference between revisions

318 bytes added ,  19:21, 3 January 2023
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| [[Ranger#Swarming Mark|Swarming Mark]] || 3rd || You can mark a creature to deal more Damage to it, and be better at tracking it, also, you can make the target treat all other creatures as if they were behind 1/2 Cover when you deal this Damage
| [[Ranger#Swarming Mark|Swarming Mark]] || 3rd || You can mark a creature to deal more Damage to it, and be better at tracking it, also, you can make the target treat all other creatures as if they were behind 1/2 Cover when you deal this Damage
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| Gathered Swarm || 3rd || Example
| Gathered Swarm || 3rd || You get the [[Cantrips#Mage Hand|Mage Hand]] Cantrips and a magical swarm that you can use to do a couple things when you Attack
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| Writhing Tide || 7th || Example
| Writhing Tide || 7th || You can fly for a bit with your swarm
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| Mighty Swarm || 11th || Example
| Mighty Swarm || 11th || You're swarm is improved in many ways
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| Swarming Consumption || 11th || Example
| Swarming Consumption || 11th || You get the [[Level 3#Gaseous Form|Gaseous Form]] Spell non-magically
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| Swarming Dispersal || 15th || Example
| Swarming Dispersal || 15th || You can give yourself Resistance to Damage and teleport when someone Attacks you.
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Your Gathered Swarm grows mightier in the following ways:
Your Gathered Swarm grows mightier in the following ways:
*The damage of your Gathered Swarm feature increases to 1d8.
*The damage of your Gathered Swarm feature increases to 1d8.
*If a creature fails its Saving Throw against being moved by your Gathered Swarm feature, you can also knock the creature [Conditions#Prone|Prone]].
*If a creature fails its Saving Throw against being moved by your Gathered Swarm feature, you can also knock the creature [[Conditions#Prone|Prone]].
*When you are moved by your Gathered Swarm feature, it gives you 1/2 Cover until the start of your next turn.
*When you are moved by your Gathered Swarm feature, it gives you 1/2 Cover until the start of your next turn.
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