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| [[Ranger#Swarming Mark|Swarming Mark]] || 3rd || You can mark a creature to deal more Damage to it, and be better at tracking it, also, you can make the target treat all other creatures as if they were behind 1/2 Cover when you deal this Damage | | [[Ranger#Swarming Mark|Swarming Mark]] || 3rd || You can mark a creature to deal more Damage to it, and be better at tracking it, also, you can make the target treat all other creatures as if they were behind 1/2 Cover when you deal this Damage | ||
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| Gathered Swarm || 3rd || | | Gathered Swarm || 3rd || You get the [[Cantrips#Mage Hand|Mage Hand]] Cantrips and a magical swarm that you can use to do a couple things when you Attack | ||
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| Writhing Tide || 7th || | | Writhing Tide || 7th || You can fly for a bit with your swarm | ||
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| Mighty Swarm || 11th || | | Mighty Swarm || 11th || You're swarm is improved in many ways | ||
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| Swarming Consumption || 11th || | | Swarming Consumption || 11th || You get the [[Level 3#Gaseous Form|Gaseous Form]] Spell non-magically | ||
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| Swarming Dispersal || 15th || | | Swarming Dispersal || 15th || You can give yourself Resistance to Damage and teleport when someone Attacks you. | ||
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Your Gathered Swarm grows mightier in the following ways: | Your Gathered Swarm grows mightier in the following ways: | ||
*The damage of your Gathered Swarm feature increases to 1d8. | *The damage of your Gathered Swarm feature increases to 1d8. | ||
*If a creature fails its Saving Throw against being moved by your Gathered Swarm feature, you can also knock the creature [Conditions#Prone|Prone]]. | *If a creature fails its Saving Throw against being moved by your Gathered Swarm feature, you can also knock the creature [[Conditions#Prone|Prone]]. | ||
*When you are moved by your Gathered Swarm feature, it gives you 1/2 Cover until the start of your next turn. | *When you are moved by your Gathered Swarm feature, it gives you 1/2 Cover until the start of your next turn. | ||
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