Ranger: Difference between revisions

163 bytes added ,  17:05, 3 January 2023
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| [[Ranger#Fey Mark|Fey Mark]] || 3rd || You can mark a creature to deal more Damage to it, and be better at tracking it, also, you [[Conditions#Slowed|Slow]] the target when you deal this Damage to it
| [[Ranger#Fey Mark|Fey Mark]] || 3rd || You can mark a creature to deal more Damage to it, and be better at tracking it, also, you [[Conditions#Slowed|Slow]] the target when you deal this Damage to it
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| Example || 3rd || Example
| Dreadful Strikes || 3rd || Example
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| Example || 3rd || Example
| Otherworldly Glamor || 3rd || Example
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| Example || 7th || Example
| Beguiling Twist || 7th || Example
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| Example || 11th || Example
| Warding Glamor || 11th || Example
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| Example || 15th || Example
| Misty Wanderer || 15th || Example
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| [[Ranger#Gloomy Mark|Gloomy Mark]] || 3rd || You can mark a creature to deal more Damage to it, and be better at tracking it, also, you can lower the target's Initiative  Score when you deal this Damage
| [[Ranger#Gloomy Mark|Gloomy Mark]] || 3rd || You can mark a creature to deal more Damage to it, and be better at tracking it, also, you can lower the target's Initiative  Score when you deal this Damage
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| Example || 3rd || Example
| Dread Ambusher || 3rd || Example
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| Example || 3rd || Example
| Umbral Sight || 3rd || Example
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| Example || 7th || Example
| Iron Mind || 7th || Example
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| Example || 11th || Example
| Stalker's Fury || 11th || Example
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| Example || 15th || Example
| Shadowy Dodge || 15th || Example
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==== Stalker’s Flurry ====
==== Stalker's Flurry ====
''11th Level Conclave of the Gloom Stalker Feature''<br>
''11th Level Conclave of the Gloom Stalker Feature''<br>
You learn to attack with such unexpected speed that you can turn a miss into another strike. Once per turn when you miss on a Weapon Attack, you can make a single Weapon Attack immediately.
You learn to attack with such unexpected speed that you can turn a miss into another strike. Once per turn when you miss on a Weapon Attack, you can make a single Weapon Attack immediately.
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| [[Ranger#Hunting Mark|Hunting Mark]] || 3rd || You can mark a creature to deal more Damage to it, and be better at tracking it, also, you can move when you deal this Damage
| [[Ranger#Hunting Mark|Hunting Mark]] || 3rd || You can mark a creature to deal more Damage to it, and be better at tracking it, also, you can move when you deal this Damage
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| Example || 3rd || Example
| Hunter's Pray || 3rd || Example
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| Example || 3rd || Example
| Defensive Tactics || 7th || Example
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| Example || 7th || Example
| Multiattack || 11th || Example
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| Example || 11th || Example
| Hunter's Defense || 15th || Example
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| Example || 15th || Example
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==== Hunter’s Prey ====
==== Hunter's Prey ====
''3rd Level Conclave of the Hunter Feature''<br>
''3rd Level Conclave of the Hunter Feature''<br>
Your skill on the hunt grows. Once per turn, you can use one of the following abilities:
Your skill on the hunt grows. Once per turn, you can use one of the following abilities:
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==== Hunter’s Defense ====
==== Hunter's Defense ====
''15th Level Conclave of the Hunter Feature''<br>
''15th Level Conclave of the Hunter Feature''<br>
You gain the following abilities as your defense grows impenetrable:
You gain the following abilities as your defense grows impenetrable:
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| [[Ranger#Toxic Mark|Toxic Mark]] || 3rd || You can mark a creature to deal more Damage to it, and be better at tracking it, also, you can try [[Conditions#Poisoned|Poison]] the target when you deal this extra Damage
| [[Ranger#Toxic Mark|Toxic Mark]] || 3rd || You can mark a creature to deal more Damage to it, and be better at tracking it, also, you can try [[Conditions#Poisoned|Poison]] the target when you deal this extra Damage
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| Example || 3rd || Example
| Amphibious Alacrity || 3rd || Example
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| Example || 3rd || Example
| Toxic Strikes || 3rd || Example
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| Example || 7th || Example
| Poisonous Defense || 7th || Example
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| Example || 11th || Example
| Crippling Toxins || 11th || Example
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| Example || 15th || Example
| Unstoppable Marshal || 15th || Example
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| [[Ranger#Slaying Mark|Slaying Mark]] || 3rd || You can mark a creature to deal more Damage to it, and be better at tracking it, also, you deal extra Damage and can make the Attacks magical
| [[Ranger#Slaying Mark|Slaying Mark]] || 3rd || You can mark a creature to deal more Damage to it, and be better at tracking it, also, you deal extra Damage and can make the Attacks magical
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| Example || 3rd || Example
| Hunter's Sense || 3rd || Example
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| Example || 3rd || Example
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| Example || 7th || Example
| Supernatural Defense || 7th || Example
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| Example || 11th || Example
| Magic-User's Nemesis || 11th || Example
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| Example || 15th || Example
| Slayer's Counter || 15th || Example
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==== Hunter’s Sense ====
==== Hunter's Sense ====
''3rd Level Conclave of the Monster Slayer Feature''<br>
''3rd Level Conclave of the Monster Slayer Feature''<br>
You gain the ability to peer at a creature and magically discern how best to hurt it. As a Bonus Action, choose one creature you can see within 60ft of you. You immediately learn whether the creature has any Damage Immunities, Resistances, or Vulnerabilities and what they are. If the creature is hidden from Divination Magic, you sense that it has no Damage Immunities, Resistances, or Vulnerabilities.<br>
You gain the ability to peer at a creature and magically discern how best to hurt it. As a Bonus Action, choose one creature you can see within 60ft of you. You immediately learn whether the creature has any Damage Immunities, Resistances, or Vulnerabilities and what they are. If the creature is hidden from Divination Magic, you sense that it has no Damage Immunities, Resistances, or Vulnerabilities.<br>
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| [[Ranger#Swarming Mark|Swarming Mark]] || 3rd || You can mark a creature to deal more Damage to it, and be better at tracking it, also, you can make the target treat all other creatures as if they were behind 1/2 Cover when you deal this Damage
| [[Ranger#Swarming Mark|Swarming Mark]] || 3rd || You can mark a creature to deal more Damage to it, and be better at tracking it, also, you can make the target treat all other creatures as if they were behind 1/2 Cover when you deal this Damage
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| Example || 3rd || Example
| Gathered Swarm || 3rd || Example
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| Example || 3rd || Example
| Writhing Tide || 7th || Example
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| Example || 7th || Example
| Mighty Swarm || 11th || Example
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| Example || 11th || Example
| Swarming Consumption || 11th || Example
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| Example || 15th || Example
| Swarming Dispersal || 15th || Example
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