Level 2: Difference between revisions

597 bytes added ,  16:00, 3 January 2023
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{| class="wikitable"
{| class="wikitable"
|+ Aid (Cleric, Maledictor, Paladin)
|+ Aid (Artificer, Cleric, Maledictor, Paladin)
|-
|-
| Level: 2 || Casting Time: 1 Action || Abjuration
| Level: 2 || Casting Time: 1 Action || Abjuration
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:'''At Higher Levels.''' When you cast this spell using a spell slot of 3rd level or higher, a target's hit points increase by an additional 5 for each slot level above 2nd.
:'''At Higher Levels.''' When you cast this spell using a spell slot of 3rd level or higher, a target's hit points increase by an additional 5 for each slot level above 2nd.


 
=== Air Bubble ===
{| class="wikitable"
{| class="wikitable"
|+ Air Bubble (Druid, Shaman, Sorcerer, Wizard)
|+ Air Bubble (Artificer, Druid, Shaman, Sorcerer, Wizard)
|-
|-
| Level: 2 || Casting Time: 1 Action || Conjuration
| Level: 2 || Casting Time: 1 Action || Conjuration
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{| class="wikitable"
{| class="wikitable"
|+ Air Strike Shield (Maledictor, Paladin, Sorcerer, Warlock, Wizard)
|+ Air Strike Shield (Artificer, Maledictor, Paladin, Sorcerer, Warlock, Wizard)
|-
|-
| Level: 2 || Casting Time: 1 Bonus Action || Abjuration
| Level: 2 || Casting Time: 1 Bonus Action || Abjuration
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{| class="wikitable"
{| class="wikitable"
|+ Alter Self (Shaman, Sorcerer, Wizard)
|+ Alter Self (Artificer, Shaman, Sorcerer, Wizard)
|-
|-
| Level: 2 || Casting Time: 1 Action || Transmutation
| Level: 2 || Casting Time: 1 Action || Transmutation
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'''Natural Weapons.''' You grow claws, fangs, spines, horns, or a different natural weapon of your choice. Your unarmed strikes deal 1d6 bludgeoning, piercing, or slashing damage, as appropriate to the natural weapon you chose, and you are proficient with your unarmed strikes. Finally, the natural weapon is magic and you have a +1 bonus to the attack and damage rolls you make using it.
'''Natural Weapons.''' You grow claws, fangs, spines, horns, or a different natural weapon of your choice. Your unarmed strikes deal 1d6 bludgeoning, piercing, or slashing damage, as appropriate to the natural weapon you chose, and you are proficient with your unarmed strikes. Finally, the natural weapon is magic and you have a +1 bonus to the attack and damage rolls you make using it.


 
=== Animal Messenger ===
{| class="wikitable"
{| class="wikitable"
|+ Animal Messenger (Bard, Druid, Shaman)
|+ Animal Messenger (Bard, Druid, Shaman)
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{| class="wikitable"
{| class="wikitable"
|+ Arcane Lock (Wizard)
|+ Arcane Lock (Artificer, Wizard)
|-
|-
| Level: 2 || Casting Time: 1 Action || Abjuration
| Level: 2 || Casting Time: 1 Action || Abjuration
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'''Mask.''' You change the way the target appears to spells and magical effects that detect creature types, such as a paladin's Divine Sense or the trigger of a symbol spell. You choose a creature type and other spells and magical effects treat the target as if it were a creature of that type or of that alignment.
'''Mask.''' You change the way the target appears to spells and magical effects that detect creature types, such as a paladin's Divine Sense or the trigger of a symbol spell. You choose a creature type and other spells and magical effects treat the target as if it were a creature of that type or of that alignment.


 
=== Ashen Memory ===
{| class="wikitable"
{| class="wikitable"
|+ Ashen Memory (Druid, Maledictor, Shaman)
|+ Ashen Memory (Druid, Maledictor, Shaman)
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You touch the ashes, embers, or soot left behind by a fire and receive a vision of one significant event that occurred in the area while the fire was burning. For example, if you were to touch the cold embers of a campfire, you might witness a snippet of a conversation that occurred around the fire. Similarly, touching the ashes of a burned letter might grant you a vision of the person who destroyed the letter or the contents of the letter. You have no control over what information the spell reveals, but your vision usually is tied to the most meaningful event related to the fire. The DM determines the details of what is revealed.
You touch the ashes, embers, or soot left behind by a fire and receive a vision of one significant event that occurred in the area while the fire was burning. For example, if you were to touch the cold embers of a campfire, you might witness a snippet of a conversation that occurred around the fire. Similarly, touching the ashes of a burned letter might grant you a vision of the person who destroyed the letter or the contents of the letter. You have no control over what information the spell reveals, but your vision usually is tied to the most meaningful event related to the fire. The DM determines the details of what is revealed.


 
=== Augmenting Wall ===
{| class="wikitable"
{| class="wikitable"
|+ Augmenting Wall (Bard, Druid)
|+ Augmenting Wall (Bard, Druid)
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If you cast the spell two or more times before completing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The DM makes this roll in secret.
If you cast the spell two or more times before completing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The DM makes this roll in secret.


 
=== Barkskin ===
{| class="wikitable"
{| class="wikitable"
|+ Barkskin (Druid, Shaman)
|+ Barkskin (Druid, Shaman)
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You touch a willing creature. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16, regardless of what kind of armor it is wearing.
You touch a willing creature. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16, regardless of what kind of armor it is wearing.


 
=== Beanstalk ===
{| class="wikitable"
{| class="wikitable"
|+ Beanstalk (Druid)
|+ Beanstalk (Druid)
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:'''At Higher Levels.''' When you cast this spell with a 3rd level spell slot or above, the beanstalk grows for an additional 50ft for each slot level about 2nd.
:'''At Higher Levels.''' When you cast this spell with a 3rd level spell slot or above, the beanstalk grows for an additional 50ft for each slot level about 2nd.


 
=== Beast Sense ===
{| class="wikitable"
{| class="wikitable"
|+ Beast Sense (Druid, Shaman)
|+ Beast Sense (Druid, Shaman)
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{| class="wikitable"
{| class="wikitable"
|+ Bestow Proficiency (Bard, Cleric, Paladin)
|+ Bestow Proficiency (Artificer, Bard, Cleric, Paladin)
|-
|-
| Level: 2 || Casting Time: 1 Action || Enchantment
| Level: 2 || Casting Time: 1 Action || Enchantment
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{| class="wikitable"
{| class="wikitable"
|+ Billowing Skirt (Sorcerer, Wizard)
|+ Billowing Skirt (Artificer, Sorcerer, Wizard)
|-
|-
| Level: 2 || Casting Time: 1 Action (Ritual) || Divination
| Level: 2 || Casting Time: 1 Action (Ritual) || Divination
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{| class="wikitable"
{| class="wikitable"
|+ Binding Ice (Shaman, Sorcerer, Wizard)
|+ Binding Ice (Artificer, Shaman, Sorcerer, Wizard)
|-
|-
| Level: 2 || Casting Time: 1 Action || Evocation
| Level: 2 || Casting Time: 1 Action || Evocation
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{| class="wikitable"
{| class="wikitable"
|+ Blur (Maledictor, Sorcerer, Wizard)
|+ Blur (Artificer, Maledictor, Sorcerer, Wizard)
|-
|-
| Level: 2 || Casting Time: 1 Action || Illusion
| Level: 2 || Casting Time: 1 Action || Illusion
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|+
|+
|-
|-
| Level: 2 || Casting Time: 1 Action || Enchantment || Bard, Maledictor, Sorcerer, Warlock, Wizard
| Level: 2 || Casting Time: 1 Action || Enchantment || Artificer, Bard, Maledictor, Sorcerer, Warlock, Wizard
|-
|-
| Range: 60ft || Duration: 1 Round || Components: V || Arcane
| Range: 60ft || Duration: 1 Round || Components: V || Arcane
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{| class="wikitable"
{| class="wikitable"
|+ Continual Flame (Cleric, Wizard)
|+ Continual Flame (Artificer, Cleric, Wizard)
|-
|-
| Level: 2 || Casting Time: 1 Action (Ritual) || Evocation
| Level: 2 || Casting Time: 1 Action (Ritual) || Evocation
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{| class="wikitable"
{| class="wikitable"
|+ Darkvision (Bard, Maledictor, Shaman, Sorcerer, Warlock, Wizard)
|+ Darkvision (Artificer, Bard, Maledictor, Shaman, Sorcerer, Warlock, Wizard)
|-
|-
| Level: 2 || Casting Time: 1 Action || Transmutation
| Level: 2 || Casting Time: 1 Action || Transmutation
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{| class="wikitable"
{| class="wikitable"
|+ Dive (Druid, Shaman, Sorcerer, Wizard)
|+ Dive (Artificer, Druid, Shaman, Sorcerer, Wizard)
|-
|-
| Level: 2 || Casting Time: 1 Action || Transmutation
| Level: 2 || Casting Time: 1 Action || Transmutation
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{| class="wikitable"
{| class="wikitable"
|+ Drown (Druid, Maledictor, Shaman, Sorcerer, Warlock, Wizard)
|+ Drown (Artificer, Druid, Maledictor, Shaman, Sorcerer, Warlock, Wizard)
|-
|-
| Level: 2 || Casting Time: 1 Action || Conjuration
| Level: 2 || Casting Time: 1 Action || Conjuration
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{| class="wikitable"
{| class="wikitable"
|+ Enhance Ability (Bard, Cleric, Druid, Maledictor, Shaman, Sorcerer)
|+ Enhance Ability (Artificer, Bard, Cleric, Druid, Maledictor, Shaman, Sorcerer)
|-
|-
| Level: 2 || Casting Time: 1 Action || Transmutation
| Level: 2 || Casting Time: 1 Action || Transmutation
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{| class="wikitable"
{| class="wikitable"
|+ Enlarge/Reduce (Maledictor, Sorcerer, Wizard)
|+ Enlarge/Reduce (Artificer, Maledictor, Sorcerer, Wizard)
|-
|-
| Level: 2 || Casting Time: 1 Action || Transmutation
| Level: 2 || Casting Time: 1 Action || Transmutation
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{| class="wikitable"
{| class="wikitable"
|+ Flaming Sphere (Druid, Shaman, Wizard)
|+ Flaming Sphere (Artificer, Druid, Shaman, Wizard)
|-
|-
| Level: 2 || Casting Time: 1 Action || Conjuration
| Level: 2 || Casting Time: 1 Action || Conjuration
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|+
|+
|-
|-
| Level: 2 || Casting Time: 1 Minute || Conjuration || Shaman, Warlock, Wizard
| Level: 2 || Casting Time: 1 Minute || Conjuration || Artificer, Shaman, Warlock, Wizard
|-
|-
| Range: Touch || Duration: 1 Hour (Concentration) || Components: VS || Arcane
| Range: Touch || Duration: 1 Hour (Concentration) || Components: VS || Arcane
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=== G-L ===
=== G-L ===
{| class="wikitable"
{| class="wikitable"
|+ Gale Weapons  (Cleric, Maledictor, Paladin, Warlock)
|+ Gale Weapons  (Artificer, Cleric, Maledictor, Paladin, Warlock)
|-
|-
| Level: 2 || Casting Time: 1 Bonus Action || Transmutation
| Level: 2 || Casting Time: 1 Bonus Action || Transmutation
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{| class="wikitable"
{| class="wikitable"
|+ Gust of Wind (Druid, Shaman, Sorcerer, Wizard)
|+ Gust of Wind (Artificer, Druid, Shaman, Sorcerer, Wizard)
|-
|-
| Level: 2 || Casting Time: 1 Action || Evocation
| Level: 2 || Casting Time: 1 Action || Evocation
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{| class="wikitable"
{| class="wikitable"
|+ Heat Metal (Bard, Druid)
|+ Heat Metal (Artificer, Bard, Druid)
|-
|-
| Level: 2 || Casting Time: 1 Action || Transmutation
| Level: 2 || Casting Time: 1 Action || Transmutation
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{| class="wikitable"
{| class="wikitable"
|+ Immovable Object (Bard, Druid, Warlock)
|+ Immovable Object (Artificer, Bard, Druid, Warlock)
|-
|-
| Level: 2 || Casting Time: 1 Action || Transmutation
| Level: 2 || Casting Time: 1 Action || Transmutation
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{| class="wikitable"
{| class="wikitable"
|+ Invisibility (Bard, Maledictor, Sorcerer, Warlock, Wizard)
|+ Invisibility (Artificer, Bard, Maledictor, Sorcerer, Warlock, Wizard)
|-
|-
| Level: 2 || Casting Time: 1 Action || Illusion
| Level: 2 || Casting Time: 1 Action || Illusion
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{| class="wikitable"
{| class="wikitable"
|+ Iron Spine (Bard, Cleric, Druid, Maledictor, Sorcerer, Warlock, Wizard)
|+ Iron Spine (Artificer, Bard, Cleric, Druid, Maledictor, Sorcerer, Warlock, Wizard)
|-
|-
| Level: 2 || Casting Time: 1 Action || Transmutation
| Level: 2 || Casting Time: 1 Action || Transmutation
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{| class="wikitable"
{| class="wikitable"
|+ Jolt of Pain (Maledictor, Shaman, Sorcerer, Warlock, Wizard)
|+ Jolt of Pain (Artificer, Maledictor, Shaman, Sorcerer, Warlock, Wizard)
|-
|-
| Level: 2 || Casting Time: 1 Action || Evocation
| Level: 2 || Casting Time: 1 Action || Evocation
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{| class="wikitable"
{| class="wikitable"
|+ Kinetic Jaunt (Bard, Maledictor, Sorcerer, Wizard)
|+ Kinetic Jaunt (Artificer, Bard, Maledictor, Sorcerer, Wizard)
|-
|-
| Level: 2 || Casting Time: 1 Bonus Action || Transmutation
| Level: 2 || Casting Time: 1 Bonus Action || Transmutation
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{| class="wikitable"
{| class="wikitable"
|+ Knock (Bard, Sorcerer, Wizard)
|+ Knock (Artificer, Bard, Sorcerer, Wizard)
|-
|-
| Level: 2 || Casting Time: 1 Action || Transmutation
| Level: 2 || Casting Time: 1 Action || Transmutation
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{| class="wikitable"
{| class="wikitable"
|+ Lesser Restoration (Bard, Cleric, Druid, Paladin)
|+ Lesser Restoration (Artificer, Bard, Cleric, Druid, Paladin)
|-
|-
| Level: 2 || Casting Time: 1 Action || Abjuration
| Level: 2 || Casting Time: 1 Action || Abjuration
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{| class="wikitable"
{| class="wikitable"
|+ Levitate (Sorcerer, Wizard)
|+ Levitate (Artificer, Sorcerer, Wizard)
|-
|-
| Level: 2 || Casting Time: 1 Action || Transmutation
| Level: 2 || Casting Time: 1 Action || Transmutation
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{| class="wikitable"
{| class="wikitable"
|+ Magic Mouth (Bard, Wizard)
|+ Magic Mouth (Artificer, Bard, Wizard)
|-
|-
| Level: 2 || Casting Time: 1 Minute (Ritual) || Illusion
| Level: 2 || Casting Time: 1 Minute (Ritual) || Illusion
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{| class="wikitable"
{| class="wikitable"
|+ Magic Weapon (Maledictor, Paladin, Shaman, Wizard)
|+ Magic Weapon (Artificer, Maledictor, Paladin, Shaman, Wizard)
|-
|-
| Level: 2 || Casting Time: 1 Bonus Action || Transmutation
| Level: 2 || Casting Time: 1 Bonus Action || Transmutation
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| Range: 60ft || Duration: 1 Hour (Concentration) || Components: S
| Range: 60ft || Duration: 1 Hour (Concentration) || Components: S
|}
|}
You reach into the mind of one creature you can see within range. The target must make a Wisdom saving throw, taking 3d8 Psychic Damage on a failed save, or half as much damage on a successful one. On a failed save, you also always know the target’s location until the spell ends, but only while the two of you are on the same plane of existence. While you have this knowledge, the target can’t become hidden from you, and if it’s invisible, it gains no benefit from that condition against you.<br>
You reach into the mind of one creature you can see within range. The target must make a Wisdom saving throw, taking 3d8 Psychic Damage on a failed save, or half as much damage on a successful one. On a failed save, you also always know the target's location until the spell ends, but only while the two of you are on the same plane of existence. While you have this knowledge, the target can’t become hidden from you, and if it’s invisible, it gains no benefit from that condition against you.<br>
On subsequent turns, you can cast this spell without expending spell slots on target while you maintain concentration. Create the range of this spell as infinite for the purpose of this casting of the spell.
On subsequent turns, you can cast this spell without expending spell slots on target while you maintain concentration. Create the range of this spell as infinite for the purpose of this casting of the spell.
:'''At Higher Levels.''' When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.
:'''At Higher Levels.''' When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.
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{| class="wikitable"
{| class="wikitable"
|+ Protection From Poison (Cleric, Druid, Paladin)
|+ Protection From Poison (Artificer, Cleric, Druid, Paladin)
|-
|-
| Level: 2 || Casting Time: 1 Action || Abjuration
| Level: 2 || Casting Time: 1 Action || Abjuration
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{| class="wikitable"
{| class="wikitable"
|+ Pyrotechnics (Bard, Shaman, Sorcerer, Wizard)
|+ Pyrotechnics (Artificer, Bard, Shaman, Sorcerer, Wizard)
|-
|-
| Level: 2 || Casting Time: 1 Action (Ritual) || Transmutation
| Level: 2 || Casting Time: 1 Action (Ritual) || Transmutation
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{| class="wikitable"
{| class="wikitable"
|+ Rope Trick (Bard, Wizard)
|+ Rope Trick (Artificer, Bard, Wizard)
|-
|-
| Level: 2 || Casting Time: 1 Action || Transmutation
| Level: 2 || Casting Time: 1 Action || Transmutation
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{| class="wikitable"
{| class="wikitable"
|+ See Invisibility (Bard, Maledictor, Shaman, Sorcerer, Wizard)
|+ See Invisibility (Artificer, Bard, Maledictor, Shaman, Sorcerer, Wizard)
|-
|-
| Level: 2 || Casting Time: 1 Action || Divination
| Level: 2 || Casting Time: 1 Action || Divination
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{| class="wikitable"
{| class="wikitable"
|+ Shatter (Bard, Shaman, Sorcerer, Warlock, Wizard)
|+ Shatter (Artificer, Bard, Shaman, Sorcerer, Warlock, Wizard)
|-
|-
| Level: 2 || Casting Time: 1 Action || Evocation
| Level: 2 || Casting Time: 1 Action || Evocation
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{| class="wikitable"
{| class="wikitable"
|+ Skywrite (Bard, Druid, Shaman, Wizard)
|+ Skywrite (Artificer, Bard, Druid, Shaman, Wizard)
|-
|-
| Level: 2 || Casting Time: 1 Action (Ritual) || Transmutation
| Level: 2 || Casting Time: 1 Action (Ritual) || Transmutation
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{| class="wikitable"
{| class="wikitable"
|+ Spider Climb (Shaman, Sorcerer, Warlock, Wizard)
|+ Spider Climb (Artificer, Shaman, Sorcerer, Warlock, Wizard)
|-
|-
| Level: 2 || Casting Time: 1 Action || Transmutation
| Level: 2 || Casting Time: 1 Action || Transmutation
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{| class="wikitable"
{| class="wikitable"
|+ Vortex Warp (Sorcerer, Wizard)
|+ Vortex Warp (Artificer, Sorcerer, Wizard)
|-
|-
| Level: 2 || Casting Time: 1 Action || Conjuration
| Level: 2 || Casting Time: 1 Action || Conjuration
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{| class="wikitable"
{| class="wikitable"
|+ Warding Wind (Bard, Druid, Shaman, Sorcerer, Wizard)
|+ Warding Wind (Artificer, Bard, Druid, Shaman, Sorcerer, Wizard)
|-
|-
| Level: 2 || Casting Time: 1 Action || Evocation
| Level: 2 || Casting Time: 1 Action || Evocation
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{| class="wikitable"
{| class="wikitable"
|+ Web (Druid, Shaman, Sorcerer, Wizard)
|+ Web (Artificer, Druid, Shaman, Sorcerer, Wizard)
|-
|-
| Level: 2 || Casting Time: 1 Action || Conjuration
| Level: 2 || Casting Time: 1 Action || Conjuration
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{| class="wikitable"
{| class="wikitable"
|+ Wristpocket (Bard, Wizard)
|+ Wristpocket (Artificer, Bard, Wizard)
|-
|-
| Level: 2 || Casting Time: 1 Action (Ritual) || Conjuration
| Level: 2 || Casting Time: 1 Action (Ritual) || Conjuration