Cleric: Difference between revisions

371 bytes added ,  17:15, 2 January 2023
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==== Draconic Familiar ====
==== Draconic Familiar ====
''6th Level Dragon Domain Feature''<br>
''6th Level Dragon Domain Feature''<br>
You learn the Find Familiar Spell, you Know the Spell, always have it Prepared, it counts as a Cleric Spell for you, it doesn't count against your number of Prepared Spells, doesn't consume Material Components, and you can only cast it as a Ritual.<br>
You learn the [[Level 1#Find Find Familiar|Find Familiar]] Spell, you Know the Spell, always have it Prepared, it counts as a Cleric Spell for you, it doesn't count against your number of Prepared Spells, doesn't require Material Components, and you can only cast it as a Ritual.<br>
When you cast the Find Familiar Spell in this way, you can only summon a Pseudodragon. Additionally, when that Pseudodragon finishes a Long Rest, it gains the benefits of the Sanctuary Spell that lasts until the start of its next Long Rest or it Attacks. The Spell Save DC of the Spell equals your Spell Save DC.
When you cast the [[Level 1#Find Find Familiar|Find Familiar]] Spell in this way, you can only summon a Pseudodragon. Additionally, when that Pseudodragon finishes a Long Rest, it gains the benefits of the [[Level 1#Sanctuary|Sanctuary]] Spell that lasts until the start of its next Long Rest or it Attacks. The Spell Save DC of the Spell equals your Spell Save DC.
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==== Heart of the Dragon ====
==== Heart of the Dragon ====
''17th Level Dragon Domain Feature''<br>
''17th Level Dragon Domain Feature''<br>
The Three have granted you a loyal draconic steed as a gift for your service. As an Action, you can summon a Draconic Steed of the type you chose in your Draconic Gift feature, as per the Find Greater Steed Spell. This dragon has the statistics of a Wyvern, except its Intelligence and Charisma are 12, it has immunity to the Damage Type you chose in your Draconic Gift feature, and it lacks the Multiattack and Stinger Actions. Once you've summoned your Draconic Steed, you can't do so again until you finish a Long Rest.
The Three have granted you a loyal draconic steed as a gift for your service. As an Action, you can summon a Draconic Steed of the type you chose in your Draconic Gift feature, as per the Level 4#Find Greater Steed|Find Greater Steed]] Spell. This dragon has the statistics of a Wyvern, except its Intelligence and Charisma are 12, it has immunity to the Damage Type you chose in your Draconic Gift feature, and it lacks the Multiattack and Stinger Actions. Once you've summoned your Draconic Steed, you can't do so again until you finish a Long Rest.
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| [[Cleric#Domain Spells|Domain Spells]] || 1st || You gain free bonus Spells
| [[Cleric#Domain Spells|Domain Spells]] || 1st || You gain free bonus Spells
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| [[Cleric#Bonus Proficiencies|Bonus Proficiencies]] || 1st || You get Proficiency in Heavy Armor, Martial Weapons, Brewer’s Supplies, and Cook’s Utensils
| [[Cleric#Bonus Proficiencies|Bonus Proficiencies]] || 1st || You get Proficiency in [[Armor and Weapons#Heavy Armor|Heavy Armor]], [[Armor and Weapons#Martial Weapons|Martial Weapons]], [[Adventuring Gear#Artisan's Tools|Brewer's Supplies]], and [[Adventuring Gear#Artisan's Tools|Cook's Utensils]]
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| [[Cleric#Table-Turner|Table-Turner]] || 1st || You can Poison and deal Damage to creatures that hit you
| [[Cleric#Table-Turner|Table-Turner]] || 1st || You can [[Conditions#Poisoned|Poison]] and deal Damage to creatures that hit you
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| [[Cleric#Channel Divinity: Create Healing Draft|Channel Divinity: Create Healing Draft]] || 2nd || You can use your Channel Divinity to make healing potions
| [[Cleric#Channel Divinity: Create Healing Draft|Channel Divinity: Create Healing Draft]] || 2nd || You can use your Channel Divinity to make healing potions
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| [[Cleric#Strong Stomach|Strong Stomach]] || 6th || You get Resistance to Acid and Poison Damage, are better at resisting Poison, improve the Create Food And Water Spell, and can choose to not be drunk or Poisoned
| [[Cleric#Strong Stomach|Strong Stomach]] || 6th || You get Resistance to Acid and Poison Damage, are better at resisting [[Conditions#Poisoned|Poison]], improve the [[Level 3#Create Food and Water|Create Food and Water]] Spell, and can choose to not be drunk or Poisoned
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| [[Cleric#Divine Strikes|Divine Strikes]] || 8th || You can buff your Cantrips or have your Attacks deal extra Damage
| [[Cleric#Divine Strikes|Divine Strikes]] || 8th || You can buff your Cantrips or have your Attacks deal extra Damage
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''6th Level Feast Domain Feature''<br>
''6th Level Feast Domain Feature''<br>
Your divinity and magically enhanced constitution have strengthened your natural defenses. You have Advantage on Saving Throws against Poison, and gain Resistance to Acid and Poison Damage.<br>
Your divinity and magically enhanced constitution have strengthened your natural defenses. You have Advantage on Saving Throws against Poison, and gain Resistance to Acid and Poison Damage.<br>
In addition, whenever you cast the Create Food and Water Spell, the food tastes delicious, and you can choose to replace up to 5 gallons of the water created by the Spell with some type of delicious alcohol. You choose what the food and alcohol look and taste like.<br>
In addition, whenever you cast the [[Level 3#Create Food and Water|Create Food and Water]] Spell, the food tastes delicious, and you can choose to replace up to 5 gallons of the water created by the Spell with some type of delicious alcohol. You choose what the food and alcohol look and taste like.<br>
Finally, if you're Drunk or Poisoned, you can use an Action to magically suppress the effect for 1 minute. Once you do so, you can't use it again until you finish a Long Rest.
Finally, if you're Drunk or Poisoned, you can use an Action to magically suppress the effect for 1 minute. Once you do so, you can't use it again until you finish a Long Rest.
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