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| [[Cleric#Domain Spells|Domain Spells]] || 1st || You gain free bonus Spells | | [[Cleric#Domain Spells|Domain Spells]] || 1st || You gain free bonus Spells | ||
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| [[Cleric#Arcana Initiate|Arcana Initiate]] || 1st || You get Arcana Proficiency and two Wizard Cantrips | | [[Cleric#Arcana Initiate|Arcana Initiate]] || 1st || You get Arcana Proficiency and two [[Wizard Spells#Cantrips|Wizard Cantrips]] | ||
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| [[Cleric#Channel Divinity: Spellfire|Channel Divinity: Spellfire]] || 2nd || You can use your Channel Divinity to psychically | | [[Cleric#Channel Divinity: Spellfire|Channel Divinity: Spellfire]] || 2nd || You can use your Channel Divinity to psychically [[Conditions#Burning|Burn]] creatures effected by Spells | ||
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| [[Cleric#Spellbreaker|Spellbreaker]] || 6th || You can end Spells on creatures you heal | | [[Cleric#Spellbreaker|Spellbreaker]] || 6th || You can end Spells on creatures you heal | ||
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==== Arcane Initiate ==== | ==== Arcane Initiate ==== | ||
''1st Level Arcana Domain Feature''<br> | ''1st Level Arcana Domain Feature''<br> | ||
You gain Proficiency in Arcana, and you gain two Cantrips of your choice from the Wizard | You gain Proficiency in Arcana, and you gain two [[Wizard Spells#Cantrips|Cantrips]] of your choice from the [[Wizard Spells|Wizard Spell List]]. For you, these Cantrips count as Cleric Cantrips. | ||
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==== Channel Divinity: Spellfire ==== | ==== Channel Divinity: Spellfire ==== | ||
''2nd Level Arcana Domain Channel Divinity Option''<br> | ''2nd Level Arcana Domain Channel Divinity Option''<br> | ||
You present your Holy Symbol as an Action to a creature imbued with arcane effects and use your Channel Divinity. For every Spell currently affecting the target, it gains one stack of Burning (Force) that can only be recovered from over time or removed via Dispel Magic and similar magic. | You present your Holy Symbol as an Action to a creature imbued with arcane effects and use your Channel Divinity. For every Spell currently affecting the target, it gains one stack of [[Conditions#Burning|Burning (Force)]] that can only be recovered from over time or removed via [[Level 3#Dispel Magic|Dispel Magic]] and similar magic. | ||
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==== Arcane Mastery ==== | ==== Arcane Mastery ==== | ||
''17th Level Arcana Domain Feature''<br> | ''17th Level Arcana Domain Feature''<br> | ||
You choose four Spells from the Wizard Spell List, one from each of the following Levels: 6th, 7th, 8th, and 9th. You add them to your list of Domain Spells. Like your other Domain Spells, they are always prepared and count as Cleric Spells for you.<br> | You choose four Spells from the [[Wizard Spells|Wizard Spell List]], one from each of the following Levels: [[Wizard Spells#Level 6|6th]], [[Wizard Spells#Level 7|7th]], [[Wizard Spells#Level 8|8th]], and [[Wizard Spells#Level 9|9th]]. You add them to your list of Domain Spells. Like your other Domain Spells, they are always prepared and count as Cleric Spells for you.<br> | ||
Additionally, as an Action, you can replace any of your Domain Spells with a Spell from the Wizard Spell | Additionally, as an Action, you can replace any of your Domain Spells with a Spell from the [[Wizard Spells|Wizard Spell List]] of the same Level. | ||
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| [[Cleric#Domain Spells|Domain Spells]] || 1st || You gain free bonus Spells | | [[Cleric#Domain Spells|Domain Spells]] || 1st || You gain free bonus Spells | ||
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| [[Cleric#Bonus Proficiencies|Bonus Proficiencies]] || 1st || You get Proficiency in Martial Weapons and Heavy Armor | | [[Cleric#Bonus Proficiencies|Bonus Proficiencies]] || 1st || You get Proficiency in [[Armor and Weapons#Martial Weapons|Martial Weapons]] and [[Armor and Weapons#Heavy Armor|Heavy Armor]] | ||
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| [[Cleric#Dragon's Eye|Dragon's Eye]] || 1st || You get Perception Proficiency and can Search as a Bonus Action | | [[Cleric#Dragon's Eye|Dragon's Eye]] || 1st || You get Perception Proficiency and can take the Search Action as a Bonus Action | ||
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| [[Cleric#Draconic Gift|Draconic Gift]] || 1st || Choose a type of Dragon and use its Damage Type for later features | | [[Cleric#Draconic Gift|Draconic Gift]] || 1st || Choose a type of Dragon and use its Damage Type for later features | ||
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==== Bonus Proficiencies ==== | ==== Bonus Proficiencies ==== | ||
''1st Level Dragon Domain Feature''<br> | ''1st Level Dragon Domain Feature''<br> | ||
You gain Proficiency with Martial Weapons and Heavy Armor. | You gain Proficiency with [[Armor and Weapons#Martial Weapons|Martial Weapons]] and [[Armor and Weapons#Heavy Armor|Heavy Armor]]. | ||
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==== Draconic Gift ==== | ==== Draconic Gift ==== | ||
''1st Level Dragon Domain Feature''<br> | ''1st Level Dragon Domain Feature''<br> | ||
Choose a Dragon type and an associated Damage Type. The Damage Type and color associated with each dragon is used by features you gain later. Amethyst (Force), Black (Acid), Blue (Lightning), Bronze (Lightning), Copper (Acid), Crystal (Radiance), Deep (Psychic), Emerald (Psychic), Faerie (Psychic), Gold (Fire), Green (Poison), Iron (Thunder), Moonstone (Radiant), Red (Fire), Sapphire (Thunder), Shadow (Necrotic), Silver (Cold), Topaz (Necrotic), Turtle ( | Choose a Dragon type and an associated Damage Type. The Damage Type and color associated with each dragon is used by features you gain later. Amethyst (Force), Black (Acid), Blue (Lightning), Bronze (Lightning), Copper (Acid), Crystal (Radiance), Deep (Psychic), Emerald (Psychic), Faerie (Psychic), Gold (Fire), Green (Poison), Iron (Thunder), Moonstone (Radiant), Red (Fire), Sapphire (Thunder), Shadow (Necrotic), Silver (Cold), Topaz (Necrotic), Turtle (Cold), White (Cold). | ||
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''2nd Level Dragon Domain Channel Divinity Option''<br> | ''2nd Level Dragon Domain Channel Divinity Option''<br> | ||
You can use an Action to present your Holy Symbol and use your Channel Divinity to invoke the authority of dragons. All creatures of your choice within 15ft of you must make a Charisma Saving Throw. On a failed Save, you choose one of the following for each creature: | You can use an Action to present your Holy Symbol and use your Channel Divinity to invoke the authority of dragons. All creatures of your choice within 15ft of you must make a Charisma Saving Throw. On a failed Save, you choose one of the following for each creature: | ||
*The creature becomes Frightened of you and all Dragons friendly to you until the end of your next turn. | *The creature becomes [[Conditions#Frightened|Frightened]] of you and all Dragons friendly to you until the end of your next turn. | ||
*The creature falls Prone. | *The creature falls [[Conditions#Prone|Prone]]. | ||
*The creature must use its Reaction to drop one of | *The creature must use its Reaction to drop one item of your choice that its holding. | ||
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