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A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then. | A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then. | ||
:'''At Higher Levels.''' When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st. | :'''At Higher Levels.''' When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st. | ||
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:'''At Higher Levels.''' When you cast this spell using a spell slot of 2nd level or higher, the number of rays the halo can shoot before the spell ends increases by one for each slot level above 1st. | :'''At Higher Levels.''' When you cast this spell using a spell slot of 2nd level or higher, the number of rays the halo can shoot before the spell ends increases by one for each slot level above 1st. | ||
=== Healing Word === | |||
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|+ | |+ | ||
|- | |- | ||
| Level: 1 || Casting Time: 1 Bonus Action || Necromancy | | Level: 1 || Casting Time: 1 Bonus Action || Necromancy || Bard, Cleric, Druid | ||
|- | |- | ||
| Range: 60ft || Duration: Instant || Components: V | | Range: 60ft || Duration: Instant || Components: V || Divine, Primal | ||
|} | |} | ||
A creature of your choice that you | A creature of your choice that can hear you within Range regains a number of Hit Points equal to 1d4 + your Spellcasting Ability Modifier. This spell has no effect on Undead and Constructs.<br> | ||
'''At Higher Levels.''' When you cast this Spell using a Spell Slot of 2nd Level or higher, the healing increases by 1d4 for each Slot Level above 1st. | |||
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