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This spell allows you to move at an incredible pace. When you cast this spell, and then as a bonus action on each of your turns until the spell ends, you can take the Dash action. | This spell allows you to move at an incredible pace. When you cast this spell, and then as a bonus action on each of your turns until the spell ends, you can take the Dash action. | ||
=== Faerie Fire === | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
|- | |- | ||
| Level: 1 || Casting Time: 1 Bonus Action || Evocation | | Level: 1 || Casting Time: 1 Bonus Action || Evocation || Bard, Druid, Maledictor, Shaman | ||
|- | |- | ||
| Range: 60ft || Duration: 1 Minute (Concentration) || Components: V | | Range: 60ft || Duration: 1 Minute (Concentration) || Components: V || Primal | ||
|} | |} | ||
Choose a point you can see within Range. All objects in a 20ft Cube centered on the point are outlined in some vibrant color of light of your choice. All creatures in the area of the Spell also make a Dexterity Saving Throw. On a failed Save, a creature is also outlined in that light. For the Duration, creatures and objects outlined in the light emit Dim Light out to a Range of 10ft.<br> | |||
Any Attack made against a creature or object outlined in the light has Advantage if the Attacker can see the creature or object. All creatures or objects coated in this light do not gain the benefits of being [[Conditions#Invisible|Invisible]]<br> | |||
Any | '''At Higher Levels.''' When you cast this Spell using a Spell Slot of 2nd Level or higher, the area of Cube created by the Spell increases by 10ft for each Slot Level above 1st. | ||
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