Cleric: Difference between revisions

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! Cleric Level !! Spells
! Cleric Level !! Spells
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|-
| 1st || Create or Destroy Water, Purify Food and Drink
| 1st || [[Level 1#Create or Destroy Water|Create or Destroy Water]], [[Level 1#Purify Food and Drink|Purify Food and Drink]]
|-
|-
| 3rd || Heat Metal, Protection From Poison
| 3rd || [[Level 2#Heat Metal|Heat Metal]], [[Level 2#Protection From Poison|Protection From Poison]]
|-
|-
| 5th || Create Food and Water, Stinking Cloud
| 5th || [[Level 3#Create Food and Water|Create Food and Water]], [[Level 3#Stinking Cloud|Stinking Cloud]]
|-
|-
| 7th || Blight, Stinking Cloud
| 7th || [[Level 4#Blight|Blight]], [[Level 4#Stinking Cloud|Stinking Cloud]]
|-
|-
| 9th || Cloudkill, Contagion
| 9th || [[Level 5#Cloudkill|Cloudkill]], [[Level 5#Contagion|Contagion]]
|}
|}
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==== Bonus Proficiencies ====
==== Bonus Proficiencies ====
''1st Level Feast Domain Feature''<br>
''1st Level Feast Domain Feature''<br>
You gain Proficiency with Heavy Armor, Martial Weapons, Brewer’s Supplies, and Cook’s Utensils.
You gain Proficiency with Heavy Armor, Martial Weapons, Brewer's Supplies, and Cook's Utensils.
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==== Table-Turner ====
==== Table-Turner ====
''1st Level Feast Domain Feature''<br>
''1st Level Feast Domain Feature''<br>
You can cause an attacker’s own body to turn against itself. When a creature within 5ft of you that you can see hits you with an Attack, you can use your Reaction to cause that creature to make a Constitution Saving Throw against your Spell Save DC. On a failed Save, the creature takes 1d12 Poison Damage and is Poisoned until the end of its next turn. On a successful Save, the creature takes half Damage and isn’t Poisoned.<br>
You can cause an attacker's own body to turn against itself. When a creature within 5ft of you that you can see hits you with an Attack, you can use your Reaction to cause that creature to make a Constitution Saving Throw against your Spell Save DC. On a failed Save, the creature takes 1d12 Poison Damage and is Poisoned until the end of its next turn. On a successful Save, the creature takes half Damage and isn’t Poisoned.<br>
You can use this feature a number of times equal to your Wisdom Modifier, regaining expended uses when you finish a Long Rest.
You can use this feature a number of times equal to your Wisdom Modifier, regaining expended uses when you finish a Long Rest.
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Your divinity and magically enhanced constitution have strengthened your natural defenses. You have Advantage on Saving Throws against Poison, and gain Resistance to Acid and Poison Damage.<br>
Your divinity and magically enhanced constitution have strengthened your natural defenses. You have Advantage on Saving Throws against Poison, and gain Resistance to Acid and Poison Damage.<br>
In addition, whenever you cast the Create Food and Water Spell, the food tastes delicious, and you can choose to replace up to 5 gallons of the water created by the Spell with some type of delicious alcohol. You choose what the food and alcohol look and taste like.<br>
In addition, whenever you cast the Create Food and Water Spell, the food tastes delicious, and you can choose to replace up to 5 gallons of the water created by the Spell with some type of delicious alcohol. You choose what the food and alcohol look and taste like.<br>
Finally, if you’re Drunk or Poisoned, you can use an Action to magically suppress the effect for 1 minute. Once you do so, you can’t use it again until you finish a Long Rest.
Finally, if you're Drunk or Poisoned, you can use an Action to magically suppress the effect for 1 minute. Once you do so, you can't use it again until you finish a Long Rest.
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| [[Cleric#Domain Spells|Domain Spells]] || 1st || You gain free bonus Spells
| [[Cleric#Domain Spells|Domain Spells]] || 1st || You gain free bonus Spells
|-
|-
| [[Cleric#Bonus Proficiencies|Bonus Proficiencies]] || 1st || You get Proficiency in Heavy Armor and Smith’s Tools
| [[Cleric#Bonus Proficiencies|Bonus Proficiencies]] || 1st || You get Proficiency in Heavy Armor and Smith's Tools
|-
|-
| [[Cleric#Blessing of the Forge|Blessing of the Forge]] || 1st || You can buff someone's Attacks or AC
| [[Cleric#Blessing of the Forge|Blessing of the Forge]] || 1st || You can buff someone's Attacks or AC
|-
|-
| [[Cleric#Channel Divinity: Artisan's Blessing|Channel Divinity: Artisan’s Blessing]] || 2nd || You can use your Channel Divinity to make something made out of metal
| [[Cleric#Channel Divinity: Artisan's Blessing|Channel Divinity: Artisan's Blessing]] || 2nd || You can use your Channel Divinity to make something made out of metal
|-
|-
| [[Cleric#Soul of the Forge|Soul of the Forge]] || 6th || You get Resistance to Fire Damage and have extra AC with Heavy Armor
| [[Cleric#Soul of the Forge|Soul of the Forge]] || 6th || You get Resistance to Fire Damage and have extra AC with Heavy Armor
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! Cleric Level !! Spells
! Cleric Level !! Spells
|-
|-
| 1st || Identify, Searing Smite
| 1st || [[Level 1#Identify|Identify]], [[Level 1#Searing Smite|Searing Smite]]
|-
|-
| 3rd || Heat Metal, Magic Weapons
| 3rd || [[Level 2#Heat Metal|Heat Metal]], [[Level 2#Magic Weapons|Magic Weapons]]
|-
|-
| 5th || Elemental Weapon, Protection From Energy
| 5th || [[Level 3#Elemental Weapon|Elemental Weapon]], [[Level 3#Protection From Energy|Protection From Energy]]
|-
|-
| 7th || Fabricate, Wall of Fire
| 7th || [[Level 4#Fabricate|Fabricate]], [[Level 4#Wall of Fire|Wall of Fire]]
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|-
| 9th || Animate Objects, Creation
| 9th || [[Level 5#Animate Objects|Animate Objects]], [[Level 5#Creation|Creation]]
|}
|}
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==== Bonus Proficiencies ====
==== Bonus Proficiencies ====
''1st Level Forge Domain Feature''<br>
''1st Level Forge Domain Feature''<br>
You gain Proficiency with Heavy Armor and Smith’s Tools.
You gain Proficiency with Heavy Armor and Smith's Tools.
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==== Channel Divinity: Artisan’s Blessing ====
==== Channel Divinity: Artisan's Blessing ====
''2nd Level Forge Domain Channel Divinity Option''<br>
''2nd Level Forge Domain Channel Divinity Option''<br>
You can create simple items. You can use your Channel Divinity to conduct an hour-long ritual that crafts a non-magical item that must include some metal: a Simple or Martial Weapon, a suit of Armor, a set of Tools, or another metal object. The creation is completed at the end of the hour, coalescing in an unoccupied space of your choice on a surface within 5ft of you.<br>
You can create simple items. You can use your Channel Divinity to conduct an hour-long ritual that crafts a non-magical item that must include some metal: a Simple or Martial Weapon, a suit of Armor, a set of Tools, or another metal object. The creation is completed at the end of the hour, coalescing in an unoccupied space of your choice on a surface within 5ft of you.<br>
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! Cleric Level !! Spells
! Cleric Level !! Spells
|-
|-
| 1st || Bane, False Life
| 1st || [[Level 1#Bane|Bane]], [[Level 1#False Life|False Life]]
|-
|-
| 3rd || Gentle Repose, Ray of Enfeeblement
| 3rd || [[Level 2#Gentle Repose|Gentle Repose]], [[Level 2#Ray of Enfeeblement|Ray of Enfeeblement]]
|-
|-
| 5th || Feign Death, Vampiric Touch
| 5th || [[Level 3#Feign Death|Feign Death]], [[Level 3#Vampiric Touch|Vampiric Touch]]
|-
|-
| 7th || Blight, Death Ward
| 7th || [[Level 4#Blight|Blight]], [[Level 4#Death Ward|Death Ward]]
|-
|-
| 9th || Antilife Shell, Raise Dead
| 9th || [[Level 5#Antilife Shell|Antilife Shell]], [[Level 5#Raise Dead|Raise Dead]]
|}
|}
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''1st Level Grave Domain Feature''<br>
''1st Level Grave Domain Feature''<br>
You gain the ability to manipulate the line between life and death. When you would normally roll one or more dice to restore Hit Points with a Spell to a creature at 0 Hit Points, you instead use the maximum result for each die.<br>
You gain the ability to manipulate the line between life and death. When you would normally roll one or more dice to restore Hit Points with a Spell to a creature at 0 Hit Points, you instead use the maximum result for each die.<br>
In addition, you learn the Spare The Dying Cantrip, which doesn’t count against the number of Cleric Cantrips you Know. For you, it has a range of 30ft, and you can cast it as a Bonus Action.
In addition, you learn the Spare The Dying Cantrip, which doesn't count against the number of Cleric Cantrips you Know. For you, it has a range of 30ft, and you can cast it as a Bonus Action.
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==== Eyes of the Grave ====
==== Eyes of the Grave ====
''1st Level Grave Domain Feature''<br>
''1st Level Grave Domain Feature''<br>
You gain the ability to occasionally sense the presence of the Undead, whose existence is an insult to the natural cycle of life. As an Action, you can open your awareness to magically detect Undead. Until the end of your next turn, you know the location of any Undead within 60ft of you that aren't behind total cover and that isn’t protected from divination magic. This sense doesn’t tell you anything about a creature’s capabilities or identity.<br>
You gain the ability to occasionally sense the presence of the Undead, whose existence is an insult to the natural cycle of life. As an Action, you can open your awareness to magically detect Undead. Until the end of your next turn, you know the location of any Undead within 60ft of you that aren't behind total cover and that isn't protected from divination magic. This sense doesn't tell you anything about a creature's capabilities or identity.<br>
You can use this feature a number of times equal to your Wisdom Modifier, regaining expended uses when you finish a Long Rest.
You can use this feature a number of times equal to your Wisdom Modifier, regaining expended uses when you finish a Long Rest.
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==== Channel Divinity: Path to the Grave ====
==== Channel Divinity: Path to the Grave ====
''2nd Level Grave Domain Channel Divinity Option''<br>
''2nd Level Grave Domain Channel Divinity Option''<br>
You can use your Channel Divinity to mark another creature’s life force for termination. As an Action, you choose one creature you can see within 30ft of you, cursing it until the end of your next turn. The next time you or a creature of your choice hits the cursed creature with an Attack, the creature has Vulnerability to all of that Attack’s Damage, and then the curse ends.
You can use your Channel Divinity to mark another creature's life force for termination. As an Action, you choose one creature you can see within 30ft of you, cursing it until the end of your next turn. The next time you or a creature of your choice hits the cursed creature with an Attack, the creature has Vulnerability to all of that Attack's Damage, and then the curse ends.
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==== Sentinel at Death’s Door ====
==== Sentinel at Death's Door ====
''6th Level Grave Domain Feature''<br>
''6th Level Grave Domain Feature''<br>
You gain the ability to impede death’s progress. As a Reaction when you or a creature you can see within 30ft of you suffers a Critical Hit, you can turn that hit into a normal hit. Any effects triggered by the Critical Hit are canceled.<br>
You gain the ability to impede death's progress. As a Reaction when you or a creature you can see within 30ft of you suffers a Critical Hit, you can turn that hit into a normal hit. Any effects triggered by the Critical Hit are canceled.<br>
You can use this feature a number of times equal to your Wisdom Modifier regaining expended uses when you finish a Long Rest.
You can use this feature a number of times equal to your Wisdom Modifier regaining expended uses when you finish a Long Rest.
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! Cleric Level !! Spells
! Cleric Level !! Spells
|-
|-
| 1st || Command, Identify
| 1st || [[Level 1#Command|Command]], [[Level 1#Identify|Identify]]
|-
|-
| 3rd || Augury, Suggestion
| 3rd || [[Level 2#Augury|Augury]], [[Level 2#Suggestion|Suggestion]]
|-
|-
| 5th || Clairvoyance, Nondetection
| 5th || [[Level 3#Clairvoyance|Clairvoyance]], [[Level 3#Nondetection|Nondetection]]
|-
|-
| 7th || Confusion, Divination
| 7th || [[Level 4#Confusion|Confusion]], [[Level 4#Divination|Divination]]
|-
|-
| 9th || Legend Lore, Scrying
| 9th || [[Level 5#Legend Lore|Legend Lore]], [[Level 5#Scrying|Scrying]]
|}
|}
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==== Channel Divinity: Read Thoughts ====
==== Channel Divinity: Read Thoughts ====
''6h Level Knowledge Domain Channel Divinity Option''<br>
''6h Level Knowledge Domain Channel Divinity Option''<br>
You can read a creature’s thoughts. You can then use your access to the creature’s mind to command it.<br>
You can read a creature's thoughts. You can then use your access to the creature's mind to command it.<br>
You can use your Channel Divinity as an Action, choose one creature that you can see within 60ft of you. That creature must make a Wisdom Saving Throw against your Spell Save DC. If the creature succeeds on the Save, you can’t use this feature on it again until you finish a Long Rest.<br>
You can use your Channel Divinity as an Action, choose one creature that you can see within 60ft of you. That creature must make a Wisdom Saving Throw against your Spell Save DC. If the creature succeeds on the Save, you can't use this feature on it again until you finish a Long Rest.<br>
If the creature fails the Save, you can read its surface thoughts (those foremost in its mind, reflecting its current emotions and what it is actively thinking about) when it is within 60ft of you. This effect lasts for 1 minute.<br>
If the creature fails the Save, you can read its surface thoughts (those foremost in its mind, reflecting its current emotions and what it is actively thinking about) when it is within 60ft of you. This effect lasts for 1 minute.<br>
During that time, you can use your Action to end this effect and cast the Suggestion Spell on the creature without expending a Spell Slot. The target automatically fails its Saving Throw against the Spell.
During that time, you can use your Action to end this effect and cast the Suggestion Spell on the creature without expending a Spell Slot. The target automatically fails its Saving Throw against the Spell.
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''17th Level Knowledge Domain Feature''<br>
''17th Level Knowledge Domain Feature''<br>
You can call up visions of the past that relate to an object you hold or your immediate surroundings. You spend at least 1 minute in meditation and prayer, then receive dreamlike, shadowy glimpses of recent events. You can meditate in this way for a number of minutes equal to your Wisdom Score and must maintain concentration during that time, as if you were casting a Spell. You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.<br>
You can call up visions of the past that relate to an object you hold or your immediate surroundings. You spend at least 1 minute in meditation and prayer, then receive dreamlike, shadowy glimpses of recent events. You can meditate in this way for a number of minutes equal to your Wisdom Score and must maintain concentration during that time, as if you were casting a Spell. You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.<br>
'''Object Reading.''' Holding an object as you meditate, you can see visions of the object’s previous owner. After meditating for 1 minute, you learn how the owner acquired and lost the object, as well as the most recent significant event involving the object and that owner. If the object was owned by another creature in the recent past (within a number of days equal to your Wisdom score), you can spend 1 additional minute for each owner to learn the same information about that creature.<br>
'''Object Reading.''' Holding an object as you meditate, you can see visions of the object's previous owner. After meditating for 1 minute, you learn how the owner acquired and lost the object, as well as the most recent significant event involving the object and that owner. If the object was owned by another creature in the recent past (within a number of days equal to your Wisdom score), you can spend 1 additional minute for each owner to learn the same information about that creature.<br>
'''Area Reading.''' As you meditate, you see visions of recent events in your immediate vicinity (a room, street, tunnel, clearing, or the like, up to a 50ft Cube), going back a number of days equal to your Wisdom Score. For each minute you meditate, you learn about one significant event, beginning with the most recent. Significant events typically involve powerful emotions, such as battles and betrayals, marriages and murders, births and funerals. However, they might also include more mundane events that are nevertheless important in your current situation.
'''Area Reading.''' As you meditate, you see visions of recent events in your immediate vicinity (a room, street, tunnel, clearing, or the like, up to a 50ft Cube), going back a number of days equal to your Wisdom Score. For each minute you meditate, you learn about one significant event, beginning with the most recent. Significant events typically involve powerful emotions, such as battles and betrayals, marriages and murders, births and funerals. However, they might also include more mundane events that are nevertheless important in your current situation.
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! Cleric Level !! Spells
! Cleric Level !! Spells
|-
|-
| 1st || Bless, Cure Wounds
| 1st || [[Level 1#Bless|Bless]], [[Level 1#Cure Wounds|Cure Wounds]]
|-
|-
| 3rd || Lesser Restoration, Spiritual Weapon
| 3rd || [[Level 2#Lesser Restoration|Lesser Restoration]], [[Level 2#Spiritual Weapon|Spiritual Weapon]]
|-
|-
| 5th || Beacon of Hope, Revivify
| 5th || [[Level 3#Beacon of Hope|Beacon of Hope]], [[Level 3#Revivify|Revivify]]
|-
|-
| 7th || Death Ward, Guardian of Faith
| 7th || [[Level 4#Death Ward|Death Ward]], [[Level 4#Guardian of Faith|Guardian of Faith]]
|-
|-
| 9th || Mass Cure Wounds, Raise Dead
| 9th || [[Level 5#Mass Cure Wounds|Mass Cure Wounds]], [[Level 5#Raise Dead|Raise Dead]]
|}
|}
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| [[Cleric#Domain Spells|Domain Spells]] || 1st || You gain free bonus Spells
| [[Cleric#Domain Spells|Domain Spells]] || 1st || You gain free bonus Spells
|-
|-
| [[Cleric#Bonus Cantrip|Bonus Cantrip]] || 1st || You get the Light Cantrip
| [[Cleric#Bonus Cantrip|Bonus Cantrip]] || 1st || You get the [[Cantrips#Light|Light]] Cantrip
|-
|-
| [[Cleric#Warding Flare|Warding Flare]] || 1st || You can give Disadvantage to Attacks against you
| [[Cleric#Warding Flare|Warding Flare]] || 1st || You can give Disadvantage to Attacks against you
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! Cleric Level !! Spells
! Cleric Level !! Spells
|-
|-
| 1st || Burning Hands, Faerie Fire
| 1st || [[Level 1#Burning Hands|Burning Hands]], [[Level 1#Faerie Fire|Faerie Fire]]
|-
|-
| 3rd || Flaming Sphere, Scorching Ray
| 3rd || [[Level 2#Flaming Sphere|Flaming Sphere]], [[Level 2#Scorching Ray|Scorching Ray]]
|-
|-
| 5th || Daylight, Fireball
| 5th || [[Level 3#Daylight|Daylight]], [[Level 3#Fireball|Fireball]]
|-
|-
| 7th || Guardian of Faith, Wall of Fire
| 7th || [[Level 4#Guardian of Faith|Guardian of Faith]], [[Level 4#Wall of Fire|Wall of Fire]]
|-
|-
| 9th || Immolation, Wall of Light
| 9th || [[Level 5#Immolation|Immolation]], [[Level 5#Wall of Light|Wall of Light]]
|}
|}
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==== Bonus Cantrip ====
==== Bonus Cantrip ====
''1st Level Light Domain Feature''<br>
''1st Level Light Domain Feature''<br>
You gain the Light Cantrip. This Cantrip doesn’t count against your number of Cleric Cantrips Known.
You gain the [[Cantrips#Light|Light]] Cantrip. This Cantrip doesn't count against your number of Cleric Cantrips Known.
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==== Warding Flare ====
==== Warding Flare ====
''1st Level Light Domain Feature''<br>
''1st Level Light Domain Feature''<br>
You can interpose divine light between yourself and an attacking enemy. When you are Attacked by a creature within 30ft of you that you can see, you can use your Reaction to impose Disadvantage on the Attack Roll, causing light to flare in the Attacker's eyes. An Attacker that can’t be Blinded is unaffected by this feature.<br>
You can interpose divine light between yourself and an attacking enemy. When you are Attacked by a creature within 30ft of you that you can see, you can use your Reaction to impose Disadvantage on the Attack Roll, causing light to flare in the Attacker's eyes. An Attacker that can't be Blinded is unaffected by this feature.<br>
You can use this feature a number of times equal to your Wisdom Modifier, regaining expended uses when you finish a Long Rest.
You can use this feature a number of times equal to your Wisdom Modifier, regaining expended uses when you finish a Long Rest.
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! Cleric Level !! Spells
! Cleric Level !! Spells
|-
|-
| 1st || Animal Friendship, Speak With Animals
| 1st || [[Level 1#Animal Friendship|Animal Friendship]], [[Level 1#Speak With Animals|Speak With Animals]]
|-
|-
| 3rd || Barkskin, Spike Growth
| 3rd || [[Level 2#Barkskin|Barkskin]], [[Level 2#Spike Growth|Spike Growth]]
|-
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| 5th || Plant Growth, Wind Wall
| 5th || [[Level 3#Plant Growth|Plant Growth]], [[Level 3#Wind Wall|Wind Wall]]
|-
|-
| 7th || Dominate Beast, Grasping Vine
| 7th || [[Level 4#Dominate Beast|Dominate Beast]], [[Level 4#Grasping Vine|Grasping Vine]]
|-
|-
| 9th || Insect Plague, Tree Stride
| 9th || [[Level 5#Insect Plague|Insect Plague]], [[Level 5#Tree Stride|Tree Stride]]
|}
|}
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! Cleric Level !! Spells
! Cleric Level !! Spells
|-
|-
| 1st || Command, Heroism
| 1st || [[Level 1#Command|Command]], [[Level 1#Heroism|Heroism]]
|-
|-
| 3rd || Hold Person, Zone of Truth
| 3rd || [[Level 2#Hold Person|Hold Person]], [[Level 2#Zone of Truth|Zone of Truth]]
|-
|-
| 5th || Mass Healing Word, Slow
| 5th || [[Level 3#Mass Healing Word|Mass Healing Word]], [[Level 3#Slow|Slow]]
|-
|-
| 7th || Compulsion, Locate Creature
| 7th || [[Level 4#Compulsion|Compulsion]], [[Level 4#Locate Creature|Locate Creature]]
|-
|-
| 9th || Dominate Person, Hold Monster
| 9th || [[Level 5#Dominate Person|Dominate Person]], [[Level 5#Hold Monster|Hold Monster]]
|}
|}
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! Cleric Level !! Spells
! Cleric Level !! Spells
|-
|-
| 1st || Heroism, Sanctuary
| 1st || [[Level 1#Heroism|Heroism]], [[Level 1#Sanctuary|Sanctuary]]
|-
|-
| 3rd || Calm Emotions, Warding Bond
| 3rd || [[Level 2#Calm Emotions|Calm Emotions]], [[Level 2#Warding Bond|Warding Bond]]
|-
|-
| 5th || Beacon of Hope, Sending
| 5th || [[Level 3#Beacon of Hope|Beacon of Hope]], [[Level 3#Sending|Sending]]
|-
|-
| 7th || Aura of Purity, Resilient Sphere
| 7th || [[Level 4#Aura of Purity|Aura of Purity]], [[Level 4#Resilient Sphere|Resilient Sphere]]
|-
|-
| 9th || Greater Restoration, Telepathic Bond
| 9th || [[Level 5#Greater Restoration|Greater Restoration]], [[Level 5#Telepathic Bond|Telepathic Bond]]
|}
|}
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! Cleric Level !! Spells
! Cleric Level !! Spells
|-
|-
| 1st || Fog Cloud, Thunderwave
| 1st || [[Level 1#Fog Cloud|Fog Cloud]], [[Level 1#Thunderwave|Thunderwave]]
|-
|-
| 3rd || Shatter, Warding Wind
| 3rd || [[Level 2#Shatter|Shatter]], [[Level 1#Warding Wind|Warding Wind]]
|-
|-
| 5th || Call Lightning, Sleet Storm
| 5th || [[Level 3#Call Lightning|Call Lightning]], [[Level 1#Sleet Storm|Sleet Storm]]
|-
|-
| 7th || Control Water, Ice Storm
| 7th || [[Level 4#Control Water|Control Water]], [[Level 1#Ice Storm|Ice Storm]]
|-
|-
| 9th || Blazing Thunderbolt Strike, Destructive Wave
| 9th || [[Level 5#Blazing Thunderbolt Strike|Blazing Thunderbolt Strike]], [[Level 1#Destructive Wave|Destructive Wave]]
|}
|}
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! Cleric Level !! Spells
! Cleric Level !! Spells
|-
|-
| 1st || Entangle, Longstrider
| 1st || [[Level 1#Entangle|Entangle]], [[Level 1#Longstrider|Longstrider]]
|-
|-
| 3rd || Locate Animals or Plants, Pass Without Trace
| 3rd || [[Level 2#Locate Animals or Plants|Locate Animals or Plants]], [[Level 2#Pass Without Trace|Pass Without Trace]]
|-
|-
| 5th || Haste, Tiny Hut
| 5th || [[Level 3#Haste|Haste]], [[Level 3#Tiny Hut|Tiny Hut]]
|-
|-
| 7th || Dimension Door, Locate Creature
| 7th || [[Level 4#Dimension Door|Dimension Door]], [[Level 4#Locate Creature|Locate Creature]]
|-
|-
| 9th || Commune With Nature, Passwall
| 9th || [[Level 5#Commune With Nature|Commune With Nature]], [[Level 5#Passwall|Passwall]]
|}
|}
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! Cleric Level !! Spells
! Cleric Level !! Spells
|-
|-
| 1st || Charm Person, Disguise Self
| 1st || [[Level 1#Charm Person|Charm Person]], [[Level 1#Disguise Self|Disguise Self]]
|-
|-
| 3rd || Mirror Image, Pass Without Trace
| 3rd || [[Level 2#Mirror Image|Mirror Image]], [[Level 2#Pass Without Trace|Pass Without Trace]]
|-
|-
| 5th || Blink, Enemies Abound
| 5th || [[Level 3#Blink|Blink]], [[Level 3#Enemies Abound|Enemies Abound]]
|-
|-
| 7th || Dimension Door, Polymorph
| 7th || [[Level 4#Dimension Door|Dimension Door]], [[Level 4#Polymorph|Polymorph]]
|-
|-
| 9th || Dominate Person, Modify Memory
| 9th || [[Level 5#Dominate Person|Dominate Person]], [[Level 5#Modify Memory|Modify Memory]]
|}
|}
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''2nd Level Trickery Domain Channel Divinity Option''<br>
''2nd Level Trickery Domain Channel Divinity Option''<br>
You can create an illusory duplicate of yourself. As an Action, you can use your Channel Divinity to create a perfect illusion of yourself that lasts for 1 minute, or until you lose your Concentration on this effect. The illusion appears in an unoccupied space that you can see within 30ft of you. As a Bonus Action on your turn, you can move the illusion up to 30ft to a space you can see, but it must remain within 120ft of you.<br>
You can create an illusory duplicate of yourself. As an Action, you can use your Channel Divinity to create a perfect illusion of yourself that lasts for 1 minute, or until you lose your Concentration on this effect. The illusion appears in an unoccupied space that you can see within 30ft of you. As a Bonus Action on your turn, you can move the illusion up to 30ft to a space you can see, but it must remain within 120ft of you.<br>
For the duration, you can cast Spells as though you were in the illusion’s space, but you must use your own senses. Additionally, when both you and your illusion are within 5ft of a creature that can see the illusion, you have Advantage on Attack Rolls against that creature, given how distracting the illusion is to the target.
For the duration, you can cast Spells as though you were in the illusion's space, but you must use your own senses. Additionally, when both you and your illusion are within 5ft of a creature that can see the illusion, you have Advantage on Attack Rolls against that creature, given how distracting the illusion is to the target.
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! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
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| [[Cleric#Domain Spells|Domain Spells]] || 1st || You gain free bonus Spells.
| [[Cleric#Domain Spells|Domain Spells]] || 1st || You gain free bonus Spells
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| [[Cleric#Eyes of Night|Eyes of Night]] || 1st || You get a ton of Darkvision and can give some of it to allies
| [[Cleric#Eyes of Night|Eyes of Night]] || 1st || You get a ton of Darkvision and can give some of it to allies
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! Cleric Level !! Spells
! Cleric Level !! Spells
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| 1st || Faerie Fire, Sleep
| 1st || [[Level 1#Faerie Fire|Faerie Fire]], [[Level 1#Sleep|Sleep]]
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| 3rd || Moonbeam, See Invisibility
| 3rd || [[Level 2#Moonbeam|Moonbeam]], [[Level 2#See Invisibility|See Invisibility]]
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| 5th || Aura of Vitality, Tiny Hut
| 5th || [[Level 3#Aura of Vitality|Aura of Vitality]], [[Level 3#Tiny Hut|Tiny Hut]]
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|-
| 7th || Aura of Life, Greater Invisibility
| 7th || [[Level 4#Aura of Life|Aura of Life]], [[Level 4#Greater Invisibility|Greater Invisibility]]
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|-
| 9th || Circle of Power, Mislead
| 9th || [[Level 5#Circle of Power|Circle of Power]], [[Level 5#Mislead|Mislead]]
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|}
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! Cleric Level !! Spells
! Cleric Level !! Spells
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| 1st || Divine Favor, Halo of Glory
| 1st || [[Level 1#Divine Favor|Divine Favor]], [[Level 1#Halo of Glory|Halo of Glory]]
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| 3rd || Magic Weapon, Spiritual Weapon
| 3rd || [[Level 2#Magic Weapon|Magic Weapon]], [[Level 2#Spiritual Weapon|Spiritual Weapon]]
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| 5th || Crusader's Mantle, Spirit Guardians
| 5th || [[Level 3#Crusader's Mantle|Crusader's Mantle]], [[Level 3#Spirit Guardians|Spirit Guardians]]
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| 7th || Freedom of Movement, March of Blades
| 7th || [[Level 4#Freedom of Movement|Freedom of Movement]], [[Level 4#March of Blades|March of Blades]]
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| 9th || Flamestrike, Hold Monster
| 9th || [[Level 5#Heavenly Pillar|Heavenly Pillar]], [[Level 5#Hold Monster|Hold Monster]]
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|}
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