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Taking a deep breath, a Verdan covered in tattoos settles into a battle stance. As the first charging woe striders reach him, he exhales and blasts of light flow from his fists, engulfing his foes.<br> | Taking a deep breath, a Verdan covered in tattoos settles into a battle stance. As the first charging woe striders reach him, he exhales and blasts of light flow from his fists, engulfing his foes.<br> | ||
Moving with the silence of the night, a black-clad Ursan steps into a shadow beneath an arch and emerges from another inky shadow on a balcony a stone’s throw away. She slides her blade free of its cloth-wrapped scabbard and peers through the open window at the tyrant prince, so vulnerable in the grip of sleep.<br> | Moving with the silence of the night, a black-clad Ursan steps into a shadow beneath an arch and emerges from another inky shadow on a balcony a stone’s throw away. She slides her blade free of its cloth-wrapped scabbard and peers through the open window at the tyrant prince, so vulnerable in the grip of sleep.<br> | ||
Whatever their discipline, monks are united in their ability to magically harness the energy that flows in their bodies. Whether channeled as a striking display of combat prowess or a subtler focus of defensive ability and speed, this energy infuses all that a monk does. | Whatever their discipline, monks are united in their ability to magically harness the energy that flows in their bodies. Whether channeled as a striking display of combat prowess or a subtler focus of defensive ability and speed, this energy infuses all that a monk does.<br> | ||
Monks make careful study of a magical energy that most monastic traditions call ki. This energy is an element of the magic that suffuses the multiverse—specifically, the element that flows through living bodies. Monks harness this power within themselves to create magical effects and exceed their bodies’ physical capabilities, and some of their special attacks can hinder the flow of ki in their opponents. Using this energy, monks channel uncanny speed and strength into their unarmed strikes. As they gain experience, their martial training and their mastery of ki gives them more power over their bodies and the bodies of their foes.<br> | |||
Small walled cloisters dot the landscape of the world, tiny refuges from the flow of ordinary life, where time seems to stand still. The monks who live there seek personal perfection through contemplation and rigorous training. Many entered the monastery as children, sent to live there when their parents died, when food couldn’t be found to support them, or in return for some kindness that the monks had performed for their families.<br> | |||
Some monks live entirely apart from the surrounding population, secluded from anything that might impede their spiritual progress. Others are sworn to isolation, emerging only to serve as spies or assassins at the command of their leader, a noble patron, or some other mortal or divine power.<br> | |||
The majority of monks don’t shun their neighbors, making frequent visits to nearby towns or villages and exchanging their service for food and other goods. As versatile warriors, monks often end up protecting their neighbors from monsters or tyrants.<br> | |||
For a monk, becoming an adventurer means leaving a structured, communal lifestyle to become a wanderer. This can be a harsh transition, and monks don’t undertake it lightly. Those who leave their cloisters take their work seriously, approaching their adventures as personal tests of their physical and spiritual growth. As a rule, monks care little for material wealth and are driven by a desire to accomplish a greater mission than merely slaying monsters and plundering their treasure. | |||
{| class="wikitable" | {| class="wikitable" | ||
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! Level !! Proficiency Bonus !! Features !! Martial Arts !! Unarmored Movement !! Experience Points | ! Level !! Proficiency Bonus !! Features !! Martial Arts !! Unarmored Movement !! Experience Points | ||
|- | |- | ||
| 1st || +2 || Unarmored Defense || 1d6 || - || 0 | | 1st || +2 || Unarmored Defense, Monk#Martial Arts|Martial Arts]] || 1d6 || - || 0 | ||
|- | |- | ||
| 2nd || +2 || Ki, Unarmored Movement || 1d6 || 10ft || 300 | | 2nd || +2 || Ki, Unarmored Movement || 1d6 || 10ft || 300 | ||
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| 4th || +2 || Ability Score Improvement, Slow Fall, Quickened Healing || 1d6 || 10ft || 3,000 | | 4th || +2 || Ability Score Improvement, Slow Fall, Quickened Healing || 1d6 || 10ft || 3,000 | ||
|- | |- | ||
| 5th || +3 || Extra Attack, | | 5th || +3 || Extra Attack, Focused Aim, Stunning Strike || 1d8 || 15ft || 6,000 | ||
|- | |- | ||
| 6th || +3 || Ki-Empowered Strikes, Monastic Tradition Feature|| 1d8 || 15ft || 10,000 | | 6th || +3 || Ki-Empowered Strikes, Monastic Tradition Feature|| 1d8 || 15ft || 10,000 | ||
|- | |- | ||
| 7th || +3 || Evasion, Stillness | | 7th || +3 || Evasion, Stillness of Mind || 1d8 || 15ft || 20,000 | ||
|- | |- | ||
| 8th || +3 || Ability Score Improvement || 1d8 || 15ft || 40,000 | | 8th || +3 || Ability Score Improvement || 1d8 || 15ft || 40,000 | ||
|- | |- | ||
| 9th || +4 || Unarmored Movement || 1d8 || 20ft || 60,000 | | 9th || +4 || Unarmored Movement Improvement || 1d8 || 20ft || 60,000 | ||
|- | |- | ||
| 10th || +4 || Purity of Body || 1d8 || 20ft || 80,000 | | 10th || +4 || Purity of Body || 1d8 || 20ft || 80,000 | ||
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'''Higher Level Hitpoints.''' 1d10 (or 6) + your Constitution Modifier per Monk Level after 1st<br> | '''Higher Level Hitpoints.''' 1d10 (or 6) + your Constitution Modifier per Monk Level after 1st<br> | ||
'''Armor Proficiencies.''' None<br> | '''Armor Proficiencies.''' None<br> | ||
'''Weapon Proficiencies.''' Simple Weapons<br> | '''Weapon Proficiencies.''' [[Armor and Weapons#Simple Weapons|Simple Weapons]]<br> | ||
'''Tool Proficiencies.''' One | '''Tool Proficiencies.''' One [[Adventuring Gear#Tools|Set of Tools]]<br> | ||
'''Saving Throw Proficiencies.''' Strength and Dexterity<br> | '''Saving Throw Proficiencies.''' Strength and Dexterity<br> | ||
'''Skill Proficiencies.''' Choose two from Acrobatics, Athletics, History, Insight, Religion, and Stealth<br> | '''Skill Proficiencies.''' Choose two from Acrobatics, Athletics, History, Insight, Religion, and Stealth<br> | ||
'''Equipment.''' A Simple Weapon, an Equipment Pack, and 10 Darts | '''Equipment.''' A [[Armor and Weapons#Simple Weapons|Simple Weapon]], an [[Equipment Packs|Equipment Pack]], and 10 [[[[Armor and Weapons#Simple Ranged Weapons|Darts]] | ||
<br><br> | <br><br> | ||
==== Unarmored Defense ==== | ==== Unarmored Defense ==== | ||
''1st Level Monk Feature''<br> | ''1st Level Monk Feature''<br> | ||
While you are wearing no Armor and not wielding a | While you are wearing no [[Armor and Weapons#Armor|Armor]] and not wielding a [[Armor and Weapons#Shields|Shields]], your AC equals 10 + your Dexterity Modifier + your Wisdom Modifier. | ||
<br><br> | <br><br> | ||
==== Martial Arts ==== | ==== Martial Arts ==== | ||
''1st Level Monk Feature''<br> | ''1st Level Monk Feature''<br> | ||
Your practice of martial arts gives you mastery of combat styles that use Monk Weapons, which are Unarmed Strikes and Simple Weapons that do not have the Two-Handed or Heavy Properties.<br> | Your practice of martial arts gives you mastery of combat styles that use Monk Weapons, which are Unarmed Strikes and [[Armor and Weapons#Simple Weapons|Simple Weapons]] that do not have the Two-Handed or Heavy Properties.<br> | ||
By meditating you can focus your ki to learn how to best use a Weapon. At the end of a Long Rest, you touch up to two Weapons that you are Proficient with and that | By meditating you can focus your ki to learn how to best use a Weapon. At the end of a Long Rest, you touch up to two [[Armor and Weapons#Weapons|Weapons]] that you are Proficient with and that don't have the Heavy Property. These [[Armor and Weapons#Weapons|Weapons]] become Monk Weapons until you finish a Long Rest.<br> | ||
You gain the following benefits while you are wielding only Monk Weapons and you aren’t wearing Heavy Armor or wielding a Shield: | You gain the following benefits while you are wielding only Monk Weapons and you aren’t wearing [[Armor and Weapons#Heavy Armor|Heavy Armor]] or wielding a [[Armor and Weapons#Shields|Shield]]: | ||
*You can use Dexterity instead of Strength for the Attack and Damage Rolls of your Monk Weapons. | *You can use Dexterity instead of Strength for the Attack and Damage Rolls of your Monk Weapons. | ||
*You can roll your Martial Arts Die in place of the normal Damage of your Monk Weapons. This Die changes as you gain Levels in this class, as shown in the Martial Arts column of the Monk table, but starts as a d6. | *You can roll your Martial Arts Die in place of the normal Damage of your Monk Weapons. This Die changes as you gain Levels in this class, as shown in the Martial Arts column of the Monk table, but starts as a d6. | ||
*If you use a Versatile Weapon with two hands as a Monk Weapon, you gain a +1 bonus to the Damage Roll of the Attack. | *If you use a Versatile [[Armor and Weapons#Weapons|Weapon]] with two hands as a Monk Weapon, you gain a +1 bonus to the Damage Roll of the Attack. | ||
*When you take the Attack Action and use only Monk Weapons, you can make a single Attack with a Monk Weapon as a Bonus Action. | *When you take the Attack Action and use only Monk Weapons, you can make a single Attack with a Monk Weapon as a Bonus Action. | ||
<br> | <br> | ||
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''2nd Level Monk Feature''<br> | ''2nd Level Monk Feature''<br> | ||
Your training allows you to harness the mystic energy of ki, most scholars say this taps into creation energy, however no one is entirely sure. Your access to this energy is represented by a number of Ki Points. You have a number of Ki Points equal to twice your Monk Level + your Wisdom Modifier.<br> | Your training allows you to harness the mystic energy of ki, most scholars say this taps into creation energy, however no one is entirely sure. Your access to this energy is represented by a number of Ki Points. You have a number of Ki Points equal to twice your Monk Level + your Wisdom Modifier.<br> | ||
You can spend your Ki Points to fuel various Monk features, and you regain all expended Ki Points when you finish a Long Rest. If you use an Action on your turn that spends Ki Points, you can make a single Attack using | You can spend your Ki Points to fuel various Monk features, and you regain all expended Ki Points when you finish a Long Rest. If you use an Action on your turn that spends Ki Points, you can make a single Attack using a Monk Weapon as a Bonus Action. If a feature that uses Ki Points requires the target to make a Saving Throw, it uses your Ki Save DC, which has a DC of 8 + your Wisdom Modifier + your Proficiency Bonus.<br> | ||
You also gain three ways to use your Ki Points as follows: | You also gain three ways to use your Ki Points as follows: | ||
*'''Flurry of Blows.''' Immediately after you take the Attack Action on your turn, you can spend 1 Ki Point to make two Attacks using only Monk Weapons as a Bonus Action. | *'''Flurry of Blows.''' Immediately after you take the Attack Action on your turn, you can spend 1 Ki Point to make two Attacks using only Monk Weapons as a Bonus Action. | ||
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==== Unarmored Movement ==== | ==== Unarmored Movement ==== | ||
''2nd Level Monk Feature''<br> | ''2nd Level Monk Feature''<br> | ||
Your Speed increases by 5 x your Proficiency Bonus while you are not wearing Heavy Armor or wielding a Shield. This Speed bonus is also shown in the Monk class table. | Your Speed increases by 5 x your Proficiency Bonus while you are not wearing [[Armor and Weapons#Heavy Armor|Heavy Armor]] or wielding a [[Armor and Weapons#Shields|Shield]]. This Speed bonus is also shown in the Monk class table. | ||
<br><br> | <br><br> | ||
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! Monastic Tradition !! Complexity (1-5) !! Description | ! Monastic Tradition !! Complexity (1-5) !! Description | ||
|- | |- | ||
| Way of the Adept Kensei || 3 || You gain a mastery over weaponry, augmenting your fighting style based on the qualities of the weapon and changing those qualities with your ki | | [[Monk#Way of the Adept Kensei|Way of the Adept Kensei]] || 3 || You gain a mastery over weaponry, augmenting your fighting style based on the qualities of the weapon and changing those qualities with your ki. | ||
|- | |- | ||
| Way of the Ascendent Dragon || 2 || Example | | [[Monk#Way of the Ascendent Dragon|Way of the Ascendent Dragon]] || 2 || Example | ||
|- | |- | ||
| Way of the Astral | | [[Monk#Way of the Astral Avatar|Way of the Astral Avatar]] || Example || Example | ||
|- | |- | ||
| Way of the Basking Viper || Example || Example | | [[Monk#Way of the Basking Viper|Way of the Basking Viper]] || Example || Example | ||
|- | |- | ||
| Way of the Drunken Master || Example || Example | | [[Monk#Way of the Drunken Master|Way of the Drunken Master]] || Example || Example | ||
|- | |- | ||
| Way of the Flowing River || Example || Example | | [[Monk#Way of the Flowing River|Way of the Flowing River]] || Example || Example | ||
|- | |- | ||
| Way of the Heroic Vigilante || Example || Example | | [[Monk#Way of the Heroic Vigilante|Way of the Heroic Vigilante]] || Example || Example | ||
|- | |- | ||
| Way of the Howling Hurricane || Example || Example | | [[Monk#Way of the Howling Hurricane|Way of the Howling Hurricane]] || Example || Example | ||
|- | |- | ||
| Way of the Long Death || Example || Example | | [[Monk#Way of the Long Death|Way of the Long Death]] || Example || Example | ||
|- | |- | ||
| Way of the Merciful Grasp || Example || Example | | [[Monk#Way of the Merciful Grasp|Way of the Merciful Grasp ]]|| Example || Example | ||
|- | |- | ||
| Way of the Open Hand || Example || Example | | [[Monk#Way of the Open Hand|Way of the Open Hand]] || Example || Example | ||
|- | |- | ||
| Way of the Radiant Soul || Example || Example | | [[Monk#Way of the Radiant Soul|Way of the Radiant Soul]] || Example || Example | ||
|- | |- | ||
| Way of the Raging Elements || Example || Example | | [[Monk#Way of the Raging Elements|Way of the Raging Elements]] || Example || Example | ||
|- | |- | ||
| Way of the Shadowed Heart || Example || Example | | [[Monk#Way of the Shadowed Heart|Way of the Shadowed Heart]] || Example || Example | ||
|- | |- | ||
| Way of the Silent Void || Example || Example | | [[Monk#Way of the Silent Void|Way of the Silent Void]] || Example || Example | ||
|- | |- | ||
| Way of the Still Lake || Example || Example | | [[Monk#Way of the Still Lake|Way of the Still Lake]] || Example || Example | ||
|} | |} | ||
<br> | <br> | ||
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==== Stunning Strike ==== | ==== Stunning Strike ==== | ||
''5th Level Monk Feature''<br> | ''5th Level Monk Feature''<br> | ||
You can interfere with the flow of ki in an | You can interfere with the flow of ki in an opponent's body. When you hit a creature with an Attack made with a Monk Weapon, you can spend 1 Ki Point to attempt a stunning strike. The target must succeed on a Constitution Saving Throw or be [[Conditions#Stunned|Stunned]] until the end of your next turn. | ||
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==== Stillness of Mind ==== | ==== Stillness of Mind ==== | ||
''7th Level Monk Feature''<br> | ''7th Level Monk Feature''<br> | ||
You can use an Action to end one effect on yourself that is causing you to be Charmed or Frightened. | You can use an Action to end one effect on yourself that is causing you to be [[Conditions#Charmed|Charmed]] or [[Conditions#Frightened|Frightened]]. | ||
<br><br> | <br><br> | ||
==== Unarmored Movement Improvement ==== | ==== Unarmored Movement Improvement ==== | ||
''9th Level Monk Feature''<br> | ''9th Level Monk Feature''<br> | ||
You gain the ability to move along vertical surfaces and across liquids on your turn without falling during your move while you are not wearing Heavy Armor or wielding a Shield. | You gain the ability to move along vertical surfaces and across liquids on your turn without falling during your move while you are not wearing [[Armor and Weapons#Heavy Armor|Heavy Armor]] or wielding a [[Armor and Weapons#Shield|Shield]]. | ||
<br><br> | <br><br> | ||
==== Purity of Body ==== | ==== Purity of Body ==== | ||
''10th Level Monk Feature''<br> | ''10th Level Monk Feature''<br> | ||
Your mastery of the ki flowing through you makes you Immune to Disease and Poison. You also become | Your mastery of the ki flowing through you makes you Immune to Disease and [[Conditions#Poisoned|Poison]]. You also become Immune to Poison Damage and gain Resistance to Necrotic Damage. | ||
<br><br> | <br><br> | ||
==== Tongue of the Sun and Moon ==== | ==== Tongue of the Sun and Moon ==== | ||
''13th Level Monk Feature''<br> | ''13th Level Monk Feature''<br> | ||
You learn to touch the Ki of other minds. You understand all spoken Language. Moreover, any creature that can understand a Language can understand your speech. | You learn to touch the Ki of other minds. You understand all spoken [[Languages#Language]]. Moreover, any creature that can understand a [[Languages#Language]] can understand your speech. | ||
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==== Empty Body ==== | ==== Empty Body ==== | ||
''18th Level Monk Feature''<br> | ''18th Level Monk Feature''<br> | ||
You can use your Action to spend 4 Ki Points to become Invisible for 1 minute. During that time, you also have Resistance to all Damage.<br> | You can use your Action to spend 4 Ki Points to become [[Conditions#Invisible|Invisible]] for 1 minute. During that time, you also have Resistance to all Damage.<br> | ||
Additionally, you can spend 8 Ki Points to cast the Astral Projection Spell, without needing Material Components. When you do so, you can only target yourself. | Additionally, you can spend 8 Ki Points to cast the [[Level 9#Astral Projection|Astral Projection]] Spell, without needing Material Components. When you do so, you can only target yourself. | ||
<br><br> | <br><br> | ||