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*'''Resilience.''' You can use a Bonus Action to gain a number Temporary Hit Points equal to 2d4 + your Strength Modifier. | *'''Resilience.''' You can use a Bonus Action to gain a number Temporary Hit Points equal to 2d4 + your Strength Modifier. | ||
*'''Quick Action.''' You can use a Bonus Action to take the Dash, Dodge, Grapple, Help, or Shove Action. | *'''Quick Action.''' You can use a Bonus Action to take the Dash, Dodge, Grapple, Help, or Shove Action. | ||
*'''Resolute Strength.''' When you make a Strength or Constitution Check or Saving Throw, you can grant yourself Advantage on the roll. | *'''Resolute Strength.''' When you make a Strength or Constitution Check or Saving Throw, you can grant use your Reaction to grant yourself Advantage on the roll. | ||
You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest. | You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest. | ||
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