Traveler: Difference between revisions

27 bytes added ,  20:47, 29 December 2022
Line 121: Line 121:
*'''Resilience.''' You can use a Bonus Action to gain a number Temporary Hit Points equal to 2d4 + your Strength Modifier.
*'''Resilience.''' You can use a Bonus Action to gain a number Temporary Hit Points equal to 2d4 + your Strength Modifier.
*'''Quick Action.''' You can use a Bonus Action to take the Dash, Dodge, Grapple, Help, or Shove Action.
*'''Quick Action.''' You can use a Bonus Action to take the Dash, Dodge, Grapple, Help, or Shove Action.
*'''Resolute Strength.''' When you make a Strength or Constitution Check or Saving Throw, you can grant yourself Advantage on the roll.
*'''Resolute Strength.''' When you make a Strength or Constitution Check or Saving Throw, you can grant use your Reaction to grant yourself Advantage on the roll.
You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
<br><br>
<br><br>