Traveler: Difference between revisions

35 bytes added ,  17:46, 29 December 2022
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= Traveler =
= Traveler =
Travelers are considered the most well-rounded and good-at-anything adventurers almost all the time, and they show proficiency in a wide variety of areas without really specializing too much.<br>
Travelers are considered the most well-rounded and good-at-anything adventurers almost all the time, and they show proficiency in a wide variety of areas without really specializing too much.<br>
Those who consider themselves true travelers must be ready to face or tackle any manner of challenges in their adventures, and they strive to be ready for as many scenarios as possible. Their primary goal for traveling can vary greatly, but the common denominator for all travelers is a desire to get out there and go places, whether it be to learn new spells, acquire new skills and items, or to just see new sights.
Those who consider themselves true travelers must be ready to face or tackle any manner of challenges in their adventures, and they strive to be ready for as many scenarios as possible. Their primary goal for traveling can vary greatly, but the common denominator for all travelers is a desire to get out there and go places, whether it be to learn new spells, acquire new skills and items, or to just see new sights.
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| 1st || +2 || Jack of All Trades, Burst of Stamina || 0
| 1st || +2 || Jack of All Trades, Burst of Stamina || 0
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| 2nd || +2 || Good Samaritan || 300
| 2nd || +2 || Good Samaritan, Traveler Style || 300
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| 3rd || +2 || Traveler Style, Welcome Aid (One Die) || 1,000
| 3rd || +2 || Welcome Aid (One Die), Traveler's Luck || 1,000
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| 4th || +2 || Ability Score Improvement || 3,000
| 4th || +2 || Ability Score Improvement || 3,000
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| 13th || +5 || Well-Rounded, Welcome Aid (Three Dice) || 140,000
| 13th || +5 || Well-Rounded, Welcome Aid (Three Dice) || 140,000
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| 14th || +5 || Traveler's Luck || 160,000
| 14th || +5 || Ability Score Improvement || 160,000
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| 15th || +5 || Improved Burst of Stamina || 180,000
| 15th || +5 || Improved Burst of Stamina || 180,000
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==== Traveler Style ====
==== Traveler Style ====
''3rd, 6th, 10th, and 18th Level Traveler Feature''<br>
''2nd, 6th, 10th, and 18th Level Traveler Feature''<br>
You choose one of the Traveler Styles in the table below who's signature technique you develop.
You choose one of the Traveler Styles in the table below who's signature technique you develop.
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When you hit on a Weapon Attack, if there is a conscious friendly creature within 10ft of you, you roll the Weapon's Damage Die one additional time and add it to the Damage of the Attack.<br>
When you hit on a Weapon Attack, if there is a conscious friendly creature within 10ft of you, you roll the Weapon's Damage Die one additional time and add it to the Damage of the Attack.<br>
When you reach certain Levels in this class, you roll the Weapon's Damage Die more times: you roll the Weapon's Damage Die two additional times when you reach 9th Level, three additional times at 13th Level, and four additional times at 18th Level.
When you reach certain Levels in this class, you roll the Weapon's Damage Die more times: you roll the Weapon's Damage Die two additional times when you reach 9th Level, three additional times at 13th Level, and four additional times at 18th Level.
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==== Traveler’s Luck ====
''3rd Level Traveler Feature''<br>
You’re just plain lucky sometimes. When you miss on an Attack, or fail and Ability Check or Saving Throw, you can choose to hit on the Attack, or succeed the Ability Check or Saving Throw instead.
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==== Ability Score Improvements ====
==== Ability Score Improvements ====
''4th, 8th, 12th, 16th, and 19th Level Traveler Feature''<br>
''4th, 8th, 12th, 14th, 16th, and 19th Level Traveler Feature''<br>
Your skill and strength expands, choose one of the following:
Your skill and strength expands, choose one of the following:
*Increase one Ability Score of your choice by 3.
*Increase one Ability Score of your choice by 3.
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''10th Level Traveler Feature''<br>
''10th Level Traveler Feature''<br>
You become hardy to the Damage that you're familiar with. You gain Resistance to one Damage Type of your choice.
You become hardy to the Damage that you're familiar with. You gain Resistance to one Damage Type of your choice.
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==== Traveler’s Luck ====
''14th Level Traveler Feature''<br>
You’re just plain lucky sometimes. When you miss on an Attack, or fail and Ability Check or Saving Throw, you can choose to hit on the Attack, or succeed the Ability Check or Saving Throw instead.
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