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'''Hit Dice.''' 1d6 per Sorcerer Level<br> | '''Hit Dice.''' 1d6 per Sorcerer Level<br> | ||
'''1st Level Hitpoints.''' 6 + your Constitution Modifier<br> | '''1st Level Hitpoints.''' 6 + your Constitution Modifier<br> | ||
'''Higher Level Hitpoints.''' 1d6 ( | '''Higher Level Hitpoints.''' 1d6 (increase to 4) + your Constitution Modifier per Sorcerer Level after 1st<br> | ||
'''Armor Proficiencies.''' None<br> | '''Armor Proficiencies.''' None<br> | ||
'''Weapon Proficiencies.''' [[Armor and Weapons#Simple Melee Weapons|Daggers]], [[Armor and Weapons#Simple Ranged Weapons|Darts]], [[Armor and Weapons#Simple Ranged Weapons|Slings]], [[Armor and Weapons#Simple Melee Weapons|Quarterstaffs]], and [[Armor and Weapons#Simple Ranged Weapons|Light Crossbows]]<br> | '''Weapon Proficiencies.''' [[Armor and Weapons#Simple Melee Weapons|Daggers]], [[Armor and Weapons#Simple Ranged Weapons|Darts]], [[Armor and Weapons#Simple Ranged Weapons|Slings]], [[Armor and Weapons#Simple Melee Weapons|Quarterstaffs]], and [[Armor and Weapons#Simple Ranged Weapons|Light Crossbows]]<br> | ||
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''2nd Level Sorcerer Feature''<br> | ''2nd Level Sorcerer Feature''<br> | ||
You tap into a deep wellspring of magic within yourself. This wellspring is represented by Sorcery Points, which allow you to create a variety of magical effects.<br> | You tap into a deep wellspring of magic within yourself. This wellspring is represented by Sorcery Points, which allow you to create a variety of magical effects.<br> | ||
You have a number of Sorcery Points equal to your Level and regain all expended Sorcery Points when you finish a Long Rest.<br> | You have a number of Sorcery Points equal to your Sorcerer Level and regain all expended Sorcery Points when you finish a Long Rest.<br> | ||
You can also, as a Bonus Action, transform Sorcery Points into Spell Slots up to 5th level that you can cast, these Spell Slots last until you finish a Long Rest. The following table indicates how many Sorcery Points each spell slot costs. | You can also, as a Bonus Action, transform Sorcery Points into Spell Slots up to 5th level that you can cast, these Spell Slots last until you finish a Long Rest. The following table indicates how many Sorcery Points each spell slot costs. | ||
{| class="wikitable" | {| class="wikitable" | ||
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*'''Heightened Spell.''' When you cast a Spell that forces a creature to make a Saving Throw to resist its effects, you can spend 3 Sorcery Points to give one target of the Spell Disadvantage on its first Saving Throw made against the Spell. | *'''Heightened Spell.''' When you cast a Spell that forces a creature to make a Saving Throw to resist its effects, you can spend 3 Sorcery Points to give one target of the Spell Disadvantage on its first Saving Throw made against the Spell. | ||
*'''Malleable Spell.''' When you cast a Spell that has an area of effect, you can spend 2 Sorcery Points to increase the dimensions of the area created by 5ft. | *'''Malleable Spell.''' When you cast a Spell that has an area of effect, you can spend 2 Sorcery Points to increase the dimensions of the area created by 5ft. | ||
*'''Quickened Spell.''' When you cast a | *'''Nonlethal Spell.''' When you cast a Spell that reduces a creature to 0 Hit Points, you can spend 1 Sorcery Point to make the Damage dealt by the Spell non-lethal | ||
*'''Quickened Spell.''' When you cast a Spell that has a Casting Time of 1 Action, you can spend 2 Sorcery Points to change the Casting Time to 1 Bonus Action for this casting. | |||
*'''Seeking Spell.''' If you miss on a Spell Attack Roll, you can spend 2 Sorcery Points to reroll the Attack, using the new Roll. You can use Seeking Spell even if you have already used a different Metamagic option during the casting of the Spell. | *'''Seeking Spell.''' If you miss on a Spell Attack Roll, you can spend 2 Sorcery Points to reroll the Attack, using the new Roll. You can use Seeking Spell even if you have already used a different Metamagic option during the casting of the Spell. | ||
*'''Transmuted Spell.''' When you cast a Spell that deals a Damage Type from the following list, you can spend 1 Sorcery Point to change that Damage Type to one of the other listed Types: Acid, Cold, Fire, Lightning, Poison, Thunder. | *'''Transmuted Spell.''' When you cast a Spell that deals a Damage Type from the following list, you can spend 1 Sorcery Point to change that Damage Type to one of the other listed Types: Acid, Cold, Fire, Lightning, Poison, Thunder. | ||
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''1st Level Desert Soul Feature''<br> | ''1st Level Desert Soul Feature''<br> | ||
You learn additional Spells when you reach certain Levels in this class, as shown on the Desert Spells table. Each of these Spells counts as a Sorcerer Spell for you, but it doesn’t count against the number of Sorcerer Spells you know.<br> | You learn additional Spells when you reach certain Levels in this class, as shown on the Desert Spells table. Each of these Spells counts as a Sorcerer Spell for you, but it doesn’t count against the number of Sorcerer Spells you know.<br> | ||
Whenever you finish a Long Rest, you can replace one Spell you gained from this feature with another Spell of the same Level. The new Spell must be a [[Conjuration]] or an [[ | Whenever you finish a Long Rest, you can replace one Spell you gained from this feature with another Spell of the same Level. The new Spell must be a [[Conjuration]] or an [[Evocation]] Spell from the [[Sorcerer Spells|Sorcerer]], [[Warlock Spells|Warlock]], or [[Wizard Spells|Wizard]] Spell List. | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ Desert Spells | |+ Desert Spells | ||
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! Sorcerer Level !! Spells | ! Sorcerer Level !! Spells | ||
|- | |- | ||
| 1st || Chaos Bolt, Grease | | 1st || [[Level 1#Chaos Bolt|Chaos Bolt]], [[Level 1#Grease|Grease]] | ||
|- | |- | ||
| 3rd || Enlarge/Reduce, Magic Mischief | | 3rd || [[Level 2#Enlarge/Reduce|Enlarge/Reduce]], [[Level 2#Magic Mischief|Magic Mischief]] | ||
|- | |- | ||
| 5th || Blink, Gaseous Form | | 5th || [[Level 3#Blink|Blink]], [[Level 3#Gaseous Form|Gaseous Form]] | ||
|- | |- | ||
| 7th || Confusion, Polymorph | | 7th || [[Level 4#Confusion|Confusion]], [[Level 4#Polymorph|Polymorph]] | ||
|- | |- | ||
| 9th || Reincarnate, Sun Flower | | 9th || [[Level 5#Reincarnate|Reincarnate]], [[Level 5#Sun Flower|Sun Flower]] | ||
|} | |} | ||
<br> | <br> |