Sorcerer: Difference between revisions

3,394 bytes added ,  03:53, 13 January 2023
 
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'''Hit Dice.''' 1d6 per Sorcerer Level<br>
'''Hit Dice.''' 1d6 per Sorcerer Level<br>
'''1st Level Hitpoints.''' 6 + your Constitution Modifier<br>
'''1st Level Hitpoints.''' 6 + your Constitution Modifier<br>
'''Higher Level Hitpoints.''' 1d6 (or 4) + your Constitution Modifier per Sorcerer Level after 1st<br>
'''Higher Level Hitpoints.''' 1d6 (increase to 4) + your Constitution Modifier per Sorcerer Level after 1st<br>
'''Armor Proficiencies.''' None<br>
'''Armor Proficiencies.''' None<br>
'''Weapon Proficiencies.''' [[Armor and Weapons#Simple Melee Weapons|Daggers]], [[Armor and Weapons#Simple Ranged Weapons|Darts]], [[Armor and Weapons#Simple Ranged Weapons|Slings]], [[Armor and Weapons#Simple Melee Weapons|Quarterstaffs]], and [[Armor and Weapons#Simple Ranged Weapons|Light Crossbows]]<br>
'''Weapon Proficiencies.''' [[Armor and Weapons#Simple Melee Weapons|Daggers]], [[Armor and Weapons#Simple Ranged Weapons|Darts]], [[Armor and Weapons#Simple Ranged Weapons|Slings]], [[Armor and Weapons#Simple Melee Weapons|Quarterstaffs]], and [[Armor and Weapons#Simple Ranged Weapons|Light Crossbows]]<br>
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''2nd Level Sorcerer Feature''<br>
''2nd Level Sorcerer Feature''<br>
You tap into a deep wellspring of magic within yourself. This wellspring is represented by Sorcery Points, which allow you to create a variety of magical effects.<br>
You tap into a deep wellspring of magic within yourself. This wellspring is represented by Sorcery Points, which allow you to create a variety of magical effects.<br>
You have a number of Sorcery Points equal to your Level and regain all expended Sorcery Points when you finish a Long Rest.<br>
You have a number of Sorcery Points equal to your Sorcerer Level and regain all expended Sorcery Points when you finish a Long Rest.<br>
You can also, as a Bonus Action, transform Sorcery Points into Spell Slots up to 5th level that you can cast, these Spell Slots last until you finish a Long Rest. The following table indicates how many Sorcery Points each spell slot costs.
You can also, as a Bonus Action, transform Sorcery Points into Spell Slots up to 5th level that you can cast, these Spell Slots last until you finish a Long Rest. The following table indicates how many Sorcery Points each spell slot costs.
{| class="wikitable"
{| class="wikitable"
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*'''Heightened Spell.''' When you cast a Spell that forces a creature to make a Saving Throw to resist its effects, you can spend 3 Sorcery Points to give one target of the Spell Disadvantage on its first Saving Throw made against the Spell.
*'''Heightened Spell.''' When you cast a Spell that forces a creature to make a Saving Throw to resist its effects, you can spend 3 Sorcery Points to give one target of the Spell Disadvantage on its first Saving Throw made against the Spell.
*'''Malleable Spell.''' When you cast a Spell that has an area of effect, you can spend 2 Sorcery Points to increase the dimensions of the area created by 5ft.
*'''Malleable Spell.''' When you cast a Spell that has an area of effect, you can spend 2 Sorcery Points to increase the dimensions of the area created by 5ft.
*'''Quickened Spell.''' When you cast a spell that has a Casting Time of 1 Action, you can spend 2 Sorcery Points to change the Casting Time to 1 Bonus Action for this casting.
*'''Nonlethal Spell.''' When you cast a Spell that reduces a creature to 0 Hit Points, you can spend 1 Sorcery Point to make the Damage dealt by the Spell non-lethal
*'''Quickened Spell.''' When you cast a Spell that has a Casting Time of 1 Action, you can spend 2 Sorcery Points to change the Casting Time to 1 Bonus Action for this casting.
*'''Seeking Spell.''' If you miss on a Spell Attack Roll, you can spend 2 Sorcery Points to reroll the Attack, using the new Roll. You can use Seeking Spell even if you have already used a different Metamagic option during the casting of the Spell.
*'''Seeking Spell.''' If you miss on a Spell Attack Roll, you can spend 2 Sorcery Points to reroll the Attack, using the new Roll. You can use Seeking Spell even if you have already used a different Metamagic option during the casting of the Spell.
*'''Transmuted Spell.''' When you cast a Spell that deals a Damage Type from the following list, you can spend 1 Sorcery Point to change that Damage Type to one of the other listed Types: Acid, Cold, Fire, Lightning, Poison, Thunder.
*'''Transmuted Spell.''' When you cast a Spell that deals a Damage Type from the following list, you can spend 1 Sorcery Point to change that Damage Type to one of the other listed Types: Acid, Cold, Fire, Lightning, Poison, Thunder.
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''1st Level Aberrant Soul Feature''<br>
''1st Level Aberrant Soul Feature''<br>
You learn additional Spells when you reach certain Levels in this class, as shown on the Psionic Spells table. Each of these Spells counts as a Sorcerer Spell for you, but it doesn’t count against the number of Sorcerer Spells you know.<br>
You learn additional Spells when you reach certain Levels in this class, as shown on the Psionic Spells table. Each of these Spells counts as a Sorcerer Spell for you, but it doesn’t count against the number of Sorcerer Spells you know.<br>
Whenever you finish a Long Rest, you can replace one Spell you gained from this feature with another Spell of the same Level. The new Spell must be a Divination or an Enchantment Spell from the Sorcerer, Warlock, or Wizard Spell List.
Whenever you finish a Long Rest, you can replace one Spell you gained from this feature with another Spell of the same Level. The new Spell must be a [[Divination]] or an [[Enchantment]] Spell from the [[Sorcerer Spells|Sorcerer]], [[Warlock Spells|Warlock]], or [[Wizard Spells|Wizard]] Spell List.
{| class="wikitable"
{| class="wikitable"
|+ Psionic Spells
|+ Psionic Spells
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! Sorcerer Level !! Spells
! Sorcerer Level !! Spells
|-
|-
| 1st || Arms of Darkness, Dissonant Whispers
| 1st || [[Level 1#Arms of Brokhziqiel|Arms of Brokhziqiel]], [[Level 1#Dissonant Whispers|Dissonant Whispers]]
|-
|-
| 3rd || Calm Emotions, Detect Thoughts
| 3rd || [[Level 2#Calm Emotions|Calm Emotions]], [[Level 2#Detect Thgouths|Detect Thoughts]]
|-
|-
| 5th || Hungering Darkness, Sending
| 5th || [[Level 3#Hungering Darkness|Hungering Darkness]], [[Level 3#Sending|Sending]]
|-
|-
| 7th || Black Tentacles, Hallucinatory Terrain
| 7th || [[Level 4#Black Tentacles|Black Tentacles]], [[Level 4#Hallucinatory Terrain|Hallucinatory Terrain]]
|-
|-
| 9th || Telepathic Bond, Telekinesis
| 9th || [[Level 5#Telepathic Bond|Telepathic Bond]], [[Level 5#Telekinesis|Telekinesis]]
|}
|}
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''1st Level Clockwork Soul Feature''<br>
''1st Level Clockwork Soul Feature''<br>
You learn additional Spells when you reach certain Levels in this class, as shown on the Clockwork Spells table. Each of these Spells counts as a Sorcerer Spell for you, but it doesn’t count against the number of Sorcerer Spells you know.<br>
You learn additional Spells when you reach certain Levels in this class, as shown on the Clockwork Spells table. Each of these Spells counts as a Sorcerer Spell for you, but it doesn’t count against the number of Sorcerer Spells you know.<br>
At 7AM each day, you can replace one Spell you gained from this feature with another Spell of the same Level. The new Spell must be an Abjuration or a Transmutation Spell from the Sorcerer, Warlock, or Wizard Spell List.
At 7AM each day, you can replace one Spell you gained from this feature with another Spell of the same Level. The new Spell must be an [[Abjuration]] or a [[Transmutation]] Spell from the [[Sorcerer Spells|Sorcerer]], [[Warlock Spells|Warlock]], or [[Wizard Spells|Wizard]] Spell List.
{| class="wikitable"
{| class="wikitable"
|+ Clockwork Spells
|+ Clockwork Spells
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! Sorcerer Level !! Spells
! Sorcerer Level !! Spells
|-
|-
| 1st || Alarm, Protection From Evil and Good
| 1st || [[Level 1#Alarm|Alarm]], [[Level 1#Protection From Evil and Good|Protection From Evil and Good]]
|-
|-
| 3rd || Air Strike Shield, Immovable Object
| 3rd || [[Level 2#Air Strike Shield|Air Strike Shield]], [[Level 2#Immovable Object|Immovable Object]]
|-
|-
| 5th || Dispel Magic, Protection From Energy
| 5th || [[Level 3#Dispel Magic|Dispel Magic]], [[Level 3#Protection From Energy|Protection From Energy]]
|-
|-
| 7th || Death Ward, Freedom of Movement
| 7th || [[Level 4#Death Ward|Death Ward]], [[Level 4#Freedom of Movement|Freedom of Movement]]
|-
|-
| 9th || Greater Restoration, Wall of Force
| 9th || [[Level 5#Greater Restoration|Greater Restoration]], [[Level 5#Wall of Force|Wall of Force]]
|}
|}
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''1st Level Desert Soul Feature''<br>
''1st Level Desert Soul Feature''<br>
You learn additional Spells when you reach certain Levels in this class, as shown on the Desert Spells table. Each of these Spells counts as a Sorcerer Spell for you, but it doesn’t count against the number of Sorcerer Spells you know.<br>
You learn additional Spells when you reach certain Levels in this class, as shown on the Desert Spells table. Each of these Spells counts as a Sorcerer Spell for you, but it doesn’t count against the number of Sorcerer Spells you know.<br>
Whenever you finish a Long Rest, you can replace one Spell you gained from this feature with another Spell of the same Level. The new Spell must be a Conjuration or an Evocation Spell from the Sorcerer, Warlock, or Wizard Spell List.
Whenever you finish a Long Rest, you can replace one Spell you gained from this feature with another Spell of the same Level. The new Spell must be a [[Conjuration]] or an [[Evocation]] Spell from the [[Sorcerer Spells|Sorcerer]], [[Warlock Spells|Warlock]], or [[Wizard Spells|Wizard]] Spell List.
{| class="wikitable"
{| class="wikitable"
|+ Desert Spells
|+ Desert Spells
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! Sorcerer Level !! Spells
! Sorcerer Level !! Spells
|-
|-
| 1st || Burning Hands, Create or Destroy Water
| 1st || [[Level 1#Burning Hands|Burning Hands]], [[Level 1#Arms|Create or Destroy Water]]
|-
|-
| 3rd || Mirror Image, Dust Devil
| 3rd || [[Level 2#Mirror Image|Mirror Image]], [[Level 2#Dust Devil|Dust Devil]]
|-
|-
| 5th || Fly, Wall of Sand
| 5th || [[Level 3#Fly|Fly]], [[Level 3#Wall of Sand|Wall of Sand]]
|-
|-
| 7th || Cyclone, Wind Funnel
| 7th || [[Level 4#Cyclone|Cyclone]], [[Level 4#Wind Funnel|Wind Funnel]]
|-
|-
| 9th || Control Winds, Insect Plague
| 9th || [[Level 5#Control Winds|Control Winds]], [[Level 5#Insect Plague|Insect Plague]]
|}
|}
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''1st Level Divine Soul Feature''<br>
''1st Level Divine Soul Feature''<br>
You learn additional Spells when you reach certain Levels in this class, as shown on the Divine Spells table. Each of these Spells counts as a Sorcerer Spell for you, but it doesn’t count against the number of Sorcerer Spells you know.<br>
You learn additional Spells when you reach certain Levels in this class, as shown on the Divine Spells table. Each of these Spells counts as a Sorcerer Spell for you, but it doesn’t count against the number of Sorcerer Spells you know.<br>
Whenever you finish a Long Rest, you can replace one Spell you gained from this feature with another Spell of the same Level. The new Spell must be a Divination or a Necromancy Spell from the Cleric, Sorcerer, Warlock or Wizard Spell List.
Whenever you finish a Long Rest, you can replace one Spell you gained from this feature with another Spell of the same Level. The new Spell must be a [[Divination]] or a [[Necromancy]] Spell from the [[Cleric Spells|Cleric]], [[Sorcerer Spells|Sorcerer]], [[Warlock Spells|Warlock]], or [[Wizard Spells|Wizard]] Spell List.
{| class="wikitable"
{| class="wikitable"
|+ Divine Spells
|+ Divine Spells
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! Sorcerer Level !! Spells
! Sorcerer Level !! Spells
|-
|-
| 1st || Cure Wounds, Inflict Wounds
| 1st || [[Level 1#Cure Wounds|Cure Wounds]], [[Level 1#Inflict Wounds|Inflict Wounds]]
|-
|-
| 3rd || Augury, Healing Spirit
| 3rd || [[Level 2#Augury|Augury]], [[Level 2#Healing Spirit|Healing Spirit]]
|-
|-
| 5th || Revivify, Healing Wave
| 5th || [[Level 3#Revivify|Revivify]], [[Level 3#Healing Wave|Healing Wave]]
|-
|-
| 7th || Divination, Holy Glare
| 7th || [[Level 4#Divination|Divination]], [[Level 4#Holy Glare|Holy Glare]]
|-
|-
| 9th || Dawn, Mass Cure Wounds
| 9th || [[Level 5#Dawn|Dawn]], [[Level 5#Mass Cure Wound|Mass Cure Wounds]]
|}
|}
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''1st Level Draconic Soul Feature''<br>
''1st Level Draconic Soul Feature''<br>
You learn additional Spells when you reach certain Levels in this class, as shown on the Draconic Spells table. Each of these Spells counts as a Sorcerer Spell for you, but it doesn’t count against the number of Sorcerer Spells you know.<br>
You learn additional Spells when you reach certain Levels in this class, as shown on the Draconic Spells table. Each of these Spells counts as a Sorcerer Spell for you, but it doesn’t count against the number of Sorcerer Spells you know.<br>
Whenever you finish a Long Rest, you can replace one Spell you gained from this feature with another Spell of the same Level. The new Spell must be an Abjuration or an Evocation Spell from the Sorcerer, Warlock, or Wizard Spell List.
Whenever you finish a Long Rest, you can replace one Spell you gained from this feature with another Spell of the same Level. The new Spell must be an [[Abjuration]] or an [[Evocation]] Spell from the [[Sorcerer Spells|Sorcerer]], [[Warlock Spells|Warlock]], or [[Wizard Spells|Wizard]] Spell List.
{| class="wikitable"
{| class="wikitable"
|+ Draconic Spells
|+ Draconic Spells
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! Sorcerer Level !! Spells
! Sorcerer Level !! Spells
|-
|-
| 1st || Absorb Elements, Chromatic Orb
| 1st || [[Level 1#Absorb Elements|Absorb Elements, [[Level 1#Chromatic Orb|Chromatic Orb]]
|-
|-
| 3rd || Dragon's Breath, Demand Offering
| 3rd || [[Level 1#Dragon's Breath|Dragon's Breath]], [[Level 1#Demand Offering|Demand Offering]]
|-
|-
| 5th || Fear, Fly
| 5th || [[Level 1#Fear|Fear]], [[Level 1#Fly|Fly]]
|-
|-
| 7th || Elemental Bane, Secret Chest
| 7th || [[Level 1#Elemental Bane|Elemental Bane]], [[Level 1#Secret Chest|Secret Chest]]
|-
|-
| 9th || Legend Lore, Destructive Wave
| 9th || [[Level 1#Legend Lore|Legend Lore]], [[Level 1#Destructive Wave|Destructive Wave]]
|}
|}
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''1st Level Resonant Soul Feature''<br>
''1st Level Resonant Soul Feature''<br>
You learn additional Spells when you reach certain Levels in this class, as shown on the Resonant Spells table. Each of these Spells counts as a Sorcerer Spell for you, but it doesn’t count against the number of Sorcerer Spells you know.<br>
You learn additional Spells when you reach certain Levels in this class, as shown on the Resonant Spells table. Each of these Spells counts as a Sorcerer Spell for you, but it doesn’t count against the number of Sorcerer Spells you know.<br>
Whenever you finish a Long Rest, you can replace one Spell you gained from this feature with another Spell of the same Level. The new Spell must be an Abjuration or an Evocation Spell from the Sorcerer, Warlock, or Wizard Spell List.
Whenever you finish a Long Rest, you can replace one Spell you gained from this feature with another Spell of the same Level. The new Spell must be an [[Abjuration]] or an [[Evocation]] Spell from the [[Sorcerer Spells|Sorcerer]], [[Warlock Spells|Warlock]], or [[Wizard Spells|Wizard]] Spell List.
{| class="wikitable"
{| class="wikitable"
|+ Resonant Spells
|+ Resonant Spells
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! Sorcerer Level !! Spells
! Sorcerer Level !! Spells
|-
|-
| 1st || Magic Missile, Thunderwave
| 1st || [[Level 1#Magic Missile|Magic Missile]], [[Level 1#Thunderwave|Thunderwave]]
|-
|-
| 3rd || Shatter, Silence  
| 3rd || [[Level 2#Shatter|Shatter]], [[Level 2#Silence|Silence]]
|-
|-
| 5th || Pulse Wave, Thunderstep
| 5th || [[Level 3#Pulse Wave|Pulse Wave]], [[Level 3#Thunderstep|Thunderstep]]
|-
|-
| 7th || Destructive Resonance, Gravity Sinkhole
| 7th || [[Level 4#Destructive Resonance|Destructive Resonance]], [[Level 4#Gravity Sinkhole|Gravity Sinkhole]]
|-
|-
| 9th || Destruction Wave, Sonic Boom
| 9th || [[Level 5#Destructive Wave|Destructive Wave]], [[Level 5#Sonic Boom|Sonic Boom]]
|}
|}
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''1st Level Shadow Soul Feature''<br>
''1st Level Shadow Soul Feature''<br>
You learn additional Spells when you reach certain Levels in this class, as shown on the Shadow Spells table. Each of these Spells counts as a Sorcerer Spell for you, but it doesn’t count against the number of Sorcerer Spells you know.<br>
You learn additional Spells when you reach certain Levels in this class, as shown on the Shadow Spells table. Each of these Spells counts as a Sorcerer Spell for you, but it doesn’t count against the number of Sorcerer Spells you know.<br>
Whenever you finish a Long Rest, you can replace one Spell you gained from this feature with another Spell of the same Level. The new Spell must be a Conjuration or an Illusion Spell from the Sorcerer, Warlock, or Wizard Spell List.
Whenever you finish a Long Rest, you can replace one Spell you gained from this feature with another Spell of the same Level. The new Spell must be a [[Conjuratin]] or an [[Illusion]] Spell from the [[Sorcerer Spells|Sorcerer]], [[Warlock Spells|Warlock]], or [[Wizard Spells|Wizard]] Spell List.
{| class="wikitable"
{| class="wikitable"
|+ Shadow Spells
|+ Shadow Spells
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! Sorcerer Level !! Spells
! Sorcerer Level !! Spells
|-
|-
| 1st || Arms of Darkness, Bane
| 1st || [[Level 1#Arms of Brokhziqiel|Arms of Brokhziqiel]], [[Level 1#Bane|Bane]]
|-
|-
| 3rd || Pass Without Trace, Silence
| 3rd || [[Level 2#Pass Without Trace|Pass Without Trace]], [[Level 2#Silence|Silence]]
|-
|-
| 5th || Bestow Curse, Hungering Darkness
| 5th || [[Level 3#Bestow Curse|Bestow Curse]], [[Level 3#Hungering Darkness|Hungering Darkness]]
|-
|-
| 7th || Greater Invisibility, Shadow of Moil
| 7th || [[Level 4#Greater Invisibility|Greater Invisibility]], [[Level 4#Shadow of Moil|Shadow of Moil]]
|-
|-
| 9th || Enervation, Negative Energy Flood
| 9th || [[Level 5#Enervation|Enervation]], [[Level 5#Negative Energy Flood|Negative Energy Flood]]
|}
|}
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== Storming Soul ==
== Storming Soul ==
Your innate magic comes from the power of elemental air. Perhaps you were born during a howling gale so powerful that folk still tell stories of it, or your lineage might include the influence of potent air creatures such as djinn. Whatever the case, the magic of the storm permeates your being.
Your innate magic comes from the power of elemental air. Perhaps you were born during a howling gale so powerful that folk still tell stories of it, or your lineage might include the influence of potent air creatures such as djinn. Whatever the case, the magic of the storm permeates your being.<br>
Storm sorcerers are invaluable members of a ship’s crew. Their magic allows them to exert control over wind and weather in their immediate area. Their abilities also prove useful in repelling attacks by sahuagin, pirates, and other waterborne threats.
Storm sorcerers are invaluable members of a ship’s crew. Their magic allows them to exert control over wind and weather in their immediate area. Their abilities also prove useful in repelling attacks by sahuagin, pirates, and other waterborne threats.
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''1st Level Storming Soul Feature''<br>
''1st Level Storming Soul Feature''<br>
You learn additional Spells when you reach certain Levels in this class, as shown on the Storming Spells table. Each of these Spells counts as a Sorcerer Spell for you, but it doesn’t count against the number of Sorcerer Spells you know.<br>
You learn additional Spells when you reach certain Levels in this class, as shown on the Storming Spells table. Each of these Spells counts as a Sorcerer Spell for you, but it doesn’t count against the number of Sorcerer Spells you know.<br>
Whenever you finish a Long Rest, you can replace one Spell you gained from this feature with another Spell of the same Level. The new Spell must be a Conjuration or an Evocation Spell from the Sorcerer, Warlock, or Wizard Spell List.
Whenever you finish a Long Rest, you can replace one Spell you gained from this feature with another Spell of the same Level. The new Spell must be a [[Conjuration]] or an [[Evocation]] Spell from the [[Sorcerer Spells|Sorcerer]], [[Warlock Spells|Warlock]], or [[Wizard Spells|Wizard]] Spell List.
{| class="wikitable"
{| class="wikitable"
|+ Storming Spells
|+ Storming Spells
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! Sorcerer Level !! Spells
! Sorcerer Level !! Spells
|-
|-
| 1st || Fog Cloud, Thunderwave
| 1st || [[Level 1#Fog Cloud|Fog Cloud]], [[Level 1#Thunderwave|Thunderwave]]
|-
|-
| 3rd || Shatter, Warding Wind
| 3rd || [[Level 2#Shatter|Shatter]], [[Level 2#Warding Wind|Warding Wind]]
|-
|-
| 5th || Fly, Lightning Bolt
| 5th || [[Level 3#Fly|Fly]], [[Level 3#Lightning Bolt|Lightning Bolt]]
|-
|-
| 7th || Freedom of Movement, Storm Sphere
| 7th || [[Level 4#Freedom of Movement|Freedom of Movement]], [[Level 4#Storm Sphere|Storm Sphere]]
|-
|-
| 9th || Control Winds, Fingers of Lightning
| 9th || [[Level 5#Control Winds|Control Winds]], [[Level 5#Fingers of Lightning|Fingers of Lightning]]
|}
|}
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''1st Level Treasure Bound Soul Feature''<br>
''1st Level Treasure Bound Soul Feature''<br>
You learn additional Spells when you reach certain Levels in this class, as shown on the Hoarded Spells table. Each of these Spells counts as a Sorcerer Spell for you, but it doesn’t count against the number of Sorcerer Spells you know.<br>
You learn additional Spells when you reach certain Levels in this class, as shown on the Hoarded Spells table. Each of these Spells counts as a Sorcerer Spell for you, but it doesn’t count against the number of Sorcerer Spells you know.<br>
Whenever you finish a Long Rest, you can replace one Spell you gained from this feature with another Spell of the same Level. The new Spell must be a Conjuration or a Divination Spell from the Sorcerer, Warlock, or Wizard Spell List.
Whenever you finish a Long Rest, you can replace one Spell you gained from this feature with another Spell of the same Level. The new Spell must be a [[Conjuration]] or a [[Divination]] Spell from the [[Sorcerer Spells|Sorcerer]], [[Warlock Spells|Warlock]], or [[Wizard Spells|Wizard]] Spell List.
{| class="wikitable"
{| class="wikitable"
|+ Hoarded Spells
|+ Hoarded Spells
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! Sorcerer Level !! Spells
! Sorcerer Level !! Spells
|-
|-
| 1st || Identify, Zrib's Searing Coins
| 1st || [[Level 1#Identify|Identify]], [[Level 1#Zrib's Searing Coins|Zrib's Searing Coins]]
|-
|-
| 3rd || Locate Object, Wristpocket
| 3rd || [[Level 2#Locate Object|Locate Object]], [[Level 2#Wristpocket|Wristpocket]]
|-
|-
| 5th || Discovery Torch, Incite Greed
| 5th || [[Level 3#Discovery Torch|Discovery Torch]], [[Level 3#Incite Greed|Incite Greed]]
|-
|-
| 7th || Maroon, Secret Chest
| 7th || [[Level 4#Maroon|Maroon]], [[Level 4#Secret Chest|Secret Chest]]
|-
|-
| 9th || Creation, Legend Lore
| 9th || [[Level 5#Creation|Creation]], [[Level 5#Legend Lore|Legend Lore]]
|}
|}
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''1st Level Wild Magic Feature''<br>
''1st Level Wild Magic Feature''<br>
You learn additional Spells when you reach certain Levels in this class, as shown on the Wild Spells table. Each of these Spells counts as a Sorcerer Spell for you, but it doesn’t count against the number of Sorcerer Spells you know.<br>
You learn additional Spells when you reach certain Levels in this class, as shown on the Wild Spells table. Each of these Spells counts as a Sorcerer Spell for you, but it doesn’t count against the number of Sorcerer Spells you know.<br>
Whenever you finish a Long Rest, you can replace one Spell you gained from this feature with another Spell of the same Level. The new Spell must be a Conjuration or an Evocation Spell from the Sorcerer, Warlock, or Wizard Spell List.
Whenever you finish a Long Rest, you can replace one Spell you gained from this feature with another Spell of the same Level. The new Spell must be a [[Conjuration]] or an [[Evocation]] Spell from the [[Sorcerer Spells|Sorcerer]], [[Warlock Spells|Warlock]], or [[Wizard Spells|Wizard]] Spell List.
{| class="wikitable"
{| class="wikitable"
|+ Wild Spells
|+ Wild Spells
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! Sorcerer Level !! Spells
! Sorcerer Level !! Spells
|-
|-
| 1st || Chaos Bolt, Grease
| 1st || [[Level 1#Chaos Bolt|Chaos Bolt]], [[Level 1#Grease|Grease]]
|-
|-
| 3rd || Enlarge/Reduce, Magic Mischief
| 3rd || [[Level 2#Enlarge/Reduce|Enlarge/Reduce]], [[Level 2#Magic Mischief|Magic Mischief]]
|-
|-
| 5th || Blink, Gaseous Form
| 5th || [[Level 3#Blink|Blink]], [[Level 3#Gaseous Form|Gaseous Form]]
|-
|-
| 7th || Confusion, Polymorph
| 7th || [[Level 4#Confusion|Confusion]], [[Level 4#Polymorph|Polymorph]]
|-
|-
| 9th || Reincarnate, Sun Flower
| 9th || [[Level 5#Reincarnate|Reincarnate]], [[Level 5#Sun Flower|Sun Flower]]
|}
|}
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