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! Features !! Level !! Quick Explanation | ! Features !! Level !! Quick Explanation | ||
|- | |- | ||
| Psionic Spells || 1st || You gain free bonus Spells which you can swap out with Divination or Enchantment Spells | | [[Sorcerer#Psionic Spells|Psionic Spells]] || 1st || You gain free bonus Spells which you can swap out with Divination or Enchantment Spells | ||
|- | |- | ||
| Telepathic Speech || 1st || You can speak telepathically and the Mind Sliver Cantrip | | [[Sorcerer#Telepathic Speech|Telepathic Speech]] || 1st || You can speak telepathically and the Mind Sliver Cantrip | ||
|- | |- | ||
| Psionic Sorcery || 6th || You can cast Psionic Spells with Sorcery Points and without Components | | [[Sorcerer#Psionic Sorcery|Psionic Sorcery]] || 6th || You can cast Psionic Spells with Sorcery Points and without Components | ||
|- | |- | ||
| Psychic Defense || 6th || You get Resistance to Psychic Damage and have Advantage at against being Charmed and Frightened | | [[Sorcerer#Psychic Defense|Psychic Defense]] || 6th || You get Resistance to Psychic Damage and have Advantage at against being Charmed and Frightened | ||
|- | |- | ||
| Aberrant Form || 14th || You can transform to see invisibility, fly, swim, and be squishy | | [[Sorcerer#Aberrant Form|Aberrant Form]] || 14th || You can transform to see invisibility, fly, swim, and be squishy | ||
|- | |- | ||
| Warping Implosion || 18th || You can teleport and deal Damage to nearby foes | | [[Sorcerer#Warping Implosion|Warping Implosion]] || 18th || You can teleport and deal Damage to nearby foes | ||
|} | |} | ||
<br> | |||
==== Psionic Spells ==== | ==== Psionic Spells ==== | ||
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| 9th || Telepathic Bond, Telekinesis | | 9th || Telepathic Bond, Telekinesis | ||
|} | |} | ||
<br> | |||
==== Telepathic Speech ==== | ==== Telepathic Speech ==== | ||
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*You gain a Swimming Speed equal to twice your Walking Speed, and you can breathe underwater. Moreover, gills grow from your neck or fan out from behind your ears, your fingers become webbed, or you grow writhing cilia that extend through your clothing. | *You gain a Swimming Speed equal to twice your Walking Speed, and you can breathe underwater. Moreover, gills grow from your neck or fan out from behind your ears, your fingers become webbed, or you grow writhing cilia that extend through your clothing. | ||
*Your body, along with any equipment you are wearing or carrying, becomes slimy and pliable. You can move through any space as narrow as 1 inch without squeezing, and you can spend 5ft of movement to escape from non-magical Restraints or being Grappled. | *Your body, along with any equipment you are wearing or carrying, becomes slimy and pliable. You can move through any space as narrow as 1 inch without squeezing, and you can spend 5ft of movement to escape from non-magical Restraints or being Grappled. | ||
<br> | |||
==== Warping Implosion ==== | ==== Warping Implosion ==== | ||
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! Features !! Level !! Quick Explanation | ! Features !! Level !! Quick Explanation | ||
|- | |- | ||
| Clockwork Spells || 1st || You gain free bonus Spells which you can swap out with Abjuration or Transmutation Spells | | [[Sorcerer#Clockwork Spells|Clockwork Spells]] || 1st || You gain free bonus Spells which you can swap out with Abjuration or Transmutation Spells | ||
|- | |- | ||
| Restore Balance || 1st || You can nullify Advantage and Disadvantage | | [[Sorcerer#Restore Balance|Restore Balance]] || 1st || You can nullify Advantage and Disadvantage | ||
|- | |- | ||
| Clockwork Sorcery || 6th || You can cast your Clockwork Spells with Sorcery Points and can change their targets | | [[Sorcerer#Clockwork Sorcery|Clockwork Sorcery]] || 6th || You can cast your Clockwork Spells with Sorcery Points and can change their targets | ||
|- | |- | ||
| Trance of Order || 14th || You can transform so no Attacks against you have Advantage and all of your Attacks get at least a 10 | | [[Sorcerer#Trance of Order|Trance of Order]] || 14th || You can transform so no Attacks against you have Advantage and all of your Attacks get at least a 10 | ||
|- | |- | ||
| Clockwork Cavalcade || 18th || You can summon a spirit to heal allies, repair objects, and end Spells | | [[Sorcerer#Clockwork Cavalcade|Clockwork Cavalcade]] || 18th || You can summon a spirit to heal allies, repair objects, and end Spells | ||
|} | |} | ||
<br> | |||
==== Clockwork Spells ==== | ==== Clockwork Spells ==== | ||
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| 9th || Greater Restoration, Wall of Force | | 9th || Greater Restoration, Wall of Force | ||
|} | |} | ||
<br> | |||
==== Restore Balance ==== | ==== Restore Balance ==== | ||
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! Features !! Level !! Quick Explanation | ! Features !! Level !! Quick Explanation | ||
|- | |- | ||
| Desert Spells || 1st || You gain free bonus Spells which you can swap out with Conjuration or Evocation Spells | | [[Sorcerer#Desert Spells|Desert Spells]] || 1st || You gain free bonus Spells which you can swap out with Conjuration or Evocation Spells | ||
|- | |- | ||
| Dunetreader || 1st || You ignore sandy Difficult Terrain and Extreme Heat and get Resistance to Fire Damage | | [[Sorcerer#Dunetreader|Dunetreader]] || 1st || You ignore sandy Difficult Terrain and Extreme Heat and get Resistance to Fire Damage | ||
|- | |- | ||
| Sandstorm || 1st || You can lower the AC of one creature affected by a Spell you cast | | [[Sorcerer#Sandstorm|Sandstorm]] || 1st || You can lower the AC of one creature affected by a Spell you cast | ||
|- | |- | ||
| Furious Storm || 6th || You use Sandstorm on all creatures instead of just one | | [[Sorcerer#Furious Storm|Furious Storm]] || 6th || You use Sandstorm on all creatures instead of just one | ||
|- | |- | ||
| One With the Dunes || 14th || You can transform to resist being Grappled, Restrained, Slowed, become squishy, move through enemies, not provoke Opportunity Attacks, take less Damage from Attacks, and reduce enemies AC when they hit you | | [[Sorcerer#One With the Dunes|One With the Dunes]] || 14th || You can transform to resist being Grappled, Restrained, Slowed, become squishy, move through enemies, not provoke Opportunity Attacks, take less Damage from Attacks, and reduce enemies AC when they hit you | ||
|- | |- | ||
| Twister || 18th || When you use One With the Dunes, you become Huge and a sandstorm, reducing the AC of enemies and deal some Damage to them whenever your turn starts or their turn starts | | [[Sorcerer#Tiwster|Twister]] || 18th || When you use One With the Dunes, you become Huge and a sandstorm, reducing the AC of enemies and deal some Damage to them whenever your turn starts or their turn starts | ||
|} | |} | ||
<br> | |||
==== Desert Spells ==== | ==== Desert Spells ==== | ||
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| 9th || Control Winds, Insect Plague | | 9th || Control Winds, Insect Plague | ||
|} | |} | ||
<br> | |||
==== Dunetreader ==== | ==== Dunetreader ==== | ||
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*When a creature within 5ft of you or in your space starts its turn, you can force it to make a Strength Saving Throw against your Spell Save DC, on a failure, the creature's AC is reduced by 1 per your Sandstorm feature, and you can move that creature 10ft in any direction. If it ends this movement in your space and is in the air, it remains suspended in the air until the end of its turn after which it harmlessly floats to the ground. | *When a creature within 5ft of you or in your space starts its turn, you can force it to make a Strength Saving Throw against your Spell Save DC, on a failure, the creature's AC is reduced by 1 per your Sandstorm feature, and you can move that creature 10ft in any direction. If it ends this movement in your space and is in the air, it remains suspended in the air until the end of its turn after which it harmlessly floats to the ground. | ||
*At the start of your turn, you can force every creature of your choice within 5ft of you or in your space to make a Constitution Saving Throw. On a failed Save a creature takes 1d6 Magical Piercing Damage and 1d6 Fire Damage and has it's AC reduced by 1 per your Sandstorm Feature. | *At the start of your turn, you can force every creature of your choice within 5ft of you or in your space to make a Constitution Saving Throw. On a failed Save a creature takes 1d6 Magical Piercing Damage and 1d6 Fire Damage and has it's AC reduced by 1 per your Sandstorm Feature. | ||
<br><br> | |||
== Divine Soul == | == Divine Soul == | ||
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! Features !! Level !! Quick Explanation | ! Features !! Level !! Quick Explanation | ||
|- | |- | ||
| Divine Spells || 1st || You gain free bonus Spells which you can swap out with Divination or Necromancy Spells | | [[Sorcerer#Divine Spells|Divine Spells]] || 1st || You gain free bonus Spells which you can swap out with Divination or Necromancy Spells | ||
|- | |- | ||
| Favored by the Three || 1st || You can buff your missed Attacks or failed Saving Throws | | [[Sorcerer#Favored by the Three|Favored by the Three]] || 1st || You can buff your missed Attacks or failed Saving Throws | ||
|- | |- | ||
| Empowered Healing || 6th || You can buff nearby healing | | [[Sorcerer#Empowered Healing|Empowered Healing]] || 6th || You can buff nearby healing | ||
|- | |- | ||
| Otherworldly Wings || 14th || You can fly | | [[Sorcerer#Otherworldly Wings|Otherworldly Wings]] || 14th || You can fly | ||
|- | |- | ||
| Unearthly Recovery || 18th || You can heal to full health | | [[Sorcerer#Unearthly Recovery|Unearthly Recovery]] || 18th || You can heal to full health | ||
|} | |} | ||
<br> | |||
==== Divine Spells ==== | ==== Divine Spells ==== | ||
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| 9th || Dawn, Mass Cure Wounds | | 9th || Dawn, Mass Cure Wounds | ||
|} | |} | ||
<br> | |||
==== Favored by the Three ==== | ==== Favored by the Three ==== | ||
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! Features !! Level !! Quick Explanation | ! Features !! Level !! Quick Explanation | ||
|- | |- | ||
| Draconic Spells || 1st || You gain free bonus Spells which you can swap out with Abjuration or Evocation Spells | | [[Sorcerer#Draconic Spells|Draconic Spells]] || 1st || You gain free bonus Spells which you can swap out with Abjuration or Evocation Spells | ||
|- | |- | ||
| Dragon Ancestor || 1st || You choose a type of Dragon and corresponding Damage Type to gain Resistance to, you learn Draikyaan, and you're better at interacting with Dragons | | [[Sorcerer#Dragon Ancestor|Dragon Ancestor]] || 1st || You choose a type of Dragon and corresponding Damage Type to gain Resistance to, you learn Draikyaan, and you're better at interacting with Dragons | ||
|- | |- | ||
| Draconic Resilience || 1st || You get more Hit Points and a higher AC | | [[Sorcerer#Draconic Resilience|Draconic Resilience]] || 1st || You get more Hit Points and a higher AC | ||
|- | |- | ||
| Elemental Affinity || 6th || You deal additional Damage when you deal the Damage Type you chose in Dragon Ancestor | | [[Sorcerer#Elemental Affinity|Elemental Affinity]] || 6th || You deal additional Damage when you deal the Damage Type you chose in Dragon Ancestor | ||
|- | |- | ||
| Dragon Wings || 14th || You can fly | | [[Sorcerer#Dragon Wings|Dragon Wings]] || 14th || You can fly | ||
|- | |- | ||
| Draconic Presence || 18th || You can Frighten or Charm nearby foes | | [[Sorcerer#Draconic Presence|Draconic Presence]] || 18th || You can Frighten or Charm nearby foes | ||
|} | |} | ||
<br> | |||
==== Draconic Spells ==== | ==== Draconic Spells ==== | ||
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| 9th || Legend Lore, Destructive Wave | | 9th || Legend Lore, Destructive Wave | ||
|} | |} | ||
<br> | |||
==== Dragon Ancestor ==== | ==== Dragon Ancestor ==== | ||
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! Feature !! Level !! Quick Explanation | ! Feature !! Level !! Quick Explanation | ||
|- | |- | ||
| Resonant Spells || 1st || You gain free bonus Spells which you can swap out with Abjuration or Evocation Spells | | [[Sorcerer#Resonant Spells|Resonant Spells]] || 1st || You gain free bonus Spells which you can swap out with Abjuration or Evocation Spells | ||
|- | |- | ||
| Frequency Attuned || 1st || When you cast Spells you get Blindsight, if you cast Thunder or Force Damage Spells or Resonant Spells you can Search for free | | [[Sorcerer#Frequency Attuned|Frequency Attuned]] || 1st || When you cast Spells you get Blindsight, if you cast Thunder or Force Damage Spells or Resonant Spells you can Search for free | ||
|- | |- | ||
| Dampen and Amplify || 1st || When Spells make noise you can increase or decrease the noise | | [[Sorcerer#Dampen and Ampllify|Dampen and Amplify]] || 1st || When Spells make noise you can increase or decrease the noise | ||
|- | |- | ||
| Forceful Resonance || 6th || you can spend Sorcery Points to create a barrier of force to block Ranged Attacks | | [[Sorcerer#Forceful Resonance|Forceful Resonance]] || 6th || you can spend Sorcery Points to create a barrier of force to block Ranged Attacks | ||
|- | |- | ||
| Wavelength Sensitivity || 6th || You're better at Perception and can dispel Silence and effects similar to Shield with Thunder or Force Spells respectively | | [[Sorcerer#Wavelength Sensitivity|Wavelength Sensitivity]] || 6th || You're better at Perception and can dispel Silence and effects similar to Shield with Thunder or Force Spells respectively | ||
|- | |- | ||
| Isolating Oscillations || 14th || When you deal Force or Thunder Damage you can either Deafen the target, give it vulnerability to Force or Thunder Damage, or make it harder to target with Spells | | [[Sorcerer#Isolating Oscillations|Isolating Oscillations]] || 14th || When you deal Force or Thunder Damage you can either Deafen the target, give it vulnerability to Force or Thunder Damage, or make it harder to target with Spells | ||
|- | |- | ||
| Vibration Mastery || 18th || You can transform to gain Truesight, Jump better without provoking Opportunity Attacks, and knock enemies Prone | | [[Sorcerer#Vibration Mastery|Vibration Mastery]] || 18th || You can transform to gain Truesight, Jump better without provoking Opportunity Attacks, and knock enemies Prone | ||
|} | |} | ||
<br> | |||
==== Resonant Spells ==== | ==== Resonant Spells ==== | ||
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| 9th || Destruction Wave, Sonic Boom | | 9th || Destruction Wave, Sonic Boom | ||
|} | |} | ||
<br> | |||
==== Frequency Attuned ==== | ==== Frequency Attuned ==== | ||
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*'''Amplify.''' When you Amplify a Sorcerer Spell, the amplitude of the sound and the distance the sound travels that the Spell produces is multiplied by two. | *'''Amplify.''' When you Amplify a Sorcerer Spell, the amplitude of the sound and the distance the sound travels that the Spell produces is multiplied by two. | ||
*'''Dampen.''' When you Dampen a Sorcerer Spell, the Spell does not produce any sound if it normally would. A creature who can see into the Second Ward can see visible waves coming from spells that you’ve dampened that would’ve normally made sound. | *'''Dampen.''' When you Dampen a Sorcerer Spell, the Spell does not produce any sound if it normally would. A creature who can see into the Second Ward can see visible waves coming from spells that you’ve dampened that would’ve normally made sound. | ||
<br> | |||
==== Forceful Resonance ==== | ==== Forceful Resonance ==== | ||
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! Features !! Level !! Quick Explanation | ! Features !! Level !! Quick Explanation | ||
|- | |- | ||
| Shadow Spells || 1st || You gain free bonus Spells which you can swap out with Conjuration or Illusion Spells | | [[Sorcerer#Shadow Spells|Shadow Spells]] || 1st || You gain free bonus Spells which you can swap out with Conjuration or Illusion Spells | ||
|- | |- | ||
| Eyes of the Dark || 1st || You get Darkvision | | [[Sorcerer#Eyes of the Dark|Eyes of the Dark]] || 1st || You get Darkvision | ||
|- | |- | ||
| Shape the Shadows || 1st || You summon Dark Spots as a Bonus Action or when you cast a Spell | | [[Sorcerer#Shape the Shadows|Shape the Shadows]] || 1st || You summon Dark Spots as a Bonus Action or when you cast a Spell | ||
|- | |- | ||
| Shadowed Vitality || 1st || You can remove a Dark Spot to reduce your Damage | | [[Sorcerer#Shadowed Vitality|Shadowed Vitality]] || 1st || You can remove a Dark Spot to reduce your Damage | ||
|- | |- | ||
| Dance of Darkness || 6th || You can remove Dark Spots to Damage enemies or help allies | | [[Sorcerer#Dance of Darkness|Dance of Darkness]] || 6th || You can remove Dark Spots to Damage enemies or help allies | ||
|- | |- | ||
| Viscous Void || 14th || You Dark Spots are Difficult Terrain, are bigger, and you can have more of them | | [[Sorcerer#Viscous Void|Viscous Void]] || 14th || You Dark Spots are Difficult Terrain, are bigger, and you can have more of them | ||
|- | |- | ||
| Shades and Shadows || 18th || All the ways you use your Dark Spots improve | | [[Sorcerer#Shades and Shadws|Shades and Shadows]] || 18th || All the ways you use your Dark Spots improve | ||
|} | |} | ||
<br> | |||
==== Shadow Spells ==== | ==== Shadow Spells ==== | ||
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*You can dissipate a Dark Spot as a Bonus Action to force each creature that was in the Dark Spot to make a Charisma Saving Throw, on a failed Save those creatures take 2d6 Psychic Damage. | *You can dissipate a Dark Spot as a Bonus Action to force each creature that was in the Dark Spot to make a Charisma Saving Throw, on a failed Save those creatures take 2d6 Psychic Damage. | ||
*When a creature in a Dark Spot fails a Saving Throw, you can dissipate that Dark Spot as a Reaction to allow that creature to reroll that Saving Throw. | *When a creature in a Dark Spot fails a Saving Throw, you can dissipate that Dark Spot as a Reaction to allow that creature to reroll that Saving Throw. | ||
<br> | |||
==== Viscous Void ==== | ==== Viscous Void ==== | ||
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*When a creature rerolls a Saving Throw because of your Dance of Darkness feature, that creature has a bonus to the Saving Throw equal to your Charisma Modifier. | *When a creature rerolls a Saving Throw because of your Dance of Darkness feature, that creature has a bonus to the Saving Throw equal to your Charisma Modifier. | ||
*When a creature in one of your Dark Spots hits on an Attack Roll, you can dissipate that Dark Spot as a Reaction to deal Psychic Damage to the target of the Attack equal to your Charisma Modifier + your Proficiency Bonus. | *When a creature in one of your Dark Spots hits on an Attack Roll, you can dissipate that Dark Spot as a Reaction to deal Psychic Damage to the target of the Attack equal to your Charisma Modifier + your Proficiency Bonus. | ||
<br><br> | |||
== Storming Soul == | == Storming Soul == | ||
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! Feature !! Level !! Quick Explanation | ! Feature !! Level !! Quick Explanation | ||
|- | |- | ||
| Storming Spells || 1st || You gain free bonus Spells which you can swap out with Conjuration or Evocation Spells | | [[Sorcerer#Storming Spells|Storming Spells]] || 1st || You gain free bonus Spells which you can swap out with Conjuration or Evocation Spells | ||
|- | |- | ||
| Wind Speaker || 1st || You learn Elemental | | [[Sorcerer#Wind Speaker|Wind Speaker]] || 1st || You learn Elemental | ||
|- | |- | ||
| Tempestuous Magic || 1st || When you cast a Spell you can fly without provoking Opportunity Attacks | | [[Sorcerer#Tempestuous Magic|Tempestuous Magic]] || 1st || When you cast a Spell you can fly without provoking Opportunity Attacks | ||
|- | |- | ||
| Heart of the Storm || 6th || When you cast a Lightning or Thunder Spell, you can deal Lightning or Thunder Damage to nearby enemies | | [[Sorcerer#Heart of the Storm|Heart of the Storm]] || 6th || When you cast a Lightning or Thunder Spell, you can deal Lightning or Thunder Damage to nearby enemies | ||
|- | |- | ||
| Storm Guide || 6th || You can control the weather | | [[Sorcerer#Storm Guide|Storm Guide]] || 6th || You can control the weather | ||
|- | |- | ||
| | | [[Sorcerer#Storm's Fury|Storm's Fury]] || 14th || You can deal Damage, push away, and knock Prone foes that hurt you | ||
|- | |- | ||
| Wind Soul || 18th || You can fly and let your allies fly | | [[Sorcerer#Wind Soul|Wind Soul]] || 18th || You can fly and let your allies fly | ||
|} | |} | ||
<br> | |||
==== Storming Spells ==== | ==== Storming Spells ==== | ||
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| 9th || Control Winds, Fingers of Lightning | | 9th || Control Winds, Fingers of Lightning | ||
|} | |} | ||
<br> | |||
==== Wind Speaker ==== | ==== Wind Speaker ==== | ||
''1st Level Storming Soul Feature''<br> | ''1st Level Storming Soul Feature''<br> | ||
The arcane magic you command is infused with elemental air. You can speak, read, and write | The arcane magic you command is infused with elemental air. You can speak, read, and write Elemental. | ||
<br><br> | <br><br> | ||
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! Feature !! Level !! Quick Explanation | ! Feature !! Level !! Quick Explanation | ||
|- | |- | ||
| Hoarded Spells || 1st || You gain free bonus Spells which you can swap out with Conjuration or Divination Spells | | [[Sorcerer#Hoarded Spells|Hoarded Spells]] || 1st || You gain free bonus Spells which you can swap out with Conjuration or Divination Spells | ||
|- | |- | ||
| Worth | | [[Sorcerer#Worth its Weight|Worth its Weight]] || 1st || When you kill creatures with Spells you turn them into a valuable figurine | ||
|- | |- | ||
| All That Glitters || 1st || You can become golden to make enemies not want to hurt you | | [[Sorcerer#All that Glitters|All That Glitters]] || 1st || You can become golden to make enemies not want to hurt you | ||
|- | |- | ||
| Ethereal Vault || 6th || You can store objects in an extra-dimensional space | | [[Sorcerer#Ethereal Vault|Ethereal Vault]] || 6th || You can store objects in an extra-dimensional space | ||
|- | |- | ||
| Endless Inventory || 6th || You can carry an infinite amount | | [[Sorcerer#Endless Inventory|Endless Inventory]] || 6th || You can carry an infinite amount | ||
|- | |- | ||
| Price of Greed || 14th || You get the Bestow Curse Spell and can store a curse in an object | | [[Sorcerer#Price of Greed|Price of Greed]] || 14th || You get the Bestow Curse Spell and can store a curse in an object | ||
|- | |- | ||
| Boundless Hoard || 18th || You can throw a ton of random small objects at enemies | | [[Sorcerer#Boundless Hoard|Boundless Hoard]] || 18th || You can throw a ton of random small objects at enemies | ||
|} | |} | ||
<br> | |||
==== Hoarded Spells ==== | ==== Hoarded Spells ==== | ||
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| 9th || Creation, Legend Lore | | 9th || Creation, Legend Lore | ||
|} | |} | ||
<br> | |||
==== Worth | ==== Worth its Weight ==== | ||
''1st Level Treasure Bound Soul Feature''<br> | ''1st Level Treasure Bound Soul Feature''<br> | ||
You can transform your foes into solid equity. When you reduce a creature to 0 Hit Points with a Spell of 1st Level or higher, you can use your Reaction to transform that creature into a Tiny figurine made of Copper that weighs 5lbs.<br> | You can transform your foes into solid equity. When you reduce a creature to 0 Hit Points with a Spell of 1st Level or higher, you can use your Reaction to transform that creature into a Tiny figurine made of Copper that weighs 5lbs.<br> | ||
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*1 Pound of Gold is worth 50GP | *1 Pound of Gold is worth 50GP | ||
*1 Pound of Platinum is worth 5PP, or 500GP | *1 Pound of Platinum is worth 5PP, or 500GP | ||
<br> | |||
==== All | ==== All that Glitters ==== | ||
''1st Level Treasure Bound Soul Feature''<br> | ''1st Level Treasure Bound Soul Feature''<br> | ||
You can attempt to entrance a creature by appealing to its greed. When a creature you can see targets you with an Attack or harmful Spell, you can use your Reaction to cause yourself to momentarily shine as if made of gold. The target must make a Wisdom Saving Throw against your Spell Save DC. On a failed Save, the creature becomes Charmed by you until the end of your next turn, and must choose a new target or lose the Attack or spell. While the creature is Charmed in this way, it can’t willingly move away from you.<br> | You can attempt to entrance a creature by appealing to its greed. When a creature you can see targets you with an Attack or harmful Spell, you can use your Reaction to cause yourself to momentarily shine as if made of gold. The target must make a Wisdom Saving Throw against your Spell Save DC. On a failed Save, the creature becomes Charmed by you until the end of your next turn, and must choose a new target or lose the Attack or spell. While the creature is Charmed in this way, it can’t willingly move away from you.<br> | ||
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! Features !! Level !! Quick Explanation | ! Features !! Level !! Quick Explanation | ||
|- | |- | ||
| Wild Spells || 1st || You gain free bonus Spells which you can swap out with Conjuration or Evocation Spells | | [[Sorcerer#Wild Spells|Wild Spells]] || 1st || You gain free bonus Spells which you can swap out with Conjuration or Evocation Spells | ||
|- | |- | ||
| Wild Magic Surge || 1st || When you cast a Spell, there's an ever increasing chance that you create a random chaotic effect | | [[Sorcerer#Wild Magic Surge|Wild Magic Surge]] || 1st || When you cast a Spell, there's an ever increasing chance that you create a random chaotic effect | ||
|- | |- | ||
| Tides of Chaos || 1st || You can gain Advantage on Attack Rolls, Ability Checks, or Saving Throws, but next time you cast a Spell you have a Wild Magic Surge | | [[Sorcerer#Tides of Chaos|Tides of Chaos]] || 1st || You can gain Advantage on Attack Rolls, Ability Checks, or Saving Throws, but next time you cast a Spell you have a Wild Magic Surge | ||
|- | |- | ||
| Bend Luck || 6th || You can add or subtract from nearby checks by expending a Sorcery Point | | [[Sorcerer#Bend Luck|Bend Luck]] || 6th || You can add or subtract from nearby checks by expending a Sorcery Point | ||
|- | |- | ||
| Controlled Chaos || 14th || You roll twice and use any number of the results when you Wild Magic Surge | | [[Sorcerer#Controlled Chaos|Controlled Chaos]] || 14th || You roll twice and use any number of the results when you Wild Magic Surge | ||
|- | |- | ||
| Exploding Spells || 18th || You're Spells have exploding Damage Rolls | | [[Sorcerer#Exploding Spells|Exploding Spells]] || 18th || You're Spells have exploding Damage Rolls | ||
|} | |} | ||
<br> | |||
==== Wild Spells ==== | ==== Wild Spells ==== | ||
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| 9th || Reincarnate, Sun Flower | | 9th || Reincarnate, Sun Flower | ||
|} | |} | ||
<br> | |||
==== Wild Magic Surge ==== | ==== Wild Magic Surge ==== | ||
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| 99-100 || You regain all expended Sorcery Points. | | 99-100 || You regain all expended Sorcery Points. | ||
|} | |} | ||
<br> | |||
==== Tides of Chaos ==== | ==== Tides of Chaos ==== |