Sorcerer: Difference between revisions

355 bytes added ,  14:52, 29 December 2022
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'''Higher Level Hitpoints.''' 1d6 (or 4) + your Constitution Modifier per Sorcerer Level after 1st<br>
'''Higher Level Hitpoints.''' 1d6 (or 4) + your Constitution Modifier per Sorcerer Level after 1st<br>
'''Armor Proficiencies.''' None<br>
'''Armor Proficiencies.''' None<br>
'''Weapon Proficiencies.''' Daggers, Darts, Slings, Quarterstaffs, and Light Crossbows<br>
'''Weapon Proficiencies.''' [[Armor and Weapons#Simple Melee Weapons|Daggers]], [[Armor and Weapons#Simple Ranged Weapons|Darts]], [[Armor and Weapons#Simple Ranged Weapons|Slings]], [[Armor and Weapons#Simple Melee Weapons|Quarterstaffs]], and [[Armor and Weapons#Simple Ranged Weapons|Light Crossbows]]<br>
'''Tool Proficiencies.''' None<br>
'''Tool Proficiencies.''' None<br>
'''Saving Throw Proficiencies.''' Constitution and Charisma<br>
'''Saving Throw Proficiencies.''' Constitution and Charisma<br>
'''Skill Proficiencies.''' Choose two from Arcana, Deception, Insight, Intimidation, Persuasion, and Religion<br>
'''Skill Proficiencies.''' Choose two from Arcana, Deception, Insight, Intimidation, Persuasion, and Religion<br>
'''Equipment.''' A Simple Weapon, an Arcane Focus, an Equipment Pack, and two Daggers
'''Equipment.''' A [[Armor and Weapons#Simple Weapons|Simple Weapon]], an [[Armor and Weapons#Spellcasting Focuses|Arcane Focus]], an [[Equipment Packs|Equipment Pack]], and two [[Armor and Weapons#Simple Weapons|Daggers]]
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