Sorcerer: Difference between revisions

3,146 bytes added ,  14:48, 29 December 2022
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Long hair whipped by a conjured wind, a leonin spreads his arms wide and throws his head back. Lifting him momentarily off the ground, a wave of magic surges up in him, through him, and out from him in a mighty blast of lightning.<br>
Long hair whipped by a conjured wind, a leonin spreads his arms wide and throws his head back. Lifting him momentarily off the ground, a wave of magic surges up in him, through him, and out from him in a mighty blast of lightning.<br>
Crouching behind a stalagmite, a Goliath points a finger at a charging troglodyte. A blast of fire springs from her finger to strike the creature. She ducks back behind the rock formation with a grin, unaware that her wild magic has turned her skin bright blue.<br>
Crouching behind a stalagmite, a Goliath points a finger at a charging troglodyte. A blast of fire springs from her finger to strike the creature. She ducks back behind the rock formation with a grin, unaware that her wild magic has turned her skin bright blue.<br>
Sorcerers carry a magical birthright conferred upon them by an exotic bloodline, some otherworldly influence, or exposure to unknown cosmic forces. One can’t study sorcery as one learns a language, any more than one can learn to live a legendary life. No one chooses sorcery; the power chooses the sorcerer.
Sorcerers carry a magical birthright conferred upon them by an exotic bloodline, some otherworldly influence, or exposure to unknown cosmic forces. One can’t study sorcery as one learns a language, any more than one can learn to live a legendary life. No one chooses sorcery; the power chooses the sorcerer.<br>
Magic is a part of every sorcerer, suffusing body, mind, and spirit with a latent power that waits to be tapped. Some sorcerers wield magic that springs from an ancient bloodline infused with the magic of dragons. Others carry a raw, uncontrolled magic within them, a chaotic storm that manifests in unexpected ways.<br>
The appearance of sorcerous powers is wildly unpredictable. Some draconic bloodlines produce exactly one sorcerer in every generation, but in other lines of descent every individual is a sorcerer. Most of the time, the talents of sorcery appear as apparent flukes. Some sorcerers can’t name the origin of their power, while others trace it to strange events in their own lives. The touch of a demon, the blessing of a dryad at a baby’s birth, or a taste of the water from a mysterious spring might spark the gift of sorcery. So too might the gift of a deity of magic, exposure to the elemental forces of the Inner Planes or the maddening chaos of Limbo, or a glimpse into the inner workings of reality.<br>
Sorcerers have no use for the spellbooks and ancient tomes of magic lore that wizards rely on, nor do they rely on a patron to grant their spells as warlocks do. By learning to harness and channel their own inborn magic, they can discover new and staggering ways to unleash that power.<br>
Sorcerers are rare in the world, and it’s unusual to find a sorcerer who is not involved in the adventuring life in some way. People with magical power seething in their veins soon discover that the power doesn’t like to stay quiet. A sorcerer’s magic wants to be wielded, and it has a tendency to spill out in unpredictable ways if it isn’t called on.<br>
Sorcerers often have obscure or quixotic motivations driving them to adventure. Some seek a greater understanding of the magical force that infuses them, or the answer to the mystery of its origin. Others hope to find a way to get rid of it, or to unleash its full potential. Whatever their goals, sorcerers are every bit as useful to an adventuring party as wizards, making up for a comparative lack of breadth in their magical knowledge with enormous flexibility in using the spells they know.


{| class="wikitable"
{| class="wikitable"
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! Level !! Proficiency Bonus !! Features !! Experience Points
! Level !! Proficiency Bonus !! Features !! Experience Points
|-
|-
| 1st || +2 || Sorcerous Origin, Spellcasting || 0
| 1st || +2 || [[Sorcerer#Sorcerous Origin|Sorcerous Origin]]], [[Sorcerer#Sepllcasting|Spellcasting || 0
|-
|-
| 2nd || +2 || Font of Magic || 300
| 2nd || +2 || [[Sorcerer#Font of Magic|Font of Magic || 300
|-
|-
| 3rd || +2 || Metamagic || 1,000
| 3rd || +2 || [[Sorcerer#Metamagic|Metamagic || 1,000
|-
|-
| 4th || +2 || Ability Score Improvement || 3,000
| 4th || +2 || [[Sorcerer#Ability Score Improvements|Ability Score Improvement || 3,000
|-
|-
| 5th || +3 || Magical Guidance || 6,000
| 5th || +3 || [[Sorcerer#Magical Guidance|Magical Guidance || 6,000
|-
|-
| 6th || +3 || Sorcerous Origin Feature || 10,000
| 6th || +3 || [[Sorcerer#Sorcerous Origin Feature|Sorcerous Origin Feature || 10,000
|-
|-
| 7th || +3 || - || 20,000
| 7th || +3 || - || 20,000
|-
|-
| 8th || +3 || Ability Score Improvement || 40,000
| 8th || +3 || [[Sorcerer#Ability Score Improvements|Ability Score Improvement || 40,000
|-
|-
| 9th || +4 || - || 60,000
| 9th || +4 || - || 60,000
|-
|-
| 10th || +4 || Metamagic Option || 80,000
| 10th || +4 || [[Sorcerer#Metamagic Option|Metamagic Option || 80,000
|-
|-
| 11th || +4 || - || 100,000
| 11th || +4 || - || 100,000
|-
|-
| 12th || +4 || Ability Score Improvement || 120,000
| 12th || +4 || [[Sorcerer#Ability Score Improvements|Ability Score Improvement || 120,000
|-
|-
| 13th || +5 || - || 140,000
| 13th || +5 || - || 140,000
|-
|-
| 14th || +5 || Sorcerous Origin Feature || 160,000
| 14th || +5 || [[Sorcerer#Sorcerous Origin Feature|Sorcerous Origin Feature || 160,000
|-
|-
| 15th || +5 || - || 180,000
| 15th || +5 || - || 180,000
|-
|-
| 16th || +5 || Ability Score Improvement || 200,000
| 16th || +5 || [[Sorcerer#Ability Score Improvements|Ability Score Improvement || 200,000
|-
|-
| 17th || +6 || Metamagic Option || 225,000
| 17th || +6 || [[Sorcerer#Metamagic Option|Metamagic Option || 225,000
|-
|-
| 18th || +6 || Sorcerous Origin Feature || 250,000
| 18th || +6 || [[Sorcerer#Sorcerous Origin Feature|Sorcerous Origin Feature || 250,000
|-
|-
| 19th || +6 || Ability Score Improvement || 300,000
| 19th || +6 || [[Sorcerer#Ability Score Improvements|Ability Score Improvement]] || 300,000
|-
|-
| 20th || +6 || Supreme Sorcerery || 350,000
| 20th || +6 || [[Sorcerer#Supreme Sorcery|Supreme Sorcerery || 350,000
|}
|}


=== Class Information ===
=== Class Information ===
'''Hit Dice.''' 1d6 per Sorcerer Level.<br>
'''Hit Dice.''' 1d6 per Sorcerer Level<br>
'''1st Level Hitpoints.''' 6 + your Constitution Modifier.<br>
'''1st Level Hitpoints.''' 6 + your Constitution Modifier<br>
'''Higher Level Hitpoints.''' 1d6 (or 4) + your Constitution Modifier per Sorcerer Level after 1st.<br>
'''Higher Level Hitpoints.''' 1d6 (or 4) + your Constitution Modifier per Sorcerer Level after 1st<br>
'''Armor Proficiencies.''' None.<br>
'''Armor Proficiencies.''' None<br>
'''Weapon Proficiencies.''' Daggers, Darts, Slings, Quarterstaffs, and Light Crossbows.<br>
'''Weapon Proficiencies.''' Daggers, Darts, Slings, Quarterstaffs, and Light Crossbows<br>
'''Tool Proficiencies.''' None.<br>
'''Tool Proficiencies.''' None<br>
'''Saving Throw Proficiencies.''' Constitution and Charisma.<br>
'''Saving Throw Proficiencies.''' Constitution and Charisma<br>
'''Skill Proficiencies.''' Choose two from Arcana, Deception, Insight, Intimidation, Persuasion, and Religion.<br>
'''Skill Proficiencies.''' Choose two from Arcana, Deception, Insight, Intimidation, Persuasion, and Religion<br>
'''Equipment.''' A Simple Weapon, an Arcane Focus, an Equipment Pack, and two Daggers.
'''Equipment.''' A Simple Weapon, an Arcane Focus, an Equipment Pack, and two Daggers
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! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
|-
|-
| Sorcerous Origin || 1st || You choose your subclass, and gain features at 1st, 6th, 14th, and 18th Level
| [[Sorcerer#Sorcerous Origin|Sorcerous Origin]] || 1st || You choose your subclass, and gain features at 1st, 6th, 14th, and 18th Level
|-
|-
| Spellcasting || 1st || You gain Spellcasting that uses Charisma and Learning Spells
| [[Sorcerer#Spellcasting|Spellcasting]] || 1st || You gain Spellcasting that uses Charisma and Learning Spells
|-
|-
| Font of Magic || 2nd || You gain Sorcery Points that you can use to gain additional Spell Slots and can convert Spell Slots into Sorcery Points
| [[Sorcerer#Font of Magic|Font of Magic]] || 2nd || You gain Sorcery Points that you can use to gain additional Spell Slots and can convert Spell Slots into Sorcery Points
|-
|-
| Metamagic || 3rd || You can use your Sorcery Points to alter your Spells in a variety of ways
| Sorcerer#Metamagic|Metamagic]] || 3rd || You can use your Sorcery Points to alter your Spells in a variety of ways
|-
|-
| Ability Score Improvements || 4th || You increase your Ability Scores or gain a Feat, you do this at 4th, 8th, 12th, 16th, and 19th Level
| [[Sorcerer#Ability Score Improvements|Ability Score Improvements]] || 4th || You increase your Ability Scores or gain a Feat, you do this at 4th, 8th, 12th, 16th, and 19th Level
|-
|-
| Magical Guidance || 5th || You can use Sorcery Points to reroll failed Ability Checks
| [[Sorcerer#Magical Guidance|Magical Guidance]] || 5th || You can use Sorcery Points to reroll failed Ability Checks
|-
|-
| Supreme Sorcery || 20th || You can Concentrate on two Spells at once
| [[Sorcerer#Supreme Sorcery|Supreme Sorcery]] || 20th || You can Concentrate on two Spells at once
|}
|}
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==== Spellcasting ====
==== Spellcasting ====
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'''Spellcasting Focus.''' An Arcane Focus<br>
'''Spellcasting Focus.''' An Arcane Focus<br>
'''Spell Learning Method.''' You learn one new spell every Level
'''Spell Learning Method.''' You learn one new spell every Level
{| class="wikitable"
{| class="wikitable"
|+ Spells known and Spell Slots per Level
|+ [[Sorcerer Spells|Sorcerer Spell List|
|-
|-
! Level !! Cantrips Known !! Spells Known !! 1st !! 2nd !! 3rd !! 4th !! 5th !! 6th !! 7th !! 8th !! 9th
! Level !! Cantrips Known !! Spells Known !! 1st !! 2nd !! 3rd !! 4th !! 5th !! 6th !! 7th !! 8th !! 9th
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| 20th || 6 || 21 || 3 || 3 || 3 || 2 || 1 || 1 || 1 || 1 || 1
| 20th || 6 || 21 || 3 || 3 || 3 || 2 || 1 || 1 || 1 || 1 || 1
|}
|}
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==== Sorcerous Origin ====
==== Sorcerous Origin ====
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! Name !! Complexity (1-5) !! Description
! Name !! Complexity (1-5) !! Description
|-
|-
| Aberrant Soul || 4 || You wield the power of the beyond to psionically cast magic and take on shifting twisted aberrant forms.
| [[Sorcerer#Aberrant Soul|Aberrant Soul]] || 4 || You wield the power of the beyond to psionically cast magic and take on shifting twisted aberrant forms.
|-
|-
| Clockwork Soul || 3 || You wield the power of law and order to remove randomness and replace it with perfect calculations.
| [[Sorcerer#Clockwork Soul|Clockwork Soul]] || 3 || You wield the power of law and order to remove randomness and replace it with perfect calculations.
|-
|-
| Desert Soul || 3 || You wield the power of the sands and the dunes to erode your foes' armor and embody a swirling sandstorm.
| [[Sorcerer#Desert Soul|Desert Soul]] || 3 || You wield the power of the sands and the dunes to erode your foes' armor and embody a swirling sandstorm.
|-
|-
| Divine Soul || 1  || You wield the power of the divine to both heal your allies and smite down those who would cross you.
| [[Sorcerer#Divine Soul|Divine Soul]] || 1  || You wield the power of the divine to both heal your allies and smite down those who would cross you.
|-
|-
| Draconic Soul || 1 || You wield the power of dragons to become a resilient mage, casting spells of elemental destruction.
| [[Sorcerer#Draconic Soul|Draconic Soul]] || 1 || You wield the power of dragons to become a resilient mage, casting spells of elemental destruction.
|-
|-
| Resonant Soul || 4 || You wield the power of sound and manipulate the world's ambient resonance to shake your foes to their core and ward your allies against harm.
| [[Sorcerer#Resonant Soul|Resonant Soul]] || 4 || You wield the power of sound and manipulate the world's ambient resonance to shake your foes to their core and ward your allies against harm.
|-
|-
| Shadow Soul || 4 || You wield the power of shadow to conjure zones of darkness which you draw on to fuel your abilities.
| [[Sorcerer#Shadow Soul|Shadow Soul]] || 4 || You wield the power of shadow to conjure zones of darkness which you draw on to fuel your abilities.
|-
|-
| Storming Soul || 2 || You wield the power of air and storm to soar through the skies while destroying your enemies with lightning and thunder.
| [[Sorcerer#Storming Soul|Storming Soul]] || 2 || You wield the power of air and storm to soar through the skies while destroying your enemies with lightning and thunder.
|-
|-
| Treasure Bound Soul || 3 || You wield the power of wealth and treasure to turn your foes into funds and to punish them for being greedier than you.
| [[Sorcerer#Treasure Bound Soul|Treasure Bound Soul]] || 3 || You wield the power of wealth and treasure to turn your foes into funds and to punish them for being greedier than you.
|-
|-
| Wild Magic || 4 || You wield the chaotic energy flowing through the world to burst uncontrollably with surges of wild magic when you cast spells.
| [[Sorcerer#Wild Magic|Wild Magic\\ || 4 || You wield the chaotic energy flowing through the world to burst uncontrollably with surges of wild magic when you cast spells.
|}
|}
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==== Font of Magic ====
==== Font of Magic ====
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*'''Transmuted Spell.''' When you cast a Spell that deals a Damage Type from the following list, you can spend 1 Sorcery Point to change that Damage Type to one of the other listed Types: Acid, Cold, Fire, Lightning, Poison, Thunder.
*'''Transmuted Spell.''' When you cast a Spell that deals a Damage Type from the following list, you can spend 1 Sorcery Point to change that Damage Type to one of the other listed Types: Acid, Cold, Fire, Lightning, Poison, Thunder.
*'''Twinned Spell.''' When you cast a Spell, you can spend a number of Sorcery Points equal to the Spell’s Level to cast the Spell again as a Free Action. Any creatures affected by the first casting of the Spell are not affected by the second casting. Both instances of the spell count as a single spell for the purposes of Concentration. If the Spell is a Cantrip, it costs 1 Sorcery Point.
*'''Twinned Spell.''' When you cast a Spell, you can spend a number of Sorcery Points equal to the Spell’s Level to cast the Spell again as a Free Action. Any creatures affected by the first casting of the Spell are not affected by the second casting. Both instances of the spell count as a single spell for the purposes of Concentration. If the Spell is a Cantrip, it costs 1 Sorcery Point.
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==== Ability Score Improvements ====
==== Ability Score Improvements ====