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Tag: Reverted |
Tag: Manual revert |
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| [[Fighter#Arcane Archer Lore|Arcane Archer Lore]] || 3rd || You get Arcana and Nature Proficiency, and you get the Prestidigitation and Druidcraft Cantrips | | [[Fighter#Arcane Archer Lore|Arcane Archer Lore]] || 3rd || You get Arcana and Nature Proficiency, and you get the Prestidigitation and Druidcraft Cantrips | ||
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| [[Fighter#Arcane | | [[Fighter#Arcane|Arcane Shot]] || 3rd || You can magically buff your Ranged Weapon Attacks in a variety of ways | ||
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| [[Fighter# | | [[Fighter#Arcane|Magic Arrow]] || 7th || You Ranged Weapon Attacks are magical | ||
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| [[Fighter# | | [[Fighter#Arcane|Curving Shot]] || 7th || When you miss a Ranged Weapon Attack, you can try hit another creature | ||
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| [[Fighter# | | [[Fighter#Arcane|Ever-Ready Shot]] || 15th || When you don't Attack, you regain an Arcane Shot | ||
|} | |} | ||
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! Feature !! Level !! Quick Explanation | ! Feature !! Level !! Quick Explanation | ||
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| [[Fighter# | | [[Fighter#Arcane|Rallying Cry]] || 3rd || You heal your allies when you use Second Wind | ||
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| [[Fighter# | | [[Fighter#Arcane|Royal Envoy]] || 3rd || You get Proficiency and Expertise in Persuasion and one other Skill | ||
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| [[Fighter# | | [[Fighter#Arcane|Resolute Will]] || 7th || You and your allies are better against Frightened | ||
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| [[Fighter# | | [[Fighter#Arcane|Inspiring Surge]] || 10th || When you use Action Surge, some of your allies can also move and Attack | ||
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| [[Fighter# | | [[Fighter#Arcane|Bulwark]] || 15th || You assist your allies with their Saving Throws and let them take less Damage | ||
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| [[Fighter# | | [[Fighter#Arcane|Lead the Charge]] || 18th || You can give your allies Temporary Hit Points and Advantage on Attack Rolls. | ||
|} | |} | ||
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! Feature !! Level !! Quick Explanation | ! Feature !! Level !! Quick Explanation | ||
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| [[Fighter# | | [[Fighter#Arcane|Mantle of Coral]] || 3rd || You can make coral armor that deals Damage to creatures that hurt you | ||
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| [[Fighter# | | [[Fighter#Arcane|One With the Waves]] || 3rd || You can swim and breathe underwater | ||
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| [[Fighter# | | [[Fighter#Arcane|Expel Toxin]] || 7th || You can end Diseases and Poisons affecting you and deal more Damage to creatures that hurt you by using Second Wind | ||
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| [[Fighter# | | [[Fighter#Arcane|Fed by the Sun]] || 7th || You can use photosynthesis | ||
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| [[Fighter# | | [[Fighter#Arcane|Bristling Defense]] || 10th || You can take half Damage from Attacks and deal Damage to the Attacker | ||
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| [[Fighter# | | [[Fighter#Arcane|Tactically Blank Mind]] || 15th || You can go brain dead in combat to resist mind altering effects | ||
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| [[Fighter# | | [[Fighter#Arcane|Barrier Reef]] || 18th || You get Temporary Hit Points when you use Mantle of Coral, deal more Damage and slow enemies that hurt you, and can use your abilities at range. | ||
|} | |} | ||
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! Feature !! Level !! Quick Explanation | ! Feature !! Level !! Quick Explanation | ||
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| [[Fighter# | | [[Fighter#Arcane|Combat Superiority]] || 3rd || You have special Maneuvers you can use to preform special attacks in combat | ||
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| [[Fighter# | | [[Fighter#Arcane|Student of War]] || 3rd || You get Proficiency in History and a type of Artisan's Tools | ||
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| [[Fighter# | | [[Fighter#Arcane|Know Your Enemy]] || 7th || You can learn the game statistics of your enemies | ||
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| [[Fighter# | | [[Fighter#Arcane|Improved Combat Superiority]] || 10th || You deal more Damage with your maneuvers | ||
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| [[Fighter# | | [[Fighter#Arcane|Relentless]] || 15th || You can use your maneuvers more often | ||
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| [[Fighter# | | [[Fighter#Arcane|Supreme Combat Superiority]] || 18th || You deal more Damage with your maneuvers | ||
|} | |} | ||
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! Feature !! Level !! Quick Explanation | ! Feature !! Level !! Quick Explanation | ||
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| [[Fighter# | | [[Fighter#Arcane|Bonus Proficiencies]] || 3rd || You get a Skill and Language Proficiency | ||
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| [[Fighter# | | [[Fighter#Arcane|Born to the Saddle]] || 3rd || You're better at riding mounts | ||
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| [[Fighter# | | [[Fighter#Arcane|Unwavering Mark]] || 3rd || When you hit a creature, that creature is worse at hitting other creatures and you can attack it if it does | ||
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| [[Fighter# | | [[Fighter#Arcane|Warding Maneuver]] || 7th || You can give yourself or your allies extra AC and less Damage against Attacks | ||
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| [[Fighter# | | [[Fighter#Arcane|Hold the Line]] || 10th || You can make Opportunity Attacks against creatures that come closer to you | ||
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| [[Fighter# | | [[Fighter#Arcane|Ferocious Charger]] || 15th || If you charge at a creature, you can knock it Prone | ||
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| [[Fighter# | | [[Fighter#Arcane|Vigilant Defender]] || 18th || You can make a free Opportunity Attack every turn | ||
|} | |} | ||
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! Feature !! Level text !! Quick Explanation | ! Feature !! Level text !! Quick Explanation | ||
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| [[Fighter# | | [[Fighter#Arcane|Improved Critical]] || 3rd || Your Crit Range increases by 1 and you can choose to Crit | ||
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| [[Fighter# | | [[Fighter#Arcane|Remarkable Athlete]] || 7th || You can climb and are better at Strength, Dexterity, and Constitution Checks. | ||
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| [[Fighter# | | [[Fighter#Arcane|Additional Fighting Styles]] || 10th || You choose two ways of fighting that you're good at | ||
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| [[Fighter# | | [[Fighter#Arcane|Superior Critical]] || 15th || You Crit Range increase by 2 and you deal more Damage with your Attacks | ||
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| [[Fighter# | | [[Fighter#Arcane|Survivor]] || 18th || You heal at the start of each of your turns | ||
|} | |} | ||
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! Feature !! Level !! Quick Explanation | ! Feature !! Level !! Quick Explanation | ||
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| [[Fighter# | | [[Fighter#Arcane|Manifest Echo]] || 3rd || You can summon a copy of yourself to teleport to and Attack from | ||
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| [[Fighter# | | [[Fighter#Arcane|Unleash Incarnation]] || 3rd || You can Attack an extra time when you take the Attack Action | ||
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| [[Fighter# | | [[Fighter#Arcane|Echo Avatar]] || 7th || You can use your Echo's senses | ||
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| [[Fighter# | | [[Fighter#Arcane|Shadow Martyr]] || 10th || You can use your Echo to take the Damage from an Attack | ||
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| [[Fighter# | | [[Fighter#Arcane|Reclaim Potential]] || 15th || When your Echo is destroyed, you gain Temporary Hit Points | ||
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| [[Fighter# | | [[Fighter#Arcane|Legion of One]] || 18th || You can create two Echos | ||
|} | |} | ||
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! Feature !! Level !! Quick Explanation | ! Feature !! Level !! Quick Explanation | ||
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| [[Fighter# | | [[Fighter#Arcane|Spellcasting]] || 3rd || You gain Quarter Spellcasting that uses Intelligence and Learning Spells, usually from the Abjuration or Evocation Schools from the Wizard Spell List | ||
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| [[Fighter# | | [[Fighter#Arcane|Weapon Bond]] || 3rd || You can bond yourself to your weapons to summon them to your hand and use them as Spellcasting Focuses | ||
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| [[Fighter# | | [[Fighter#Arcane|War Magic]] || 7th || You can Attack when you cast a Cantrip | ||
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| [[Fighter# | | [[Fighter#Arcane|Eldritch Strike]] || 10th || When you Attack a creature, its weaker to your Spells | ||
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| [[Fighter#Arcane | | [[Fighter#Arcane|Arcane Charge]] || 15th || You can teleport when you use your Action Surge | ||
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| [[Fighter# | | [[Fighter#Arcane|Improved War Magic]] || 18th || You can Attack when you cast a Spell | ||
|} | |} | ||
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! Feature !! Level !! Quick Explanation | ! Feature !! Level !! Quick Explanation | ||
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| [[Fighter# | | [[Fighter#Arcane|Satellite Mastery]] || 3rd || You can have small projectiles hover around you, throw them at enemies, and summon them back to you | ||
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| [[Fighter# | | [[Fighter#Arcane|Reduce Gravity]] || 3rd || You can cast the Feather Fall and Jump Spells on yourself for free, and later the Levitate Spell | ||
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| [[Fighter# | | [[Fighter#Arcane|Course Correct]] || 7th || When a small projectile comes near you, you can try to redirect it to a new target or draw it in for your Satellite Mastery | ||
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| [[Fighter# | | [[Fighter#Arcane|Improved Satellite Mastery]] || 10th || When you miss with a projectile or use your Action Surge, you can cause your projectiles to come back to you | ||
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| [[Fighter# | | [[Fighter#Arcane|Increase Gravity]] || 15th || You're better at resisting being moved against your will and are better at Shoving creatures | ||
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| [[Fighter# | | [[Fighter#Arcane|Satellite Barrage]] || 18th || You can shoot all your projectiles at once | ||
|} | |} | ||
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! Feature !! Level !! Quick Explanation | ! Feature !! Level !! Quick Explanation | ||
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| [[Fighter# | | [[Fighter#Arcane|Off Duty Watch]] || 3rd || You gain Proficiency in Initiative Rolls and a type of tool, and you become Immune to Surprise | ||
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| [[Fighter# | | [[Fighter#Arcane|Call to Arms]] || 3rd || You're better at Attacking foes with lower Initiative than you, and you can reroll your Initiative | ||
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| [[Fighter# | | [[Fighter#Arcane|Courier]] || 7th || You can travel more in a single day, get Proficiency with Drums as a Musical Instrument and with Dexterity Saving Throws | ||
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| [[Fighter# | | [[Fighter#Arcane|Fool Me Once]] || 10th || You have Advantage on all creatures that have not yet acted in combat and don't provoke Opportunity Attacks form them | ||
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| [[Fighter# | | [[Fighter#Arcane|A Bird in the Hand]] || 15th || You can reroll your Attack when you miss | ||
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| [[Fighter# | | [[Fighter#Arcane|Dedication to the Cause]] || 18th || You can use Call to Arms and A Bird in the Hand an unlimited amount and gain Temporary Hit Points at the start of combat | ||
|} | |} | ||
<br> | <br> | ||
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! Feature !! Level !! Quick Explanation | ! Feature !! Level !! Quick Explanation | ||
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| [[Fighter# | | [[Fighter#Arcane|Psionic Power]] || 3rd || You get Psionic Power which you can use to protect, deal more Damage, and much creatures or objects | ||
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| [[Fighter# | | [[Fighter#Arcane|Telekinetic Adept]] || 7th || You can fly and knock creatures Prone and push them | ||
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| [[Fighter# | | [[Fighter#Arcane|Guarded Mind]] || 10th || You get Resistance to Psychic Damage and are good at resisting Charmed and Frightened | ||
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| [[Fighter# | | [[Fighter#Arcane|Bulwark of Force]] || 15th || You can give creatures 1/2 Cover | ||
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| [[Fighter# | | [[Fighter#Arcane|Telekinetic Master]] || 18th || You can cast the Telekinesis Spell and Attack while using it | ||
|} | |} | ||
<br> | <br> | ||
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! Feature !! Level !! Quick Explanation | ! Feature !! Level !! Quick Explanation | ||
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| [[Fighter# | | [[Fighter#Arcane|Bonus Proficiencies]] || 3rd || You get Proficiency with Smith's Tools and learn Giant. | ||
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| [[Fighter# | | [[Fighter#Arcane|Rune Carver]] || 3rd || You learn some Runes that you can use to augment your Weapons and Armor | ||
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| [[Fighter# | | [[Fighter#Arcane|Giant's Might]] || 3rd || You can grow to Large Size and deal more Damage and be better at Strength Checks and Saving Throws | ||
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| [[Fighter# | | [[Fighter#Arcane|Runic Shield]] || 7th || You can protect creatures from Attacks | ||
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| [[Fighter# | | [[Fighter#Arcane|Great Stature]] || 10th || You grow in height and deal more Damage with Giant's Might | ||
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| [[Fighter# | | [[Fighter#Arcane|Master of Runes]] || 15th || You can use your Runes more | ||
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| [[Fighter# | | [[Fighter#Arcane|Runic Juggernaut]] || 18th || You deal more Damage with Giant's Might, become Huge when using it, and your Reach increases | ||
|} | |} | ||
<br> | <br><br> | ||
==== Bonus Proficiencies ==== | ==== Bonus Proficiencies ==== | ||
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! Feature !! Level !! Quick Explanation | ! Feature !! Level !! Quick Explanation | ||
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| [[Fighter# | | [[Fighter#Arcane|Bonus Proficiencies]] || 3rd || You get two Skill Proficiencies and learn a Language | ||
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| [[Fighter# | | [[Fighter#Arcane|Fighting Spirit]] || 3rd || You can give yourself Temporary Hit Points and Advantage on all your Attacks | ||
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| [[Fighter# | | [[Fighter#Arcane|Elegant Courier]] || 7th || You get Proficiency in Wisdom Saving Throws and become better at Persuasion | ||
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| [[Fighter# | | [[Fighter#Arcane|Tireless]] || 10th || You can use Fighting Spirit more times | ||
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| [[Fighter# | | [[Fighter#Arcane|Rapid Strike]] || 15th || You can choose to not have Advantage on an Attack to Attack again for free | ||
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| [[Fighter# | | [[Fighter#Arcane|Strength Before Death]] || 18th || When you die, you can instead take a free turn immediately | ||
|} | |} | ||
<br> | <br> | ||
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! Feature !! Level !! Quick Explanation | ! Feature !! Level !! Quick Explanation | ||
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| [[Fighter# | | [[Fighter#Arcane|Launch]] || 3rd || You can leap without provoking Opportunity Attacks, and gain Advantage on your next Attack when you | ||
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| [[Fighter# | | [[Fighter#Arcane|Lancer]] || 3rd || You can use the Lance Weapon significantly better | ||
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| [[Fighter# | | [[Fighter#Arcane|Bird Caller]] || 3rd || You can recognize bird calls, are better at interacting with birds, and can use the Animal Messenger Spell on birds | ||
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| [[Fighter# | | [[Fighter#Arcane|Steel Grace]] || 7th || You're better at Stealth and Dexterity Saving Throws | ||
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| [[Fighter# | | [[Fighter#Arcane|Eagle Eye]] || 10th || When you Attack with a Launch, your Crit Range increases by 1, you can knock the foe out of the sky, and you get Expertise in Perception | ||
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| [[Fighter# | | [[Fighter#Arcane|Predatory Lance]] || 15th || You have Advantage on Initiative Rolls and can use your Launch for free at the start of combat | ||
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| [[Fighter# | | [[Fighter#Arcane|Improved Launch]] || 18th || You can knock foes Prone while Attacking with a Launch, and you can get a level of Exhaustion to Launch farther and deal more Damage | ||
|} | |} | ||
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