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! Feature !! Level !! Quick Explanation | ! Feature !! Level !! Quick Explanation | ||
|- | |- | ||
| Arcane Archer Lore || 3rd || You get Arcana and Nature Proficiency, and you get the Prestidigitation and Druidcraft Cantrips | | [[Fighter#Arcane Archer Lore|Arcane Archer Lore]] || 3rd || You get Arcana and Nature Proficiency, and you get the Prestidigitation and Druidcraft Cantrips | ||
|- | |- | ||
| Arcane Shot || 3rd || You can magically buff your Ranged Weapon Attacks in a variety of ways | | [[Fighter#Arcane|Arcane Shot]] || 3rd || You can magically buff your Ranged Weapon Attacks in a variety of ways | ||
|- | |- | ||
| Magic Arrow || 7th || You Ranged Weapon Attacks are magical | | [[Fighter#Arcane|Magic Arrow]] || 7th || You Ranged Weapon Attacks are magical | ||
|- | |- | ||
| Curving Shot || 7th || When you miss a Ranged Weapon Attack, you can try hit another creature | | [[Fighter#Arcane|Curving Shot]] || 7th || When you miss a Ranged Weapon Attack, you can try hit another creature | ||
|- | |- | ||
| Ever-Ready Shot || 15th || When you don't Attack, you regain an Arcane Shot | | [[Fighter#Arcane|Ever-Ready Shot]] || 15th || When you don't Attack, you regain an Arcane Shot | ||
|} | |} | ||
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! Feature !! Level !! Quick Explanation | ! Feature !! Level !! Quick Explanation | ||
|- | |- | ||
| Rallying Cry || 3rd || You heal your allies when you use Second Wind | | [[Fighter#Arcane|Rallying Cry]] || 3rd || You heal your allies when you use Second Wind | ||
|- | |- | ||
| Royal Envoy || 3rd || You get Proficiency and Expertise in Persuasion and one other Skill | | [[Fighter#Arcane|Royal Envoy]] || 3rd || You get Proficiency and Expertise in Persuasion and one other Skill | ||
|- | |- | ||
| Resolute Will || 7th || You and your allies are better against Frightened | | [[Fighter#Arcane|Resolute Will]] || 7th || You and your allies are better against Frightened | ||
|- | |- | ||
| Inspiring Surge || 10th || When you use Action Surge, some of your allies can also move and Attack | | [[Fighter#Arcane|Inspiring Surge]] || 10th || When you use Action Surge, some of your allies can also move and Attack | ||
|- | |- | ||
| Bulwark || 15th || You assist your allies with their Saving Throws and let them take less Damage | | [[Fighter#Arcane|Bulwark]] || 15th || You assist your allies with their Saving Throws and let them take less Damage | ||
|- | |- | ||
| Lead the Charge || 18th || You can give your allies Temporary Hit Points and Advantage on Attack Rolls. | | [[Fighter#Arcane|Lead the Charge]] || 18th || You can give your allies Temporary Hit Points and Advantage on Attack Rolls. | ||
|} | |} | ||
<br><br> | <br><br> | ||
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! Feature !! Level !! Quick Explanation | ! Feature !! Level !! Quick Explanation | ||
|- | |- | ||
| Mantle of Coral || 3rd || You can make coral armor that deals Damage to creatures that hurt you | | [[Fighter#Arcane|Mantle of Coral]] || 3rd || You can make coral armor that deals Damage to creatures that hurt you | ||
|- | |- | ||
| One With the Waves || 3rd || You can swim and breathe underwater | | [[Fighter#Arcane|One With the Waves]] || 3rd || You can swim and breathe underwater | ||
|- | |- | ||
| Expel Toxin || 7th || You can end Diseases and Poisons affecting you and deal more Damage to creatures that hurt you by using Second Wind | | [[Fighter#Arcane|Expel Toxin]] || 7th || You can end Diseases and Poisons affecting you and deal more Damage to creatures that hurt you by using Second Wind | ||
|- | |- | ||
| Fed by the Sun || 7th || You can use photosynthesis | | [[Fighter#Arcane|Fed by the Sun]] || 7th || You can use photosynthesis | ||
|- | |- | ||
| Bristling Defense || 10th || You can take half Damage from Attacks and deal Damage to the Attacker | | [[Fighter#Arcane|Bristling Defense]] || 10th || You can take half Damage from Attacks and deal Damage to the Attacker | ||
|- | |- | ||
| Tactically Blank Mind || 15th || You can go brain dead in combat to resist mind altering effects | | [[Fighter#Arcane|Tactically Blank Mind]] || 15th || You can go brain dead in combat to resist mind altering effects | ||
|- | |- | ||
| Barrier Reef || 18th || You get Temporary Hit Points when you use Mantle of Coral, deal more Damage and slow enemies that hurt you, and can use your abilities at range. | | [[Fighter#Arcane|Barrier Reef]] || 18th || You get Temporary Hit Points when you use Mantle of Coral, deal more Damage and slow enemies that hurt you, and can use your abilities at range. | ||
|} | |} | ||
<br><br> | <br><br> | ||
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! Feature !! Level !! Quick Explanation | ! Feature !! Level !! Quick Explanation | ||
|- | |- | ||
| Combat Superiority || 3rd || You have special Maneuvers you can use to preform special attacks in combat | | [[Fighter#Arcane|Combat Superiority]] || 3rd || You have special Maneuvers you can use to preform special attacks in combat | ||
|- | |- | ||
| Student of War || 3rd || You get Proficiency in History and a type of Artisan's Tools | | [[Fighter#Arcane|Student of War]] || 3rd || You get Proficiency in History and a type of Artisan's Tools | ||
|- | |- | ||
| Know Your Enemy || 7th || You can learn the game statistics of your enemies | | [[Fighter#Arcane|Know Your Enemy]] || 7th || You can learn the game statistics of your enemies | ||
|- | |- | ||
| Improved Combat Superiority || 10th || You deal more Damage with your maneuvers | | [[Fighter#Arcane|Improved Combat Superiority]] || 10th || You deal more Damage with your maneuvers | ||
|- | |- | ||
| Relentless || 15th || You can use your maneuvers more often | | [[Fighter#Arcane|Relentless]] || 15th || You can use your maneuvers more often | ||
|- | |- | ||
| Supreme Combat Superiority || 18th || You deal more Damage with your maneuvers | | [[Fighter#Arcane|Supreme Combat Superiority]] || 18th || You deal more Damage with your maneuvers | ||
|} | |} | ||
<br><br> | <br><br> | ||
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! Feature !! Level !! Quick Explanation | ! Feature !! Level !! Quick Explanation | ||
|- | |- | ||
| Bonus Proficiencies || 3rd || You get a Skill and Language Proficiency | | [[Fighter#Arcane|Bonus Proficiencies]] || 3rd || You get a Skill and Language Proficiency | ||
|- | |- | ||
| Born to the Saddle || 3rd || You're better at riding mounts | | [[Fighter#Arcane|Born to the Saddle]] || 3rd || You're better at riding mounts | ||
|- | |- | ||
| Unwavering Mark || 3rd || When you hit a creature, that creature is worse at hitting other creatures and you can attack it if it does | | [[Fighter#Arcane|Unwavering Mark]] || 3rd || When you hit a creature, that creature is worse at hitting other creatures and you can attack it if it does | ||
|- | |- | ||
| Warding Maneuver || 7th || You can give yourself or your allies extra AC and less Damage against Attacks | | [[Fighter#Arcane|Warding Maneuver]] || 7th || You can give yourself or your allies extra AC and less Damage against Attacks | ||
|- | |- | ||
| Hold the Line || 10th || You can make Opportunity Attacks against creatures that come closer to you | | [[Fighter#Arcane|Hold the Line]] || 10th || You can make Opportunity Attacks against creatures that come closer to you | ||
|- | |- | ||
| Ferocious Charger || 15th || If you charge at a creature, you can knock it Prone | | [[Fighter#Arcane|Ferocious Charger]] || 15th || If you charge at a creature, you can knock it Prone | ||
|- | |- | ||
| Vigilant Defender || 18th || You can make a free Opportunity Attack every turn | | [[Fighter#Arcane|Vigilant Defender]] || 18th || You can make a free Opportunity Attack every turn | ||
|} | |} | ||
<br><br> | <br><br> | ||
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! Feature !! Level text !! Quick Explanation | ! Feature !! Level text !! Quick Explanation | ||
|- | |- | ||
| Improved Critical || 3rd || Your Crit Range increases by 1 and you can choose to Crit | | [[Fighter#Arcane|Improved Critical]] || 3rd || Your Crit Range increases by 1 and you can choose to Crit | ||
|- | |- | ||
| Remarkable Athlete || 7th || You can climb and are better at Strength, Dexterity, and Constitution Checks. | | [[Fighter#Arcane|Remarkable Athlete]] || 7th || You can climb and are better at Strength, Dexterity, and Constitution Checks. | ||
|- | |- | ||
| Additional Fighting Styles || 10th || You choose two ways of fighting that you're good at | | [[Fighter#Arcane|Additional Fighting Styles]] || 10th || You choose two ways of fighting that you're good at | ||
|- | |- | ||
| Superior Critical || 15th || You Crit Range increase by 2 and you deal more Damage with your Attacks | | [[Fighter#Arcane|Superior Critical]] || 15th || You Crit Range increase by 2 and you deal more Damage with your Attacks | ||
|- | |- | ||
| Survivor || 18th || You heal at the start of each of your turns | | [[Fighter#Arcane|Survivor]] || 18th || You heal at the start of each of your turns | ||
|} | |} | ||
<br><br> | <br><br> | ||
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! Feature !! Level !! Quick Explanation | ! Feature !! Level !! Quick Explanation | ||
|- | |- | ||
| Manifest Echo || 3rd || You can summon a copy of yourself to teleport to and Attack from | | [[Fighter#Arcane|Manifest Echo]] || 3rd || You can summon a copy of yourself to teleport to and Attack from | ||
|- | |- | ||
| Unleash Incarnation || 3rd || You can Attack an extra time when you take the Attack Action | | [[Fighter#Arcane|Unleash Incarnation]] || 3rd || You can Attack an extra time when you take the Attack Action | ||
|- | |- | ||
| Echo Avatar || 7th || You can use your Echo's senses | | [[Fighter#Arcane|Echo Avatar]] || 7th || You can use your Echo's senses | ||
|- | |- | ||
| Shadow Martyr || 10th || You can use your Echo to take the Damage from an Attack | | [[Fighter#Arcane|Shadow Martyr]] || 10th || You can use your Echo to take the Damage from an Attack | ||
|- | |- | ||
| Reclaim Potential || 15th || When your Echo is destroyed, you gain Temporary Hit Points | | [[Fighter#Arcane|Reclaim Potential]] || 15th || When your Echo is destroyed, you gain Temporary Hit Points | ||
|- | |- | ||
| Legion of One || 18th || You can create two Echos | | [[Fighter#Arcane|Legion of One]] || 18th || You can create two Echos | ||
|} | |} | ||
<br><br> | <br><br> | ||
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! Feature !! Level !! Quick Explanation | ! Feature !! Level !! Quick Explanation | ||
|- | |- | ||
| Spellcasting || 3rd || You gain Quarter Spellcasting that uses Intelligence and Learning Spells, usually from the Abjuration or Evocation Schools from the Wizard Spell List | | [[Fighter#Arcane|Spellcasting]] || 3rd || You gain Quarter Spellcasting that uses Intelligence and Learning Spells, usually from the Abjuration or Evocation Schools from the Wizard Spell List | ||
|- | |- | ||
| Weapon Bond || 3rd || You can bond yourself to your weapons to summon them to your hand and use them as Spellcasting | | [[Fighter#Arcane|Weapon Bond]] || 3rd || You can bond yourself to your weapons to summon them to your hand and use them as Spellcasting Focuses | ||
|- | |- | ||
| War Magic || 7th || You can Attack when you cast a Cantrip | | [[Fighter#Arcane|War Magic]] || 7th || You can Attack when you cast a Cantrip | ||
|- | |- | ||
| Eldritch Strike || 10th || When you Attack a creature, its weaker to your Spells | | [[Fighter#Arcane|Eldritch Strike]] || 10th || When you Attack a creature, its weaker to your Spells | ||
|- | |- | ||
| Arcane Charge || 15th || You can teleport when you use your Action Surge | | [[Fighter#Arcane|Arcane Charge]] || 15th || You can teleport when you use your Action Surge | ||
|- | |- | ||
| Improved War Magic || 18th || You can Attack when you cast a Spell | | [[Fighter#Arcane|Improved War Magic]] || 18th || You can Attack when you cast a Spell | ||
|} | |} | ||
<br><br> | <br><br> | ||
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! Feature !! Level !! Quick Explanation | ! Feature !! Level !! Quick Explanation | ||
|- | |- | ||
| Satellite Mastery || 3rd || You can have small projectiles hover around you, throw them at enemies, and summon them back to you | | [[Fighter#Arcane|Satellite Mastery]] || 3rd || You can have small projectiles hover around you, throw them at enemies, and summon them back to you | ||
|- | |- | ||
| Reduce Gravity || 3rd || You can cast the Feather Fall and Jump Spells on yourself for free, and later the Levitate Spell | | [[Fighter#Arcane|Reduce Gravity]] || 3rd || You can cast the Feather Fall and Jump Spells on yourself for free, and later the Levitate Spell | ||
|- | |- | ||
| Course Correct || 7th || When a small projectile comes near you, you can try to redirect it to a new target or draw it in for your Satellite Mastery | | [[Fighter#Arcane|Course Correct]] || 7th || When a small projectile comes near you, you can try to redirect it to a new target or draw it in for your Satellite Mastery | ||
|- | |- | ||
| Improved Satellite Mastery || 10th || When you miss with a projectile or use your Action Surge, you can cause your projectiles to come back to you | | [[Fighter#Arcane|Improved Satellite Mastery]] || 10th || When you miss with a projectile or use your Action Surge, you can cause your projectiles to come back to you | ||
|- | |- | ||
| Increase Gravity || 15th || You're better at resisting being moved against your will and are better at Shoving creatures | | [[Fighter#Arcane|Increase Gravity]] || 15th || You're better at resisting being moved against your will and are better at Shoving creatures | ||
|- | |- | ||
| Satellite Barrage || 18th || You can shoot all your projectiles at once | | [[Fighter#Arcane|Satellite Barrage]] || 18th || You can shoot all your projectiles at once | ||
|} | |} | ||
<br><br> | <br><br> | ||
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! Feature !! Level !! Quick Explanation | ! Feature !! Level !! Quick Explanation | ||
|- | |- | ||
| Off Duty Watch || 3rd || You gain Proficiency in Initiative Rolls and a type of tool, and you become Immune to Surprise | | [[Fighter#Arcane|Off Duty Watch]] || 3rd || You gain Proficiency in Initiative Rolls and a type of tool, and you become Immune to Surprise | ||
|- | |- | ||
| Call to Arms || 3rd || You're better at Attacking foes with lower Initiative than you, and you can reroll your Initiative | | [[Fighter#Arcane|Call to Arms]] || 3rd || You're better at Attacking foes with lower Initiative than you, and you can reroll your Initiative | ||
|- | |- | ||
| Courier || 7th || You can travel more in a single day, get Proficiency with Drums as a Musical Instrument and with Dexterity Saving Throws | | [[Fighter#Arcane|Courier]] || 7th || You can travel more in a single day, get Proficiency with Drums as a Musical Instrument and with Dexterity Saving Throws | ||
|- | |- | ||
| Fool Me Once || 10th || You have Advantage on all creatures that have not yet acted in combat and don't provoke Opportunity Attacks form them | | [[Fighter#Arcane|Fool Me Once]] || 10th || You have Advantage on all creatures that have not yet acted in combat and don't provoke Opportunity Attacks form them | ||
|- | |- | ||
| A Bird in the Hand || 15th || You can reroll your Attack when you miss | | [[Fighter#Arcane|A Bird in the Hand]] || 15th || You can reroll your Attack when you miss | ||
|- | |- | ||
| Dedication to the Cause || 18th || You can use Call to Arms and A Bird in the Hand an unlimited amount and gain Temporary Hit Points at the start of combat | | [[Fighter#Arcane|Dedication to the Cause]] || 18th || You can use Call to Arms and A Bird in the Hand an unlimited amount and gain Temporary Hit Points at the start of combat | ||
|} | |} | ||
<br> | |||
==== Off Duty Watch ==== | ==== Off Duty Watch ==== | ||
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! Feature !! Level !! Quick Explanation | ! Feature !! Level !! Quick Explanation | ||
|- | |- | ||
| Psionic Power || 3rd || You get Psionic Power which you can use to protect, deal more Damage, and much creatures or objects | | [[Fighter#Arcane|Psionic Power]] || 3rd || You get Psionic Power which you can use to protect, deal more Damage, and much creatures or objects | ||
|- | |- | ||
| Telekinetic Adept || 7th || You can fly and knock creatures Prone and push them | | [[Fighter#Arcane|Telekinetic Adept]] || 7th || You can fly and knock creatures Prone and push them | ||
|- | |- | ||
| Guarded Mind || 10th || You get Resistance to Psychic Damage and are good at resisting Charmed and Frightened | | [[Fighter#Arcane|Guarded Mind]] || 10th || You get Resistance to Psychic Damage and are good at resisting Charmed and Frightened | ||
|- | |- | ||
| Bulwark of Force || 15th || You can give creatures 1/2 Cover | | [[Fighter#Arcane|Bulwark of Force]] || 15th || You can give creatures 1/2 Cover | ||
|- | |- | ||
| Telekinetic Master || 18th || You can cast the Telekinesis Spell and Attack while using it | | [[Fighter#Arcane|Telekinetic Master]] || 18th || You can cast the Telekinesis Spell and Attack while using it | ||
|} | |} | ||
<br> | |||
==== Psionic Power ==== | ==== Psionic Power ==== | ||
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! Feature !! Level !! Quick Explanation | ! Feature !! Level !! Quick Explanation | ||
|- | |- | ||
| Bonus Proficiencies || 3rd || You get Proficiency with Smith's Tools and learn Giant. | | [[Fighter#Arcane|Bonus Proficiencies]] || 3rd || You get Proficiency with Smith's Tools and learn Giant. | ||
|- | |- | ||
| Rune Carver || 3rd || You learn some Runes that you can use to augment your Weapons and Armor | | [[Fighter#Arcane|Rune Carver]] || 3rd || You learn some Runes that you can use to augment your Weapons and Armor | ||
|- | |- | ||
| Giant's Might || 3rd || You can grow to Large Size and deal more Damage and be better at Strength Checks and Saving Throws | | [[Fighter#Arcane|Giant's Might]] || 3rd || You can grow to Large Size and deal more Damage and be better at Strength Checks and Saving Throws | ||
|- | |- | ||
| Runic Shield || 7th || You can protect creatures from Attacks | | [[Fighter#Arcane|Runic Shield]] || 7th || You can protect creatures from Attacks | ||
|- | |- | ||
| Great Stature || 10th || You grow in height and deal more Damage with Giant's Might | | [[Fighter#Arcane|Great Stature]] || 10th || You grow in height and deal more Damage with Giant's Might | ||
|- | |- | ||
| Master of Runes || 15th || You can use your Runes more | | [[Fighter#Arcane|Master of Runes]] || 15th || You can use your Runes more | ||
|- | |- | ||
| Runic Juggernaut || 18th || You deal more Damage with Giant's Might, become Huge when using it, and your Reach increases | | [[Fighter#Arcane|Runic Juggernaut]] || 18th || You deal more Damage with Giant's Might, become Huge when using it, and your Reach increases | ||
|} | |} | ||
<br><br> | <br><br> | ||
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*'''Storm Rune (7th Level or Higher).''' Using this Rune, you can glimpse the future like a storm giant seer. While wearing or carrying an object inscribed with this Rune, you have Advantage on Intelligence (Arcana) Checks, and you can’t be Surprised as long as you aren’t Incapacitated. | *'''Storm Rune (7th Level or Higher).''' Using this Rune, you can glimpse the future like a storm giant seer. While wearing or carrying an object inscribed with this Rune, you have Advantage on Intelligence (Arcana) Checks, and you can’t be Surprised as long as you aren’t Incapacitated. | ||
:In addition, you can invoke the Rune as a Bonus Action to enter a prophetic state for 1 minute or until you’re Incapacitated. Until the state ends, when you or another creature you can see within 60ft of you makes an Attack Roll, Ability Check, or Saving Throw, you can use your Reaction to give the roll Advantage or Disadvantage (your choice). Once you invoke this Rune, you can’t do so again until you finish a Long Rest. | :In addition, you can invoke the Rune as a Bonus Action to enter a prophetic state for 1 minute or until you’re Incapacitated. Until the state ends, when you or another creature you can see within 60ft of you makes an Attack Roll, Ability Check, or Saving Throw, you can use your Reaction to give the roll Advantage or Disadvantage (your choice). Once you invoke this Rune, you can’t do so again until you finish a Long Rest. | ||
<br><br> | |||
== Samurai's League == | == Samurai's League == | ||
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! Feature !! Level !! Quick Explanation | ! Feature !! Level !! Quick Explanation | ||
|- | |- | ||
| Bonus Proficiencies || 3rd || You get two Skill Proficiencies and learn a Language | | [[Fighter#Arcane|Bonus Proficiencies]] || 3rd || You get two Skill Proficiencies and learn a Language | ||
|- | |- | ||
| Fighting Spirit || 3rd || You can give yourself Temporary Hit Points and Advantage on all your Attacks | | [[Fighter#Arcane|Fighting Spirit]] || 3rd || You can give yourself Temporary Hit Points and Advantage on all your Attacks | ||
|- | |- | ||
| Elegant Courier || 7th || You get Proficiency in Wisdom Saving Throws and become better at Persuasion | | [[Fighter#Arcane|Elegant Courier]] || 7th || You get Proficiency in Wisdom Saving Throws and become better at Persuasion | ||
|- | |- | ||
| Tireless || 10th || You can use Fighting Spirit more times | | [[Fighter#Arcane|Tireless]] || 10th || You can use Fighting Spirit more times | ||
|- | |- | ||
| Rapid Strike || 15th || You can choose to not have Advantage on an Attack to Attack again for free | | [[Fighter#Arcane|Rapid Strike]] || 15th || You can choose to not have Advantage on an Attack to Attack again for free | ||
|- | |- | ||
| Strength Before Death || 18th || When you die, you can instead take a free turn immediately | | [[Fighter#Arcane|Strength Before Death]] || 18th || When you die, you can instead take a free turn immediately | ||
|} | |} | ||
<br> | |||
==== Bonus Proficiencies ==== | ==== Bonus Proficiencies ==== | ||
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! Feature !! Level !! Quick Explanation | ! Feature !! Level !! Quick Explanation | ||
|- | |- | ||
| Launch || 3rd || You can leap without provoking Opportunity Attacks, and gain Advantage on your next Attack when you | | [[Fighter#Arcane|Launch]] || 3rd || You can leap without provoking Opportunity Attacks, and gain Advantage on your next Attack when you | ||
|- | |- | ||
| Lancer || 3rd || You can use the Lance Weapon significantly better | | [[Fighter#Arcane|Lancer]] || 3rd || You can use the Lance Weapon significantly better | ||
|- | |- | ||
| Bird Caller || 3rd || You can recognize bird calls, are better at interacting with birds, and can use the Animal Messenger Spell on birds | | [[Fighter#Arcane|Bird Caller]] || 3rd || You can recognize bird calls, are better at interacting with birds, and can use the Animal Messenger Spell on birds | ||
|- | |- | ||
| Steel Grace || 7th || You're better at Stealth and Dexterity Saving Throws | | [[Fighter#Arcane|Steel Grace]] || 7th || You're better at Stealth and Dexterity Saving Throws | ||
|- | |- | ||
| Eagle Eye || 10th || When you Attack with a Launch, your Crit Range increases by 1, you can knock the foe out of the sky, and you get Expertise in Perception | | [[Fighter#Arcane|Eagle Eye]] || 10th || When you Attack with a Launch, your Crit Range increases by 1, you can knock the foe out of the sky, and you get Expertise in Perception | ||
|- | |- | ||
| Predatory Lance || 15th || You have Advantage on Initiative Rolls and can use your Launch for free at the start of combat | | [[Fighter#Arcane|Predatory Lance]] || 15th || You have Advantage on Initiative Rolls and can use your Launch for free at the start of combat | ||
|- | |- | ||
| Improved Launch || 18th || You can knock foes Prone while Attacking with a Launch, and you can get a level of Exhaustion to Launch farther and deal more Damage | | [[Fighter#Arcane|Improved Launch]] || 18th || You can knock foes Prone while Attacking with a Launch, and you can get a level of Exhaustion to Launch farther and deal more Damage | ||
|} | |} | ||
<br> | |||
==== Launch ==== | ==== Launch ==== |