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A Locathah lurks in the shadows of an alley while his accomplice prepares for her part in the ambush. When their target — a notorious slaver — passes the alleyway, the accomplice cries out, the slaver comes to investigate, and the assassin’s blade cuts his throat before he can make a sound.<br> | A Locathah lurks in the shadows of an alley while his accomplice prepares for her part in the ambush. When their target — a notorious slaver — passes the alleyway, the accomplice cries out, the slaver comes to investigate, and the assassin’s blade cuts his throat before he can make a sound.<br> | ||
Suppressing a giggle, a goblin waggles her fingers and magically lifts the key ring from the guard’s belt. In a moment, the keys are in her hand, the cell door is open, and she and her companions are free to make their escape.<br> | Suppressing a giggle, a goblin waggles her fingers and magically lifts the key ring from the guard’s belt. In a moment, the keys are in her hand, the cell door is open, and she and her companions are free to make their escape.<br> | ||
Rogues rely on skill, stealth, and their foes’ vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about any problem, demonstrating a resourcefulness and versatility that is the cornerstone of any successful adventuring party. | Rogues rely on skill, stealth, and their foes’ vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about any problem, demonstrating a resourcefulness and versatility that is the cornerstone of any successful adventuring party.<br> | ||
Rogues devote as much effort to mastering the use of a variety of skills as they do to perfecting their combat abilities, giving them a broad expertise that few other characters can match. Many rogues focus on stealth and deception, while others refine the skills that help them in a dungeon environment, such as climbing, finding and disarming traps, and opening locks.<br> | |||
When it comes to combat, rogues prioritize cunning over brute strength. A rogue would rather make one precise strike, placing it exactly where the attack will hurt the target most, than wear an opponent down with a barrage of attacks. Rogues have an almost supernatural knack for avoiding danger, and a few learn magical tricks to supplement their other abilities.<br> | |||
Every town and city has its share of rogues. Most of them live up to the worst stereotypes of the class, making a living as burglars, assassins, cutpurses, and con artists. Often, these scoundrels are organized into thieves’ guilds or crime families. Plenty of rogues operate independently, but even they sometimes recruit apprentices to help them in their scams and heists. A few rogues make an honest living as locksmiths, investigators, or exterminators, which can be a dangerous job in a world where dire rats—and wererats—haunt the sewers.<br> | |||
As adventurers, rogues fall on both sides of the law. Some are hardened criminals who decide to seek their fortune in treasure hoards, while others take up a life of adventure to escape from the law. Some have learned and perfected their skills with the explicit purpose of infiltrating ancient ruins and hidden crypts in search of treasure. | |||
{| class="wikitable" | {| class="wikitable" | ||
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! Level !! Proficiency Bonus !! Features !! Sneak Attack !! Experience Points | ! Level !! Proficiency Bonus !! Features !! Sneak Attack !! Experience Points | ||
|- | |- | ||
| 1st || +2 || Expertise, Sneak Attack, Thieve's Cant || 1d6 || 0 | | 1st || +2 || [[Rogue#Expertise|Expertise]], [[Rogue#Sneak Attack|Sneak Attack]], [[Rogue#Thieve's Cant|Thieve's Cant]] || 1d6 || 0 | ||
|- | |- | ||
| 2nd || +2 || Cunning Action || 1d6 || 300 | | 2nd || +2 || [[Rogue#Cunning Action|Cunning Action]] || 1d6 || 300 | ||
|- | |- | ||
| 3rd || +2 || Roguish | | 3rd || +2 || [[Rogue#Roguish Archetype|Roguish Archetype]], [[Rogue#Steady Aim|Steady Aim]] || 2d6 || 1,000 | ||
|- | |- | ||
| 4th || +2 || Ability Score Improvement || 2d6 || 3,000 | | 4th || +2 || [[Rogue#Ability Score Improvements|Ability Score Improvement]] || 2d6 || 3,000 | ||
|- | |- | ||
| 5th || +3 || Uncanny Dodge || 3d6 || 6,000 | | 5th || +3 || [[Rogue#Uncanny Dodge|Uncanny Dodge]] || 3d6 || 6,000 | ||
|- | |- | ||
| 6th || +3 || Expertise || 3d6 || 10,000 | | 6th || +3 || [[Rogue#Expertise|Expertise]] || 3d6 || 10,000 | ||
|- | |- | ||
| 7th || +3 || Evasion || 4d6 || 20,000 | | 7th || +3 || [[Rogue#Evasion|Evasion]] || 4d6 || 20,000 | ||
|- | |- | ||
| 8th || +3 || Ability Score Improvement || 4d6 || 40,000 | | 8th || +3 || [[Rogue#Ability Score Improvements|Ability Score Improvement]] || 4d6 || 40,000 | ||
|- | |- | ||
| 9th || +4 || Roguish | | 9th || +4 || [[Rogue#Roguish Archetype|Roguish Archetype Feature]] || 5d6 || 60,000 | ||
|- | |- | ||
| 10th || +4 || Ability Score Improvement || 5d6 || 80,000 | | 10th || +4 || [[Rogue#Ability Score Improvements|Ability Score Improvement]] || 5d6 || 80,000 | ||
|- | |- | ||
| 11th || +4 || Reliable Talent || 6d6 || 100,000 | | 11th || +4 || [[Rogue#Reliable Talent|Reliable Talent]] || 6d6 || 100,000 | ||
|- | |- | ||
| 12th || +4 || Ability Score Improvement || 6d6 || 120,000 | | 12th || +4 || [[Rogue#Ability Score Improvements|Ability Score Improvement]] || 6d6 || 120,000 | ||
|- | |- | ||
| 13th || +5 || Roguish | | 13th || +5 || [[Rogue#Roguish Archetype|Roguish Archetype Feature]] || 7d6 || 140,000 | ||
|- | |- | ||
| 14th || +5 || Blindsense || 7d6 || 160,000 | | 14th || +5 || [[Rogue#Blindsense|Blindsense]] || 7d6 || 160,000 | ||
|- | |- | ||
| 15th || +5 || Slippery Mind || 8d6 || 180,000 | | 15th || +5 || [[Rogue#Slippery Mind|Slippery Mind]] || 8d6 || 180,000 | ||
|- | |- | ||
| 16th || +5 || Ability Score Improvement || 8d6 || 200,000 | | 16th || +5 || [[Rogue#Ability Score Improvements|Ability Score Improvement]] || 8d6 || 200,000 | ||
|- | |- | ||
| 17th || +6 || Roguish | | 17th || +6 || [[Rogue#Roguish Archetype|Roguish Archetype Feature]] || 9d6 || 225,000 | ||
|- | |- | ||
| 18th || +6 || Elusive || 9d6 || 250,000 | | 18th || +6 || [[Rogue#Elusive|Elusive]] || 9d6 || 250,000 | ||
|- | |- | ||
| 19th || +6 || Ability Score Improvement || 10d6 || 300,000 | | 19th || +6 || [[Rogue#Ability Score Improvements|Ability Score Improvement]] || 10d6 || 300,000 | ||
|- | |- | ||
| 20th || +6 || Stroke of Luck, Deadly Sneak Attack || 10d8 || 350,000 | | 20th || +6 || [[Rogue#Stroke of Luck|Stroke of Luck]], [[Rogue#Deadly Sneak Attack|Deadly Sneak Attack]] || 10d8 || 350,000 | ||
|} | |} | ||
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'''1st Level Hitpoints.''' 8+ your Constitution Modifier<br> | '''1st Level Hitpoints.''' 8+ your Constitution Modifier<br> | ||
'''Higher Level Hitpoints.''' 1d8 (or 5) + your Constitution Modifier per Rogue Level after 1st<br> | '''Higher Level Hitpoints.''' 1d8 (or 5) + your Constitution Modifier per Rogue Level after 1st<br> | ||
'''Armor Proficiencies.''' Light Armor<br> | '''Armor Proficiencies.''' [[Armor and Weapons#Light Armor|Light Armor]]<br> | ||
'''Weapon Proficiencies.''' Simple Weapons, Hand Crossbows, Longbows Longswords, Rapiers, Sabers | '''Weapon Proficiencies.''' [[Armor and Weapons#Simple Weapons|Simple Weapons]], [[Armor and Weapons#Martial Ranged Weapons|Hand Crossbows]], [[Armor and Weapons#Martial Ranged Weapons|Longbows]], [[Armor and Weapons#Martial Melee Weapons|Longswords]], [[Armor and Weapons#Martial Melee Weapons|Rapiers]], [[Armor and Weapons#Martial Melee Weapons|Sabers]]<br> | ||
'''Tool Proficiencies.''' | '''Tool Proficiencies.''' [[Adventuring Gear#General Tools|Thieve's Tools]] and one [[Adventuring Gear#Artisan's Tools|Set of Artisan's Tools]]<br> | ||
'''Saving Throw Proficiencies.''' Dexterity and Intelligence<br> | '''Saving Throw Proficiencies.''' Dexterity and Intelligence<br> | ||
'''Skill Proficiencies.''' Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth<br> | '''Skill Proficiencies.''' Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth<br> | ||
'''Equipment.''' A Rapier or a Saber or a Shortsword, a Longbow or a Shortsword, an Equipment Pack, Leather Armor, two Daggers, and | '''Equipment.''' A [[Armor and Weapons#Martial Melee Weapons|Rapier]] or a [[Armor and Weapons#Martial Melee Weapons|Saber]] or a [[Armor and Weapons#Simple Melee Weapons|Shortsword]], a [[Armor and Weapons#Martial Ranged Weapons|Longbow]] or a [[Armor and Weapons#Simple Melee Weapons|Shortsword]], an [[Equipment Packs|Equipment Pack]], [[Armor and Weapons#Light Armor|Leather Armor]], two [[Armor and Weapons#Simple Melee Weapons|Daggers]], and [[Adventuring Gear#General Tools|Thieve's Tools]] | ||
<br><br> | <br><br> | ||
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! Feature !! Level !! Quick Explanation | ! Feature !! Level !! Quick Explanation | ||
|- | |- | ||
| Expertise || 1st || You gain Expertise in some Skills and a Tool | | [[Rogue#Expertise|Expertise]] || 1st || You gain Expertise in some Skills and a [[Adventuring Gear#Tools|Tool]] | ||
|- | |- | ||
| Sneak Attack || 1st || You can deal extra Damage when you meet certain conditions | | [[Rogue#Sneak Attack|Sneak Attack]] || 1st || You can deal extra Damage when you meet certain conditions | ||
|- | |- | ||
| Thieve's Cant || 1st || You learn Thieve's Cant | | [[Rogue#Thieve's Cant|Thieve's Cant]] || 1st || You learn [[Languages#Thieve's Cant|Thieve's Cant]] | ||
|- | |- | ||
| Cunning Action || 2nd || You can Dash, Disengage, and Hide as a Bonus Action | | [[Rogue#Cunning Action|Cunning Action]] || 2nd || You can Dash, Disengage, and Hide as a Bonus Action | ||
|- | |- | ||
| Roguish | | [[Rogue#Roguish Archetype|Roguish Archetype]] || 3rd || You choose your subclass, and gain features at 3rd, 9th, 13th, and 17th Level | ||
|- | |- | ||
| Steady Aim || 3rd || You can use a Bonus Action to get Advantage on an Attack if you don't move | | [[Rogue#Steady Aim|Steady Aim]] || 3rd || You can use a Bonus Action to get Advantage on an Attack if you don't move | ||
|- | |- | ||
| Ability Score Improvements || 4th || You increase your Ability Scores or gain a Feat, you do this at 4th, 8th, 10th, 12th, 16th, and 19th Level | | [[Rogue#Ability Score Improvements|Ability Score Improvements]] || 4th || You increase your Ability Scores or gain a Feat, you do this at 4th, 8th, 10th, 12th, 16th, and 19th Level | ||
|- | |- | ||
| Uncanny Dodge || 5th || You can use your Reaction to take half Damage from an Attack | | [[Rogue#Uncanny Dodge|Uncanny Dodge]] || 5th || You can use your Reaction to take half Damage from an Attack | ||
|- | |- | ||
| Expertise || 6th || You gain Expertise in some Skills and a Tool | | [[Rogue#Expertise|Expertise]] || 6th || You gain Expertise in some Skills and a [[Adventuring Gear#Tools|Tool]] | ||
|- | |- | ||
| Evasion || 7th || You're better against Dexterity Saving Throws to take half Damage | | [[Rogue#Evasion|Evasion]] || 7th || You're better against Dexterity Saving Throws to take half Damage | ||
|- | |- | ||
| Reliable Talent || 11th || You can't get less than a 10 on the die for Skills you're Proficient with | | [[Rogue#Reliable|Reliable Talent]] || 11th || You can't get less than a 10 on the die for Skills you're Proficient with | ||
|- | |- | ||
| Blindsense || 14th || You know where nearby hidden and Invisible creatures are | | [[Rogue#Blindsense|Blindsense]] || 14th || You know where nearby hidden and [[Conditions#Invisible|Invisible]] creatures are | ||
|- | |- | ||
| Slippery Mind || 15th || You get Proficiency with Wisdom and Charisma Saving Throws | | [[Rogue#Slippery Mind|Slippery Mind]] || 15th || You get Proficiency with Wisdom and Charisma Saving Throws | ||
|- | |- | ||
| Elusive || 18th || No one can Attack you with Advantage | | [[Rogue#Elusive|Elusive]] || 18th || No one can Attack you with Advantage | ||
|- | |- | ||
| Stroke of Luck || 20th || If you miss and Attack you can Crit, and if you fail and Ability Check, you can get a 20 | | [[Rogue#Stroke of Luck|Stroke of Luck]] || 20th || If you miss and Attack you can Crit, and if you fail and Ability Check, you can get a 20 | ||
|- | |- | ||
| Deadly Sneak Attack || 20th || Your Sneak Attack uses d8s instead of d6s | | [[Rogue#Deadly Sneak Attack|Deadly Sneak Attack]] || 20th || Your Sneak Attack uses d8s instead of d6s | ||
|} | |} | ||
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''1st, and 6th Level Rogue Feature''<br> | ''1st, and 6th Level Rogue Feature''<br> | ||
Choose two Skills you are Proficient with, but do not have Expertise in. You gain Expertise in those Skills.<br> | Choose two Skills you are Proficient with, but do not have Expertise in. You gain Expertise in those Skills.<br> | ||
Additionally, choose one Set of Tools that you are Proficient with, but do not have Expertise in. You gain Expertise in that Set of Tools. | Additionally, choose one [[Adventuring Gear#Tools|Set of Tools]] that you are Proficient with, but do not have Expertise in. You gain Expertise in that Set of [[Adventuring Gear#Tools|Set of Tools]]. | ||
<br><br> | <br><br> | ||
==== Sneak Attack ==== | ==== Sneak Attack ==== | ||
''1st Level Rogue Feature''<br> | ''1st Level Rogue Feature''<br> | ||
Once per turn when you take the Attack Action, you can deal additional Damage to one creature you hit with an Attack Roll if you’re using a Finesse or Ranged Weapon and if at least one of the following conditions is met: | Once per turn when you take the Attack Action, you can deal additional Damage to one creature you hit with an Attack Roll if you’re using a Finesse or [[Armor and Weapons#Simple Ranged Weapons|Ranged Weapon]] and if at least one of the following conditions is met: | ||
*You hit while you have Advantage on the Attack Roll. | *You hit while you have Advantage on the Attack Roll. | ||
*You hit while at least one enemy of the target that isn't Incapacitated is within 5ft of the target. | *You hit while at least one enemy of the target that isn't [[Conditions#Incapacitated|Incapacitated]] is within 5ft of the target. | ||
If you gain a new Sneak Attack condition, then you can deal additional Damage with this feature if one of the listed conditions are met or if one of the new Sneak Attack conditions are met. | If you gain a new Sneak Attack condition, then you can deal additional Damage with this feature if one of the listed conditions are met or if one of the new Sneak Attack conditions are met. | ||
<br><br> | <br><br> | ||
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<br><br> | <br><br> | ||
==== Roguish | ==== Roguish Archetype ==== | ||
''3rd, 9th, 13th, and 17th Level Rogue Feature''<br> | ''3rd, 9th, 13th, and 17th Level Rogue Feature''<br> | ||
You choose one of the Roguish Aces in the table below that you emulate in the exercise of your rogue abilities. | You choose one of the Roguish Aces in the table below that you emulate in the exercise of your rogue abilities. | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ Roguish | |+ Roguish Archetypes | ||
|- | |- | ||
! Roguish | ! Roguish Archetype !! Complexity (1-5) !! Description | ||
|- | |- | ||
| | | [[Rogue#Arcane Trickster|Arcane Trickster || 4 || You use the magic of wizards along with your natural rogue skills to sneak, strike, and steal more effectively. | ||
|- | |- | ||
| | | [[Rogue#Assassin|Assassin]] || 1 || You use surprise and slow infiltration to get your foes in the perfect position to strike. | ||
|- | |- | ||
| | | [[Rogue#Brawler|Brawler || 1 || You use more overt tactics and fisticuffs to frighten and beat your foes into submission. | ||
|- | |- | ||
| | | [[Rogue#Daredevil|Daredevil || 3 || You use elaborate moves through the air to gain the literal drop on your foes and impress your allies. | ||
|- | |- | ||
| | | [[Rogue#Dopplegangster|Dopplegangster || 3 || You use duplicates and illusion magic to distract and misdirect your foes. | ||
|- | |- | ||
| | | [[Rogue#Gambler|Gambler || 2 || You use a deck of cards, skill, speed, and a bit of luck or cheating to get on a roll and just keep going. | ||
|- | |- | ||
| | | [[Rogue#Inquisitive|Inquisitive || 2 || You become hyper observant of your surroundings and your enemies to find the perfect positions to search and strike. | ||
|- | |- | ||
| | | [[Rogue#Justicar|Justicar || 4 || You use holy magic and roguish tactics to find and eliminate heretics to your cause. | ||
|- | |- | ||
| | | [[Rogue#Marauder|Marauder || 1 || You use more overt weaponry and a frightening tactics to hit and run your foes while stealing their valuables. | ||
|- | |- | ||
| | | [[Rogue#Mastermind|Mastermind || 3 || You use masterful tactics to manipulate your enemies and guide your allies to the right actions. | ||
|- | |- | ||
| | | [[Rogue#Scout|Scout || 2 || You use guerrilla tactics and the environment around you to become difficult to pin down and gain the upper hand. | ||
|- | |- | ||
| | | [[Rogue#Shinobi|Shinobi || 3 || You use bladed weapons and flurries of blades to get the drop on your enemies and eliminate them quickly and quietly. | ||
|- | |- | ||
| | | [[Rogue#Soulknife|Soulknife || 3 || You use your psionic powers and weaponry to heighten your non-psionic abilities. | ||
|- | |- | ||
| | | [[Rogue#Swashbuckler|Swashbuckler || 3 || You use dazzling flourishes and natural charm to manipulate and duel your foes. | ||
|- | |- | ||
| | | [[Rogue#Thief|Thief || 1 || You leap across the tops of buildings and a natural knack for the mundane to perfect your standard roguish abilities. | ||
|} | |} | ||
<br><br> | <br><br> | ||
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==== Blindsense ==== | ==== Blindsense ==== | ||
''14th Level Rogue Feature''<br> | ''14th Level Rogue Feature''<br> | ||
If you are able to hear, you are aware of the location of any hidden or Invisible creature within 10ft of you. | If you are able to hear, you are aware of the location of any hidden or [[Conditions#Invisible|Invisible]] creature within 10ft of you. | ||
<br><br> | <br><br> | ||
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==== Elusive ==== | ==== Elusive ==== | ||
''18th Level Rogue Feature''<br> | ''18th Level Rogue Feature''<br> | ||
You are so evasive that attackers rarely gain the upper hand against you. No Attack Roll made against you can have Advantage unless you are Incapacitated. | You are so evasive that attackers rarely gain the upper hand against you. No Attack Roll made against you can have Advantage unless you are [[Conditions#Incapacitated|Incapacitated]]. | ||
<br><br> | <br><br> | ||