Ranger: Difference between revisions

4,532 bytes added ,  15:56, 28 December 2022
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| 8th || +3 || [[Ranger#Ability Score Improvements|Ability Score Improvement]] || 5 || 40,000
| 8th || +3 || [[Ranger#Ability Score Improvements|Ability Score Improvement]] || 5 || 40,000
|-
|-
| 9th || +4 || [[Ranger#Mark Improvement (1d10)|Land's Stride, Mark Improvement (1d10)]] || 5 || 60,000
| 9th || +4 || [[Ranger#Land's Stride|Land's Stride]], [[Ranger#Mark Improvement (1d10)Mark Improvement (1d10)]] || 5 || 60,000
|-
|-
| 10th || +4 || [[Ranger#Nature's Veil|Nature's Veil]], [[Ranger#Veteren Traveler|Veteran Traveler]] || 6 || 80,000
| 10th || +4 || [[Ranger#Nature's Veil|Nature's Veil]], [[Ranger#Veteran Traveler|Veteran Traveler]] || 6 || 80,000
|-
|-
| 11th || +4 || [[Ranger#Ranger Conclave|Ranger Conclave Feature]] || 6 || 100,000
| 11th || +4 || [[Ranger#Ranger Conclave|Ranger Conclave Feature]] || 6 || 100,000
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| 13th || +5 || [[Ranger#Mark Improvement (1d12)|Mark Improvement (1d12)]] || 7 || 140,000
| 13th || +5 || [[Ranger#Mark Improvement (1d12)|Mark Improvement (1d12)]] || 7 || 140,000
|-
|-
| 14th || +5 || [[Ranger#Favored|Vanish, Ebb, and Weave]], [[Ranger#Favored|Foe's Doom]] || 8 || 160,000
| 14th || +5 || [[Ranger#Vanish, Ebb, and Weave|Vanish, Ebb, and Weave]], [[Ranger#Foe's Doom|Foe's Doom]] || 8 || 160,000
|-
|-
| 15th || +5 || [[Ranger#Ranger Conclave|Ranger Conclave Feature]] || 8 || 180,000
| 15th || +5 || [[Ranger#Ranger Conclave|Ranger Conclave Feature]] || 8 || 180,000
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| 17th || +6 || [[Ranger#Expedient Action|Expedient Action]] || 9 || 225,000
| 17th || +6 || [[Ranger#Expedient Action|Expedient Action]] || 9 || 225,000
|-
|-
| 18th || +6 || [[Ranger#Favored|Feral Senses]], [[Ranger#Mark Improvement (2d8)|Mark Improvement (2d12)]] || 10 || 250,000
| 18th || +6 || [[Ranger#Feral Senses|Feral Senses]], [[Ranger#Mark Improvement (2d12)|Mark Improvement (2d12)]] || 10 || 250,000
|-
|-
| 19th || +6 || [[Ranger#Ability Score Improvements|Ability Score Improvement]] || 10 || 300,000
| 19th || +6 || [[Ranger#Ability Score Improvements|Ability Score Improvement]] || 10 || 300,000
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'''Equipment.''' [[Armor and Weapons#Light Armor|Leather Armor]] or [[Armor and Weapons#Medium Armor|Scale Mail]], two [[Armor and Weapons#Weapons|Melee Weapons]], an [[Equipment Packs|Equipment Pack]], and a [[Armor and Weapons#Simple Ranged Weapon|Ranged Weapon]]
'''Equipment.''' [[Armor and Weapons#Light Armor|Leather Armor]] or [[Armor and Weapons#Medium Armor|Scale Mail]], two [[Armor and Weapons#Weapons|Melee Weapons]], an [[Equipment Packs|Equipment Pack]], and a [[Armor and Weapons#Simple Ranged Weapon|Ranged Weapon]]
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{| class="wikitable"
|+ Ranger Features Summarized
|-
! Feature !! Level !! Header text
|-
| [[Ranger#Favored Enemy|Favored Enemy]] || 1st || You choose a Creature Type, those creatures are your Favored Enemy
|-
| [[Ranger#Skilled Hunter|Skilled Hunter]] || 1st || Your better at Attacking and tracking your Favored Enemy
|-
| [[Ranger#Natural Explorer|Natural Explorer]] || 1st || When you've traveled in a place for a while you get a bunch of buffs to traveling there
|-
| [[Ranger#Fighting Style|Fighting Style]] || 2nd || You choose a way of fighting that you're good at
|-
| [[Ranger#Ranger Disciplines|Ranger Disciplines]] || 2nd || You gain a couple of a variety of benefits that transmute and increase your power in a variety of ways
|-
| [[Ranger#Ranger Conclave|Ranger Conclave]] || 3rd || You choose your subclass, and gain features at 3rd, 6th, 11th, and 15th Level
|-
| [[Ranger#Primeval Awareness|Primeval Awareness]] || 3rd || You can sense nearby Aberrations, Dragons, Elementals, Fey, Highlings and Undead, as well as information about their numbers, travel, and other miscellaneous information
|-
| [[Ranger#Ability Score Improvements|Ability Score Improvements]] || 4th || You increase your Ability Scores or gain a Feat, you do this at 4th, 8th, 12th, 16th, and 19th Level
|-
| [[Ranger#Extra Attack|Extra Attack]] || 5th || You make an additional Attack every time you take the Attack Action
|-
| [[Ranger#Improved Knowledge|Improved Knowledge]] || 6th || Your better in your Favored Terrain, can use Wisdom (Survival) for your Initiative Rolls, and can ignore two Types of Damage Resistance while attacking your Favored Enemy
|-
| [[Ranger#Mark Improvement (1d8)|Mark Improvement (1d8)]] || 6th || Your Mark from your [[Ranger#Ranger Conclave|Ranger Conclave]] deals 1d8 Damage and when a Marked creature dies you can Mark another creature with a Bonus Action
|-
| [[Ranger#Land's Stride|Land's Stride]] || 9th || You ignore Difficult Terrain, are good at moving through harmful plants, are better at resisting [[Conditions#Grappled|Grappled]] and [[Conditions#Slowed|Slowed]], and you become faster
|-
| [[Ranger#Mark Improvement (1d10)|Mark Improvement (1d10)]] || 9th || Your Mark from your [[Ranger#Ranger Conclave|Ranger Conclave]] deals 1d10 Damage and does not require Concentration
|-
| [[Ranger#Nature's Veil|Nature's Veil]] || 10th || You can help your allies surprise enemies or resist being surprised
|-
| [[Ranger#Veteran Traveler|Veteran Traveler]] || 10th || You don't lose Favored Terrain, and you're better at recalling information about your Favored Terrain
|-
| [[Ranger#Mark Improvement (1d12)|Mark Improvement (1d12)]] || 13th || Your Mark from your [[Ranger#Ranger Conclave|Ranger Conclave]] Your Mark deals 1d12 Damage and you can Mark two creatures
|-
| [[Ranger#Favored|Vanish, Ebb, and Weave]] || 14th || You can't be tracked or targeted by Divination Magic, and you can Dash, Disengage, or Hide as a Free Action a few times, all while in your Favored Terrain
|-
| [[Ranger#Foe's Doom|Foe's Doom]] || 14th || You get several buffs to Attacking your Favored Enemy
|-
| [[Ranger#Expedient Action|Expedient Action]] || 17th || You can't be Surprised, you and your allies have Advantage on Initiative Rolls and can move before the start of combat
|-
| [[Ranger#Feral Senses|Feral Senses]] || 18th || You can't have Disadvantage on Attacks and you gain Blindsight
|-
| [[Ranger#Mark Improvement (2d12)|Mark Improvement (2d12)]] || 18th || Your Mark from your [[Ranger#Ranger Conclave|Ranger Conclave]] Your Mark does 2d12 Damage, has unlimited uses, and you can use it as a Free Action at the start of your turn
|-
| [[Ranger#Foe Slayer|Foe Slayer]] || 20th || You get Expertise in two Skills and a [[Adventuring Gear#Tools|Set of Tools]], and you add your Strength Modifier, Dexterity Modifier, Wisdom Modifier and Proficiency Bonus to your Damage Rolls
|}


==== Favored Enemy ====
==== Favored Enemy ====
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''2nd Level Ranger Feature''<br>
''2nd Level Ranger Feature''<br>
You adopt a particular style of fighting as your specialty. Choose one of the following options you do not already have:
You adopt a particular style of fighting as your specialty. Choose one of the following options you do not already have:
*'''Archery.''' You gain a +2 bonus to Attack Rolls you make with Ranged Weapons.
*'''Archery.''' You gain a +2 bonus to Attack Rolls you make with [[Armor and Weapons#Simple Ranged Weapons|Ranged Weapons]].
*'''Blind Fighting.''' You have Blindsight out to 10ft. If you already have Blindsight it increases the range of your Blindsight by 10ft.
*'''Blind Fighting.''' You have Blindsight out to 10ft.
*'''Defense.''' While you are wearing Armor, you gain a +1 bonus to AC.
*'''Defense.''' While you are wearing [[Armor and Weapons#Armor|Armor]], you gain a +1 bonus to AC.
*'''Dueling.''' When you are wielding a Melee Weapon in one hand and no other Weapons, you gain a +2 bonus to Damage Rolls with that Weapon.
*'''Dueling.''' When you are wielding a [[Armor and Weapons#Simple Melee Weapons|Melee Weapon]] in one hand and no other [[Armor and Weapons#Weapons|Weapons]], you gain a +2 bonus to Damage Rolls with that [[Armor and Weapons#Weapons|Weapon]].
*'''Great Weapon Fighting.''' When you roll a 1 or 2 on a Damage Die for an attack you make with a Two-Handed or Versatile Melee Weapon you are wielding with two hands, you can reroll the Damage Die, using the new result.
*'''Great Weapon Fighting.''' When you roll a 1 or 2 on a Damage Die for an attack you make with a Two-Handed or Versatile [[Armor and Weapons#Simple Melee Weapons|Melee Weapon]] you are wielding with two hands, you can reroll the Damage Die, using the new result.
*'''Improvised Fighting.''' You gain Proficiency with Improvised Weapons. Additionally, you can pick up or draw an item that could serve as an Improvised Weapon as part of an attack. Once per turn, when you hit on an attack with a non-magical Improvised Weapon, you can roll the Damage dice of the Attack twice, using the higher roll. When you do this, the Improvised Weapon is destroyed and cannot be used for further Attacks.
*'''Improvised Fighting.''' You gain Proficiency with Improvised Weapons. Additionally, you can pick up or draw an item that could serve as an Improvised Weapon as part of an attack. Once per turn, when you hit on an attack with a non-magical Improvised Weapon, you can roll the Damage dice of the Attack twice, using the higher roll. When you do this, the Improvised Weapon is destroyed and cannot be used for further Attacks.
*'''Melee Marksman.''' You do not have Disadvantage while making Ranged Attacks while you are within 5ft of a hostile creature. Additionally, you can make Opportunity Attacks with a Ranged Weapon when creatures within 5ft of you move away from you.
*'''Melee Marksman.''' You do not have Disadvantage while making Ranged Attacks while you are within 5ft of a hostile creature. Additionally, you can make Opportunity Attacks with a [[Armor and Weapons#Simple Ranged Weapons|Ranged Weapons]] when creatures within 5ft of you move away from you.
*'''Mounted Warrior.''' Once per turn while mounted, when you hit on an Attack against a Large or smaller creature, you can force it to make a Strength Saving Throw with a DC of 8 + your Strength Modifier + your Proficiency Bonus, on a failed Save, the target is knocked Prone.
*'''Mounted Warrior.''' Once per turn while mounted, when you hit on an Attack against a Large or smaller creature, you can force it to make a Strength Saving Throw with a DC of 8 + your Strength Modifier + your Proficiency Bonus, on a failed Save, the target is knocked [[Conditions#Prone|Prone]].
*'''Strongbow.''' You can use your Strength instead of your Dexterity for your Attack and Damage Rolls using Ranged Weapons.
*'''Strongbow.''' You can use your Strength instead of your Dexterity for your Attack and Damage Rolls using [[Armor and Weapons#Simple Ranged Weapons|Ranged Weapons]].
*'''Thrown-Weapon Fighting.''' You can draw a Weapon as part of an Attack made with a Thrown Weapon. In addition, when you hit with a Ranged Attack using a Thrown Weapon, you gain a +2 bonus to the Damage Roll.
*'''Thrown-Weapon Fighting.''' You can draw a [[Armor and Weapons#Weapons|Weapon]] as part of an Attack made with a Thrown [[Armor and Weapons#Weapons|Weapon]]. In addition, when you hit with a Ranged Attack using a Thrown [[Armor and Weapons#Weapons|Weapon]], you gain a +2 bonus to the Damage Roll.
*'''Two-Weapon Fighting.''' When you use Two-Weapon Fighting, you can add your Ability Modifier to the Damage of the second Attack.
*'''Two-Weapon Fighting.''' When you use Two-Weapon Fighting, you can add your Ability Modifier to the Damage of the second Attack.
*'''Unarmed Fighting.''' You become Proficient in Unarmed Strikes, and your Unarmed Strikes now deal 1d6 Damage. While you aren't wielding any Weapons or Shields, your Unarmed Strikes instead deal 1d8 Damage. At the start of each of your turns, you can deal 1d4 Bludgeoning Damage to one creature Grappled by you.
*'''Unarmed Fighting.''' You become Proficient in Unarmed Strikes, and your Unarmed Strikes now deal 1d6 Damage. While you aren't wielding any [[Armor and Weapons#Weapons|Weapon]] or [[Armor and Weapons#Shields|Shields]], your Unarmed Strikes instead deal 1d8 Damage. At the start of each of your turns, you can deal 1d4 Bludgeoning Damage to one creature [[Conditions#Grappled|Grappled]] by you.
*'''Versatile Fighting.''' While wielding a Versatile Weapon with two hands, you gain a +2 bonus to your Damage Rolls, additionally, while wielding a Versatile Weapon with one hand, and nothing in your other hand, you gain a +2 bonus to your Attack Rolls. Additionally, you can take the Shove or Grapple Actions as a Bonus Action.
*'''Versatile Fighting.''' While wielding a Versatile [[Armor and Weapons#Weapons|Weapon]] with two hands, you gain a +2 bonus to your Damage Rolls, additionally, while wielding a Versatile [[Armor and Weapons#Weapons|Weapon]] with one hand, and nothing in your other hand, you gain a +2 bonus to your Attack Rolls. Additionally, you can take the Shove or Grapple Actions as a Bonus Action.
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''9th Level Ranger Feature''<br>
''9th Level Ranger Feature''<br>
You are unaffected by Difficult Terrain. You can also pass through plants without taking Damage from them if they have thorns, spines, or a similar hazard.<br>
You are unaffected by Difficult Terrain. You can also pass through plants without taking Damage from them if they have thorns, spines, or a similar hazard.<br>
In addition, you have Advantage on Saving Throws against being Grappled or Slowed.<br>
Additionally, you have Advantage on Saving Throws against being [[Conditions#Grappled|Grappled]] or [[Conditions#Slowed|Slowed]].<br>
Finally, your Speed increases by 10ft.
Also, your Speed increases by 10ft.
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==== Vanish, Ebb, and Weave ====
==== Vanish, Ebb, and Weave ====
''14th Level Ranger Feature''<br>
''14th Level Ranger Feature''<br>
You gain the ability to stealth and hide better. You cannot be tracked or targeted by Divination Spells while in your Favored Terrain unless you allow it.<br>
You gain the ability to stealth and hide better. You cannot be tracked or targeted by [[Divination]] Spells while in your Favored Terrain unless you allow it.<br>
Additionally, once on each of your turns, you can take the Dash, Disengage, or Hide Action as a Free Action. You can use this Free Action a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
Additionally, once on each of your turns, you can take the Dash, Disengage, or Hide Action as a Free Action. You can use this Free Action a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
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You become an unparalleled hunter of enemies and an expert in your craft, giving you the following benefits:
You become an unparalleled hunter of enemies and an expert in your craft, giving you the following benefits:
*Choose two Skills you are Proficient with, but do not have Expertise in. You gain Expertise in those Skills.
*Choose two Skills you are Proficient with, but do not have Expertise in. You gain Expertise in those Skills.
*Choose one Set of Tools that you are Proficient with, but do not have Expertise in. You gain Expertise in that Set of Tools.  
*Choose one [[Adventuring Gear#Tools|Set of Tools]] that you are Proficient with, but do not have Expertise in. You gain Expertise in that [[Adventuring Gear#Tools|Set of Tools]].  
*When you make a Weapon Attack, instead of Adding your Dexterity or Strength Modifier to the Damage of the Attack, you add your Strength, Dexterity, and Wisdom Modifiers and your Proficiency Bonus to Damage of the Attack.
*When you make a Weapon Attack, instead of Adding your Dexterity or Strength Modifier to the Damage of the Attack, you add your Strength, Dexterity, and Wisdom Modifiers and your Proficiency Bonus to Damage of the Attack.
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