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| [[Barbarian#Primal Path|Primal Path]] || 3rd || You choose your subclass, and gain features at 3rd, 6th, 10th, and 14th Level | | [[Barbarian#Primal Path|Primal Path]] || 3rd || You choose your subclass, and gain features at 3rd, 6th, 10th, and 14th Level | ||
|- | |- | ||
| [[Barbarian#Primal Knowledge|Primal Knowledge]] || 3rd || You gain a Skill Proficiency | | [[Barbarian#Primal Knowledge|Primal Knowledge]] || 3rd || You gain a Skill Proficiency | ||
|- | |- | ||
| [[Barbarian#Ability Score Improvements|Ability Score Improvements]] || 4th || You increase your Ability Scores or gain a Feat, you do this at 4th, 8th, 12th, 16th, and 19th Level | | [[Barbarian#Ability Score Improvements|Ability Score Improvements]] || 4th || You increase your Ability Scores or gain a Feat, you do this at 4th, 8th, 12th, 16th, and 19th Level | ||
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| [[Barbarian#Feral Instinct|Feral Instinct]] || 7th || You have Advantage on Initiative Rolls and can move half your Speed for free when you Rage | | [[Barbarian#Feral Instinct|Feral Instinct]] || 7th || You have Advantage on Initiative Rolls and can move half your Speed for free when you Rage | ||
|- | |- | ||
| [[Barbarian#Brutal Critical | | [[Barbarian#Brutal Critical|Brutal Critical (1 Extra Die)]] || 9th || You deal more Damage when you Crit | ||
|- | |- | ||
| [[Barbarian#Resolute Will|Resolute Will]] || 9th || You can use your Hit Dice to be better at Skill Checks | | [[Barbarian#Resolute Will|Resolute Will]] || 9th || You can use your Hit Dice to be better at Skill Checks | ||
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| [[Barbarian#Relentless Rage|Relentless Rage]] || 11th || You can try resist dying and getting Crit | | [[Barbarian#Relentless Rage|Relentless Rage]] || 11th || You can try resist dying and getting Crit | ||
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| [[Barbarian#Brutal Critical | | [[Barbarian#Brutal Critical|Brutal Critical (2 Extra Dice)]] || 13th || You deal more Damage when you Crit | ||
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| [[Barbarian#Stored Strength|Stored Strength]] || 13th || You can take Damage to gain Hit Dice | | [[Barbarian#Stored Strength|Stored Strength]] || 13th || You can take Damage to gain Hit Dice | ||
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| [[Barbarian#Gifted Strength|Gifted Strength]] || 15th || You can spend Hit Dice to buff your allies | | [[Barbarian#Gifted Strength|Gifted Strength]] || 15th || You can spend Hit Dice to buff your allies | ||
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| [[Barbarian#Brutal Critical | | [[Barbarian#Brutal Critical|Brutal Critical (3 Extra Dice)]] || 17th || You deal more Damage when you Crit | ||
|- | |- | ||
| [[Barbarian#Shared Strength|Shared Strength]] || 17th || When you hit on an Attack you heal your allies | | [[Barbarian#Shared Strength|Shared Strength]] || 17th || When you hit on an Attack you heal your allies | ||
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You choose one of the Primal Paths in the table below that shapes the nature of your rage. | You choose one of the Primal Paths in the table below that shapes the nature of your rage. | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ Primal | |+ Primal Paths | ||
|- | |- | ||
! | ! Primal Path !! Complexity (1-5) !! Description | ||
|- | |- | ||
| [[Barbarian#Path of Ancestral Guardians|Path of Ancestral Guardians]] || 2 || You channel the strength of your ancestors to smite foes and guard allies. | | [[Barbarian#Path of Ancestral Guardians|Path of Ancestral Guardians]] || 2 || You channel the strength of your ancestors to smite foes and guard allies. | ||
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<br><br> | <br><br> | ||
==== Brutal Critical | ==== Brutal Critical ==== | ||
''9th Level Barbarian Feature''<br> | ''9th Level Barbarian Feature''<br> | ||
When you Crit with a Melee Attack, | When you Crit with a Melee Attack, You roll the Weapon's Damage Dice an additional time before doubling the Damage for the Crit.<br> | ||
As you gain Levels in this class you roll the Weapon's Damage Dice more times: You roll the Weapon's Damage Dice two additional times at 13th Level, and three additional times at 17th Level. | |||
<br><br> | <br><br> | ||
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If you are Crit while Raging, you can make a Constitution Saving Throw. If you succeed, the Attack becomes a normal hit instead.<br> | If you are Crit while Raging, you can make a Constitution Saving Throw. If you succeed, the Attack becomes a normal hit instead.<br> | ||
These Constitution Saving Throws have a shared DC of 10 which increases by 5 every time you use this feature. When you finish a Long Rest, the DC resets to 10. | These Constitution Saving Throws have a shared DC of 10 which increases by 5 every time you use this feature. When you finish a Long Rest, the DC resets to 10. | ||
<br><br> | <br><br> | ||
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*The target gains a Climbing Speed or Swimming Speed (your choice) equal to your Walking Speed for 1 hour. | *The target gains a Climbing Speed or Swimming Speed (your choice) equal to your Walking Speed for 1 hour. | ||
<br> | <br> | ||
==== Shared Strength ==== | ==== Shared Strength ==== |