Artificer: Difference between revisions

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== Master Enhanced ==
== Master Augmenter ==
Where most artificers develop objects of wondrous power, those known as Enhanced bring their great intellect to bear by modifying their own bodies. They replace and improve their own limbs with arcane enhancements, forever striving to create a more perfect self. Enhanced artificers are known for their impressive, and deadly, combat Enhancements.
Where most artificers develop objects of wondrous power, those known as Augmenters bring their great intellect to bear by modifying their own bodies. They replace and improve their own limbs with arcane enhancements, forever striving to create a more perfect self. Enhanced artificers are known for their impressive, and deadly, combat Enhancements.
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{| class="wikitable"
{| class="wikitable"
|+ Aeronaut Features
|+ Augmenter Features
|-
|-
! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
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| [[Artificer#Specialist Spells|Specialist Spells]] || 1st || You gain free bonus Spells
| [[Artificer#Specialist Spells|Specialist Spells]] || 1st || You gain free bonus Spells
|-
|-
| [[Artificer#Tools of the Trade|Tools of the Trade]] || 1st || You get a Proficiency in
| [[Artificer#Tools of the Trade|Tools of the Trade]] || 1st || You get a Proficiency in [[Adventuring Gear#Artisan's Tools|Smith's Tools]] and [[Armor and Weapons#Heavy Armor|Heavy Armor]]
|-
|-
| Example || 1st || Example
| Blade Enhancement || 1st || You get a hidden Blade which you can retract, you can also use your Intelligence for its Attacks
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|-
| Example || 3rd || Example
| Enhancements || 3rd || You can get one of a few prosthetics that can replace missing body parts or can be place over existing body parts, you can create more as you gain Levels in this class
|-
| Example || 5th || Example
|-
|-
| [[Artificer#Extra Attack|Extra Attack]] || 5th || You make an additional Attack every time you take the Attack Action
| [[Artificer#Extra Attack|Extra Attack]] || 5th || You make an additional Attack every time you take the Attack Action
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| [[Artificer#Magical Attacks|Magical Attacks|]] || 5th || You can swap Attacks out for Cantrips
| [[Artificer#Magical Attacks|Magical Attacks|]] || 5th || You can swap Attacks out for Cantrips
|-
|-
| Example || 9th || Example
| [[Artificer#Improved Enhancements|Improved Enhancements]] || 9th || You get an extra infusion which you must use on one of your Enhancements or your Hidden Blade, your Hidden Blade deals extra Damage too
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|-
| [[Artificer#Master Aeronaut|Master Aeronaut]] || 15th || Example
| [[Artificer#Master Augmenter|Master Augmenter]] || 15th || You can majorly improve one of your Enhancements or your Blade, you can switch this choice
|}
|}
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==== Specialist Spells ====
==== Specialist Spells ====
''1st Level Master Enhanced Feature''<br>
''1st Level Master Augmenter Feature''<br>
You gain Specialist Spells at the Artificer Levels listed in the Artificer Spells table. You Know these Spells, always have them Prepared, they count as Artificer Spells for you, and they don't count against your number of Spells Known.
You gain Specialist Spells at the Artificer Levels listed in the Artificer Spells table. You Know these Spells, always have them Prepared, they count as Artificer Spells for you, and they don't count against your number of Spells Known.
{| class="wikitable"
{| class="wikitable"
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! Artificer Level !! Spell
! Artificer Level !! Spell
|-
|-
| 2nd || Expeditious Retreat, Thunderous Smite
| 2nd || [[Level 1#Expeditious Retreat|Expeditious Retreat]], [[Level 1#Thunderous Smite|Thunderous Smite]]
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| 5th || Alter Self, Spider Climb
| 5th || [[Level 2#Alter Self|Alter Self]], [[Level 2#Spider Climb|Spider Climb]]
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| 9th || Blinding Smite, Haste
| 9th || [[Level 3#Blinding Smite|Blinding Smite]], [[Level 3#Haste|Haste]]
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| 13th || Freedom of Movement, Greater Invisibility
| 13th || [[Level 4#Freedom of Movement|Freedom of Movement]], [[Level 4#Greater Invisibility|Greater Invisibility]]
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| 17th || Banishing Smite, Skill Empowerment
| 17th || [[Level 5#Banishing Smite|Banishing Smite]], [[Level 5#Skill Empowerment|Skill Empowerment]]
|}
|}
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==== Tools of the Trade ====
==== Tools of the Trade ====
''1st Level Master Enhanced Feature''<br>
''1st Level Master Augmenter Feature''<br>
You gain Proficiency with Smith's Tools and Heavy Armor.
You gain Proficiency with [[Adventuring Gear#Artisan's Tools|Smith's Tools]] and [[Armor and Weapons#Heavy Armor|Heavy Armor]].
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==== Blade Enhancement ====
==== Blade Enhancement ====
''1st Level Master Enhanced Feature''<br>
''1st Level Master Augmenter Feature''<br>
You modify one of your arms to bear a hidden blade. It is a Simple Melee Weapon with the finesse Property that deals 1d8 Slashing Damage, and has the following abilities:
You modify one of your arms to bear a hidden blade. It is a Simple Melee Weapon with the finesse Property that deals 1d8 Slashing Damage, and has the following abilities:
*It is completely concealed within your arm unless you use a Bonus Action to activate or retract your blade.
*It is completely concealed within your arm unless you use a Bonus Action to activate or retract your blade.
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==== Enhancements ====
==== Enhancements ====
''3rd Level Master Enhanced Feature''<br>
''3rd Level Master Augmenter Feature''<br>
You gain the ability to enhance your body. Choose one of the following Enhancements which can be attached in place of a missing body part or over an existing body part:
You gain the ability to enhance your body. Choose one of the following Enhancements which can be attached in place of a missing body part or over an existing body part:
*'''Mobility Enhancement.''' You modify one of your legs. You can take the Dash Action as a Bonus Action.
*'''Mobility Enhancement.''' You modify one of your legs. You can take the Dash Action as a Bonus Action.
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==== Extra Attack ====
==== Extra Attack ====
''5th Level Master Enhanced Feature''<br>
''5th Level Master Augmenter Feature''<br>
You can make an additional Attack whenever you take the Attack Action.
You can make an additional Attack whenever you take the Attack Action.
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==== Combat Enhancement ====
==== Combat Enhancement ====
''5th Level Master Enhanced Feature''<br>
''5th Level Master Augmenter Feature''<br>
You have improved your modifications to further augment your combat abilities. You gain the following benefits:
You have improved your modifications to further augment your combat abilities. You gain the following benefits:
*Each of your Enhancements can bear a single Infusion usually meant for the following objects: Mobility (boots), Nimble (gauntlets), Power (armor), Visual (helm, goggles).
*Each of your Enhancements can bear a single Infusion usually meant for the following objects: Mobility (boots), Nimble (gauntlets), Power (armor), Visual (helm, goggles).
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==== Improved Enhancements ====
==== Improved Enhancements ====
''9th Level Master Enhanced Feature''<br>
''9th Level Master Augmenter Feature''<br>
Your number of Infusions Known increases by 1, but this additional Infusion must be applied to one of your Enhancements or your Blade.<br>
Your number of Infusions Known increases by 1, but this additional Infusion must be applied to one of your Enhancements or your Blade.<br>
Additionally, your Blade now deals 2d8 Slashing Damage.
Additionally, your Blade now deals 2d8 Slashing Damage.
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==== Master Enhanced ====
==== Master Augmenter ====
''15th Level Master Enhanced Feature''<br>
''15th Level Master Augmenter Feature''<br>
Choose one of your Enhancements or your Blade to become a Masterwork Enhancement, granting you the additional benefits below:
Choose one of your Enhancements or your Blade to become a Masterwork Enhancement, granting you the additional benefits below:
*'''Blade Masterwork.''' Your Crit Range increase by 2 on Attacks made with your Blade.
*'''Blade Masterwork.''' Your Crit Range increase by 2 on Attacks made with your Blade.