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''15th Level Conclave of the Hunter Feature''<br> | ''15th Level Conclave of the Hunter Feature''<br> | ||
You gain the following abilities as your defense grows impenetrable: | You gain the following abilities as your defense grows impenetrable: | ||
*'''Evasion.''' You can nimbly dodge out of the way of certain area effects. When an | *'''Evasion.''' You can nimbly dodge out of the way of certain area effects. When an effect would force you to make a Dexterity Saving Thrown that would have you take Damage on a failed Save or half as much Damage on a successful Save, you instead take no Damage if you succeed on the Saving Throw, and only half Damage if you fail. | ||
:Additionally, if you take no Damage due to a successful Save and the effect has an area, you can move out of that area without expending movement or provoking Opportunity Attacks. | :Additionally, if you take no Damage due to a successful Save and the effect has an area, you can move out of that area without expending movement or provoking Opportunity Attacks. | ||
*'''Stand Against the Tide.''' When a creature misses on a Melee Attack, you can use your Reaction to force that creature to redirect that Attack to a creature other than the target that is within the Attack's Reach. | *'''Stand Against the Tide.''' When a creature misses on a Melee Attack, you can use your Reaction to force that creature to redirect that Attack to a creature other than the target that is within the Attack's Reach. |