Ranger: Difference between revisions

8 bytes removed ,  15:39, 27 December 2022
Line 652: Line 652:
''15th Level Conclave of the Hunter Feature''<br>
''15th Level Conclave of the Hunter Feature''<br>
You gain the following abilities as your defense grows impenetrable:
You gain the following abilities as your defense grows impenetrable:
*'''Evasion.''' You can nimbly dodge out of the way of certain area effects. When an area of effect would force you to make a Dexterity Saving Thrown that would have you take Damage on a failed Save or half as much Damage on a successful Save, you instead take no Damage if you succeed on the Saving Throw, and only half Damage if you fail.
*'''Evasion.''' You can nimbly dodge out of the way of certain area effects. When an effect would force you to make a Dexterity Saving Thrown that would have you take Damage on a failed Save or half as much Damage on a successful Save, you instead take no Damage if you succeed on the Saving Throw, and only half Damage if you fail.
:Additionally, if you take no Damage due to a successful Save and the effect has an area, you can move out of that area without expending movement or provoking Opportunity Attacks.  
:Additionally, if you take no Damage due to a successful Save and the effect has an area, you can move out of that area without expending movement or provoking Opportunity Attacks.  
*'''Stand Against the Tide.''' When a creature misses on a Melee Attack, you can use your Reaction to force that creature to redirect that Attack to a creature other than the target that is within the Attack's Reach.
*'''Stand Against the Tide.''' When a creature misses on a Melee Attack, you can use your Reaction to force that creature to redirect that Attack to a creature other than the target that is within the Attack's Reach.