Artificer: Difference between revisions

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== Wandslinger ==
== Wandslinger ==
Wandslingers use their ingenuity and artistic minds to craft wondrous arcane weapons. What they lack in flexibility and subtlety, they make up for in overwhelming arcane firepower. Wandslingers are marked by their signature Arcane Sidearm. For some, these are intricately carved wands or staffs, and for others, they are expertly crafted runic iron cannons.
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==== Specialist Spells ====
==== Specialist Spells ====
''1st Level Alchemist Feature''<br>
''1st Level Wandslinger Feature''<br>
You gain Specialist Spells at the Artificer Levels listed in the Artificer Spells table. You Know these Spells, always have them Prepared, they count as Artificer Spells for you, and they don't count against your number of Spells Known.
You gain Specialist Spells at the Artificer Levels listed in the Artificer Spells table. You Know these Spells, always have them Prepared, they count as Artificer Spells for you, and they don't count against your number of Spells Known.
{| class="wikitable"
{| class="wikitable"
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! Artificer Level !! Spell
! Artificer Level !! Spell
|-
|-
| 2nd || Healing Word, Inflict Wounds
| 2nd || Shield, Thunderwave
|-
|-
| 5th || Acid Arrow, Flaming Sphere
| 5th || Blur, Shatter
|-
|-
| 9th || Gaseous Form, Mass Healing Word
| 9th || Counterspell, Lightning Bolt
|-
|-
| 13th || Blight, Death Ward
| 13th || Vitriolic Sphere, Wall of Fire
|-
|-
| 17th || Cloud Kill, Reincarnate
| 17th || Cone of Cold, Wall of Force
|}
|}
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==== Tools of the Trade ====
''1st Level Wandslinger Feature''<br>
You gain Proficiency with Woodcarver's Tools.
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==== Arcane Sidearm ====
''1st Level Wandslinger Feature''<br>
You have constructed for yourself a Wandslinger's signature weapon. At the end of a Long Rest, you can use Woodcarver's Tools to craft an Arcane Sidearm. It resembles a Tiny object of your choosing, though its appearance has no effect on its abilities. Many Wandslingers craft Sidearms that resemble delicate wands, ornate rods, or even eldritch cannons.<br>
Your Arcane Sidearm is a Simple Weapon with the Ranged (120/300) Property, and you use your Intelligence, instead of your Dexterity, for its Attack and Damage Rolls. On hit, it deals Force Damage equal to 1d10 + your Intelligence Modifier. You can also use your Arcane Sidearm as an Artificer Spellcasting Focus.<br>
You can only have one Arcane Sidearm at a time. Creating another Arcane Sidearm renders that magic of the first inert.
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==== Quickdraw ====
''1st Level Wandslinger Feature''<br>
You have honed your reflexes so that you can nearly always strike first. When you roll Initiative at the start of combat and are not Surprised or Incapacitated, you can use your Reaction to make a single Attack with your Arcane Sidearm, or another magic wand, rod, or staff that you are holding before any other creatures act.
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==== Arcane Duelist ====
''3rd Level Wandslinger Feature''<br>
You have begun to master the signature abilities of an arcane duelist. As a Bonus Action, you can use your Arcane Sidearm to use one of the following abilities:
*'''Shocking Burst.''' Your Arcane Sidearm conjures a burst of lightning at a point you can see within 60ft of you, forcing creatures within 5ft of that point to make a Dexterity Saving Throw against your Spell Save DC. On a failed Save, a creatures takes 2d6 Lightning Damage, and half as much Damage on a successful Save.
*'''Thunderous Blast.''' Your Arcane Sidearm emits a blast of magic in a 15ft Emanated Cone. Any creatures in the area make a Dexterity Saving Throw against your Spell Save DC. On a failed Save, a creature takes 2d6 Thunder Damage, and if the creature is Large or smaller, it is pushed 10ft away from you.
*'''Wandslinger's Ward.''' Your Arcane Sidearm produces a field that grants you, or a creature of your choice within 10ft of you, Temporary Hit Points equal to your Intelligence Modifier.
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==== Spell Slinger ====
''5th Level Wandslinger Feature''<br>
You wield your Arcane Sidearm with deadly skill. When you take the Attack Action, and all of the Attacks you make are made with your Arcane Sidearm, you can make an additional Attack as part of that Action.<br>
As you gain Levels in this class, the number of additional Attacks you make with this feature increases: at 11th Level you make two additional Attacks, and at 17th Level you make three additional Attacks.
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==== Expert Duelist ====
''9th Level Wandslinger Feature''<br>
The amount of Damage dealt, or Temporary Hit Points granted by your Bonus Action options from your Arcane Duelist feature increased by 1d6 + your Intelligence Modifier.
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==== Master Wandslinger ====
''15th Level Wandslinger Feature''<br>
You have become a master of Wandslinger artifice. You gain the following benefits:
*When you use take the Attack Action and make all Attacks with your Arcane Sidearm, you can cast a Spell with a Casting Time of 1 Action as a Bonus Action on that turn.
*When you cast an Artificer Spell using your Arcane Sidearm as the Spellcasting Focus, you can cause any Damage dealt by the Spell to deal Force Damage instead.
*As a Reaction when a creature within 10ft of you is targeted by a Spell, you can grant all creatures of your choice within 10ft of you 3/4 Cover against that Spell.
*You can cause the Bonus Action options from your Arcane Duelist feature to deal Force Damage instead of their normal Damage Type.
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