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== Chronothief == | == Chronothief == | ||
For those that pursue the magic of artifice, no area of study is too dangerous. Perhaps against their better judgment, some artificers choose to experiment with Chronomancy, the magic of time. Known as Chronothieves, these bold artificers are marked by their signature Chronometers, a wondrous object that they use to steal moments and adjust the flow of time. | |||
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==== Specialist Spells ==== | ==== Specialist Spells ==== | ||
''1st Level | ''1st Level Chronothief Feature''<br> | ||
You gain Specialist Spells at the Artificer Levels listed in the Artificer Spells table. You Know these Spells, always have them Prepared, they count as Artificer Spells for you, and they don't count against your number of Spells Known. | You gain Specialist Spells at the Artificer Levels listed in the Artificer Spells table. You Know these Spells, always have them Prepared, they count as Artificer Spells for you, and they don't count against your number of Spells Known. | ||
{| class="wikitable" | {| class="wikitable" | ||
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! Artificer Level !! Spell | ! Artificer Level !! Spell | ||
|- | |- | ||
| 2nd || | | 2nd || Expeditious Retreat | ||
|- | |- | ||
| 5th || | | 5th || Hold Person, Misty step | ||
|- | |- | ||
| 9th || | | 9th || Haste, Slow | ||
|- | |- | ||
| 13th || | | 13th || Banishment, Dimension Door | ||
|- | |- | ||
| 17th || | | 17th || hold monster, modify memory | ||
|} | |} | ||
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==== Tools of the Trade ==== | |||
''1st Level Chronothief Feature''<br> | |||
You gain Proficiency with Jeweler's Tools.<br> | |||
Additionally, you are always aware of the exact time at any moment if you have spent at least a single day in the plane of existence you are currently in. | |||
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==== Chronometer ==== | |||
''1st Level Chronothief Feature''<br> | |||
You have learned to construct a wondrous device that marks you as a Chronothief. Over the course of 1 hour, which can be performed during a Short or Long Rest, you can use your Jeweler's Tools to construct a Chronometer, which appears as a Tiny object of your choice. Chronometers often resemble tiny hourglasses filled with sand, intricate contraptions, or pocket watches. You can use this Chronometer as an Artificer Spellcasting Focus.<br> | |||
You can only have one Chronometer at a time, and creating a second causes the magic of the first to instantly dispel.<br> | |||
Your Chronometer has a number of Charges equal to twice your Intelligence Modifier and regains all expended charges when you finish a Long Rest. While holding your Chronometer, you can expend 1 Charge to use one of the following abilities: | |||
*'''Accelerate.''' As a Bonus Action, you can increase the Speed of a creature that you can see within 60ft of you by a number of feet equal to 5 x your Intelligence Modifier until the beginning of your next turn. | |||
*'''Decelerate.''' As a Bonus Action, you can force a creature you can see within 60ft of you to make a Charisma Saving Throw against your Spell Save DC. On a failed Save, its Speed is reduced by a number of feet equal to 5 x your Intelligence Modifier until the beginning of your next turn. | |||
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==== Improved Chronometer ==== | |||
''3rd Level Chronothief Feature''<br> | |||
You have come to a deeper understanding of chronomancy magic, growing your Chronometer's power. You can expend 1 Charge of your Chronometer to use the following abilities: | |||
*'''Rush.''' When you roll Initiative at the start of combat and you aren't Surprised, you can replace the d20 result with your Artificer Level. | |||
*'''Slip.''' As a Reaction, after you or a creature you can see within 60ft of you makes an Attack Roll, Ability Check, or Saving Throw, you can force the creature to reroll. | |||
*'''Warp.''' As a Bonus Action, you can switch places with a creature you can see within 60ft of you, each instantly teleporting to the other's space. Unwilling creatures make a Charisma Saving Throw against your Spell Save DC. On a failed Save a creature is teleported. | |||
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==== Stolen Moments ==== | |||
''5th Level Chronothief Feature''<br> | |||
Your Chronometer can capture time for later use. When you Daze, Paralyze, Slow, Stun, or reduce a creature's Speed to 0 with an Artificer Spell or with one of your Chronotheif features, your Chronometer regains 1d4 of its expended charges.<br> | |||
Also, you can use a Bonus Action to expend a Spell Slot of 1st Level or higher, causing your Chronometer to regain expended charges equal to the Level of the Spell Slot expended. | |||
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==== Empowered Chronomancy ==== | |||
''9th Level Chronothief Feature''<br> | |||
Your understanding and control over time magic has greatly increased. Some of your Chronometer options improve in the following ways: | |||
*'''Accelerate.''' Opportunity Attacks against the target creature have Disadvantage until the end of their next turn. | |||
*'''Decelerate.''' You can spend an additional Charge to double the Speed reduction. If this feature reduces a target's Speed to 0, the creature is Stunned until the beginning of its next turn. | |||
*'''Rush.''' You also gain a bonus to your Initiative Roll equal to your Intelligence Modifier. | |||
==== Master Chronothief ==== | |||
''15th Level Chronothief Feature''<br> | |||
You have become a master Chronothief. While holding your Chronometer, you can use your Action to overload the device, expending all of its remaining Charges, to cast the Time Stop Spell as an Artificer Spell without expended a Spell Slot. | |||
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== Composer == | == Composer == |