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==== Homunculus ==== | ==== Homunculus ==== | ||
''1st Level Alchemist Feature''<br> | ''1st Level Alchemist Feature''<br> | ||
Your alchemical experimentation has yielded for you a loyal Homunculus Servant. You determine its appearance, but its appearance has no effect on its abilities. It is friendly to you and your companions, and it obeys your commands to the best of its ability. It uses the Homunculus Servant stat block, which uses your Proficiency bonus (PB) in several places. | Your alchemical experimentation has yielded for you a loyal Homunculus Servant. You determine its appearance, but its appearance has no effect on its abilities. It is friendly to you and your companions, and it obeys your commands to the best of its ability. It uses the Homunculus Servant stat block, which uses your Proficiency bonus (PB) in several places.<br> | ||
In combat, the Homunculus shares your Initiative Score, but it takes its turn immediately after yours. It can move and use its Reaction on its own, but the only Action it takes on its turn is the Dodge Action, unless you use a Bonus Action on your turn to command it to take another Action. That Action can be one in its stat block or some other Action. If you are Incapacitated, the Homunculus takes the Action that would best protect itself and you. If you die, the Homunculus turns to ash after a number of minutes equal to your Artificer Level.<br> | |||
If your Homunculus has died within the last hour, you can touch it with a Set of Alchemist's Supplies and expend a Spell Slot of 1st Level or higher to return it to life at its Hit Point Maximum. | |||
At the end of a Long Rest, you can make a new Homunculus Servant using your Alchemist's Supplies. If you already have a Homunculus from this feature, the first one turns to ash. | |||
<br><br> | |||
==== Alchemical Elixirs ==== | |||
''3rd Level Alchemist Feature''<br> | |||
As your knowledge of alchemy has grown, you have learned to create potent Elixirs that mimic certain Spell effects:<br> | |||
*'''Elixir Infusions.''' Your total number of Infusions Known increases by one, but this extra Infusion must be from the list of Elixir Infusions detailed at the end of this Specialization. | |||
:Your total number of Infusions Known increases by one again 9th Level (2 extra) and at 15th Level (3 extra) in this class. Both of these additional Infusions must also be chosen from the list of Elixir Infusions detailed at the end of this Specialization. | |||
*'''Creating an Elixir.''' At the end of a Long Rest, you can use Alchemist's Supplies to create individual Tiny vials that contain a copy of each Elixir Infusion you Know, without expending a Spell Slot. Elixirs produce the effect of their Spell at its lowest Level and become unusable at the end of your next Long Rest.<br> | |||
:As an Action, you can create another vial of an Elixir Infusion you Know by expending the Spell Slot listed in its description. An Elixir can be used as part of the same Action you create it.<br> | |||
*'''Using an Elixir.''' As an Action, any creature can drink an Elixir Infusion, administer an Elixir Infusion to a creature within its Reach, or throw an Elixir at a point within 30ft of it. When thrown, an Elixir produces its Spell effect at the point of impact. If an Elixir Spell requires Concentration, the creature that drinks | |||
it must Concentrate on the effect. Your Elixir Spells use your Artificer Spell Save DC and Spellcasting Modifier. | |||
<br><br> | |||
==== Potent Potions ==== | |||
''5th Level Alchemist Feature''<br> | |||
Whenever one of your Elixirs or an Artificer Spell you cast deals Acid, Fire, Necrotic, or Poison Damage, or restores Hit Points to a creature, you can add your Intelligence Modifier to one of the Damage or healing rolls. | |||
<br><br> | |||
==== Restorative Reagents ==== | |||
''9th Level Alchemist Feature''<br> | |||
You include revitalizing additives in all the Elixirs you create. When a creature uses one of your Elixirs on itself or restores a creature's Hit Points with one, the target of the Elixir gains Temporary Hit Points equal to your Artificer Level. | |||
<br><br> | |||
==== Master Alchemist ==== | |||
''15th Level Alchemist Feature''<br> | |||
You have become a master among Alchemists. You gain Resistance to both Acid and Poison Damage, and you are Immune to the Poisoned Condition.<br> | |||
Additionally, you can create a copy of any Elixir Infusion you Know as a Bonus Action instead of as an Action. | |||
<br><br> | |||
==== Create Minor Elixir ==== | |||
''3rd Level Alchemist Item: A vial''<br> | |||
Each time you select this Infusion, choose two Elixir effects to Learn from the table. To produce an additional minor elixir, you must expend a Spell Slot of 1st Level or higher. | |||
{| class="wikitable" | |||
|+ | |||
|- | |||
| Armor of Faethon || Caustic Brew || Color Spray | |||
|- | |||
| Cure Wounds || Disguise Self || Fog Cloud | |||
|- | |||
| Grease || Heroism || Jump | |||
|- | |||
| Longstrider || Sanctuary || Sleep | |||
|} | |||
<br> | |||
==== Create Greater Elixir ==== | |||
''5th Level Alchemist Item: A vial''<br> | |||
Each time you select this Infusion, choose one Elixir effect to Learn from the table. To produce an additional greater elixir, you must expend a Spell Slot of 2nd Level or higher. | |||
{| class="wikitable" | |||
|+ | |||
|- | |||
| Barkskin || Blindness/Deafness || Darkvision | |||
|- | |||
| Dragon's Breath || Enhance Ability || Enlarge/Reduce | |||
|- | |||
| Flame Blade || Invisibility || Lesser Restoration | |||
|- | |||
| Levitate || Mirror Image || Spider Climb | |||
|} | |||
<br> | |||
==== Create Advanced Elixir ==== | |||
''9th Level Alchemist Item: A vial''<br> | |||
Each time you select this Infusion, choose one Elixir effect to Learn from the table. To produce an additional advanced elixir, you must expend a Spell Slot of 3rd Level or higher. | |||
{| class="wikitable" | |||
|+ | |||
|- | |||
| Animate Dead || Barrow Haze || Blink | |||
|- | |||
| Daylight || Fireball || Gaseous Form | |||
|- | |||
| Haste || Healing Wave || Meld Into Stone | |||
|- | |||
| Remove Curse || Stinking Cloud || Water Breathing | |||
|} | |||
<br> | |||
==== Create Expert Elixir ==== | |||
''13th Level Alchemist Item: A vial''<br> | |||
Each time you select this Infusion, choose one Elixir effect to Learn from the table. To produce an additional advanced elixir, you must expend a Spell Slot of 4th Level or higher. | |||
{| class="wikitable" | |||
|+ | |||
|- | |||
| Banishment || Blight || Confusion | |||
|- | |||
| Death Ward || Freedom of Movement || Giant Insect | |||
|- | |||
| Glistening Acid Slick || Greater Invisibility || Polymorph | |||
|- | |||
| Sickening Radiance || Vitriolic Sphere || Watery Sphere | |||
|} | |||
<br> | |||
==== Create Masterwork Elixir ==== | |||
''13th Level Alchemist Item: A vial''<br> | |||
Each time you select this Infusion, choose one Elixir effect to Learn from the table. To produce an additional masterwork elixir, you must expend a Spell Slot of 5th Level or higher. | |||
{| class="wikitable" | |||
|+ | |||
|- | |||
| Antilife Shell || Cloudkill || Dawn | |||
|- | |||
| Destructive Wave || Dominate Person || Globe of Invulnerability | |||
|- | |||
| Greater Restoration || Heal || Immolation | |||
|- | |||
| Maelstrom || Sinking Maw || True Seeing | |||
|} | |||
<br> | |||
== Armorer == | == Armorer == |