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| 5th || Mirror Image, Shatter | | 5th || Mirror Image, Shatter | ||
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| 9th || Lightning Bolt | | 9th || Lightning Bolt, Thunder Step | ||
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| 13th || | | 13th || Fire Shield, Storm Sphere | ||
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| 17th || | | 17th || Destructive Wave, Wall of Force | ||
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*'''Thunder Gauntlet.''' Your Arcane Gauntlet is a Melee Weapon and deals 1d8 Thunder Damage. On a hit, the target has Disadvantage on Attack Rolls against creatures other than you until the start of your next turn. | *'''Thunder Gauntlet.''' Your Arcane Gauntlet is a Melee Weapon and deals 1d8 Thunder Damage. On a hit, the target has Disadvantage on Attack Rolls against creatures other than you until the start of your next turn. | ||
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==== Arcane Armor ==== | |||
''3rd Level Armorer Feature''<br> | |||
You expand the magic of your Arcane Gauntlet to encompass a full suit of Armor. At the end of a Long Rest, you can use your Smith's Tools to transform a set of Armor into Arcane Armor. This armor incorporates your Arcane Gauntlet, is only usable by you, and while wearing it you gain the following benefits: | |||
*If the Armor normally has a Strength requirement, your Arcane Armor lacks this requirement for you. | |||
*You can use your Arcane Armor as an Artificer Spellcasting Focus. | |||
*Your Arcane Armor attaches to you and can’t be removed against your will. It expands to cover your entire body, and functionally replaces any missing limbs or body parts. | |||
You can don or doff your Arcane Armor as an Action, and can retract or deploy the helmet as a Bonus Action. | |||
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==== Armor Model ==== | |||
''3rd Level Armorer Feature''<br> | |||
When you use your Arcane Armor feature to create a suit of Arcane Armor, and at the end of a Long Rest if you have access to both the Arcane Armor and a Set of Smith's Tools, you can choose one of the following Armor Models to give to your Arcane Armor which grant you a benefit while you're wearing the Arcane Armor: | |||
*'''Assault Model.''' You can have two Arcane Gauntlets active at once. Additionally, your Lightning Cannon ignores 1/2 Cover, and your Thunder Gauntlet now has the Reach Property. | |||
*'''Guardian Model.''' As a Bonus Action, you can gain Temporary Hit Points equal to your Artificer Level. You lose these Temporary Hit Points if you doff the Armor. You can use this Bonus Action a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest. | |||
*'''Infiltrator Model.''' Your Speed increases by 5ft. Additionally, you gain Advantage on Dexterity (Stealth) Checks. If the suit of Armor gives Disadvantage on Dexterity (Stealth) Checks, you ignore that. | |||
You retain the benefit chosen by this feature until you select a different one. | |||
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==== Extra Attack ==== | |||
''5th Level Armorer Feature''<br> | |||
You can make an additional Attack whenever you take the Attack Action. | |||
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==== Magical Attacks ==== | |||
''5th Level Armorer Feature''<br> | |||
When you would make a Weapon Attack, you can instead cast a Cantrip with a Casting Time of 1 Action or Bonus Action. | |||
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==== Modular Armor ==== | |||
''9th Level Armorer Feature''<br> | |||
Your Arcane Armor now counts as multiple items for the purposes of your Infusions as follows: | |||
*Armor (The chest-plate) | |||
*Boots | |||
*Helmet | |||
*The Arcane Gauntlets | |||
Each item can be Infused separately.<br> | |||
Additionally, you can learn 2 more Infusions, but these Infusions must be used to Infuse your Arcane Armor | |||
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==== Perfected Armor ==== | |||
''15th Level Armorer Feature''<br> | |||
You have learnt to perfect the process by which you create your Arcane Armor. You gain an additional benefit based on the Armor Model you chose as follows: | |||
*'''Assault Model.''' You gain a Flying Speed equal to your Walking Speed, additionally, your Lightning Cannon now deals 3d6 Lightning Damage and ignores both 1/2 and 3/4 Cover, and your Thunder Gauntlet now deals 2d10 Thunder Damage. | |||
*'''Guardian Model.''' When a Huge or smaller creature that you can see ends its turn within 30ft of you, you can use your Reaction to force it to make a Strength Saving Throw against your Spell Save DC. On a failed Save, you can push the creature up to 25ft to any horizontal direction of your choice. After this, you can make a single Melee Weapon Attack against the creature if it is within Range as part of this Reaction. | |||
*'''Infiltrator Model.''' Any creature you deal Damage to with your Arcane Gauntlet glimmers with magical light until the start of your next turn. The magical light sheds Dim Light out to a Range of 5ft, and the target has Disadvantage on Attacks against you as the light jolts if it Attacks you. In addition, the next Attack made against the target has Advantage and deals an additional 1d6 Lightning Damage. | |||
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