Artificer: Difference between revisions

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= Artificer Specialization =
= Artificer Specialization =
== Armorer ==
Of all the Specializations that an artificer can pursue, that of the Armorer is the most defensively-minded. With a focus on becoming a bastion of magics and metal, Armorers modify a set of armor to function as their second skin. They focus their signature magic through this armor to unleash potent attacks and generate formidable arcane defenses. An Armorer views their armor as an extension of their body, and as they refine their magical abilities, inventor and armor become one.
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==== Specialist Spells ====
''1st Level Armorer Feature''<br>
You gain Specialist Spells at the Artificer Levels listed in the Artificer Spells table. You Know these Spells, always have them Prepared, they count as Artificer Spells for you, and they don't count against your number of Spells Known.
{| class="wikitable"
|+ Specialist Spells
|-
! Header text !! Header text
|-
| 2nd || Shield, Thunderwave
|-
| 5th || Mirror Image, Shatter
|-
| 9th || Lightning Bolt
|-
| 13th || Thunderstep
|-
| 17th || Example
|}
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==== Tools of the Trade ====
''1st Level Armorer Feature''<br>
You gain Proficiency with Smith's Tools and Heavy Armor.
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==== Arcane Gauntlet ====
''1st Level Armorer Feature''<br>
You can forge for yourself a wondrous Weapon of war known as an Arcane Gauntlet. At the end of a Long Rest, you can use Smith's Tools to create an Arcane Gauntlet, and choose for it to be a Lightning Cannon or a Thunder Gauntlet. The Arcane Gauntlet is a Simple Weapon. You can use your Intelligence Modifier, in place of your Strength or Dexterity, for its Attack and Damage Rolls.
It is a simple weapon only usable by you, and you use your Intelligence, in place of Strength or Dexterity, for its attack and damage rolls.
You can only have one Arcane Gauntlet at a time. Creating a second causes the magic of the first to immediately dispel.
Lightning Cannon. Your Arcane Gauntlet gains the ranged (90/300) property. On hit, it deals 1d6 lightning damage, and once per turn, when you hit with a Lightning Cannon attack, you can cause it to deal an additional 1d6 lightning damage.
Thunder Gauntlet. Your Arcane Gauntlet remains a melee weapon. On hit, it deals 1d8 thunder damage, and any target hit by this Gauntlet has disadvantage on attack rolls against targets other than you until the start of your next turn.