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Additionally, any improvements caused by reaching certain Levels are only achieved if you have that many Artificer Levels.<br> | Additionally, any improvements caused by reaching certain Levels are only achieved if you have that many Artificer Levels.<br> | ||
You can select and Infusion multiple times in order to infuse multiple items with it. | You can select and Infusion multiple times in order to infuse multiple items with it. | ||
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=== Adjustable Tool Set === | |||
''Item: a Set of Tools (requires attunement)''<br> | |||
The user is considered Proficient with this magical Set of Tools, and as an Action, it can transform this Set of Tools into another Set of Tools of its choice.<br> | |||
At 11th Level, this Tool Set grants a +1 bonus to Ability Checks Madde with it. This bonus increases to +2 at 17th Level. | |||
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This item grants the user +1 bonus to its AC while wearing the Armor or wielding the Shield.<br> | This item grants the user +1 bonus to its AC while wearing the Armor or wielding the Shield.<br> | ||
This bonus increases by 1 when you reach 11th Level (+2) and 17th Level (+3). | This bonus increases by 1 when you reach 11th Level (+2) and 17th Level (+3). | ||
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=== Enhanced Instrument === | |||
''Item: a Musical Instrument (requires attunement)'' | |||
The user is Proficient with this magic Instrument and can use it as a Spellcasting Focus. Whenever it makes an Ability Check using this Instrument, it adds your Intelligence Modifier to the Check.<br> | |||
At 11th Level, this magic Instrument grants a +1 bonus to Spell Attack Rolls. This bonus increases to +2 at 17th Level. | |||
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=== Enhanced Tool Set ==== | |||
''Item: a Set of Tools you are Proficient with''<br> | |||
Whenever the user makes an Ability Check with this Set of magical Tools, it adds your Intelligence Modifier to the Check. | |||
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=== Featherweight Belt === | === Featherweight Belt === | ||
''Item: A belt or cloak (requires attunement)''<br> | ''Item: A belt or cloak (requires attunement)''<br> | ||
When worn, this magic belt reduces the user to one-tenth of | When worn, this magic belt reduces the user to one-tenth of its weight without decreasing its physical abilities.<br> | ||
At 11th Level, it reduces the wearer to one-hundredth of | At 11th Level, it reduces the wearer to one-hundredth of its weight without decreasing its physical abilities. | ||
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While wearing these goggles, the wearer can see through areas that are Lightly Obscured by magical or mundane phenomena without having Disadvantage on Perception Checks.<br> | While wearing these goggles, the wearer can see through areas that are Lightly Obscured by magical or mundane phenomena without having Disadvantage on Perception Checks.<br> | ||
In addition, the wearer no longer suffers the negative effects of the Sunlight Sensitivity trait, and they have Advantage on Saving Throws to resist the Blinded Condition. | In addition, the wearer no longer suffers the negative effects of the Sunlight Sensitivity trait, and they have Advantage on Saving Throws to resist the Blinded Condition. | ||
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Power Whip | === Power Whip === | ||
Item: A | ''Item: A Whip or chain''<br> | ||
This magic | This magic Weapon grants a +1 bonus to Attack and Damage rolls made with it, and its Damage Die becomes a 1d8.<br> | ||
This bonus increases by 1 when you reach 11th Level (+2) and 17th Level (+3). | |||
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This bonus increases | === Repeating Shot === | ||
''Item: A Ranged Weapon (requires attunement)''<br> | |||
This magic Weapon ignores the Loading Property if it has it.<br> | |||
At 11th Level, this Weapon grants a +1 bonus to its Attack and Damage Rolls. This bonus increases to +2 at 17th Level. | |||
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=== Replicate Magic Item === | |||
Item: | ''Item: An item of the same type as the magic item you are replicating''<br> | ||
You give the item infused the properties of a Common magic item you choose. If the magic item requires attunement, then this infusion requires attunement for that item.<br> | |||
When you reach 5th Level, you can infuse the item with the properties of a Common or Uncommon magic item. When you reach 11th Level you can infuse the item with the properties of a Common, Uncommon, or Rare magic item. When you reach 17th Level you can infuse the item with the properties of a Common, Uncommon, Rare, or Very Rare magic item. | |||
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At 11th | === Returning Weapon === | ||
''Item: A Weapon with the Thrown Property''<br> | |||
After making a Ranged Attack with this magic Weapon, the Weapon returns to the user's hand.<br> | |||
At 11th Level, this Weapon grants a +1 bonus to its Attack and Damage Rolls. This bonus increases to +2 at 17th Level. | |||
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=== Ring of Proficiency === | |||
''Item: A ring (requires attunement)''<br> | |||
The wearer of this ring gains Proficiency in one Skill and Set of Tools that you are Proficient in (your choice when you infuse this item). | |||
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The | |||
= Artificer Specialization = | = Artificer Specialization = |