Level 1: Difference between revisions

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=== Compelled Duel ===
=== Compelled Duel ===
{| class="wikitable"
{| class="wikitable"
|+ Compelled Duel (Maledictor, Paladin)
|+
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| Level: 1 || Casting Time: 1 Bonus Action || Enchantment
| Level: 1 || Casting Time: 1 Bonus Action || Enchantment || Maledictor, Paladin
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| Range: 30ft || Duration: 1 Minute (Concentration) || Components: V
| Range: 30ft || Duration: 1 Minute (Concentration) || Components: V || Divine
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You attempt to compel a creature into a duel. One creature that you can see within range must make a Wisdom saving throw. On a failed save, the creature is drawn to you, compelled by your divine demand. For the duration, it has disadvantage on attack rolls against creatures other than you, and must make a Wisdom saving throw each time it attempts to move to a space that is more than 30 feet away from you; if it succeeds on this saving throw, this spell doesn’t restrict the target’s movement for that turn.  
You attempt to compel a creature into a duel. One creature that you can see within Range makes a Wisdom Saving Throw. On a failed Save, the target is drawn to you, compelled by your divine demand. For the Duration, the target has Disadvantage on Attacks made against creatures other than you. If the target attempts to move to a space that is more than 30ft away from you and farther away from you than its current space, it makes a Wisdom Saving Throw. On a failed Save, the creature is unable to move farther away from you until the start of its next turn.<br>
 
This Spell ends early if you Attack any creature other than a target of the Spell, if you cast a Spell that targets a non-willing creature other than a target of the Spell, if a creature friendly to you deals Damage to a target, or if you end your turn more than 30ft away from a target.<br>
The spell ends if you attack any other creature, if you cast a spell that targets a hostile creature other than the target, if a creature friendly to you damages the target or casts a harmful spell on it, or if you end your turn more than 30 feet away from the target.
'''At Higher Levels.''' When you cast this Spell using a Spell Slot of 2nd Level or higher, you can target an additional creature for each Slot Level above 1st.
 
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=== Comprehend Langauges ===
{| class="wikitable"
{| class="wikitable"
|+ Comprehend Languages (Bard, Sorcerer, Warlock, Wizard)
|+
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| Level: 1 || Casting Time: 1 Action (Ritual) || Divination
| Level: 1 || Casting Time: 1 Action (Ritual) || Divination || Bard, Sorcerer, Warlock, Wizard
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| Range: Self || Duration: 1 Hour || Components: VSM (a pinch of soot and salt)
| Range: Self || Duration: 1 Hour || Components: VSM (a pinch of soot and salt) || Arcane
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For the duration, you understand the literal meaning of any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read one page of text.
For the duration, you understand the literal meaning of any spoken Language that you hear. You also understand any written Language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read one page of text.<br>
 
This Spell doesn't decode secret messages in a text or a glyph, such as an arcane sigil, that isn't part of a written Language.<br>
This spell doesn't decode secret messages in a text or a glyph, such as an arcane sigil, that isn't part of a written language.
''' At Higher Levels.''' When you cast this Spell using a Spell Slot fo 3rd Level or higher, you understand the meaning of any Language you hear past purely the literal meaning, such as the meanings of idioms and figures of speech. When you cause this Spell using a Spell Slot of 5th Level or higher, you can understand any written Language that you can see without needing to be touching the written words.
 


=== Create or Destroy Water
{| class="wikitable"
{| class="wikitable"
|+ Create or Destroy Water (Cleric, Druid, Shaman)
|+
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| Level: 1 || Casting Time: 1 Action || Transmutation
| Level: 1 || Casting Time: 1 Action || Transmutation || Artificer, Cleric, Druid, Shaman
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| Range: 30ft || Duration: 1 Instant || Components: VSM (a drop of water if creating water or a few grains of sand if destroying it)
| Range: 30ft || Duration: Instant || Components: VSM (a drop of water if creating water or a few grains of sand if destroying it) || Primal
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You either create or destroy water.
You either create or destroy water:
:'''Create Water.''' You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot cube within range, extinguishing exposed flames in the area.
*'''Create Water.''' You create up to 10 gallons of clean water within Range in an open container. Alternatively, the water falls as rain in a 30ft Cube within Range, extinguishing exposed flames in the area.
:'''Destroy Water.''' You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot cube within range.
*'''Destroy Water.''' You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30ft Cube within Range.
 
'''At Higher Levels.''' When you cast this Spell using a Spell Slot of 2nd Level or higher, you create or destroy 10 additional gallons of water, or the size of the Cube increases by 5ft, for each Slot Level above 1st.
:'''At Higher Levels.''' When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st.
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=== Cure Wounds ===
{| class="wikitable"
{| class="wikitable"
|+ Cure Wounds (Bard, Cleric, Druid, Paladin, Shaman)
|+
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| Level: 1 || Casting Time: 1 Action || Necromancy
| Level: 1 || Casting Time: 1 Action || Necromancy || Artificer, Bard, Cleric, Druid, Paladin, Shaman
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| Range: Touch || Duration: 1 Instant || Components: VS
| Range: Touch || Duration: 1 Instant || Components: VS || Divine, Primal
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A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
A creature you touch regains a number of Hit Points equal to 1d8 + your Spellcasting Ability Modifier. This Spell has no effect on Undead or Constructs.<br>
:'''At Higher Levels.''' When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
'''At Higher Levels.''' When you cast this Spell using a Spell Slot of 2nd Level or higher, the Hit Points regained increases by 1d8 for each Slot Level above 1st.
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=== D-G ===
=== D-G ===