Level 1: Difference between revisions

40 bytes removed ,  02:15, 25 December 2022
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= Level 1 Spells =
= Level 1 Spells =
== A-C ==
=== Absorb Elements ===
=== Absorb Elements ===
{| class="wikitable"
{| class="wikitable"
|+ Absorb Elements
|+
|-
|-
| Level: 1 || Casting Time: 1 Reaction (when you take Acid, Cold, Fire, Lighting, or Thunder Damage) || Abjuration || Artificer, Druid, Maledictor, Shaman, Sorcerer, Wizard
| Level: 1 || Casting Time: 1 Reaction (when you take Acid, Cold, Fire, Lighting, or Thunder Damage) || Abjuration || Artificer, Druid, Maledictor, Shaman, Sorcerer, Wizard
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=== Alarm ===
=== Alarm ===
{| class="wikitable"
{| class="wikitable"
|+ Alarm
|+
|-
|-
| Level: 1 || Casting Time: 1 Minute (Ritual) || Abjuration || Artificer, Maledictor, Wizard
| Level: 1 || Casting Time: 1 Minute (Ritual) || Abjuration || Artificer, Maledictor, Wizard
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| Range: 30ft || Duration: 24 Hours || Components: VSM (a morsel of food) || Primal
| Range: 30ft || Duration: 24 Hours || Components: VSM (a morsel of food) || Primal
|}
|}
Choose a Beast that you can see within range. It must see and hear you. If the Beast's Intelligence is 4 or higher, the Spell fails. Otherwise, the Beast makes a Wisdom Saving Throw. On a failed Save, the target is Charmed by you for the Spell's Duration. The Spell ends early if you or one of your companions harms the target.<br>
Choose a Beast that you can see within Range. It must see and hear you. If the Beast's Intelligence is 4 or higher, the Spell fails. Otherwise, the Beast makes a Wisdom Saving Throw. On a failed Save, the target is Charmed by you for the Spell's Duration. The Spell ends early if you or one of your companions harms the target.<br>
'''At Higher Levels.''' When you cast this Spell using a Spell Slot of 2nd Level or higher, you can target one additional Beast for each Slot Level above 1st.
'''At Higher Levels.''' When you cast this Spell using a Spell Slot of 2nd Level or higher, you can target one additional Beast for each Slot Level above 1st.
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=== Armor of Faethon ===
=== Armor of Faethon ===
{| class="wikitable"
{| class="wikitable"
|+ Armor of Faethon (Maledictor, Warlock)
|+ Armor of Faethon
|-
|-
| Level: 1 || Casting Time: 1 Action || Abjuration || Maledictor, Warlock
| Level: 1 || Casting Time: 1 Action || Abjuration || Maledictor, Warlock
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=== Arms of Brokhziqiel ===
=== Arms of Brokhziqiel ===
{| class="wikitable"
{| class="wikitable"
|+ Arms of Darkness
|+
|-
|-
| Level: 1 || Casting Time: 1 Action || Conjuration || Warlock
| Level: 1 || Casting Time: 1 Action || Conjuration || Warlock
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=== Bane ===
=== Bane ===
{| class="wikitable"
{| class="wikitable"
|+ Bane (Bard, Cleric)
|+
|-
|-
| Level: 1 || Casting Time: 1 Action || Enchantment
| Level: 1 || Casting Time: 1 Action || Enchantment || Bard, Cleric
|-
|-
| Range: 30ft || Duration: 1 Minute (Concentration) || Components: VSM (a drop of blood)
| Range: 30ft || Duration: 1 Minute (Concentration) || Components: VSM (a drop of blood) || Divine
|}
|}
Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.
Up to three creatures of your choice that you can see within Range must make Charisma Saving Throws. On a failed Save, whenever the target makes an Attack Roll, Ability Check, or Saving Throw before the Spell ends, it rolls a d4 and subtracts the result from the number rolled.<br>
:'''At Higher Levels.''' When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
'''At Higher Levels.''' When you cast this Spell using a Spell Slot of 2nd Level or higher, you can target one additional creature for each Slot Level above 1st.
 
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=== Beast Bond ===
{| class="wikitable"
{| class="wikitable"
|+ Beast Bond (Druid, Shaman)
|+ Beast Bond
|-
|-
| Level: 1 || Casting Time: 1 Action || Divination
| Level: 1 || Casting Time: 1 Action || Divination || Druid, Shaman
|-
|-
| Range: Touch || Duration: 10 Minutes (Concentration) || Components: VSM (a bit of fur wrapped in cloth)
| Range: Touch || Duration: 10 Minutes (Concentration) || Components: VSM (a bit of fur wrapped in cloth) || Primal
|}
|}
You establish a telepathic link with one beast you touch that is friendly to you or charmed by you. The spell fails if the beast’s Intelligence is 4 or higher. Until the spell ends, the link is active while you and the beast are within line of sight of each other. Through the link, the beast can understand your telepathic messages to it, and it can telepathically communicate simple emotions and concepts back to you. While the link is active, the beast gains advantage on attack rolls against any creature within 5 feet of you that you can see.
You establish a telepathic link with one Beast you touch that is friendly to you or Charmed by you. The Spell fails if the Beast’s Intelligence is 4 or higher. Until the spell ends, the link is active while you and the beast are within line of sight of each other. Through the link, the beast can understand your telepathic messages to it, and it can telepathically communicate simple emotions and concepts back to you. While the link is active, the beast gains advantage on attack rolls against any creature within 5 feet of you that you can see.




{| class="wikitable"
{| class="wikitable"
|+ Bless (Cleric, Paladin)
|+ Bless
|-
|-
| Level: 1 || Casting Time: 1 Action || Enchantment
| Level: 1 || Casting Time: 1 Action || Enchantment || Cleric, Paladin
|-
|-
| Range: 30ft || Duration: 10 Minutes (Concentration) || Components: VSM (a sprinkling of holy water)
| Range: 30ft || Duration: 10 Minutes (Concentration) || Components: VSM (a sprinkling of holy water) || Divine
|}
|}
You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.
You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.