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= Infusions = | = Infusions = | ||
Below are the Infusions available to an Artificer. To select an Infusion, you must meet the Prerequisite in the italics below the name of the Infusion. If the Infusion has a Level listed in these italics, you must have that many Levels in this class to select it. If an Infusion would require a creature to make a Saving Throw, it uses your Spell Save DC.<br> | |||
To Infuse an object, the object you infuse must match the type of object listed in the italics below the name of the Infusion. | |||
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=== Arm Launcher === | |||
''Item: A glove or gauntlet''<br> | |||
This tiny magical launcher can be loaded with a Tiny object, such as ball bearings, a vial of acid, or holy water. As a Bonus Action, the wearer can activate the launcher and make a Ranged Weapon Attack at a target within 20ft. The launcher can be reloaded as an Action. | |||
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=== Enhanced Arcane Focus === | |||
''Item: A rod, staff, or wand (requires attunement by a creature that can cast Spells)''<br> | |||
This item grants the user +1 bonus to Spell Attack Rolls, and it ignores 1/2 Cover when making Spell Attacks.<br> | |||
This bonus increases when you reach 11th Level in this class to a +2 bonus, and increases to a +3 bonus when you reach 17th Level in this class. | |||
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=== Enhanced Defense === | |||
''Item: A suit of Armor or a Shield''<br> | |||
This item grants the user +1 bonus to its AC while wearing the Armor or wielding the Shield. | |||
This bonus increases when you reach 11th Level in this class to a +2 bonus, and increases to a +3 bonus when you reach 17th Level in this class. | |||
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=== Enhanced Weapon === | |||
''Item: A Simple or Martial Weapon''<br> | |||
This magic weapon grants the user a +1 bonus to any attack and damage rolls they make with this infused weapon. | |||
This bonus increases at 11th level (+2) and 17th level (+3). | |||
= Artificer Specialization = | = Artificer Specialization = |