Artificer: Difference between revisions

1,779 bytes added ,  20:39, 24 December 2022
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= Infusions =
= Infusions =
Below are the Infusions available to an Artificer. To select an Infusion, you must meet the Prerequisite in the italics below the name of the Infusion. If the Infusion has a Level listed in these italics, you must have that many Levels in this class to select it. If an Infusion would require a creature to make a Saving Throw, it uses your Spell Save DC.<br>
To Infuse an object, the object you infuse must match the type of object listed in the italics below the name of the Infusion.
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=== Arm Launcher ===
''Item: A glove or gauntlet''<br>
This tiny magical launcher can be loaded with a Tiny object, such as ball bearings, a vial of acid, or holy water. As a Bonus Action, the wearer can activate the launcher and make a Ranged Weapon Attack at a target within 20ft. The launcher can be reloaded as an Action.
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=== Enhanced Arcane Focus ===
''Item: A rod, staff, or wand (requires attunement by a creature that can cast Spells)''<br>
This item grants the user +1 bonus to Spell Attack Rolls, and it ignores 1/2 Cover when making Spell Attacks.<br>
This bonus increases when you reach 11th Level in this class to a +2 bonus, and increases to a +3 bonus when you reach 17th Level in this class.
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=== Enhanced Defense ===
''Item: A suit of Armor or a Shield''<br>
This item grants the user +1 bonus to its AC while wearing the Armor or wielding the Shield.
This bonus increases when you reach 11th Level in this class to a +2 bonus, and increases to a +3 bonus when you reach 17th Level in this class.
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=== Enhanced Weapon ===
''Item: A Simple or Martial Weapon''<br>
This magic weapon grants the user a +1 bonus to any attack and damage rolls they make with this infused weapon.
This bonus increases at 11th level (+2) and 17th level (+3).


= Artificer Specialization =
= Artificer Specialization =