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*If you aren't incapacitated, you can add your shield's AC bonus to any Dexterity saving throw you make against a spell or other harmful effect that targets only you. | *If you aren't incapacitated, you can add your shield's AC bonus to any Dexterity saving throw you make against a spell or other harmful effect that targets only you. | ||
*If you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you can use your reaction to take no damage if you succeed on the saving throw, interposing your shield between yourself and the source of the effect. | *If you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you can use your reaction to take no damage if you succeed on the saving throw, interposing your shield between yourself and the source of the effect. | ||
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==== Skilled ==== | ==== Skilled ==== | ||
You gain proficiency in any combination of three skills or tools of your choice. | You gain proficiency in any combination of three skills or tools of your choice. | ||
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==== Slasher ==== | |||
You’ve learned where to cut to have the greatest results, granting you the following benefits: | |||
*Increase your Strength or Dexterity by 1, to a maximum of 20. | |||
*Once per turn when you hit a creature with an attack that deals slashing damage, you can reduce the speed of the target by 10 feet until the start of your next turn. | |||
*When you score a critical hit that deals slashing damage to a creature, you grievously wound it. Until the start of your next turn, the target has disadvantage on all attack rolls. | |||
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==== Tavern Brawler ==== | |||
Accustomed to rough-and-tumble fighting using whatever weapons happen to be at hand, you gain the following benefits: | |||
*Increase your Strength or Constitution score by 1, to a maximum of 20. | |||
*You are proficient with improvised weapons. | |||
*Your unarmed strike uses a d4 for damage. | |||
*When you hit a creature with an unarmed strike or an improvised weapon on your turn, you can use a bonus action to attempt to grapple the target. | |||
=== Half Feats === | === Half Feats === |