Artificer Spells: Difference between revisions

5,484 bytes added ,  14:59, 11 January 2023
(Created page with "= Artificer Spells = == Cantrips == === Acid Splash === {| class="wikitable" |+ Acid Splash |- | Level: Cantrip || Casting Time: 1 Action || Conjuration || Artificer, Shaman, Sorcerer, Warlock |- | Range: 60ft || Duration: Instant || Components: VS || Arcane |} You hurl a bubble of acid. Choose one or two creatures you can see within Range that are within 5ft of each other. A target must succeed on a Dexterity Saving Throw. On a failed Save, a target takes 1d6 Acid Damag...")
 
 
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=== Acid Splash ===
=== Acid Splash ===
{| class="wikitable"
{| class="wikitable"
|+ Acid Splash
|+  
|-
|-
| Level: Cantrip || Casting Time: 1 Action || Conjuration || Artificer, Shaman, Sorcerer, Warlock
| Level: Cantrip || Casting Time: 1 Action || Conjuration || Artificer, Shaman, Sorcerer, Warlock
Line 10: Line 10:
|}
|}
You hurl a bubble of acid. Choose one or two creatures you can see within Range that are within 5ft of each other. A target must succeed on a Dexterity Saving Throw. On a failed Save, a target takes 1d6 Acid Damage.<br>
You hurl a bubble of acid. Choose one or two creatures you can see within Range that are within 5ft of each other. A target must succeed on a Dexterity Saving Throw. On a failed Save, a target takes 1d6 Acid Damage.<br>
This Spell’s Damage increases by 1d6 when you reach 5th Level (2d6), 11th Level (3d6), and 17th Level (4d6).
This Spell's Damage increases by 1d6 when you reach 5th Level (2d6), 11th Level (3d6), and 17th Level (4d6).
<br><br>
 
=== Amanuensis ===
{| class="wikitable"
|+
|-
| Level: Cantrip || Casting Time: 1 Action || Conjuration || Artificer, Sorcerer, Warlock, Wizard
|-
| Range: Touch || Duration: Until Dispelled (Concentration) || Components: VS || Arcane
|}
You touch a work with writing, such as a book, scroll, or parchment, and you touch a medium that could contain writing, such as a book, scroll or parchment. The work is copied into the medium at a rate of 250 words per minute, creating a perfect duplicate of the original. This Spell only copies non-magical text, if the work contains non-magical writing in addition to illustrations and/or magical writing, only the non-magical writing is copied to the medium. If the medium runs out of space, then the Spell ends. The Spell does not translate the copied writing, it remains in the language it was copied from.<br>
This rate this Spell copies words increases by 250 when you reach 5th Level (500 words per minute), 11th Level (750 words per minute), and 17th Level (1,000 words per minute).
<br><br>
<br><br>


=== Booming Blade ===
=== Booming Blade ===
{| class="wikitable"
{| class="wikitable"
|+ Booming Blade
|+
|-
|-
| Level: Cantrip || Casting Time: 1 Action || Evocation || Artificer, Shaman, Warlock, Wizard
| Level: Cantrip || Casting Time: 1 Action || Evocation || Artificer, Seeker, Shaman, Warlock, Wizard
|-
|-
| Range: Self || Duration: 1 Round || Components: VM (a Melee Weapon) || Arcane
| Range: Self || Duration: 1 Round || Components: VM (a Melee Weapon) || Arcane
|}
|}
You brandish the Weapon used in the Spell’s casting and make a Melee Weapon Attack with it. On a hit, the target suffers the Attack’s normal effects and then becomes sheathed in booming energy until the start of your next turn.<br>
You brandish the Weapon used in the Spell's casting and make a Melee Weapon Attack with it. On a hit, the target suffers the Attack's normal effects and then becomes sheathed in booming energy until the start of your next turn.<br>
If the target willingly moves 5ft or more before then, the target takes 1d8 Thunder Damage, and the Spell ends.<br>
If the target willingly moves 5ft or more before then, the target takes 1d8 Thunder Damage, and the Spell ends.<br>
This Spell’s damage increases when you reach certain Levels. At 5th Level, the Melee Attack deals an additional 1d8 Thunder Damage to the target on a hit, and the Damage the target takes for moving increases to 2d8. Both Damage Rolls increase by 1d8 at 11th Level (2d8 and 3d8) and again at 17th Level (3d8 and 4d8).
The Spell's damage increases when you reach certain Levels. At 5th Level, the Melee Attack deals an additional 1d8 Thunder Damage to the target on a hit, and the Damage the target takes for moving increases to 2d8. Both Damage Rolls increase by 1d8 at 11th Level (2d8 and 3d8) and again at 17th Level (3d8 and 4d8).
<br><br>
<br><br>


=== Create Bonfire ===
=== Create Bonfire ===
{| class="wikitable"
{| class="wikitable"
|+ Create Bonfire
|+
|-
|-
| Level: Cantrip || Casting Time: 1 Action || Conjuration || Artificer, Druid, Shaman, Sorcerer, Warlock, Wizard
| Level: Cantrip || Casting Time: 1 Action || Conjuration || Artificer, Druid, Shaman, Sorcerer, Warlock, Wizard
Line 34: Line 46:
| Range: 60ft || Duration: 1 Minute (Concentration) || Components: VS || Arcane, Primal
| Range: 60ft || Duration: 1 Minute (Concentration) || Components: VS || Arcane, Primal
|}
|}
You create a bonfire on the ground at a point that you can see within Range. Until the Spell ends, the magic bonfire fills a 5ft Cube. Any creature in the bonfire’s space when you cast the Spell, that moves into the bonfire's space for the first time on a turn, or ends its turn there must succeed on a Dexterity Saving Throw. On a failed Save, the creature takes 1d8 Fire Damage.<br>
You create a bonfire on the ground at a point that you can see within Range. Until the Spell ends, the magic bonfire fills a 5ft Cube. Any creature in the bonfire's space when you cast the Spell, that moves into the bonfire's space for the first time on a turn, or ends its turn there must succeed on a Dexterity Saving Throw. On a failed Save, the creature takes 1d8 Fire Damage.<br>
The Bonfire ignites flammable objects in its area that aren't being worn or carried.<br>
The Bonfire ignites flammable objects in its area that aren't being worn or carried.<br>
The Spell’s Damage increases by 1d8 when you reach 5th Level (2d8), 11th Level (3d8), and 17th Level (4d8).
The Spell's Damage increases by 1d8 when you reach 5th Level (2d8), 11th Level (3d8), and 17th Level (4d8).
<br><br>
<br><br>


=== Dancing Lights ===
=== Dancing Lights ===
{| class="wikitable"
{| class="wikitable"
|+ Dancing Lights
|+
|-
|-
| Level: Cantrip || Casting Time: 1 Action || Illusion || Artificer, Bard, Sorcerer, Wizard
| Level: Cantrip || Casting Time: 1 Action || Illusion || Artificer, Bard, Sorcerer, Soul-Binder, Wizard
|-
|-
| Range: 120ft Still Emanation || Duration: 1 Minute (Concentration) || Components: VSM (a bit of phosphorus or wychwood, or a glowworm) || Arcane
| Range: 120ft Still Emanation || Duration: 1 Minute (Concentration) || Components: VSM (a bit of phosphorus or wychwood, or a glowworm) || Arcane
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As a Bonus Action you can move the lights up to 60ft each to a new space within the Range of the Spell. If a light is ever outside the Range of the Spell or farther than 20ft from any other light created by this Spell, that light vanishes.<br>
As a Bonus Action you can move the lights up to 60ft each to a new space within the Range of the Spell. If a light is ever outside the Range of the Spell or farther than 20ft from any other light created by this Spell, that light vanishes.<br>
The Spell creates 2 additional lights when you reach 5th Level (6 lights), 11th Level (8 lights), and 17th Level (10 lights).
The Spell creates 2 additional lights when you reach 5th Level (6 lights), 11th Level (8 lights), and 17th Level (10 lights).
<br><br>
=== Dazzle ===
{| class="wikitable"
|+
|-
| Level: Cantrip || Casting Time: 1 Action || Illusion || Artificer, Bard, Druid, Psion, Seeker, Shaman, Sorcerer, Soul-Binder, Warlock, Wizard
|-
| Range: 30ft || Duration: 1 Round || Components: VS || Arcane, Primal
|}
You create a burst of colored smoke, sparkling lights, or other fanciful imagery in a 15ft Cube centered on a point of your choice within Range that lasts until the end of your next turn. The area of the Cube is Heavily Obscured and dissipates when the Spell ends.<br>
The size of the Cube increases by 5ft when you reach 5th Level (20ft), 11th Level (25ft), and 17th Level (30ft).
<br><br>
<br><br>


=== Echoing Strike ===
=== Echoing Strike ===
{| class="wikitable"
{| class="wikitable"
|+ Echoing Strike
|+
|-
|-
| Level: Cantrip || Casting Time: 1 Action or Reaction (when you hear another creature within 60ft of you cast this Spell) || Evocation || Artificer, Bard, Sorcerer, Wizard
| Level: Cantrip || Casting Time: 1 Action or Reaction (when you hear another creature within 60ft of you cast this Spell) || Evocation || Artificer, Bard, Psion, Sorcerer, Soul-Binder, Wizard
|-
|-
| Range: 60ft || Duration: Instant || Components: VS || Arcane
| Range: 60ft || Duration: Instant || Components: VS || Arcane
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=== Firebolt ===
=== Firebolt ===
{| class="wikitable"
{| class="wikitable"
|+ Firebolt
|+
|-
|-
| Level: Cantrip || Casting Time: 1 Action || Evocation || Artificer, Shaman, Sorcerer, Wizard
| Level: Cantrip || Casting Time: 1 Action || Evocation || Artificer, Shaman, Sorcerer, Wizard
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<br><br>
<br><br>


=== Frostbite ===
=== Flashburn ===
{| class="wikitable"
{| class="wikitable"
|+ Frostbite
|+
|-
|-
| Level: Cantrip || Casting Time: 1 Action || Evocation || Artificer, Druid, Shaman, Sorcerer, Warlock, Wizard
| Level: Cantrip || Casting Time: 1 Action || Illusion || Artificer, Bard, Psion, Sorcerer, Wizard
|-
|-
| Range: 60ft || Duration: Instant || Components: VS || Arcane, Primal
| Range: 60ft || Duration: 1 Minute (Concentration) || Components: VSM (a bit of magnesium phosphate) || Arcane
|}
|}
You cause numbing frost to form on one creature that you can see within Range, the target makes a Constitution Saving Throw. On a failed Save, the target takes 1d6 Cold Damage and has Disadvantage on the next Weapon Attack it makes before the end of its next turn.<br>
You cause a dazzling pattern of light to appear briefly in a 5ft Cube centered on a point you choose within Range. The pattern emits Bright Light out to a Range of 15ft before immediately dissipating. A creature in the Cube and can see the pattern makes a Wisdom Saving throw. On a failed Save, the pattern is burned into its vision, causing to to subtract a d4 from the next Attack Roll or Ability Check relying on sight it makes before the Spell ends.<br>
The Spell's Damage increases by 1d6 when you reach 5th Level (2d6), 11th Level (3d6), and 17th Level (4d6).
After this Attack or Check is made, the Spell ends on that creature and its vision returns to normal.<br>
The size of the Cube created increases when you reach 5ft Level (10ft), 11th Level (15ft) and 17th Level (20ft)
<br><br>
<br><br>


=== Green Flame Blade ===
=== Green Flame Blade ===
{| class="wikitable"
{| class="wikitable"
|+ Green Flame Blade
|+
|-
|-
| Level: Cantrip || Casting Time: 1 Action || Evocation || Artificer, Shaman, Sorcerer, Warlock, Wizard
| Level: Cantrip || Casting Time: 1 Action || Evocation || Artificer, Seeker, Shaman, Sorcerer, Warlock, Wizard
|-
|-
| Range: Self || Duration: Instant || Components: SM (a Melee Weapon) || Arcane
| Range: Self || Duration: Instant || Components: SM (a Melee Weapon) || Arcane
|}
|}
You brandish the Weapon used in the Spell’s casting and make a Melee Weapon Attack with it. On a hit, the target suffers the Attack’s normal effects, and you can cause green fire to leap from the target to a different creature of your choice that you can see within 5ft of it. The second creature takes Fire Damage equal to your Spellcasting Ability Modifier.<br>
You brandish the Weapon used in the Spell's casting and make a Melee Weapon Attack with it. On a hit, the target suffers the Attack's normal effects, and you can cause green fire to leap from the target to a different creature of your choice that you can see within 5ft of it. The second creature takes Fire Damage equal to your Spellcasting Ability Modifier.<br>
The Spell’s Damage increases when you reach certain Levels. At 5th Level, the Melee Attack deals an additional 1d8 Fire Damage to the target on a hit, and the Fire Damage to the second creature increases to 1d8 + your Spellcasting Ability Modifier. Both Damage Rolls increase by 1d8 at 11th Level (2d8 and 2d8) and 17th Level (3d8 and 3d8).
The Spell's Damage increases when you reach certain Levels. At 5th Level, the Melee Attack deals an additional 1d8 Fire Damage to the target on a hit, and the Fire Damage to the second creature increases to 1d8 + your Spellcasting Ability Modifier. Both Damage Rolls increase by 1d8 at 11th Level (2d8 and 2d8) and 17th Level (3d8 and 3d8).
<br><br>
<br><br>


=== Guidance ===
=== Guidance ===
{| class="wikitable"
{| class="wikitable"
|+ Guidance
|+
|-
|-
| Level: Cantrip || Casting Time: 1 Reaction (when a creature that you can see with Range fails an Ability Check) || Divination || Artificer, Cleric, Druid, Shaman
| Level: Cantrip || Casting Time: 1 Reaction (when a creature that you can see with Range fails an Ability Check) || Divination || Artificer, Cleric, Druid, Psion, Seeker, Shaman
|-
|-
| Range: 30ft || Duration: Instant || Components: VS || Divine and Primal
| Range: 30ft || Duration: Instant || Components: VS || Divine, Primal
|}
|}
You shout words of divine or primal wisdom to the creature that failed the Ability Check that triggered the casting of this Spell. You roll a d4 and add the result to the Ability Check.<br>
You shout words of divine or primal wisdom to the creature that failed the Ability Check that triggered the casting of this Spell. You roll a d4 and add the result to the Ability Check.<br>
When you reach certain Levels this Spell Improves. When you reach 5th Level, you roll 2d4 and add the highest result to the failed Ability Check. When reach 11th Level you roll 2d4 and add the result of both dice to the failed Ability Check. Finally when you reach 17th Level you roll 4d4 and add the two highest results to the failed Ability Check.
When you reach certain Levels this Spell Improves. When you reach 5th Level, you roll 2d4 and add the highest result to the failed Ability Check. When reach 11th Level you roll 2d4 and add the result of both dice to the failed Ability Check. Finally when you reach 17th Level you roll 4d4 and add the two highest results to the failed Ability Check.
<br><br>
=== Jolt ===
{| class="wikitable"
|+
|-
| Level: Cantrip || Casting Time: 1 Action || Evocation || Artificer, Cleric, Druid, Shaman, Sorcerer, Warlock, Wizard
|-
| Range: 30ft || Duration: Instant || Components: VS || Arcane, Primal
|}
A fraction of the storm's power can give life, or take it. Sparks fly from your fingertips, shocking a creature within Range. If the target is [[Conditions#Unconscious|Unconscious]], at 0 Hit Points, and making Death Saving Throws, it has Advantage on the next Death Saving Throw it makes, and the next Ability Check made to stabilize the target also is made at Advantage. If you target a creature that has at least 1 Hit Point or is [[Conditions#Unconscious|Unconscious]], at 0 Hit Points, and Stable, the target makes a Constitution Saving Throw. On a failed Save, the target takes 1d8 Lightning Damage.
The Spell's Damage increases by 1d8 when you reach 5th Level (2d8), 11th Level (3d8), and 17th Level (4d8).
<br><br>
<br><br>


=== Light ===
=== Light ===
{| class="wikitable"
{| class="wikitable"
|+ Light
|+
|-
|-
| Level: Cantrip || Casting Time: 1 Bonus Action || Transmutation || Artificer, Bard, Cleric, Sorcerer, Wizard
| Level: Cantrip || Casting Time: 1 Bonus Action || Transmutation || Artificer, Bard, Cleric, Psion, Seeker, Sorcerer, Soul-Binder, Wizard
|-
|-
| Range: Touch || Duration: 1 Hour || Components: VSM (a firefly or phosphorescent moss) || Arcane
| Range: Touch || Duration: 1 Hour || Components: VSM (a firefly or phosphorescent moss) || Arcane
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=== Lightning Lure ===
=== Lightning Lure ===
{| class="wikitable"
{| class="wikitable"
|+ Lightning Lure (Druid, Shaman, Sorcerer, Warlock, Wizard)
|+
|-
|-
| Level: Cantrip || Casting Time: 1 Action || Evocation || Artificer, Druid, Shaman, Sorcerer, Warlock, Wizard
| Level: Cantrip || Casting Time: 1 Action || Evocation || Artificer, Druid, Seeker, Shaman, Sorcerer, Warlock, Wizard
|-
|-
| Range: 15ft || Duration: Instant || Components: V || Arcane, Primal
| Range: 15ft || Duration: Instant || Components: V || Arcane, Primal
|}
|}
You create a lash of lightning energy that strikes at one creature of your choice that you can see within 15ft of you, that creature makes a Strength Saving Throw. On a failed Save the target is pushed 10ft towards you in a straight line and then takes 1d8 Lightning Damage.
You create a lash of lightning energy that strikes at one creature of your choice that you can see within 15ft of you, that creature makes a Strength Saving Throw. On a failed Save the target is pushed 10ft towards you in a straight line and then takes 1d8 Lightning Damage.
The Spell’s Damage increases by 1d8 when you reach 5th Level (2d8), 11th Level (3d8), and 17th Level (4d8).
The Spell's Damage increases by 1d8 when you reach 5th Level (2d8), 11th Level (3d8), and 17th Level (4d8).
<br><br>
<br><br>


=== Mage Hand ===
=== Mage Hand ===
{| class="wikitable"
{| class="wikitable"
|+ Mage Hand
|+
|-
|-
| Level: Cantrip || Casting Time: 1 Action || Conjuration || Artificer, Bard, Sorcerer, Warlock, Wizard
| Level: Cantrip || Casting Time: 1 Action || Conjuration || Artificer, Bard, Psion, Seeker, Sorcerer, Soul-Binder, Warlock, Wizard
|-
|-
| Range: 30ft || Duration: 1 Minute || Components: VS || Arcane
| Range: 30ft || Duration: 1 Minute || Components: VS || Arcane
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=== Magic Stone ===
=== Magic Stone ===
{| class="wikitable"
{| class="wikitable"
|+ Magic Stone
|+
|-
|-
| Level: Cantrip || Casting Time: 1 Bonus Action || Transmutation || Artificer, Druid, Shaman, Warlock
| Level: Cantrip || Casting Time: 1 Bonus Action || Transmutation || Artificer, Druid, Shaman, Warlock
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=== Mending ===
=== Mending ===
{| class="wikitable"
{| class="wikitable"
|+ Mending
|+
|-
|-
| Level: Cantrip || Casting Time: 1 Minute || Transmutation || Artificer, Bard, Cleric, Druid, Shaman, Sorcerer, Wizard
| Level: Cantrip || Casting Time: 1 Minute || Transmutation || Artificer, Bard, Cleric, Druid, Seeker, Shaman, Sorcerer, Soul-Binder, Wizard
|-
|-
| Range: Touch || Duration: Instant || Components: VSM (two lodestones) || Arcane
| Range: Touch || Duration: Instant || Components: VSM (two lodestones) || Arcane
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This Spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1ft in any dimension, you mend it, leaving no trace of the former damage.<br>
This Spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1ft in any dimension, you mend it, leaving no trace of the former damage.<br>
This Spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.<br>
This Spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.<br>
You can also use this Spell to heal a Damaged Construct. When you do, the Construct can use its Reaction to expend a Hit Die, rolling the Hit Die and regaining a number of Hit Points equal to the result of the Hit Die + its Constitution Modifier.<br>
The Spell can repair a break or tear that's 1ft larger in any dimension when you reach 5th Level (2ft), 11th Level (3ft), and 17th Level (4ft)
The Spell can repair a break or tear that's 1ft larger in any dimension when you reach 5th Level (2ft), 11th Level (3ft), and 17th Level (4ft)
<br><br>
<br><br>
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=== Message ===
=== Message ===
{| class="wikitable"
{| class="wikitable"
|+ Message
|+
|-
|-
| Level: Cantrip || Casting Time: 1 Action || Enchantment || Artificer, Bard, Sorcerer, Wizard
| Level: Cantrip || Casting Time: 1 Action || Enchantment || Artificer, Bard, Psion, Seeker, Sorcerer, Soul-Binder, Wizard
|-
|-
| Range: 120ft || Duration: 1 Round || Components: VSM (a short copper wire) || Arcane
| Range: 120ft || Duration: 1 Round || Components: VSM (a short copper wire) || Arcane
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You can cast this Spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1ft of stone, 1 inch of common metal, a thin sheet of lead, or 3ft of wood blocks the Spell. The Spell doesn't have to follow a straight line and can travel freely around corners or through openings.<br>
You can cast this Spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1ft of stone, 1 inch of common metal, a thin sheet of lead, or 3ft of wood blocks the Spell. The Spell doesn't have to follow a straight line and can travel freely around corners or through openings.<br>
The Spell can target an additional creature when you reach 5th Level (up to 2 creatures), 11th Level (up to 3 creatures), and 17th Level (up to 4 creatures). Each creature targeted by the Spell hears the responses from all other creatures targeted by the Spell.
The Spell can target an additional creature when you reach 5th Level (up to 2 creatures), 11th Level (up to 3 creatures), and 17th Level (up to 4 creatures). Each creature targeted by the Spell hears the responses from all other creatures targeted by the Spell.
<br><br>
=== Noisome Peal ===
{| class="wikitable"
|+
|-
| Level: Cantrip || Casting Time: 1 Action || Evocation || Artificer, Bard, Shaman, Sorcerer, Warlock, Wizard
|-
| Range: 60ft || Duration: Instant || Components: VS || Arcane, Primal
|}
You create a loud, distracting ringing sound in the ears of a creature you can see within Range, forcing it to make a Constitution Saving Throw. On a failed Save, the target takes 1d8 Thunder Damage, and any Concentration Saving Throw made as a result of this Damage is made at Disadvantage. A creature that cannot hear automatically succeeds the Saving Throw against this Spell.This Spell produces a thunderous boom that is audible out to a Range of 50ft.<br>
The Spell's Damage increases by 1d8 and the distance that the boom is audible to increases by 50ft when you reach 5th Level (2d8 and 100ft), 11th Level (3d8 and 150ft), and 17th Level (4d8 and 200ft).
<br><br>
<br><br>


=== Poison Spray ===
=== Poison Spray ===
{| class="wikitable"
{| class="wikitable"
|+ Poison Spray
|+
|-
|-
| Level: Cantrip || Casting Time: 1 Action || Conjuration || Artificer, Druid, Shaman, Sorcerer, Warlock, Wizard
| Level: Cantrip || Casting Time: 1 Action || Conjuration || Artificer, Druid, Shaman, Sorcerer, Warlock, Wizard
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=== Prestidigitation ===
=== Prestidigitation ===
{| class="wikitable"
{| class="wikitable"
|+ Prestidigitation
|+
|-
|-
| Level: Cantrip || Casting Time: 1 Action || Transmutation || Artificer, Druid, Sorcerer, Warlock, Wizard
| Level: Cantrip || Casting Time: 1 Action || Transmutation || Artificer, Druid, Psion, Seeker, Sorcerer, Soul-Binder, Warlock, Wizard
|-
|-
| Range: 10ft || Duration: 1 Hour || Components: VS || Arcane
| Range: 10ft || Duration: 1 Hour || Components: VS || Arcane
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*You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.
*You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.
*You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.
*You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.
If you cast this Spell multiple times, you can have up to three of its non-instant effects active at a time, and you can dismiss such an effect as a Free Action.<br>
If you cast this Spell multiple times, you can have up to 3 of its non-instant effects active at a time, and you can dismiss such an effect as a Free Action.<br>
The Spell can create an additional effect when you reach 5th Level (up to 4 effects), 11th Level (up to 5 effects), and 17th Level (up to 6 effects).
The Spell can create an additional effect when you reach 5th Level (up to 4 effects), 11th Level (up to 5 effects), and 17th Level (up to 6 effects).
<br><br>
<br><br>
Line 221: Line 271:
=== Ray of Frost ===
=== Ray of Frost ===
{| class="wikitable"
{| class="wikitable"
|+ Ray of Frost
|+
|-
|-
| Level: Cantrip || Casting Time: 1 Action || Evocation || Artificer, Shaman, Sorcerer, Wizard
| Level: Cantrip || Casting Time: 1 Action || Evocation || Artificer, Seeker, Shaman, Sorcerer, Wizard
|-
|-
| Range: 60ft || Duration: Instant || Components: VS || Arcane
| Range: 60ft || Duration: Instant || Components: VS || Arcane
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=== Resistance ===
=== Resistance ===
{| class="wikitable"
{| class="wikitable"
|+ Resistance
|+
|-
|-
| Level: Cantrip || Casting Time: 1 Reaction (when a creature that you can see within Range fails on a Saving Throw) || Abjuration || Artificer, Cleric, Druid
| Level: Cantrip || Casting Time: 1 Reaction (when a creature that you can see within Range fails on a Saving Throw) || Abjuration || Artificer, Psion, Cleric, Druid, Seeker, Soul-Binder
|-
|-
| Range: 30ft || Duration: Instant || Components: VSM (a miniature cloak) || Arcane, Divine, Primal
| Range: 30ft || Duration: Instant || Components: VSM (a miniature cloak) || Arcane, Divine, Primal
Line 243: Line 293:
<br><br>
<br><br>


=== Shocking grasp ===
=== Shocking Grasp ===
{| class="wikitable"
{| class="wikitable"
|+ Shocking Grasp
|+
|-
|-
| Level: Cantrip || Casting Time: 1 Action || Evocation || Artificer, Bard, Druid, Shaman, Sorcerer, Wizard
| Level: Cantrip || Casting Time: 1 Action || Evocation || Artificer, Bard, Druid, Psion, Seeker, Shaman, Sorcerer, Wizard
|-
|-
| Range: Touch || Duration: 1 Minute || Components: VS || Arcane, Primal
| Range: Touch || Duration: 1 Minute || Components: VS || Arcane, Primal
Line 257: Line 307:
=== Shooting Star ===
=== Shooting Star ===
{| class="wikitable"
{| class="wikitable"
|+ Shooting Star
|+
|-
|-
| Level: Cantrip || Casting Time: 1 Action || Evocation || Artificer, Cleric, Druid, Sorcerer, Warlock
| Level: Cantrip || Casting Time: 1 Action || Evocation || Artificer, Cleric, Druid, Psion, Seeker, Sorcerer, Soul-Binder, Warlock
|-
|-
| Range: 120ft || Duration: 1 Round || Components: VS || Arcane, Divine
| Range: 120ft || Duration: 1 Round || Components: VS || Arcane, Divine
|}
|}
Choose a point you can see within Range, which begins to glow with a radiant light. At the start of your next turn, a mote of starlight crashes down on that point. Each creature within 5ft of that point takes 1d10 Radiant Damage.<br>
Choose a point you can see within Range, which begins to glow with a radiant light. At the start of your next turn, a mote of starlight crashes down on that point. Each creature within 5ft of that point takes 1d12 Radiant Damage.<br>
The Spell's Damage increases by 1d10 when you reach 5th Level (2d10), 11th Level (3d10), and 17th Level (4d10).
The Spell's Damage increases by 1d12 when you reach 5th Level (2d12), 11th Level (3d12), and 17th Level (4d12).
<br><br>
<br><br>


=== Spare the Dying ===
=== Spare the Dying ===
{| class="wikitable"
{| class="wikitable"
|+ Spare the Dying
|+
|-
|-
| Level: Cantrip || Casting Time: 1 Action || Necromancy || Artificer, Cleric, Shaman
| Level: Cantrip || Casting Time: 1 Action || Necromancy || Artificer, Cleric, Shaman
|-
|-
| Range: Touch || Duration: Instant || Components: VS || Divine
| Range: 5ft || Duration: Instant || Components: VS || Divine
|}
You point to a living creature within Range that has 0 Hit Points. The creature becomes stable. This Spell has no effect on Undead or Constructs.<br>
The Spell's Range increases by 15ft when you reach 5th Level (20ft), 11th Level (35ft), and 17th Level (50ft).
 
<br><br>
 
=== Stone Fist ===
{| class="wikitable"
|+
|-
| Level: Cantrip || Casting Time: 1 Action || Transmutation || Artificer, Druid, Shaman, Sorcerer
|-
| Range: Self || Duration: Instant || Components: VS || Primal
|}
|}
You touch an creature living creature that has 0 Hit Points. The creature becomes stable. This Spell has no effect on Undead or Constructs.
You draw power from the loose earth or stone beneath you to deliver a mighty punch kick, or other blow. Make a Melee Spell Attack against a creature of your choice within your Reach. On a hit, the target takes Bludgeoning Damage equal 1d4 + your Spellcasting Ability Modifier, and is pushed 10ft away from you.<br>
You make an additional Melee Spell Attack when you reach 5th Level (two Attacks), 11th Level (three Attacks), and 17th Level (four Attacks).
<br><br>
<br><br>


=== Sword Burst ===
=== Sword Burst ===
{| class="wikitable"
{| class="wikitable"
|+ Sword Burst
|+
|-
|-
| Level: Cantrip || Casting Time: 1 Action || Conjuration || Artificer, Sorcerer, Warlock, Wizard
| Level: Cantrip || Casting Time: 1 Action || Conjuration || Artificer, Psion, Sorcerer, Warlock, Wizard
|-
|-
| Range: 5ft Still Emanation || Duration: Instant || Components: VS
| Range: 5ft Still Emanation || Duration: Instant || Components: VS || Arcane
|}
|}
You create a momentary circle of spectral blades that sweep around you. All other creatures in the Emanation make a Dexterity Saving Throw. On a failed Save, a creatures takes 1d6 Force Damage<br>
You create a momentary circle of spectral blades that sweep around you. All other creatures in the Emanation make a Dexterity Saving Throw. On a failed Save, a creatures takes 1d6 Force Damage<br>
The Spell’s Damage increases by 1d6 when you reach 5th Level (2d6), 11th Level (3d6), and 17th Level (4d6).
The Spell's Damage increases by 1d6 when you reach 5th Level (2d6), 11th Level (3d6), and 17th Level (4d6).
<br><br>
<br><br>


=== Thorn Whip ===
=== Thorn Whip ===
{| class="wikitable"
{| class="wikitable"
|+ Thorn Whip
|+
|-
|-
| Level: Cantrip || Casting Time: 1 Action || Conjuration || Artificer, Druid
| Level: Cantrip || Casting Time: 1 Action || Conjuration || Artificer, Druid
Line 304: Line 368:
=== Thunderclap ===
=== Thunderclap ===
{| class="wikitable"
{| class="wikitable"
|+ Thunderclap
|+
|-
|-
| Level: Cantrip || Casting Time: 1 Action || Evocation || Artificer, Druid
| Level: Cantrip || Casting Time: 1 Action || Evocation || Artificer, Druid, Psion
|-
|-
| Range: 5ft Still Emanation || Duration: Instant || Components: S || Primal
| Range: 5ft Still Emanation || Duration: Instant || Components: S || Primal
Line 313: Line 377:
The Spell's Damage increases by 1d6 when you reach 5th Level (2d6), 11th Level (3d6), and 17th Level (4d6).
The Spell's Damage increases by 1d6 when you reach 5th Level (2d6), 11th Level (3d6), and 17th Level (4d6).
<br><br>
<br><br>
=== Venomous Spines ===
{| class="wikitable"
|+
|-
| Level: Cantrip || Casting Time: 1 Action || Conjuration || Artificer, Druid, Shaman, Sorcerer, Warlock, Wizard
|-
| Range: 60ft || Duration: Instant || Components: VS || Primal
|}
You launch tiny spines tipped with venom at a creature you can see within Range. Make a Ranged Spell Attack against the target. On a hit, the target takes 1d4 Piercing Damage and 1d4 Poison Damage.<br>
The Spell's Damage increases by 1d4 Piercing and 1d4 Poison when you reach 5th Level (2d4 and 2d4), 11th Level (3d4 and 3d4), and 17th Level (4d4 and 4d4).
<br><br>
== Level 1 ==