Cantrips: Difference between revisions

996 bytes added ,  18:27, 24 December 2022
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=== Poison Spray ===
=== Poison Spray ===
{| class="wikitable"
{| class="wikitable"
|+ Poison Spray (Druid, Shaman, Sorcerer, Warlock, Wizard)
|+ Poison Spray
|-
|-
| Level: Cantrip || Casting Time: 1 Action || Conjuration
| Level: Cantrip || Casting Time: 1 Action || Conjuration || Artificer, Druid, Shaman, Sorcerer, Warlock, Wizard
|-
|-
| Range: 10ft || Duration: Instant || Components: VS
| Range: 10ft || Duration: Instant || Components: VS || Arcane, Primal
|}
|}
You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw or take 1d12 poison damage.
You extend your hand toward a creature you can see within Range and project a puff of noxious gas from your palm, the target makes a Constitution Saving Throw. On a failed Save, the target takes 1d12 Poison Damage.<br>
:This spell's damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12).
The Spell's Damage increases by 1d12 when you reach 5th Level (2d12), 11th Level (3d12), and 17th Level (4d12).
 
<br><br>


=== Prestidigitation ===
{| class="wikitable"
{| class="wikitable"
|+ Prestidigitation (Druid, Sorcerer, Warlock, Wizard)
|+ Prestidigitation
|-
|-
| Level: Cantrip || Casting Time: 1 Action || Transmutation
| Level: Cantrip || Casting Time: 1 Action || Transmutation || Artificer, Druid, Sorcerer, Warlock, Wizard
|-
|-
| Range: 10ft || Duration: 1 Hour || Components: VS
| Range: 10ft || Duration: 1 Hour || Components: VS || Arcane
|}
|}
This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:
This Spell is a minor magical trick that novice Spellcasters use for practice. You create one of the following magical effects within Range:
*You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.
*You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.
*You instantaneously light or snuff out a candle, a torch, or a small campfire.
*You instantaneously light or snuff out a candle, a torch, or a small campfire.
*You instantaneously clean or soil an object no larger than 1 cubic foot.
*You instantaneously clean or soil an object no larger than a 1ft Cube.
*You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.
*You chill, warm, or flavor up to a 1ft Cube of nonliving material for 1 hour.
*You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.
*You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.
*You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.
*You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.
If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.
If you cast this Spell multiple times, you can have up to three of its non-instant effects active at a time, and you can dismiss such an effect as a Free Action.<br>
 
The Spell can create an additional effect when you reach 5th Level (up to 4 effects), 11th Level (up to 5 effects), and 17th Level (up to 6 effects).
<br><br>


=== Primal Savagery ===
{| class="wikitable"
{| class="wikitable"
|+ Primal Savagery (Druid, Shaman)
|+ Primal Savagery
|-
|-
| Level: Cantrip || Casting Time: 1 Action || Transmutation
| Level: Cantrip || Casting Time: 1 Action || Transmutation || Druid, Shaman
|-
|-
| Range: Self || Duration: 1 Hour || Components: S
| Range: Self || Duration: 1 Hour || Components: S || Primal
|}
|}
You channel primal magic to cause your teeth or fingernails to sharpen, ready to deliver a corrosive attack. Make a melee spell attack against one creature within 5 feet of you. On a hit, the target takes 1d10 acid damage. After you make the attack, your teeth or fingernails return to normal.
You channel primal magic to cause your teeth or fingernails to sharpen, ready to deliver a corrosive attack. Make a Melee Spell Attack against one creature within your Reach. On a hit, the target takes 1d10 Acid Damage. After you make the Attack, your teeth or fingernails return to normal.<br>
:The spell’s damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
The Spell’s Damage increases by 1d10 when you reach 5th Level (2d10), 11th Level (3d10), and 17th Level (4d10).
 
<br><br>


=== Produce Flame ====
{| class="wikitable"
{| class="wikitable"
|+ Produce Flame (Druid, Shaman)
|+ Produce Flame
|-
|-
| Level: Cantrip || Casting Time: 1 Action || Conjuration
| Level: Cantrip || Casting Time: 1 Action || Conjuration || Druid, Shaman
|-
|-
| Range: Self || Duration: 10 Minutes || Components: VS
| Range: Self || Duration: 10 Minutes || Components: VS || Primal
|}
|}
A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.
A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds Bright Light out to a Range of 10ft, and Dim Light an additional 10ft.<br>
 
You can also make a Ranged Spell Attack with the Spell targeting a creature within 30ft of you. You can do so as part of the Action you use to conjure the flame or as an Action on a subsequent turn while the flame is summoned. If you hit on the Attack, you deal 1d8 Fire Damage to the target. The Spell ends if you dismiss it as a Free Action, if you cast it again, or if you make an Attack with the flame.
You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage.
The flame deals an additional 1d8 Fire Damage on a hit and the flame spreads Bright Light and Dim Light an additional 10ft when you reach 5th Level (2d8 and 20ft), 11th Level (3d8 and 30ft), and 17th Level (4d8 and 40ft).
:This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
<br><br>
 


=== Ray of Frost ===
{| class="wikitable"
{| class="wikitable"
|+ Ray of Frost (Shaman, Sorcerer, Wizard)
|+ Ray of Frost
|-
|-
| Level: Cantrip || Casting Time: 1 Action || Evocation
| Level: Cantrip || Casting Time: 1 Action || Evocation || Artificer, Shaman, Sorcerer, Wizard
|-
|-
| Range: 60ft || Duration: Instant || Components: VS
| Range: 60ft || Duration: Instant || Components: VS || Arcane
|}
|}
A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.
A frigid beam of blue-white light streaks toward a creature within Range. Make a Ranged Spell Attack against the target. On a hit, it takes 1d8 Cold Damage and its Speed is reduced by 10ft until the start of your next turn.<br>
:The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
The Spell's Damage increases by 1d8 when you reach 5th Level (2d8), 11th Level (3d8), and 17th Level (4d8).
 
<br><br>


=== Artificer ===
{| class="wikitable"
{| class="wikitable"
|+ Resistance (Cleric, Druid)
|+ Resistance
|-
|-
| Level: Cantrip || Casting Time: 1 Action || Abjuration
| Level: Cantrip || Casting Time: 1 Reaction (when a creature within Range fails on a Saving Throw) || Abjuration || Artificer, Cleric, Druid
|-
|-
| Range: Touch || Duration: 1 Minute (Concentration) || Components: VSM (a miniature cloak)
| Range: 30ft || Duration: Instant || Components: VSM (a miniature cloak) || Arcane, Divine, Primal
|}
|}
You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one saving throw of its choice. It can roll the die before or after making the saving throw. The spell then ends.
You shout words of wisdom to the creature that failed the Saving Throw that triggered the casting of this Spell. You roll a d4 and add the result to the Saving Throw.<br>
 
When you reach certain Levels this Spell Improves. When you reach 5th Level, you roll 2d4 and add the highest result to the failed Saving Throw. When reach 11th Level you roll 2d4 and add the result of both dice to the failed Saving Throw. Finally when you reach 17th Level you roll 4d4 and add the two highest results to the failed Saving Throw.  
<br><br>


=== Sacred Flame ===
{| class="wikitable"
{| class="wikitable"
|+ Sacred Flame (Cleric)
|+ Sacred Flame (Cleric)