Cantrips: Difference between revisions

1,240 bytes added ,  18:06, 24 December 2022
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=== Mage Hand ===
=== Mage Hand ===
{| class="wikitable"
{| class="wikitable"
|+ Mage Hand (Artificer, Bard, Sorcerer, Warlock, Wizard)
|+ Mage Hand
|-
|-
| Level: Cantrip || Casting Time: 1 Action || Conjuration
| Level: Cantrip || Casting Time: 1 Action || Conjuration || Artificer, Bard, Sorcerer, Warlock, Wizard
|-
|-
| Range: 30ft || Duration: 1 Minute || Components: VS
| Range: 30ft || Duration: 1 Minute || Components: VS || Arcane
|}
|}
A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.
A spectral, floating hand appears at a point you choose within range. The hand lasts for the Duration or until you dismiss it as a Free Action. The hand vanishes if it is ever more than 30ft away from you or if you cast this Spell again.<br>
 
You can use your Action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30ft each time you use it. The hand can't Attack, and can only carry up to 10lbs.<br>
You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it. The hand can't attack, or carry more than 10 pounds.
The Range of this Spell and the distance the hand can be before it vanishes increases by 30ft, and the hand can lift an additional 10lbs when you reach 5th Level (60ft and 20lbs), 11th Level (90ft and 30lbs), and 17th Level (120ft and 40lbs).
 
<br><br>


=== Magic Stone ===
{| class="wikitable"
{| class="wikitable"
|+ Magic Stone (Druid, Shaman, Warlock)
|+ Magic Stone
|-
|-
| Level: Cantrip || Casting Time: 1 Bonus Action || Transmutation
| Level: Cantrip || Casting Time: 1 Bonus Action || Transmutation || Artificer, Druid, Shaman, Warlock
|-
|-
| Range: Touch || Duration: 1 Minute || Components: VS
| Range: Touch || Duration: 1 Minute || Components: VS || Primal
|}
|}
You touch one to three pebbles and imbue them with magic. You or someone else can make a ranged spell attack with one of the pebbles by throwing it or hurling it with a sling. If thrown, it has a range of 60 feet. If someone else attacks with the pebble, that attacker adds your spellcasting ability modifier, not the attacker’s, to the attack roll. On a hit, the target takes bludgeoning damage equal to 1d6 + your spellcasting ability modifier. Hit or miss, the spell then ends on the stone.
You touch one to three pebbles and imbue them with magic. A creature holding one of the pebbles can make a Ranged Spell Attack with it. This Attack has a Range of 60ft and uses your Spell Attack Modifier for the Attack. The Attack also deals Bludgeoning Damage equal to 1d6 + your Spellcasting Ability Modifier. After this Attack, after the Spell ends, or if you cast the Spell again, a pebble loses its magic.
 
The Spell enchants three additional pebbles when you reach 5th Level (6 pebbles), 11th Level (9 pebbles), and 17th Level (12 pebbles)
If you cast this spell again, the spell ends early on any pebbles still affected by it.
<br><br>
 


=== Mending ===
{| class="wikitable"
{| class="wikitable"
|+ Mending (Bard, Cleric, Druid, Shaman, Sorcerer, Wizard)
|+ Mending
|-
|-
| Level: Cantrip || Casting Time: 1 Minute || Transmutation
| Level: Cantrip || Casting Time: 1 Minute || Transmutation || Artificer, Bard, Cleric, Druid, Shaman, Sorcerer, Wizard
|-
|-
| Range: Touch || Duration: Instant || Components: VSM (two lodestones)
| Range: Touch || Duration: Instant || Components: VSM (two lodestones) || Arcane
|}
|}
This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.
This Spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1ft in any dimension, you mend it, leaving no trace of the former damage.<br>
 
This Spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.<br>
This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.
The Spell can repair a break or tear that's 1ft larger in any dimension when you reach 5th Level (2ft), 11th Level (3ft), and 17th Level (4ft)
 
<br><r>


=== Message ===
{| class="wikitable"
{| class="wikitable"
|+ Message (Bard, Sorcerer, Wizard)
|+ Message
|-
|-
| Level: Cantrip || Casting Time: 1 Action || Enchantment
| Level: Cantrip || Casting Time: 1 Action || Enchantment || Artificer, Bard, Sorcerer, Wizard
|-
|-
| Range: 120ft || Duration: 1 Round || Components: VSM (a short copper wire)
| Range: 120ft || Duration: 1 Round || Components: VSM (a short copper wire) || Arcane
|}
|}
You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.
You point your finger toward a creature within Range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.<br>
 
You can cast this Spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1ft of stone, 1 inch of common metal, a thin sheet of lead, or 3ft of wood blocks the Spell. The Spell doesn't have to follow a straight line and can travel freely around corners or through openings.<br>
You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings.
The Spell can target an additional creature when you reach 5th Level (up to 2 creatures), 11th Level (up to 3 creatures), and 17th Level (up to 4 creatures). Each creature targeted by the Spell hears the responses from all other creatures targeted by the Spell.
 
<br><br>


=== Mind Sliver ===
{| class="wikitable"
{| class="wikitable"
|+ Mind Sliver (Sorcerer, Warlock, Wizard)
|+ Mind Sliver
|-
|-
| Level: Cantrip || Casting Time: 1 Action || Enchantment
| Level: Cantrip || Casting Time: 1 Action || Enchantment || Sorcerer, Warlock, Wizard
|-
|-
| Range: 60ft || Duration: Instant || Components: V
| Range: 60ft || Duration: Instant || Components: V || Arcane
|}
|}
You drive a disorienting spike of psychic energy into the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or take 1d6 psychic damage and subtract 1d4 from the next saving throw it makes before the end of your next turn.
You drive a disorienting spike of psychic energy into the mind of one creature you can see within Range, the target makes an Intelligence Saving Throw. On a failed Save the target takes 1d6 Psychic Damage and subtracts 1d4 from the next Saving Throw it makes before the end of your next turn.<br>
:This spell’s damage increases by 1d6 when you reach certain levels: 5th level (2d6), 11th level (3d6), and 17th level (4d6).
The Spell's Damage increases by 1d6 when you reach 5th Level (2d6), 11th Level (3d6), and 17th Level (4d6).
 
<br><br>


=== Minor Illusion ===
{| class="wikitable"
{| class="wikitable"
|+ Minor Illusion (Bard, Sorcerer, Warlock, Wizard)
|+ Minor Illusion
|-
|-
| Level: Cantrip || Casting Time: 1 Action || Illusion
| Level: Cantrip || Casting Time: 1 Action || Illusion || Bard, Sorcerer, Warlock, Wizard
|-
|-
| Range: 30ft || Duration: 1 Minute || Components: SM (a bit of fleece)
| Range: 30ft || Duration: 1 Minute || Components: SM (a bit of fleece) || Arcane
|}
|}
You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.
You create a sound or an image of an object within Range that lasts for the duration. The illusion also ends if you dismiss it as a Free Action if you cast this Spell again.<br>
 
If you create a sound, its volume can Range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the Spell ends.<br>
If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.
If you create an image of an object--such as a chair, muddy footprints, or a small chest--it must be no larger than a 5ft Cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.<br>
 
If a creature uses its Action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) Check against your Spell Save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.<br>
If you create an image of an object--such as a chair, muddy footprints, or a small chest--it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.
The Spell can create an additional illusion when you reach 5th Level (up to 2 illusions), 11th Level (up to 3 illusions), and 17th Level (up to 4 illusions).
 
<br><br>
If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.


=== Mold Earth ===
{| class="wikitable"
{| class="wikitable"
|+ Mold Earth (Druid, Shaman, Sorcerer, Wizard)
|+ Mold Earth
|-
|-
| Level: Cantrip || Casting Time: 1 Action || Transmutation
| Level: Cantrip || Casting Time: 1 Action || Transmutation || Druid, Shaman, Sorcerer, Wizard
|-
|-
| Range: 30ft || Duration: Instant || Components: S
| Range: 30ft || Duration: Instant || Components: S || Primal
|}
|}
You choose a portion of dirt or stone that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways:
You choose a portion of dirt or stone that you can see within range and that fits within a 5ft cube. You manipulate it in one of the following ways:
*If you target an area of loose earth, you can instantaneously excavate it, move it along the ground, and deposit it up to 5 feet away. This movement doesn’t have enough force to cause damage.
*If you target an area of loose earth, you can instantaneously excavate it, move it along the ground, and deposit it up to 5ft away. This movement doesn’t have enough force to deal Damage.
*You cause shapes, colors, or both to appear on the dirt or stone, spelling out words, creating images, or shaping patterns. The changes last for 1 hour.
*You cause shapes, colors, or both to appear on the dirt or stone, spelling out words, creating images, or shaping patterns. The changes last for 1 hour.
*If the dirt or stone you target is on the ground, you cause it to become difficult terrain. Alternatively, you can cause the ground to become normal terrain if it is already difficult terrain. This change lasts for 1 hour.
*If the dirt or stone you target is on the ground, you cause it to become Difficult Terrain. Alternatively, you can cause the ground to become Normal Terrain if it is already Difficult Terrain. This change lasts for 1 hour.
If you cast this spell multiple times, you can have no more than two of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.
If you cast this spell multiple times, you can have no more than three of its non-instant effects active at a time, and you can dismiss such an effect as a Free Action.<br>
You can have an additional effect active at a time with this Spell when you reach 5th Level (four effects), 11th Level (five effects) and 17th Level (six effects).
<br><br>


== N-Z ==
== N-Z ==