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==== Brand Spells ==== | ==== Brand Spells ==== | ||
'' | ''1st Level Arcane Ravager Attunement Feature''<br> | ||
You gain Brand Spells at the Maledictor Levels listed in the Brand Spells table. You Know these Spells, always have them Prepared, they count as Maledictor Spells for you, and they don't count against your number of Spells Known. | You gain Brand Spells at the Maledictor Levels listed in the Brand Spells table. You Know these Spells, always have them Prepared, they count as Maledictor Spells for you, and they don't count against your number of Spells Known. | ||
{| class="wikitable" | {| class="wikitable" | ||
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! Maledictor Level !! Spells | ! Maledictor Level !! Spells | ||
|- | |- | ||
| | | 1st || Booming Blade | ||
|- | |- | ||
| 3rd || Absorb Elements, Shield | | 3rd || Absorb Elements, Shield | ||
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==== Ravager's Curse ==== | ==== Ravager's Curse ==== | ||
'' | ''1st Level Arcane Ravager Attunement Feature''<br> | ||
Your curse adapts, granting your Brand a new affliction. Branded creatures have Disadvantage on Saving Throws made against the first Spell you cast in a turn. | Your curse adapts, granting your Brand a new affliction. Branded creatures have Disadvantage on Saving Throws made against the first Spell you cast in a turn. | ||
<br><br> | <br><br> | ||
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==== Brand Spells ==== | ==== Brand Spells ==== | ||
'' | ''1st Level Blackguard Attunement Feature''<br> | ||
You gain Brand Spells at the Maledictor Levels listed in the Brand Spells table as well as one Cantrip. You Know these Spells, always have them Prepared, they count as Maledictor Spells for you, and they don't count against your number of Spells Known. | You gain Brand Spells at the Maledictor Levels listed in the Brand Spells table as well as one Cantrip. You Know these Spells, always have them Prepared, they count as Maledictor Spells for you, and they don't count against your number of Spells Known. | ||
{| class="wikitable" | {| class="wikitable" | ||
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! Maledictor Level !! Spells | ! Maledictor Level !! Spells | ||
|- | |- | ||
| | | 1st || Chill Touch | ||
|- | |- | ||
| 3rd || Bane, Ray of Sickness | | 3rd || Bane, Ray of Sickness | ||
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==== Blackguard's Curse ==== | ==== Blackguard's Curse ==== | ||
'' | ''1st Level Blackguard Attunement Feature''<br> | ||
You discover the benefits of Branding yourself. With this knowledge, you alter the curse to temporarily mutate your body to suit your own needs. When choosing a target for your Brand feature, you can choose to Brand yourself instead of another creature.<br> | You discover the benefits of Branding yourself. With this knowledge, you alter the curse to temporarily mutate your body to suit your own needs. When choosing a target for your Brand feature, you can choose to Brand yourself instead of another creature.<br> | ||
When you Brand yourself, you ignore the standard effects as described in your Brand feature, instead, choose one of the following mutations, gaining the benefits described while the Brand is active: | When you Brand yourself, you ignore the standard effects as described in your Brand feature, instead, choose one of the following mutations, gaining the benefits described while the Brand is active: | ||
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==== Brand Spells ==== | ==== Brand Spells ==== | ||
'' | ''1st Level Forerunner Attunement Feature''<br> | ||
You gain Brand Spells at the Maledictor Levels listed in the Brand Spells table according to the element you chose with your Elemental Attunement feature. You Know these Spells, always have them Prepared, they count as Maledictor Spells for you, and they don't count against your number of Spells Known. | You gain Brand Spells at the Maledictor Levels listed in the Brand Spells table according to the element you chose with your Elemental Attunement feature. You Know these Spells, always have them Prepared, they count as Maledictor Spells for you, and they don't count against your number of Spells Known. | ||
{| class="wikitable" | {| class="wikitable" | ||
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! Maledictor Level !! Air Spells !! Earth Spells !! Fire Spells !! Water Spells | ! Maledictor Level !! Air Spells !! Earth Spells !! Fire Spells !! Water Spells | ||
|- | |- | ||
| | | 1st || Shocking Grasp || Poison Spray || Fire Bolt || Ray of Frost | ||
|- | |- | ||
| 3rd || Fog Cloud, Witch Bolt || Earth Tremor, Entangle || Burning Hands, Faerie Fire || Create or Destroy Water | | 3rd || Fog Cloud, Witch Bolt || Earth Tremor, Entangle || Burning Hands, Faerie Fire || Create or Destroy Water | ||
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==== Elemental Attunement ==== | ==== Elemental Attunement ==== | ||
'' | ''1st Level Forerunner Attunement Feature''<br> | ||
Your magic takes on an element that fuels your magic. Choose one of the following elements: Air (Lightning), Earth (Poison), Fire (Fire), Water (Cold). The Damage dealt by your Arcane Detonation feature is changed to the Damage Type determined by the element you chose. | Your magic takes on an element that fuels your magic. Choose one of the following elements: Air (Lightning), Earth (Poison), Fire (Fire), Water (Cold). The Damage dealt by your Arcane Detonation feature is changed to the Damage Type determined by the element you chose. | ||
<br><br> | <br><br> | ||
==== Forerunner's Curse ==== | ==== Forerunner's Curse ==== | ||
'' | ''1st Level Forerunner Attunement Feature''<br> | ||
Your attunement to the elements alters how your curse functions when you Consume a Brand with your Arcane Detonation feature based on which element you chose with your Elemental Attunement feature as follows: | Your attunement to the elements alters how your curse functions when you Consume a Brand with your Arcane Detonation feature based on which element you chose with your Elemental Attunement feature as follows: | ||
*'''Air.''' When you use your Arcane Detonation feature on a Branded creature, a wild twister swirls around the target during the detonation. A friendly creature of your choice within 5ft of the target can use its Reaction to move up to its Speed without provoking Opportunity Attacks from the target. | *'''Air.''' When you use your Arcane Detonation feature on a Branded creature, a wild twister swirls around the target during the detonation. A friendly creature of your choice within 5ft of the target can use its Reaction to move up to its Speed without provoking Opportunity Attacks from the target. | ||
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==== Brand Spells ==== | ==== Brand Spells ==== | ||
'' | ''1st Level Hierophant Attunement Feature''<br> | ||
You gain Brand Spells at the Maledictor Levels listed in the Brand Spells table as well as one Cantrip. You Know these Spells, always have them Prepared, they count as Maledictor Spells for you, and they don't count against your number of Spells Known. | You gain Brand Spells at the Maledictor Levels listed in the Brand Spells table as well as one Cantrip. You Know these Spells, always have them Prepared, they count as Maledictor Spells for you, and they don't count against your number of Spells Known. | ||
{| class="wikitable" | {| class="wikitable" | ||
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! Maledictor Level !! Spells | ! Maledictor Level !! Spells | ||
|- | |- | ||
| | | 1st || Sacred Flame | ||
|- | |- | ||
| 3rd || Bless, Guiding Bolt | | 3rd || Bless, Guiding Bolt | ||
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==== Hierophant's Glyph ==== | ==== Hierophant's Glyph ==== | ||
'' | ''1st Level Hierophant Attunement Feature''<br> | ||
Your training has fundamentally altered your Brand. It has gone from a cursed Brand to a enchanted Glyph of restorative magic. Your Brand is now a Glyph, and afflictions are now blessings. This transformation radically alters several Maledictor features, detailed below: | Your training has fundamentally altered your Brand. It has gone from a cursed Brand to a enchanted Glyph of restorative magic. Your Brand is now a Glyph, and afflictions are now blessings. This transformation radically alters several Maledictor features, detailed below: | ||
*With your Glyph, you lose access to your afflictions. Instead, at the beginning of the Glyphed creature's turn, it gains Temporary Hit Points equal to your Maledictor Level + your Intelligence Modifier. These Temporary Hit Points last for 1 minute. | *With your Glyph, you lose access to your afflictions. Instead, at the beginning of the Glyphed creature's turn, it gains Temporary Hit Points equal to your Maledictor Level + your Intelligence Modifier. These Temporary Hit Points last for 1 minute. | ||
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==== Brand Spells ==== | ==== Brand Spells ==== | ||
'' | ''1st Level Runebinder Attunement Feature''<br> | ||
You gain Brand Spells at the Maledictor Levels listed in the Brand Spells table as well as one Cantrip. You Know these Spells, always have them Prepared, they count as Maledictor Spells for you, and they don't count against your number of Spells Known. | You gain Brand Spells at the Maledictor Levels listed in the Brand Spells table as well as one Cantrip. You Know these Spells, always have them Prepared, they count as Maledictor Spells for you, and they don't count against your number of Spells Known. | ||
{| class="wikitable" | {| class="wikitable" | ||
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! Maledictor Level !! Spells | ! Maledictor Level !! Spells | ||
|- | |- | ||
| | | 1st || Minor Illusion | ||
|- | |- | ||
| 3rd || Charm Person, Disguise Self | | 3rd || Charm Person, Disguise Self | ||
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==== Runebinder's Curse ==== | ==== Runebinder's Curse ==== | ||
'' | ''1st Level Runebinder Attunement Feature''<br> | ||
Your Brand siphons the knowledge and power from your enemies and grants it to you. As an Action you can learn what Skills a Branded creature is Proficient in, if any. You can choose one of the Skills you do not have Expertise with to temporarily gain.<br> | Your Brand siphons the knowledge and power from your enemies and grants it to you. As an Action you can learn what Skills a Branded creature is Proficient in, if any. You can choose one of the Skills you do not have Expertise with to temporarily gain.<br> | ||
If you have Proficiency with the chosen Skill, you gain Expertise in that Skill. If you do not have Proficiency with the chosen Skill, you gain Proficiency with that Skill.<br> | If you have Proficiency with the chosen Skill, you gain Expertise in that Skill. If you do not have Proficiency with the chosen Skill, you gain Proficiency with that Skill.<br> |