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==== Savage Attacker ==== | ==== Savage Attacker ==== | ||
Once per turn when you roll damage for a melee weapon attack, you can reroll the weapon’s damage dice and use either total. | Once per turn when you roll damage for a melee weapon attack, you can reroll the weapon’s damage dice and use either total. | ||
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==== Sentinel ==== | |||
You have mastered techniques to take advantage of every drop in any enemy's guard, gaining the following benefits: | |||
*When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn. | |||
*Creatures provoke opportunity attacks from you even if they take the Disengage action before leaving your reach. | |||
*When a creature within 5 feet of you makes an attack against a target other than you (and that target doesn't have this feat), you can use your reaction to make a melee weapon attack against the attacking creature. | |||
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==== Sharpshoooter ==== | |||
You have mastered ranged weapons and can make shots that others find impossible. You gain the following benefits: | |||
*Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls. | |||
Your ranged weapon attacks ignore half cover and three-quarters cover. | |||
*Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack's damage. | |||
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==== Shield Master ==== | |||
You use shields not just for protection but also for offense. You gain the following benefits while you are wielding a shield: | |||
*If you take the Attack action on your turn, you can use a bonus action to try to shove a creature within 5 feet of you with your shield. | |||
*If you aren't incapacitated, you can add your shield's AC bonus to any Dexterity saving throw you make against a spell or other harmful effect that targets only you. | |||
*If you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you can use your reaction to take no damage if you succeed on the saving throw, interposing your shield between yourself and the source of the effect. | |||
==== Skilled ==== | |||
You gain proficiency in any combination of three skills or tools of your choice. | |||
=== Half Feats === | === Half Feats === |