Maledictor: Difference between revisions

899 bytes added ,  23:05, 23 December 2022
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When a Branded creature is reduced to 0 Hit Points before the Brand's duration ends, you can use a Bonus Action on a subsequent turn to move the Brand to another creature within Range.
When a Branded creature is reduced to 0 Hit Points before the Brand's duration ends, you can use a Bonus Action on a subsequent turn to move the Brand to another creature within Range.
You can only Brand one creature at a time in this way, and a creature can only be affected by one Brand at a time. You can use your Brand a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
You can only Brand one creature at a time in this way, and a creature can only be affected by one Brand at a time. You can use your Brand a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
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==== Brandshaper Attunement ====
''1st, 6th, 10th, and 14th Level Maledictor Feature''<br>
You choose one of the Brandshaper Attunements in the table below to show how you hone your skills and learn to manipulate your Brand in powerful ways.
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==== Brandshaper Attunement ====
==== Cursing Attacks ====
''3rd, 6th, 10th, and 14th Level Maledictor Feature''<br>
''3rd Level Maledictor Feature''<br>
You choose one of the Brandshaper Attunements in the table below to show how you hone your skills and learn to manipulate your Brand in powerful ways.
When you hit a creature with a Weapon Attack, you can use your Bonus Action to force it to make a Charisma Saving Throw against your Spell Save DC. On a failed Save, choose one of the following curses to impart on that creature:
*'''Harrying Curse.''' Choose one Ability Score, the target of the Attack has Disadvantage on Ability Checks made with that Ability Score.
*'''Frightening Curse.''' The target is Frighted of you. At the end of each of the target's turns, it can repeat the Saving Throw, ending the effect on a successful Save.
*'''Inaccuracy Curse.''' The target cannot have Advantage on Attacks against other.
*'''Targeting Curse.''' Attacks against the target cannot have Disadvantage.
Each of these curses last for 1 hour and you can have a number of these curses active at once equal to your Proficiency Bonus.
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You can perform an additional Attack as part of the Attack Action.<br>
You can perform an additional Attack as part of the Attack Action.<br>
If you have multiple copies of this feature and achieve a certain level threshold, the number of Attacks you can perform increases. At 5th Level if you have one copy of the feature, you can perform one extra Attack, at 11th Level if you have two copies of the feature you can perform two extra Attacks, and at 20th Level if you have three copies of the feature you can perform three extra Attacks.
If you have multiple copies of this feature and achieve a certain level threshold, the number of Attacks you can perform increases. At 5th Level if you have one copy of the feature, you can perform one extra Attack, at 11th Level if you have two copies of the feature you can perform two extra Attacks, and at 20th Level if you have three copies of the feature you can perform three extra Attacks.
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==== Cursebinder ====
''7th Level Maledictor Feature''<br>
Your mastery over your Brand allows you to curse multiple targets. You can now have two Brands active simultaneously, but they cannot target the same creature.<br>
The number of simultaneous Brands you can have active increases as you gain Levels in this class: you can have 3 Brands active when you reach 11th Level, and 4 Brands active when you reach 18th Level.
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When you hit on an Attack, you deal additional Force Damage equal to one roll of your Brand Die.<br>
When you hit on an Attack, you deal additional Force Damage equal to one roll of your Brand Die.<br>
When you reach 15th Level in this class the additional Force Damage equals two rolls of your Brand Die, and when you reach 20th Level in this class, the additional Force Damage equals three rolls of your Brand Die.
When you reach 15th Level in this class the additional Force Damage equals two rolls of your Brand Die, and when you reach 20th Level in this class, the additional Force Damage equals three rolls of your Brand Die.
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==== Cursebinder ====
''11th Level Maledictor Feature''<br>
Your mastery over your Brand allows you to curse multiple targets. You can now have two Brands active simultaneously, but they cannot target the same creature.<br>
The number of simultaneous Brands you can have active increases as you gain Levels in this class: you can have 3 Brands active when you reach 16th Level, and 4 Brands active when you reach 18th Level.
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